fix(peer): reject unsafe game IDs in state marker paths

Scanner finding #12 ("state marker path escape"). The per-game state
helpers in `state_paths.rs` joined a raw game ID below
`<state_dir>/games/`. The public `setup_done_path` was therefore usable
with an absolute or parent-containing ID by an embedding caller, and the
legacy migration discovered IDs from directory names in the user's games
folder and joined them unconditionally. Every shipping caller today
validates its ID or takes it from the catalog, so this was a footgun
rather than an exploited hole, but the fix is small and removes the
reliance on every future caller remembering the rule.

Add `validate_game_state_id`, which rejects separators and NUL and then
delegates to `lanspread_db::content_manifest::validate_portable_component`
(the catalog's own rules: no `.`/`..`, no trailing dot or space, no control
or Windows-reserved characters, no Windows device names). Reusing the
catalog validator rather than a private copy guarantees that any ID the
catalog can publish is accepted here and that the two cannot drift apart.

`setup_done_path` now returns `eyre::Result<PathBuf>`; it is the only
state path the embedding application calls with an ID that may originate
from UI input. `launch_settings_applied_path` leaves the public API and
becomes `pub(crate)`; the two public launch-settings entry points
(`apply_launch_settings_once`, `mark_launch_settings_applied`) validate
the ID before any filesystem work. `game_state_dir` carries a
`debug_assert!` documenting the contract for internal callers without
turning a bad ID into a release-build panic; the migration test suite
exercises that assertion in debug builds.

Behaviour changes:
- Legacy migration logs a warning, counts a failure and leaves the legacy
  marker in place for a games-folder directory whose name is not a
  portable game ID, instead of creating state below it. A new test covers
  a trailing-dot directory name.
- The Windows launcher ignores a run request whose ID `setup_done_path`
  rejects, with a warning, mirroring the existing invalid-ID early return.

Tests cover catalog-valid IDs that must remain accepted (embedded dots,
spaces, `console.txt`, `com10`, non-ASCII) and unsafe IDs that must be
rejected (empty, `.`, `..`, separators, NUL, trailing dot or space,
device names, `a:b`).

This ports the fallible API from the parallel security branch (lanspread2
commits 4146a0e and 9f26c63) onto the validator this branch already
exports from `lanspread-db`.

Test plan:
- `cargo test -p lanspread-peer --lib`: 491 passed.
- `just clippy`: clean.
- On Windows, launch a game with a valid ID and confirm the setup marker
  is still written under `<app-data>/games/<id>/setup_done`.

Claude-Session: https://claude.ai/code/session_01QRkCv4a4GqkajyamxmbSuA
This commit is contained in:
ddidderr committed 2026-09-12 11:14:44 +02:00
1 parent 63aa4bc77c
commit 0a38dfbb19
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@@ -233,7 +233,11 @@ Reserved per-game paths:
- `.local.backup/` holds the previous install while an update or uninstall is in
flight.
- `games/<game_id>/install_intent.json` in the configured state directory is the
atomic per-game intent log.
atomic per-game intent log. Every `games/<game_id>/` path is derived from a
game ID that satisfies the catalog's portable component rules; the public
`setup_done_path` and the launch-settings entry points validate the ID before
joining it, and legacy migration refuses a games-folder directory whose name
would not pass.
- `games/<game_id>/download_ownership/v1-<root_digest>/record.json` in that
state directory records the last committed and any pending downloader-owned
regular-file set and its exact catalog content ID. The namespace is derived