Files
ghostty-rs/crates/ghostty-renderer/Cargo.toml
T
ddidderr 452b782149 feat(macos): port Ghostty's macOS code paths (Metal, CoreText, Darwin)
Ports the macOS-specific Zig code behind cfg(target_os = "macos"):
- renderer: a GraphicsApi trait with generic::Renderer<G>; Metal backend
  (all renderer/metal/* files, shaders.metal verbatim, runtime library
  compile, IOSurface layer, CVDisplayLink), shadertoy -> MSL via naga;
  OpenGL remains the backend elsewhere.
- font: CoreText face, shaper and discovery with build.rs backend
  selection (coretext default; coretext-freetype / coretext-harfbuzz /
  coretext-noshape features), no fontconfig/freetype/harfbuzz on Apple.
- input: KeymapDarwin via UCKeyTranslate, option-as-alt, mac keycodes.
- os: macos, mach, cf_release_thread, NSProcessInfo args and macOS
  branches; config: macOS defaults, keybinds, Application Support paths.
- termio/core: login(1) wrapping, openpty/execvpe, Darwin child exit
  handling, os_log logging.

Compile-checked for aarch64/x86_64-apple-darwin (clippy -D warnings
clean) using the cross setup in docs/rewrite/notes/macos-M1.md; cannot
run here. The embedded runtime/C API (embedded.zig) is the next step.

Also includes the cross-platform integration edits shared by the crash,
verification, Windows and macOS work (Cargo target-gating, thread
crash-context hooks, apprt-gtk surface/IME refactor, termio/os cfg
gates), a cfg fix so ghostty-config builds on wasm32, and an allow for
the intentional recursion in the crash overflow test.

Test Plan:
- cargo test --workspace (3224 passed)
- cargo clippy --workspace --all-targets -- -D warnings
- cargo check --target aarch64-apple-darwin -p ghostty-renderer (with
  the documented cross env)
2026-10-12 06:02:39 +02:00

76 lines
2.2 KiB
TOML

[package]
name = "ghostty-renderer"
version.workspace = true
edition.workspace = true
license.workspace = true
[dependencies]
bytemuck = { version = "1.25.2", features = ["derive"] }
crossbeam-channel = "0.5.17"
ghostty-config.workspace = true
ghostty-crash.workspace = true
ghostty-datastruct.workspace = true
ghostty-font.workspace = true
ghostty-input.workspace = true
ghostty-terminal.workspace = true
ghostty-unicode.workspace = true
ghostty-vt.workspace = true
glow = "0.18.0"
jpeg-decoder = { version = "0.3.2", default-features = false }
khronos-egl = { version = "6.0.0", features = ["dynamic"] }
log = "0.4.34"
naga = { version = "30.0.1", features = ["glsl-in", "glsl-out", "msl-out", "wgsl-in"] }
onig = "6.5.3"
png = "0.18.1"
thiserror = "2.0.21"
[lints.rust]
unsafe_code = "deny"
[lints.clippy]
pedantic = { level = "warn", priority = -1 }
todo = "warn"
unwrap_used = "warn"
# Porting a low-level terminal emulator involves a lot of intentional
# numeric casts and long state-machine functions; these pedantic lints are
# noise for this codebase.
cast_possible_truncation = "allow"
cast_possible_wrap = "allow"
cast_sign_loss = "allow"
cast_precision_loss = "allow"
cast_lossless = "allow"
module_name_repetitions = "allow"
too_many_lines = "allow"
missing_errors_doc = "allow"
missing_panics_doc = "allow"
similar_names = "allow"
struct_excessive_bools = "allow"
fn_params_excessive_bools = "allow"
match_same_arms = "allow"
unreadable_literal = "allow"
many_single_char_names = "allow"
doc_markdown = "allow"
must_use_candidate = "allow"
return_self_not_must_use = "allow"
used_underscore_binding = "allow"
large_stack_arrays = "allow"
inline_always = "allow"
# The Metal graphics API (`renderer/Metal.zig`) and the CoreVideo display
# link; compiled on macOS and iOS only.
[target.'cfg(target_vendor = "apple")'.dependencies]
block2 = "0.6.2"
dispatch2 = "0.3.1"
ghostty-os.workspace = true
objc2 = "0.6.5"
objc2-core-foundation = "0.3.2"
objc2-core-graphics = "0.3.2"
objc2-foundation = "0.3.2"
objc2-io-surface = "0.3.2"
objc2-metal = { version = "0.3.2", features = ["block2", "objc2-io-surface"] }
objc2-quartz-core = "0.3.2"
# CVDisplayLink does not exist on iOS.
[target.'cfg(target_os = "macos")'.dependencies]
objc2-core-video = "0.3.2"