fix(launcher): keep active installations visible in game filters
Operation admission withdraws local availability before changing game files. The UI previously received that withdrawal before the busy state, then filtered out installations because only downloads counted as local activity. Publish the active operation first while preserving atomic network withdrawal. Keep active operations in All Games and Local, retain prior Installed filter membership until settlement, and show operation-specific status labels. Local availability and playability remain derived from the backend. Document the installation presentation and cover withdrawal, settlement, and filter counts. Test Plan: - just fmt and just clippy: passed. - just test: passed all workspace suites. - just frontend-test: 98 passed, including installation lifecycle regressions. - deno task build: TypeScript and Vite production build passed. - Native GUI interaction was not manually exercised.
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@@ -199,7 +199,10 @@ pull.
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except that accepted game-directory changes can force a UI snapshot for the
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new path without changing peer availability.
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- Active operation mutations emit `ActiveOperationsChanged` from the mutation
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path instead of riding on local library scans.
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path instead of riding on local library scans. Admission withdraws network
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availability under the operation and library locks, then emits the active
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operation before the withdrawn `LocalLibraryChanged` UI snapshot. This keeps
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the game visible as busy while peers can no longer request its changing files.
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- The remote UI projection is a wholesale replacement derived from all current
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authenticated per-peer slices; two peers offering the same game remain
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distinct exact-content sources.
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