Files
ghostty-rs/crates/ghostty-renderer/tests/egl_headless.rs
T
ddidderr c548e63bd1 feat(renderer): port the OpenGL backend, shaders and size math
Ports the terminal-independent half of ZIG/src/renderer (OpenGL only):
- opengl/*: buffers, frames, pipelines, render passes, samplers,
  targets, textures and the OpenGL GraphicsAPI backend on top of glow;
  the GTK GLArea glue is replaced by a get_proc_address loader closure
- the GLSL shaders, copied verbatim and embedded; uniform/vertex structs
  as bytemuck Pod types with std140 offsets asserted in tests
- shadertoy custom shaders converted with naga (GLSL in -> validate ->
  GLSL 430 out) instead of glslang + spirv-cross
- size (screen/grid/cell/padding math), cursor style logic, backend
  health, options and message types

The crate opts into unsafe_code = "deny"; unsafe glow calls live only in
opengl/gl.rs. A headless EGL integration test builds every pipeline and
the converted shadertoy shaders on Mesa and reads back rendered pixels.

Note: Zig's shadertoy Uniforms order the selection background/foreground
colors opposite to the GLSL block (likely an upstream bug); kept as in
Zig for parity and recorded in the notes.

Deferred to the next renderer pass: generic, cell, image, link, row,
State, Thread, Overlay (need terminal render state).

Test Plan:
- cargo test -p ghostty-renderer (33 tests incl. tests/egl_headless.rs)
2026-10-11 22:26:09 +02:00

391 lines
12 KiB
Rust

//! Headless GL integration test: creates a surfaceless EGL context (Mesa),
//! builds every pipeline, compiles the converted shadertoy shaders and runs a
//! tiny render pass, reading the pixels back.
//!
//! Skipped (returns early with a message) when no EGL display / GL 4.3 core
//! context can be created, e.g. on CI without Mesa.
// The EGL loader calls are `unsafe fn`s in khronos-egl (test-only usage).
#![allow(unsafe_code, clippy::unwrap_used)]
use std::ffi::c_void;
use std::sync::Arc;
use ghostty_renderer::opengl::buffer;
use ghostty_renderer::opengl::gl::{Gl, Primitive};
use ghostty_renderer::opengl::render_pass::{Attachment, AttachmentTarget, Draw, Step};
use ghostty_renderer::opengl::shaders::{
BgImage, BgImageFit, BgImageInfo, BgImagePosition, CellText, Image, Uniforms,
};
use ghostty_renderer::opengl::{AlphaBlending, OpenGL};
use ghostty_renderer::shadertoy;
use khronos_egl as egl;
// EGL_PLATFORM_SURFACELESS_MESA, falling back to the default display.
const PLATFORM_SURFACELESS_MESA: egl::Enum = 0x31DD;
struct Headless {
egl: egl::DynamicInstance<egl::EGL1_5>,
display: egl::Display,
context: egl::Context,
}
impl Headless {
fn new() -> Result<Headless, String> {
// SAFETY: loads the system libEGL.
let egl = unsafe { egl::DynamicInstance::<egl::EGL1_5>::load_required() }
.map_err(|e| format!("cannot load libEGL: {e}"))?;
// SAFETY: EGL_DEFAULT_DISPLAY with an empty (terminated) attribute list.
let display = unsafe {
egl.get_platform_display(
PLATFORM_SURFACELESS_MESA,
egl::DEFAULT_DISPLAY,
&[egl::ATTRIB_NONE],
)
}
.or_else(|_| {
// SAFETY: default display handle.
unsafe { egl.get_display(egl::DEFAULT_DISPLAY) }.ok_or(egl::Error::BadDisplay)
})
.map_err(|e| format!("no EGL display: {e}"))?;
egl.initialize(display)
.map_err(|e| format!("eglInitialize: {e}"))?;
egl.bind_api(egl::OPENGL_API)
.map_err(|e| format!("eglBindAPI: {e}"))?;
let attribs = [
egl::RENDERABLE_TYPE,
egl::OPENGL_BIT,
egl::SURFACE_TYPE,
egl::PBUFFER_BIT,
egl::NONE,
];
let config = egl
.choose_first_config(display, &attribs)
.map_err(|e| format!("eglChooseConfig: {e}"))?
.ok_or("no EGL config")?;
let ctx_attribs = [
egl::CONTEXT_MAJOR_VERSION,
4,
egl::CONTEXT_MINOR_VERSION,
3,
egl::CONTEXT_OPENGL_PROFILE_MASK,
egl::CONTEXT_OPENGL_CORE_PROFILE_BIT,
egl::NONE,
];
let context = egl
.create_context(display, config, None, &ctx_attribs)
.map_err(|e| format!("eglCreateContext (GL 4.3 core): {e}"))?;
// Surfaceless: EGL_KHR_surfaceless_context.
egl.make_current(display, None, None, Some(context))
.map_err(|e| format!("eglMakeCurrent: {e}"))?;
Ok(Headless {
egl,
display,
context,
})
}
fn proc_address(&self, name: &str) -> *const c_void {
self.egl
.get_proc_address(name)
.map_or(std::ptr::null(), |f| f as *const c_void)
}
}
impl Drop for Headless {
fn drop(&mut self) {
let _ = self.egl.make_current(self.display, None, None, None);
let _ = self.egl.destroy_context(self.display, self.context);
let _ = self.egl.terminate(self.display);
}
}
fn setup() -> Option<(Headless, OpenGL)> {
let h = match Headless::new() {
Ok(h) => h,
Err(e) => {
eprintln!("SKIP: headless EGL unavailable: {e}");
return None;
}
};
let mut api = OpenGL::init(AlphaBlending::Native);
if let Err(e) = api.prepare_context(|n| h.proc_address(n)) {
eprintln!("SKIP: cannot prepare GL context: {e}");
return None;
}
Some((h, api))
}
/// Returns the pixel at (x, y) of an RGBA readback.
fn px(buf: &[u8], w: usize, x: usize, y: usize) -> [u8; 4] {
let i = (y * w + x) * 4;
[buf[i], buf[i + 1], buf[i + 2], buf[i + 3]]
}
#[test]
fn headless_shaders_compile_and_render() {
let Some((_h, mut api)) = setup() else {
return;
};
let gl: Gl = api.gl().unwrap().clone();
// Convert the shadertoy test shaders to GLSL 430 and build everything.
let custom: Vec<String> = [shadertoy::test_shaders::CRT, shadertoy::test_shaders::FOCUS]
.iter()
.map(|src| {
let c = shadertoy::compile_shadertoy(src, None).unwrap();
shadertoy::glsl_from_compiled(&c).unwrap()
})
.collect();
let shaders = api.init_shaders(&custom).expect("all pipelines compile");
assert_eq!(
shaders.post_pipelines.len(),
2,
"converted shadertoy shaders must compile and link on the driver"
);
// Vertex layouts are accepted by the driver: no GL error pending.
gl.get_error().unwrap();
// ------- A tiny render pass: bg_color fills the target with the bg color.
let (w, h) = (16usize, 8usize);
let target = Arc::new(api.init_target(w, h).unwrap());
let uniforms = Uniforms {
projection_matrix: ghostty_renderer::math::ortho2d(0.0, w as f32, h as f32, 0.0),
screen_size: [w as f32, h as f32],
cell_size: [8.0, 8.0],
grid_size: [2, 1],
bg_color: [10, 200, 30, 255],
..Default::default()
};
let ubo = buffer::Buffer::<Uniforms>::init_fill(
&gl,
buffer::Options {
target: ghostty_renderer::opengl::gl::BufferTarget::Uniform,
usage: ghostty_renderer::opengl::gl::BufferUsage::DynamicDraw,
},
&[uniforms],
)
.unwrap();
// A surfaceless context has no default viewport (GTK's GLArea sets one).
gl.viewport(0, 0, w as i32, h as i32).unwrap();
assert_eq!(api.surface_size().unwrap(), (w as u32, h as u32));
let frame = api.begin_frame(Arc::clone(&target));
{
let attachments = [Attachment {
target: AttachmentTarget::Target(&target),
clear_color: Some([0.0, 0.0, 0.0, 0.0]),
}];
let mut pass = frame.render_pass(&attachments);
pass.step(&Step {
pipeline: &shaders.bg_color,
uniforms: Some(ubo.raw()),
buffers: &[],
textures: &[],
samplers: &[],
draw: Draw::new(Primitive::Triangle, 3),
});
pass.complete();
}
let health = frame.complete(true);
assert_eq!(health, ghostty_renderer::Health::Healthy);
// Read the target back.
let fbobind = gl.bind_framebuffer(
target.framebuffer(),
ghostty_renderer::opengl::gl::FramebufferTarget::Read,
);
let pixels = gl.read_pixels_rgba8(0, 0, w as i32, h as i32);
gl.unbind_framebuffer(fbobind);
gl.get_error().unwrap();
assert_eq!(px(&pixels, w, 0, 0), [10, 200, 30, 255]);
assert_eq!(px(&pixels, w, w - 1, h - 1), [10, 200, 30, 255]);
// ------- The other pipelines draw (instanced) without GL errors.
let instances = buffer::Buffer::<CellText>::init_fill(
&gl,
buffer::Options::default(),
&[CellText {
grid_pos: [0, 0],
color: [255, 255, 255, 255],
..Default::default()
}],
)
.unwrap();
let images = buffer::Buffer::<Image>::init_fill(
&gl,
buffer::Options::default(),
&[Image {
source_rect: [0.0, 0.0, 1.0, 1.0],
dest_size: [4.0, 4.0],
..Default::default()
}],
)
.unwrap();
let bg_images = buffer::Buffer::<BgImage>::init_fill(
&gl,
buffer::Options::default(),
&[BgImage {
opacity: 1.0,
info: BgImageInfo {
position: BgImagePosition::Mc,
fit: BgImageFit::Contain,
repeat: false,
}
.to_bits(),
pad: [0; 3],
}],
)
.unwrap();
let bg_cells = buffer::Buffer::<[u8; 4]>::init_fill(
&gl,
buffer::Options {
target: ghostty_renderer::opengl::gl::BufferTarget::Storage,
..Default::default()
},
&[[1, 2, 3, 255]; 2],
)
.unwrap();
let atlas = ghostty_font::atlas::Atlas::new(64, ghostty_font::atlas::Format::Grayscale);
let atlas_tex = api.init_atlas_texture(&atlas).unwrap();
let sampler = ghostty_renderer::opengl::Sampler::init(&gl, api.sampler_options()).unwrap();
let img_tex = ghostty_renderer::opengl::Texture::init(
&gl,
api.image_texture_options(ghostty_renderer::opengl::ImageTextureFormat::Rgba, true),
1,
1,
Some(&[255, 0, 0, 255]),
)
.unwrap();
let attachments = [Attachment {
target: AttachmentTarget::Target(&target),
clear_color: None,
}];
let mut pass = ghostty_renderer::opengl::RenderPass::begin(
&gl,
ghostty_renderer::opengl::render_pass::Options {
attachments: &attachments,
},
);
pass.step(&Step {
pipeline: &shaders.cell_bg,
uniforms: Some(ubo.raw()),
buffers: &[None, Some(bg_cells.raw())],
textures: &[],
samplers: &[],
draw: Draw::new(Primitive::Triangle, 3),
});
pass.step(&Step {
pipeline: &shaders.cell_text,
uniforms: Some(ubo.raw()),
buffers: &[Some(instances.raw()), Some(bg_cells.raw())],
textures: &[Some(&atlas_tex), Some(&atlas_tex)],
samplers: &[],
draw: Draw {
ty: Primitive::TriangleStrip,
vertex_count: 4,
instance_count: 1,
},
});
pass.step(&Step {
pipeline: &shaders.image,
uniforms: Some(ubo.raw()),
buffers: &[Some(images.raw())],
textures: &[Some(&img_tex)],
samplers: &[Some(&sampler)],
draw: Draw {
ty: Primitive::TriangleStrip,
vertex_count: 4,
instance_count: 1,
},
});
pass.step(&Step {
pipeline: &shaders.bg_image,
uniforms: Some(ubo.raw()),
buffers: &[Some(bg_images.raw())],
textures: &[Some(&img_tex)],
samplers: &[Some(&sampler)],
draw: Draw {
ty: Primitive::TriangleStrip,
vertex_count: 4,
instance_count: 1,
},
});
pass.complete();
gl.finish();
gl.get_error().unwrap();
// ------- Post pipelines render into a texture attachment.
let tex =
ghostty_renderer::opengl::Texture::init(&gl, api.texture_options(), w, h, None).unwrap();
let attachments = [Attachment {
target: AttachmentTarget::Texture(&tex),
clear_color: Some([0.0, 0.0, 0.0, 1.0]),
}];
let mut pass = ghostty_renderer::opengl::RenderPass::begin(
&gl,
ghostty_renderer::opengl::render_pass::Options {
attachments: &attachments,
},
);
let shadertoy_ubo = buffer::Buffer::<shadertoy::Uniforms>::init_fill(
&gl,
buffer::Options {
target: ghostty_renderer::opengl::gl::BufferTarget::Uniform,
..Default::default()
},
&[shadertoy::Uniforms {
resolution: [w as f32, h as f32, 1.0],
..Default::default()
}],
)
.unwrap();
for post in &shaders.post_pipelines {
pass.step(&Step {
pipeline: post,
uniforms: Some(shadertoy_ubo.raw()),
buffers: &[],
textures: &[Some(&img_tex)],
samplers: &[Some(&sampler)],
draw: Draw::new(Primitive::Triangle, 3),
});
}
pass.complete();
gl.finish();
gl.get_error().unwrap();
}
#[test]
fn headless_buffer_sync_grows() {
let Some((_h, api)) = setup() else {
return;
};
let gl = api.gl().unwrap().clone();
let mut b = buffer::Buffer::<u32>::init(&gl, buffer::Options::default(), 2).unwrap();
b.sync(&[1, 2]).unwrap();
assert_eq!(b.len, 2);
b.sync(&[1, 2, 3]).unwrap();
assert_eq!(b.len, 6, "reallocates to double the required size");
let n = b.sync_from_slices(&[&[1, 2], &[3]]).unwrap();
assert_eq!(n, 3);
gl.get_error().unwrap();
}
#[test]
fn headless_invalid_shader_reports_compile_error() {
let Some((_h, api)) = setup() else {
return;
};
let gl = api.gl().unwrap();
let err = gl.create_program_vf("#version 430 core\nvoid main() { nope }", "x");
assert!(matches!(
err,
Err(ghostty_renderer::opengl::gl::Error::CompileFailed(_))
));
}