docs(design): move game folder selection into settings
Move the design contract for choosing the library game folder out of the top bar and into Settings > Library. The launcher chrome now reserves the right edge for the kebab/menu controls, while Settings owns the required folder path and its set/unset states. The reference mock now persists `gameFolder: string | null` instead of a boolean, adds an exercisable GameFolderField, and includes matching CSS so the prototype reflects the documented interaction. This is still design/reference only; no runtime Tauri settings code changes here. Test Plan: - git diff --cached --check Refs: none
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@@ -1,8 +1,6 @@
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// launcher.jsx — composes top bar + grid into a complete launcher screen
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// Comes in two chrome variants: 'single' (one-row) and 'two' (two-row).
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const DIR_PATH = '/home/pfs/Desktop/eti_games_AFTER_LAN_2025';
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function applyFilterAndSort(games, filter, sort, query) {
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let g = filterGames(games, filter);
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if (query.trim()) {
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@@ -28,7 +26,7 @@ function Launcher({
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initialOpenGame = null,
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initialSettingsOpen = false,
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}) {
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const { density, aspect, accent, bg, gameFolderSet } = tweaks;
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const { density, aspect, accent, bg } = tweaks;
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const [filter, setFilter] = useState(initialFilter);
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const [sort, setSort] = useState(initialSort);
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const [query, setQuery] = useState(initialQuery);
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@@ -68,7 +66,6 @@ function Launcher({
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<SortMenu value={sort} onChange={setSort} accent={accent}/>
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</div>
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<div className="topbar-right-trail">
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<DirectoryButton path={gameFolderSet === false ? null : DIR_PATH}/>
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<KebabMenu items={menuItems}/>
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</div>
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</div>
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@@ -80,7 +77,6 @@ function Launcher({
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<div className="brand-mark" style={{ background: accent }}>S</div>
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<div className="brand-name">SoftLAN <span className="brand-name-soft">Launcher</span></div>
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</div>
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<DirectoryButton path={gameFolderSet === false ? null : DIR_PATH}/>
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<div className="topbar-row1-right">
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<StorageMeter accent={accent}/>
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<KebabMenu items={menuItems}/>
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