feat(call-to-play)!: coordinate game sessions across peers

Implement the launcher design as a production peer-to-peer feature. Call to
Play actions are immutable, validated events broadcast over the existing QUIC
control channel, deduplicated in a bounded in-memory history, and exchanged in
Hello/HelloAck so late joiners reconstruct current calls.

Add the Tauri bridge and modular launcher surfaces for play-now and scheduled
calls, check-in, readiness buffers, role-aware controls, chat, tickers, and
actual caller launch. A deterministic frontend reducer derives presentation
state from replicated history. Extend the JSONL peer harness with publish/list
commands and a three-peer live-delivery and late-join scenario.

This intentionally raises the only supported wire protocol from version 5 to
version 6; older builds are not supported. Document the transport architecture
and exclude generated peer-test state from Docker build contexts.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 20 tests
- `just build` -- passed
- `just peer-cli-tests S2 S48` -- passed
- `git diff --cached --check` -- passed
This commit is contained in:
ddidderr committed 2026-07-21 22:30:11 +02:00
1 parent 8f151e38b4
commit 0f53bc4b78
31 files changed
+3032 -21

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@@ -105,4 +105,35 @@ export const Icon = {
<path d="M5 9h2M6 8v2M10 9h.01M11 8h.01" />
</svg>
),
flag: (p: Props) => (
<svg viewBox="0 0 16 16" width="13" height="13" strokeWidth={1.6} {...baseStroke} {...p}>
<path d="M3 14V2.5M3.5 3h8l-1.4 2.5L11.5 8h-8" />
</svg>
),
clock: (p: Props) => (
<svg viewBox="0 0 16 16" width="13" height="13" strokeWidth={1.5} {...baseStroke} {...p}>
<circle cx="8" cy="8" r="5.5" />
<path d="M8 4.5V8l2.5 1.5" />
</svg>
),
chat: (p: Props) => (
<svg viewBox="0 0 16 16" width="13" height="13" strokeWidth={1.5} {...baseStroke} {...p}>
<path d="M2.5 3.5h11v8h-6L4 14v-2.5H2.5z" />
</svg>
),
send: (p: Props) => (
<svg viewBox="0 0 16 16" width="13" height="13" strokeWidth={1.5} {...baseStroke} {...p}>
<path d="m2 3 12 5-12 5 2-5zM4 8h6" />
</svg>
),
caretUp: (p: Props) => (
<svg viewBox="0 0 16 16" width="10" height="10" strokeWidth={1.8} {...baseStroke} {...p}>
<path d="m4 10 4-4 4 4" />
</svg>
),
caretDown: (p: Props) => (
<svg viewBox="0 0 16 16" width="10" height="10" strokeWidth={1.8} {...baseStroke} {...p}>
<path d="m4 6 4 4 4-4" />
</svg>
),
} satisfies Record<string, (p: Props) => JSX.Element>;
@@ -0,0 +1,18 @@
import { Icon } from '../Icon';
import { Nomination } from '../../lib/types';
interface Props {
nominations: ReadonlyArray<Nomination>;
onClick: () => void;
}
export const CallToPlayButton = ({ nominations, onClick }: Props) => {
const activeCount = nominations.filter(nomination => nomination.state !== 'started').length;
return (
<button className="ctp-btn" onClick={onClick}>
<Icon.flag />
<span>Call to Play</span>
{activeCount > 0 && <span className="ctp-badge">{activeCount}</span>}
</button>
);
};
@@ -0,0 +1,103 @@
import { useState } from 'react';
import { Icon } from '../Icon';
import { Modal } from '../Modal';
import { CreateNominationForm } from './CreateNominationForm';
import { NominationCard } from './NominationCard';
import { CallToPlayActions } from '../../hooks/useCallToPlay';
import { Game, Nomination } from '../../lib/types';
interface Props {
nominations: ReadonlyArray<Nomination>;
games: ReadonlyArray<Game>;
username: string;
actions: CallToPlayActions;
focusId: string | null;
transportReady: boolean;
error: string | null;
getThumbnail: (gameId: string) => string | null | undefined;
totalPeerCount: number;
onLaunch: (game: Game) => void;
onClose: () => void;
}
export const CallToPlayOverlay = ({
nominations,
games,
username,
actions,
focusId,
transportReady,
error,
getThumbnail,
totalPeerCount,
onLaunch,
onClose,
}: Props) => {
const [showCreate, setShowCreate] = useState(false);
const gameById = new Map(games.map(game => [game.id, game]));
const sorted = [...nominations].sort((left, right) =>
Number(left.state === 'started') - Number(right.state === 'started')
|| left.deadline - right.deadline
);
return (
<Modal onClose={onClose} className="ctp-modal">
<button className="modal-close" onClick={onClose} aria-label="Close">
<Icon.close />
</button>
<div className="ctp-head">
<h2>Call to Play</h2>
<p className="ctp-head-sub">
Rally the LAN around a game and a time — right now, or scheduled for later with
an “I’m in” RSVP. The caller decides when it actually starts.
</p>
{!showCreate && (
<button
className="act-btn act-play ctp-head-new"
disabled={!transportReady}
onClick={() => setShowCreate(true)}
><Icon.flag /><span>Call a new match</span></button>
)}
{!transportReady && !error && (
<div className="ctp-transport-note">Connecting Call to Play to the LAN…</div>
)}
{error && <div className="ctp-transport-note is-error">{error}</div>}
</div>
<div className="ctp-body">
{showCreate && (
<CreateNominationForm
games={games}
onCancel={() => setShowCreate(false)}
onCreate={(gameId, maxPlayers, duration, scheduledFor) => {
actions.createNomination(gameId, maxPlayers, duration, scheduledFor);
setShowCreate(false);
}}
/>
)}
{sorted.length === 0 && !showCreate && (
<div className="ctp-empty">
No active calls right now — be the one to start something.
</div>
)}
{sorted.map(nomination => {
const game = gameById.get(nomination.gameId);
if (!game) return null;
return (
<NominationCard
key={nomination.id}
nomination={nomination}
game={game}
username={username}
actions={actions}
focused={nomination.id === focusId}
thumbnailUrl={getThumbnail(game.id)}
totalPeerCount={totalPeerCount}
onLaunch={onLaunch}
/>
);
})}
</div>
</Modal>
);
};
@@ -0,0 +1,124 @@
import { CSSProperties } from 'react';
import { Icon } from '../Icon';
import {
avatarColor,
formatClock,
formatCountdown,
formatCountdownShort,
formatUntil,
isReady,
readyCountOf,
statusOf,
} from '../../lib/callToPlay';
import { Game, Nomination } from '../../lib/types';
interface Props {
nominations: ReadonlyArray<Nomination>;
games: ReadonlyArray<Game>;
accent: string;
onOpen: (callId: string) => void;
}
const LABEL = {
scheduled: 'Scheduled',
call: 'Call to Play',
soon: 'Starting soon',
ready: 'Ready',
} as const;
const RANK = { ready: 0, soon: 1, call: 2, scheduled: 2, started: 3 } as const;
const MiniBubbles = ({ nomination, now }: { nomination: Nomination; now: number }) => {
const entries = Object.entries(nomination.participants);
return (
<span className="ctp-ticker-bubbles">
{entries.slice(0, 6).map(([name, participant]) => {
const ready = isReady(participant, now);
const state = ready ? 'ready' : participant.status === 'in' ? 'in' : 'pending';
const initials = name.replace(/[^a-z0-9]/gi, '').slice(0, 2).toUpperCase();
const remaining = (participant.readyAt ?? now) - now;
return (
<span
key={name}
className="ctp-mini"
data-state={state}
title={`${name} — ${ready ? 'ready' : state === 'in' ? 'in' : `ready ${formatCountdownShort(remaining)}`}`}
style={{ background: avatarColor(name) }}
>
{initials}
{ready && <span className="ctp-mini-check"><Icon.check /></span>}
{state === 'pending' && (
<i className="ctp-mini-tag">{formatCountdownShort(remaining)}</i>
)}
</span>
);
})}
{entries.length > 6 && <span className="ctp-mini ctp-mini-more">+{entries.length - 6}</span>}
</span>
);
};
export const CallToPlayTicker = ({ nominations, games, accent, onOpen }: Props) => {
const now = Date.now();
const gameById = new Map(games.map(game => [game.id, game]));
const active = nominations
.filter(nomination => nomination.state !== 'started')
.sort((left, right) =>
RANK[statusOf(left, now)] - RANK[statusOf(right, now)]
|| left.deadline - right.deadline
);
if (active.length === 0) return null;
return (
<div className="ctp-ticker-stack">
{active.map(nomination => {
const game = gameById.get(nomination.gameId);
if (!game) return null;
const status = statusOf(nomination, now);
if (status === 'started') return null;
const ready = readyCountOf(nomination, now);
const total = Object.keys(nomination.participants).length;
const remaining = Math.max(0, nomination.deadline - now);
const last = nomination.messages[nomination.messages.length - 1];
const count = status === 'scheduled'
? `${total} in`
: `${ready}/${nomination.maxPlayers} ready`;
const time = status === 'ready'
? 'waiting to start'
: status === 'scheduled'
? `${formatClock(nomination.scheduledFor!)} · ${formatUntil(nomination.scheduledFor! - now)}`
: nomination.scheduledFor !== null
? `starts ${formatClock(nomination.scheduledFor)} · ${formatCountdown(remaining)}`
: formatCountdown(remaining);
return (
<button
key={nomination.id}
className="ctp-ticker"
data-status={status}
style={{ '--accent': accent } as CSSProperties}
onClick={() => onOpen(nomination.id)}
>
<span className="ctp-ticker-dot" data-status={status} />
<span className="ctp-ticker-label" data-status={status}>{LABEL[status]}</span>
<span className="ctp-ticker-game">{game.name}</span>
<span className="ctp-ticker-by">by {nomination.creator}</span>
<span className="ctp-ticker-ready">{count}</span>
<span className="ctp-ticker-time">{time}</span>
{last ? (
<span className="ctp-ticker-chat" title={`${last.from}: ${last.text}`}>
<Icon.chat />
<b style={{ color: avatarColor(last.from) }}>{last.from}:</b>
<span className="ctp-ticker-chat-text">{last.text}</span>
</span>
) : <span className="ctp-ticker-chat" />}
<MiniBubbles nomination={nomination} now={now} />
<span className="ctp-ticker-cta">
{status === 'soon' ? 'Check in' : 'View'}<Icon.chevron />
</span>
</button>
);
})}
</div>
);
};
@@ -0,0 +1,278 @@
import { useLayoutEffect, useMemo, useRef, useState } from 'react';
import { Icon } from '../Icon';
import { Game } from '../../lib/types';
import { bumpTime, normalizeTimeInput, sanitizeTimeDraft } from '../../lib/callToPlay';
interface Props {
games: ReadonlyArray<Game>;
onCancel: () => void;
onCreate: (
gameId: string,
maxPlayers: number,
durationMinutes: number,
scheduledFor: number | null,
) => void;
}
const nextTimeSlot = (): { time: string; dayOffset: number } => {
const now = new Date();
const slot = new Date(now.getTime() + 40 * 60_000);
slot.setMinutes(slot.getMinutes() <= 30 ? 30 : 60, 0, 0);
const today = new Date(now.getFullYear(), now.getMonth(), now.getDate());
const slotDay = new Date(slot.getFullYear(), slot.getMonth(), slot.getDate());
return {
time: `${String(slot.getHours()).padStart(2, '0')}:${String(slot.getMinutes()).padStart(2, '0')}`,
dayOffset: Math.round((slotDay.getTime() - today.getTime()) / 86_400_000),
};
};
const suggestedPlayers = (game: Game): number => Math.max(2, Math.min(64, game.max_players ?? 8));
const dayChips = (): ReadonlyArray<{ offset: number; label: string }> => {
const days = ['Sun', 'Mon', 'Tue', 'Wed', 'Thu', 'Fri', 'Sat'];
return [0, 1, 2].map(offset => {
const date = new Date();
date.setDate(date.getDate() + offset);
return { offset, label: offset === 0 ? 'Today' : days[date.getDay()] };
});
};
export const CreateNominationForm = ({ games, onCancel, onCreate }: Props) => {
const [initialSchedule] = useState(nextTimeSlot);
const [query, setQuery] = useState('');
const [gameId, setGameId] = useState<string | null>(null);
const [maxPlayers, setMaxPlayers] = useState(8);
const [duration, setDuration] = useState(10);
const [when, setWhen] = useState<'now' | 'later'>('now');
const [dayOffset, setDayOffset] = useState(initialSchedule.dayOffset);
const [time, setTime] = useState(initialSchedule.time);
const [editingTime, setEditingTime] = useState(false);
const [timeDraft, setTimeDraft] = useState(time);
const timeInputRef = useRef<HTMLInputElement>(null);
useLayoutEffect(() => {
if (editingTime) {
timeInputRef.current?.focus();
timeInputRef.current?.select();
}
}, [editingTime]);
const selected = games.find(game => game.id === gameId);
const matches = useMemo(() => {
const needle = query.trim().toLocaleLowerCase();
if (!needle) return [];
return games.filter(game => game.name.toLocaleLowerCase().includes(needle)).slice(0, 6);
}, [games, query]);
const days = dayChips();
const pickGame = (game: Game) => {
setGameId(game.id);
setMaxPlayers(suggestedPlayers(game));
setQuery(game.name);
};
const scheduledTimestamp = (): number => {
const [hours, minutes] = time.split(':').map(Number);
const date = new Date();
date.setDate(date.getDate() + dayOffset);
date.setHours(hours, minutes, 0, 0);
return date.getTime();
};
const scheduledFor = scheduledTimestamp();
const scheduledTimeIsFuture = scheduledFor >= Date.now() + 60_000;
const commitTimeDraft = () => {
const normalized = normalizeTimeInput(timeDraft);
if (normalized) setTime(normalized);
setEditingTime(false);
};
return (
<div className="ctp-create">
<div className="ctp-create-row">
<label className="ctp-create-label" htmlFor="ctp-game-search">Game</label>
<div className="search ctp-create-search">
<Icon.search />
<input
id="ctp-game-search"
type="text"
placeholder="Search the catalog…"
autoComplete="off"
value={query}
onChange={event => {
setQuery(event.target.value);
setGameId(null);
}}
/>
</div>
{!selected && query.trim() && (
<div className="ctp-create-matches">
{matches.map(game => (
<button key={game.id} onClick={() => pickGame(game)}>
<span>{game.name}</span>
<span className="ctp-create-match-meta">
up to {suggestedPlayers(game)} players
</span>
</button>
))}
{matches.length === 0 && (
<div className="ctp-create-nomatch">No games match “{query}”</div>
)}
</div>
)}
</div>
{selected && (
<>
<div className="ctp-create-row ctp-create-row-inline">
<label className="ctp-create-label" htmlFor="ctp-max-players">Max players</label>
<input
id="ctp-max-players"
type="number"
className="ctp-create-num"
min={2}
max={64}
value={maxPlayers}
onChange={event => setMaxPlayers(
Math.max(2, Math.min(64, Number(event.target.value) || 2)),
)}
/>
<span className="ctp-create-hint">
Suggested for {selected.name}: {suggestedPlayers(selected)}
</span>
</div>
<div className="ctp-create-row">
<label className="ctp-create-label">When</label>
<div className="ctp-duration-opts">
<button
className={`ctp-duration-btn ${when === 'now' ? 'is-active' : ''}`}
onClick={() => setWhen('now')}
>Now</button>
<button
className={`ctp-duration-btn ${when === 'later' ? 'is-active' : ''}`}
onClick={() => setWhen('later')}
>Schedule</button>
</div>
{when === 'later' && (
<>
<div className="ctp-timepick">
{editingTime ? (
<input
ref={timeInputRef}
className="ctp-time-editinput"
type="text"
inputMode="numeric"
maxLength={5}
placeholder="20:00"
value={timeDraft}
onChange={event => setTimeDraft(previous =>
sanitizeTimeDraft(event.target.value, previous)
)}
onBlur={commitTimeDraft}
onKeyDown={event => {
if (event.key === 'Enter') commitTimeDraft();
if (event.key === 'Escape') setEditingTime(false);
}}
/>
) : (
<>
<div className="ctp-timepick-field">
<button
type="button"
className="ctp-time-step"
aria-label="Hour up"
onClick={() => setTime(value => bumpTime(value, 'hours', 1))}
><Icon.caretUp /></button>
<span className="ctp-time-cell">{time.slice(0, 2)}</span>
<button
type="button"
className="ctp-time-step"
aria-label="Hour down"
onClick={() => setTime(value => bumpTime(value, 'hours', -1))}
><Icon.caretDown /></button>
</div>
<span className="ctp-time-colon">:</span>
<div className="ctp-timepick-field">
<button
type="button"
className="ctp-time-step"
aria-label="Minute up"
onClick={() => setTime(value => bumpTime(value, 'minutes', 15))}
><Icon.caretUp /></button>
<span className="ctp-time-cell">{time.slice(3)}</span>
<button
type="button"
className="ctp-time-step"
aria-label="Minute down"
onClick={() => setTime(value => bumpTime(value, 'minutes', -15))}
><Icon.caretDown /></button>
</div>
<button
type="button"
className="ctp-time-type"
onClick={() => {
setTimeDraft(time);
setEditingTime(true);
}}
>Type a time</button>
</>
)}
</div>
<div className="ctp-time-row ctp-day-row">
<span className="ctp-day-label">Day</span>
{days.map(day => (
<button
key={day.offset}
className={`ctp-duration-btn ctp-day-btn ${dayOffset === day.offset ? 'is-active' : ''}`}
onClick={() => setDayOffset(day.offset)}
>{day.label}</button>
))}
</div>
<span className="ctp-create-hint">
{scheduledTimeIsFuture
? '24-hour clock. Check-in to ready up opens 15 min before start.'
: 'Choose a time at least one minute from now.'}
</span>
</>
)}
</div>
{when === 'now' && (
<div className="ctp-create-row">
<label className="ctp-create-label">Give people</label>
<div className="ctp-duration-opts">
{[5, 10, 15, 30, 60].map(minutes => (
<button
key={minutes}
className={`ctp-duration-btn ${duration === minutes ? 'is-active' : ''}`}
onClick={() => setDuration(minutes)}
>{minutes}m</button>
))}
</div>
</div>
)}
<div className="ctp-create-foot">
<button className="ghost-btn" onClick={onCancel}>Cancel</button>
<button
className="act-btn act-play"
disabled={when === 'later' && !scheduledTimeIsFuture}
onClick={() => onCreate(
selected.id,
maxPlayers,
duration,
when === 'later' ? scheduledFor : null,
)}
>
{when === 'later'
? `Schedule it — ${selected.name} · ${dayOffset > 0 ? `${days[dayOffset].label} ` : ''}${time}`
: `Call it — ${selected.name}`}
</button>
</div>
</>
)}
{!selected && (
<div className="ctp-create-foot">
<button className="ghost-btn" onClick={onCancel}>Cancel</button>
</div>
)}
</div>
);
};
@@ -0,0 +1,91 @@
import { useEffect, useRef, useState } from 'react';
import { Icon } from '../Icon';
import { avatarColor, formatClock } from '../../lib/callToPlay';
import { Nomination } from '../../lib/types';
interface Props {
nomination: Nomination;
username: string;
disabled: boolean;
onSend: (text: string) => void;
}
export const CtpChat = ({ nomination, username, disabled, onSend }: Props) => {
const [open, setOpen] = useState(false);
const [seen, setSeen] = useState(nomination.messages.length);
const [draft, setDraft] = useState('');
const listRef = useRef<HTMLDivElement>(null);
useEffect(() => {
if (open) setSeen(nomination.messages.length);
}, [open, nomination.messages.length]);
useEffect(() => {
if (open && listRef.current) listRef.current.scrollTop = listRef.current.scrollHeight;
}, [open, nomination.messages.length]);
const unread = Math.max(0, nomination.messages.length - seen);
const last = nomination.messages[nomination.messages.length - 1];
const submit = () => {
const text = draft.trim();
if (!text) return;
onSend(text);
setDraft('');
};
return (
<div className={`ctp-chat ${open ? 'is-open' : ''}`}>
<button className="ctp-chat-toggle" onClick={() => setOpen(value => !value)}>
<Icon.chat />
<span>Chat</span>
{nomination.messages.length > 0 && (
<span className="ctp-chat-count">{nomination.messages.length}</span>
)}
{!open && unread > 0 && <span className="ctp-chat-unread">{unread}</span>}
{!open && last && (
<span className="ctp-chat-preview">
<b style={{ color: avatarColor(last.from) }}>{last.from}:</b> {last.text}
</span>
)}
<span className="ctp-chat-chevron"><Icon.chevron /></span>
</button>
{open && (
<>
<div className="ctp-chat-list" ref={listRef}>
{nomination.messages.length === 0 && (
<div className="ctp-chat-empty">No messages yet — say hi.</div>
)}
{nomination.messages.map(message => (
<div
key={message.id}
className={`ctp-chat-msg ${message.from === username ? 'is-me' : ''}`}
>
<b style={{ color: avatarColor(message.from) }}>{message.from}</b>
<span className="ctp-chat-time">{formatClock(message.at)}</span>
<span className="ctp-chat-text"> {message.text}</span>
</div>
))}
</div>
{!disabled && (
<div className="ctp-chat-form">
<input
type="text"
className="ctp-chat-input"
placeholder="Message the group…"
maxLength={500}
value={draft}
onChange={event => setDraft(event.target.value)}
onKeyDown={event => {
if (event.key === 'Enter') submit();
}}
/>
<button className="ctp-chat-send" onClick={submit} aria-label="Send">
<Icon.send />
</button>
</div>
)}
</>
)}
</div>
);
};
@@ -0,0 +1,361 @@
import { useEffect, useRef, useState } from 'react';
import { Icon } from '../Icon';
import { GameCover } from '../grid/GameCover';
import { CtpChat } from './CtpChat';
import { CallToPlayActions } from '../../hooks/useCallToPlay';
import {
avatarColor,
CHECKIN_LEAD_MS,
formatClock,
formatCountdown,
formatCountdownShort,
formatUntil,
inCountOf,
isReady,
phaseOf,
readyCountOf,
} from '../../lib/callToPlay';
import { CallToPlayParticipant, Game, Nomination } from '../../lib/types';
interface Props {
nomination: Nomination;
game: Game;
username: string;
actions: CallToPlayActions;
focused: boolean;
thumbnailUrl?: string | null;
totalPeerCount: number;
onLaunch: (game: Game) => void;
}
const AvatarChip = ({
name,
participant,
now,
}: {
name: string;
participant: CallToPlayParticipant;
now: number;
}) => {
const ready = isReady(participant, now);
const isIn = !ready && participant.status === 'in';
const remaining = Math.max(0, (participant.readyAt ?? now) - now);
const initials = name.replace(/[^a-z0-9]/gi, '').slice(0, 2).toUpperCase();
return (
<div
className={`ctp-avatar ${ready ? 'is-ready' : isIn ? 'is-in' : 'is-pending'}`}
title={`${name} — ${ready ? 'ready' : isIn ? 'in, not checked in' : `ready in ${formatCountdown(remaining)}`}`}
>
<span className="ctp-avatar-dot" style={{ background: avatarColor(name) }}>{initials}</span>
{ready
? <span className="ctp-avatar-check"><Icon.check /></span>
: isIn
? <span className="ctp-avatar-in">in</span>
: <span className="ctp-avatar-pending">{formatCountdownShort(remaining)}</span>}
</div>
);
};
export const NominationCard = ({
nomination,
game,
username,
actions,
focused,
thumbnailUrl,
totalPeerCount,
onLaunch,
}: Props) => {
const [confirmCancel, setConfirmCancel] = useState(false);
const cardRef = useRef<HTMLDivElement>(null);
useEffect(() => {
if (focused) cardRef.current?.scrollIntoView({ block: 'center', behavior: 'smooth' });
}, [focused]);
const now = Date.now();
const entries = Object.entries(nomination.participants);
const readyCount = readyCountOf(nomination, now);
const inCount = inCountOf(nomination, now);
const myStatus = nomination.participants[username];
const isMe = myStatus !== undefined;
const isCreator = nomination.creator === username;
const isDone = nomination.state === 'done';
const isStarted = nomination.state === 'started';
const phase = phaseOf(nomination, now);
const isScheduled = phase === 'scheduled' && !isDone && !isStarted;
const isCheckin = phase === 'checkin' && !isDone && !isStarted;
const windowStart = nomination.scheduledFor === null
? nomination.createdAt
: nomination.scheduledFor - CHECKIN_LEAD_MS;
const remaining = Math.max(0, nomination.deadline - now);
const percentage = Math.max(
0,
Math.min(100, (remaining / Math.max(1, nomination.deadline - windowStart)) * 100),
);
const urgency = percentage < 20 ? 'high' : percentage < 50 ? 'mid' : 'low';
const installedCount = (game.installed_peer_count ?? game.peer_count) + (game.installed ? 1 : 0);
const lanCount = Math.max(totalPeerCount + 1, installedCount);
const timer = isStarted
? <div className="ctp-card-timer" data-urgency="off">Launching…</div>
: isDone
? <div className="ctp-card-timer" data-urgency="off">Ready</div>
: isScheduled
? (
<div className="ctp-card-timer is-sched" data-urgency="off">
<span className="ctp-card-clock">{formatClock(nomination.scheduledFor!)}</span>
<span className="ctp-card-until">{formatUntil(nomination.scheduledFor! - now)}</span>
</div>
)
: isCheckin
? (
<div className="ctp-card-timer is-sched" data-urgency={urgency}>
<span className="ctp-card-clock">{formatCountdown(remaining)}</span>
<span className="ctp-card-until">starts {formatClock(nomination.scheduledFor!)}</span>
</div>
)
: <div className="ctp-card-timer" data-urgency={urgency}>{formatCountdown(remaining)}</div>;
const rosterLabel = isScheduled
? `${entries.length} in · up to ${nomination.maxPlayers} players`
: isCheckin && inCount > 0
? `${readyCount}/${nomination.maxPlayers} ready · ${inCount} not checked in yet`
: `${readyCount}/${nomination.maxPlayers} ready`;
return (
<div
ref={cardRef}
className={`ctp-card ${isDone ? 'is-done' : ''} ${isStarted ? 'is-started' : ''} ${isCheckin ? 'is-checkin' : ''} ${focused ? 'is-focused' : ''}`}
>
<div className="ctp-card-top">
<div className="ctp-card-cover">
<GameCover game={game} aspect="square" thumbnailUrl={thumbnailUrl} />
</div>
<div className="ctp-card-info">
<div className="ctp-card-title">{game.name}</div>
<div className="ctp-card-sub">
{nomination.scheduledFor === null ? 'Called' : 'Scheduled'} by{' '}
<strong>{nomination.creator}</strong>
{nomination.scheduledFor !== null && ` · starts at ${formatClock(nomination.scheduledFor)}`}
{` · ${installedCount}/${lanCount} peers have it installed`}
</div>
</div>
{timer}
</div>
{isCheckin && (
<div className="ctp-checkin-note">
<Icon.clock />
<span>{isMe && myStatus.status === 'in'
? 'Starting soon — you said you’re in. Check in below.'
: 'Starting soon — check-in is open.'}</span>
</div>
)}
{!isScheduled && (
<div className="ctp-progress">
<div
className="ctp-progress-fill"
style={{
width: `${isStarted || isDone ? 100 : percentage}%`,
background: isStarted || isDone ? 'var(--ok)' : 'var(--accent)',
}}
/>
</div>
)}
<div className="ctp-roster">
<div className="ctp-roster-count">{rosterLabel}</div>
<div className="ctp-avatars">
{entries.map(([name, participant]) => (
<AvatarChip key={name} name={name} participant={participant} now={now} />
))}
{Array.from({ length: Math.max(0, nomination.maxPlayers - entries.length) })
.map((_, index) => (
<div key={index} className="ctp-avatar ctp-avatar-empty" />
))}
</div>
</div>
<div className="ctp-actions">
<CardActions
nomination={nomination}
game={game}
username={username}
actions={actions}
onLaunch={onLaunch}
now={now}
/>
</div>
<CtpChat
nomination={nomination}
username={username}
disabled={isStarted}
onSend={text => actions.sendMessage(nomination.id, text)}
/>
{isCreator && !isStarted && (
confirmCancel
? (
<div className="ctp-cancel-confirm">
<span>Cancel this call for everyone?</span>
<div className="ctp-cancel-confirm-btns">
<button
className="ghost-btn ghost-danger"
onClick={() => actions.cancel(nomination.id)}
>Yes, cancel it</button>
<button className="ghost-btn" onClick={() => setConfirmCancel(false)}>
No, keep it
</button>
</div>
</div>
)
: (
<button className="ctp-cancel-link" onClick={() => setConfirmCancel(true)}>
<Icon.trash /><span>Cancel this call</span>
</button>
)
)}
</div>
);
};
interface CardActionsProps {
nomination: Nomination;
game: Game;
username: string;
actions: CallToPlayActions;
onLaunch: (game: Game) => void;
now: number;
}
const ReadyButtons = ({ nomination, actions, includeThirty = false }: {
nomination: Nomination;
actions: CallToPlayActions;
includeThirty?: boolean;
}) => (
<>
<button className="act-btn act-play" onClick={() => actions.respond(nomination.id, 'ready')}>
<Icon.play /><span>Ready now</span>
</button>
<div className="ctp-buffer-group">
{[5, 10, 15, ...(includeThirty ? [30] : [])].map(minutes => (
<button
key={minutes}
className="ctp-buffer-btn"
onClick={() => actions.respond(nomination.id, minutes)}
>+{minutes}m</button>
))}
</div>
</>
);
const CardActions = ({
nomination,
game,
username,
actions,
onLaunch,
now,
}: CardActionsProps) => {
const myStatus = nomination.participants[username];
const isMe = myStatus !== undefined;
const isCreator = nomination.creator === username;
const isDone = nomination.state === 'done';
const isStarted = nomination.state === 'started';
const scheduled = phaseOf(nomination, now) === 'scheduled' && !isDone && !isStarted;
const readyCount = readyCountOf(nomination, now);
if (isStarted) {
return <div className="ctp-note ctp-note-launch">Launching {game.name}…</div>;
}
if (scheduled) {
if (isCreator) {
return (
<div className="ctp-note">
Scheduled for {formatClock(nomination.scheduledFor!)} — check-in opens 15 min before start.
</div>
);
}
if (isMe) {
return (
<>
<div className="ctp-me-status">You’re in — we’ll nudge you when check-in opens</div>
<button className="ghost-btn ghost-danger" onClick={() => actions.leave(nomination.id)}>
Can’t make it
</button>
</>
);
}
return (
<>
<button className="act-btn act-play" onClick={() => actions.rsvp(nomination.id)}>
<Icon.check /><span>I’m in</span>
</button>
<div className="ctp-note">Check-in opens 15 min before start</div>
</>
);
}
if (isCreator) {
if (isDone) {
return (
<>
<button
className="act-btn act-play"
onClick={() => void actions.startNow(nomination.id).then(accepted => {
if (accepted) onLaunch(game);
})}
><Icon.play /><span>Start now</span></button>
<button className="ghost-btn" onClick={() => actions.addTime(nomination.id)}>
Add 5 more minutes
</button>
</>
);
}
if (myStatus?.status === 'in') {
return <ReadyButtons nomination={nomination} actions={actions} />;
}
return <div className="ctp-note">Waiting for players to ready up…</div>;
}
if (isDone) {
return (
<div className="ctp-note">
{readyCount >= nomination.maxPlayers
? 'Everyone’s ready.'
: `It’s time — waiting for ${nomination.creator} to start.`}
</div>
);
}
if (isMe) {
if (myStatus.status === 'in') {
return (
<>
<div className="ctp-me-status">You said you’re in — check in:</div>
<ReadyButtons nomination={nomination} actions={actions} />
<button className="ghost-btn ghost-danger" onClick={() => actions.leave(nomination.id)}>
Leave
</button>
</>
);
}
const ready = isReady(myStatus, now);
return (
<>
<div className="ctp-me-status">
{ready ? 'You’re in — ready' : `You: ready in ${formatCountdown((myStatus.readyAt ?? now) - now)}`}
</div>
{!ready && (
<button className="ghost-btn" onClick={() => actions.respond(nomination.id, 'ready')}>
I’m ready now
</button>
)}
<button className="ghost-btn ghost-danger" onClick={() => actions.leave(nomination.id)}>
Leave
</button>
</>
);
}
return <ReadyButtons nomination={nomination} actions={actions} includeThirty />;
};
@@ -3,9 +3,10 @@ import { SegmentedFilters } from './SegmentedFilters';
import { SearchField } from './SearchField';
import { SortMenu } from './SortMenu';
import { KebabMenu, KebabItem } from './KebabMenu';
import { CallToPlayButton } from '../calltoplay/CallToPlayButton';
import { FilterCounts } from '../../lib/gameState';
import { GameFilter, GameSort } from '../../lib/types';
import { GameFilter, GameSort, Nomination } from '../../lib/types';
interface Props {
accent: string;
@@ -18,6 +19,8 @@ interface Props {
sort: GameSort;
setSort: (value: GameSort) => void;
kebabItems: ReadonlyArray<KebabItem>;
nominations: ReadonlyArray<Nomination>;
onOpenCallToPlay: () => void;
}
export const TopBar = ({
@@ -31,6 +34,8 @@ export const TopBar = ({
sort,
setSort,
kebabItems,
nominations,
onOpenCallToPlay,
}: Props) => (
<header className="topbar">
<div className="topbar-left">
@@ -47,6 +52,7 @@ export const TopBar = ({
<SortMenu value={sort} onChange={setSort} />
</div>
<div className="topbar-right-tail">
<CallToPlayButton nominations={nominations} onClick={onOpenCallToPlay} />
<KebabMenu items={kebabItems} />
</div>
</div>