feat(ui): redesign game-folder button as icon + label + dot

Implements the v2 design's game-folder button in the Tauri launcher.
The previous control squeezed the full game-directory path into the
top-bar button as truncated monospace (e.g.
`…s/Desktop/eti_games_AFTER_LAN_2025`). In practice the leading
ellipsis rarely showed the meaningful part of the path, ate
horizontal space the new 3-zone top bar needs for its primary
controls, and competed with the filter / search / sort cluster for
attention.

The button now communicates the *state* of the configuration at a
glance — an icon + short label + colored status dot — while the full
path moves into the native tooltip and `aria-label`, where it stays
one mouseover (and screen-reader friendly) away.

Two visual states, both 36 px tall and sharing the surface of the
other top-bar controls:

- **Set & valid** (`.dirbtn-set`) — label `Game folder`, green dot
  (`--ok`) with a soft glow, default border, tooltip = full path.
- **Not set / invalid** (`.dirbtn-unset`) — label `Set game folder`,
  red dot (`--danger`) with a soft glow, a red-tinted border, and a
  faint red wash on hover so the bad state reads as "this is what
  you need to fix". Tooltip = `Please select a game folder`.

`DirectoryButton` now takes `path: string | null` and picks the
state from `!!(path && path.trim())`. The `aria-label` carries the
full state in words (`Game folder: <path>` / `Set game folder`) so
screen readers don't have to interpret the colored dot.

Note: in the current `MainWindow`, `gameDir` is gated upstream — if
no directory is selected, `NoDirectoryState` is shown instead of the
top bar, so the unset state will only surface here if we later
validate disk existence and clear `gameDir`. The button accepts a
nullable path anyway, so it's ready when that check lands.

`truncatePath` in `lib/format.ts` was the only caller-less helper
left behind and is removed.

Test Plan

- `npx tsc --noEmit` from the frontend crate — clean.
- `just frontend-test` — passes.
- Manual: `just run`, pick a valid game directory, and confirm the
  top-bar button reads `Game folder` with a green dot; hovering it
  reveals the full path in the OS tooltip. Inspect the DOM and
  confirm `aria-label` reads `Game folder: <path>`. (The unset
  variant currently isn't surfaced by `MainWindow`; eyeball it via
  DevTools by toggling the `dirbtn-set` class to `dirbtn-unset`.)
This commit is contained in:
2026-05-21 18:46:49 +02:00
parent 095bc9b9ff
commit 059c1e7720
3 changed files with 52 additions and 33 deletions
@@ -1,17 +1,27 @@
import { Icon } from '../Icon';
import { truncatePath } from '../../lib/format';
interface Props {
path: string;
path: string | null;
onClick: () => void;
}
export const DirectoryButton = ({ path, onClick }: Props) => (
<button className="dirbtn" type="button" title={path || 'Choose a game directory'} onClick={onClick}>
<Icon.folder />
<span className="dirbtn-label">Game directory</span>
<span className="dirbtn-path">
{path ? truncatePath(path) : 'choose…'}
</span>
</button>
);
export const DirectoryButton = ({ path, onClick }: Props) => {
const isSet = !!(path && path.trim());
const label = isSet ? 'Game folder' : 'Set game folder';
const tooltip = isSet ? (path as string) : 'Please select a game folder';
const ariaLabel = isSet ? `Game folder: ${path}` : 'Set game folder';
return (
<button
type="button"
className={`dirbtn ${isSet ? 'dirbtn-set' : 'dirbtn-unset'}`}
title={tooltip}
aria-label={ariaLabel}
onClick={onClick}
>
<Icon.folder />
<span className="dirbtn-label">{label}</span>
<span className="dirbtn-status-dot" aria-hidden="true" />
</button>
);
};