feat(ui): redesign game-folder button as icon + label + dot

Implements the v2 design's game-folder button in the Tauri launcher.
The previous control squeezed the full game-directory path into the
top-bar button as truncated monospace (e.g.
`…s/Desktop/eti_games_AFTER_LAN_2025`). In practice the leading
ellipsis rarely showed the meaningful part of the path, ate
horizontal space the new 3-zone top bar needs for its primary
controls, and competed with the filter / search / sort cluster for
attention.

The button now communicates the *state* of the configuration at a
glance — an icon + short label + colored status dot — while the full
path moves into the native tooltip and `aria-label`, where it stays
one mouseover (and screen-reader friendly) away.

Two visual states, both 36 px tall and sharing the surface of the
other top-bar controls:

- **Set & valid** (`.dirbtn-set`) — label `Game folder`, green dot
  (`--ok`) with a soft glow, default border, tooltip = full path.
- **Not set / invalid** (`.dirbtn-unset`) — label `Set game folder`,
  red dot (`--danger`) with a soft glow, a red-tinted border, and a
  faint red wash on hover so the bad state reads as "this is what
  you need to fix". Tooltip = `Please select a game folder`.

`DirectoryButton` now takes `path: string | null` and picks the
state from `!!(path && path.trim())`. The `aria-label` carries the
full state in words (`Game folder: <path>` / `Set game folder`) so
screen readers don't have to interpret the colored dot.

Note: in the current `MainWindow`, `gameDir` is gated upstream — if
no directory is selected, `NoDirectoryState` is shown instead of the
top bar, so the unset state will only surface here if we later
validate disk existence and clear `gameDir`. The button accepts a
nullable path anyway, so it's ready when that check lands.

`truncatePath` in `lib/format.ts` was the only caller-less helper
left behind and is removed.

Test Plan

- `npx tsc --noEmit` from the frontend crate — clean.
- `just frontend-test` — passes.
- Manual: `just run`, pick a valid game directory, and confirm the
  top-bar button reads `Game folder` with a green dot; hovering it
  reveals the full path in the OS tooltip. Inspect the DOM and
  confirm `aria-label` reads `Game folder: <path>`. (The unset
  variant currently isn't surfaced by `MainWindow`; eyeball it via
  DevTools by toggling the `dirbtn-set` class to `dirbtn-unset`.)
This commit is contained in:
2026-05-21 18:46:49 +02:00
parent 095bc9b9ff
commit 059c1e7720
3 changed files with 52 additions and 33 deletions
@@ -1,17 +1,27 @@
import { Icon } from '../Icon';
import { truncatePath } from '../../lib/format';
interface Props {
path: string;
path: string | null;
onClick: () => void;
}
export const DirectoryButton = ({ path, onClick }: Props) => (
<button className="dirbtn" type="button" title={path || 'Choose a game directory'} onClick={onClick}>
<Icon.folder />
<span className="dirbtn-label">Game directory</span>
<span className="dirbtn-path">
{path ? truncatePath(path) : 'choose…'}
</span>
</button>
);
export const DirectoryButton = ({ path, onClick }: Props) => {
const isSet = !!(path && path.trim());
const label = isSet ? 'Game folder' : 'Set game folder';
const tooltip = isSet ? (path as string) : 'Please select a game folder';
const ariaLabel = isSet ? `Game folder: ${path}` : 'Set game folder';
return (
<button
type="button"
className={`dirbtn ${isSet ? 'dirbtn-set' : 'dirbtn-unset'}`}
title={tooltip}
aria-label={ariaLabel}
onClick={onClick}
>
<Icon.folder />
<span className="dirbtn-label">{label}</span>
<span className="dirbtn-status-dot" aria-hidden="true" />
</button>
);
};
@@ -19,10 +19,6 @@ export const formatEtiVersion = (raw: string | undefined): string => {
return raw;
};
/** Truncate a path with a leading ellipsis when it exceeds the limit. */
export const truncatePath = (path: string, max = 36): string =>
path.length > max ? `${path.slice(-(max - 1))}` : path;
export const formatPlayers = (max?: number): string => {
if (!max || max <= 0) return '—';
return max === 1 ? '1' : `1${max}`;
@@ -384,44 +384,57 @@
color: var(--accent);
}
/* Directory button */
/* Game-folder button: icon + short label + status dot.
Full path lives in tooltip + aria-label, not on-screen. */
.dirbtn {
position: relative;
display: inline-flex;
align-items: center;
gap: 8px;
height: 36px;
padding: 0 12px;
padding: 0 14px 0 12px;
background: var(--bg-2);
border: 1px solid var(--bd-1);
border-radius: 8px;
color: var(--t-2);
color: var(--t-1);
font: inherit;
font-size: 12.5px;
font-weight: 600;
cursor: pointer;
max-width: 360px;
white-space: nowrap;
flex-shrink: 0;
transition:
border-color 0.15s,
color 0.15s;
flex-shrink: 1;
min-width: 0;
color 0.15s,
background 0.15s;
}
.dirbtn:hover {
border-color: var(--bd-2);
color: var(--t-1);
}
.dirbtn-label {
color: var(--t-1);
font-weight: 600;
line-height: 1;
}
.dirbtn-status-dot {
width: 8px;
height: 8px;
margin-left: 2px;
border-radius: 999px;
flex-shrink: 0;
}
.dirbtn-path {
color: var(--t-3);
font-family: var(--font-mono);
font-size: 11.5px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
min-width: 0;
.dirbtn-set .dirbtn-status-dot {
background: var(--ok);
box-shadow: 0 0 6px color-mix(in srgb, var(--ok) 70%, transparent);
}
.dirbtn-unset .dirbtn-status-dot {
background: var(--danger);
box-shadow: 0 0 6px color-mix(in srgb, var(--danger) 70%, transparent);
}
.dirbtn-unset {
border-color: color-mix(in srgb, var(--danger) 35%, var(--bd-1));
}
.dirbtn-unset:hover {
border-color: color-mix(in srgb, var(--danger) 55%, var(--bd-2));
background: color-mix(in srgb, var(--danger) 8%, var(--bg-2));
}
/* Kebab menu */