feat(call-to-play)!: coordinate game sessions across peers
Implement the launcher design as a production peer-to-peer feature. Call to Play actions are immutable, validated events broadcast over the existing QUIC control channel, deduplicated in a bounded in-memory history, and exchanged in Hello/HelloAck so late joiners reconstruct current calls. Add the Tauri bridge and modular launcher surfaces for play-now and scheduled calls, check-in, readiness buffers, role-aware controls, chat, tickers, and actual caller launch. A deterministic frontend reducer derives presentation state from replicated history. Extend the JSONL peer harness with publish/list commands and a three-peer live-delivery and late-join scenario. This intentionally raises the only supported wire protocol from version 5 to version 6; older builds are not supported. Document the transport architecture and exclude generated peer-test state from Docker build contexts. Test Plan: - `just fmt` -- passed - `just clippy` -- passed - `just test` -- passed - `just frontend-test` -- passed, 20 tests - `just build` -- passed - `just peer-cli-tests S2 S48` -- passed - `git diff --cached --check` -- passed
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@@ -44,6 +44,21 @@ When a peer is discovered:
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- Any message updates `last_seen`.
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- Pings run only when idle (or on a longer interval), not every 5 seconds.
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- Library updates are pushed as deltas, debounced and coalesced.
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- Call to Play actions are broadcast as immutable, uniquely identified events.
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### Call to Play replication
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Call to Play is transient peer-session state rather than database state. The
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peer keeps a bounded event history, deduplicated by event ID. A local action is
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applied to that history, sent to the UI, and broadcast to every currently known
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peer. An incoming live event is applied once and sent to the UI without being
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rebroadcast, which prevents forwarding loops.
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`Hello` and `HelloAck` include each side's event history. This lets peers that
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join after a call was created reconstruct the same nominations, responses,
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RSVPs, chat, and terminal actions. The launcher reducer sorts the event stream
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deterministically and derives deadlines and check-in phases from timestamps.
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There is deliberately no compatibility path for older protocol versions.
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### 4) Shutdown
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