docs(design): add SoftLAN launcher redesign handoff and references
Add the `design/` directory containing the design handoff document and
HTML/React reference prototypes for the planned Steam-inspired redesign
of the launcher UI.
Contents:
- `design/README.md` — handoff spec. Defines screens (main library,
game detail overlay, in-app Settings dialog), the game card anatomy,
interaction behavior, transitions, state shape, design tokens
(colors, typography, spacing, shadows) and out-of-scope items.
Selects layout variant A (single-row top bar) as the primary
direction. High-fidelity: colors / typography / spacing / animations
are decided, pixel-fidelity to the mock is the goal.
- `design/design_reference/` — Babel-in-browser React prototypes built
to communicate intended look and behavior. Includes:
* `SoftLAN Launcher.html` — entry that wires React + Babel and
mounts the design canvas with all variants side-by-side.
* `styles.css` — full visual spec as CSS custom properties + named
component classes (`.topbar`, `.seg`, `.card`, `.modal`, etc.).
* `data.jsx` — mock game catalog plus filter/sort helpers and a
mock STORAGE record used by the storage meter.
* `components.jsx` — reusable building blocks (Icon set, GameCover
placeholder generator, StateChip, ActionButton, GameCard,
SegmentedFilters, UnderlineFilters, SearchField, SortMenu,
StorageMeter, DirectoryButton, KebabMenu, GameDetailModal,
SettingsDialog).
* `launcher.jsx` — composes top bar + grid + modals into a complete
launcher screen, in both `single`-row and `two`-row chrome
variants.
These files are reference material, not production code. They are not
imported by the Vite/Tauri build and ship outside the frontend crate
(`crates/lanspread-tauri-deno-ts/`). They are committed so the design
intent is reviewable in-repo and surviving across implementations.
The accompanying production implementation against this spec is in
follow-up commits.
Trailer
-------
Refs: design/README.md (canonical handoff)
This commit is contained in:
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# Handoff: SoftLAN Launcher redesign
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A modern, gamer-friendly redesign of the SoftLAN local-network game launcher, replacing the current basic UI with a Steam-inspired dark layout that keeps high usability while adding cover art, state-coded actions, a game-detail overlay, and an in-app Settings dialog.
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---
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## About the design files
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The files in `design_reference/` are **design references created in HTML/React via Babel-in-the-browser** — prototypes built to communicate the intended look, layout, and behavior. They are **not production code to copy directly**.
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The target codebase is a **Tauri + React** desktop app. The task is to **recreate these designs inside that codebase**, using its existing patterns (component conventions, state management, routing, IPC to Rust for filesystem / process work). Use the design files for:
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- Exact pixel/spacing/color/typography values
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- Component composition and interactions
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- Copy and microcopy
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- Animation easings/durations
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But:
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- Don't ship the Babel-in-browser setup or import the .jsx files as-is
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- Don't keep the `<deck>` / design-canvas wrapping — that's only for presenting variants
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- Don't ship the Tweaks panel — it's superseded by the in-app **Settings dialog** (see "Screens" below)
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- Re-implement using whatever the codebase uses (Vite + plain JSX, CSS modules / styled-components / tailwind, etc.)
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## Fidelity
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**High-fidelity.** Final colors, typography, spacing, and interactions are decided. Pixel-fidelity to the mock is the goal — recreate exactly, using the codebase's libraries/patterns. Only deviate where the codebase has its own dictate (e.g. an existing button primitive that's near-identical).
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## Layout variants
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The HTML mock includes two chrome variants — **A (single-row)** and **B (two-row)** — to choose from. **The user selected A as the primary direction.** Implement A. Variant B is left in the reference for context only.
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---
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## Screens / views
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### 1. Main library (variant A — primary)
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The default screen. A grid of game cards over a dark, gradient-tinted background.
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**Layout (top-to-bottom):**
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1. **Top bar** — single row, sticky, full width, 64px tall, semi-transparent dark with backdrop-blur. Background `rgba(10,14,19,0.65)` + `backdrop-filter: blur(20px) saturate(140%)`. Border-bottom `1px solid rgba(255,255,255,0.06)`. Contents, left-to-right with 18px gap and 24px horizontal padding:
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- **Brand** — 28×28px rounded square in `--accent` (default `#3b82f6`) with the letter "S" in Bebas Neue 20px white. Next to it, the wordmark "SoftLAN" in 15px / 700 weight `--t-1` `#e6edf3`.
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- **Segmented filter pills** — pill-shaped container (`background var(--bg-2) #131b25`, `1px solid rgba(255,255,255,0.06)`, `border-radius: 999px`, `padding: 4px`). Three buttons:
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- `All Games` · count chip
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- `Local` · count chip
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- `Installed` · count chip
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Active button has an animated pill thumb (background `var(--accent)`, transitions `left` and `width` with `cubic-bezier(.4,1.2,.5,1)` over 220ms), text becomes white, count-chip background goes `rgba(0,0,0,0.25)`. Inactive: text `var(--t-2) #9aa6b4`, count-chip background `rgba(255,255,255,0.08)`.
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`Local` = installed *or* downloaded-but-not-yet-installed. `Installed` = installed only. `All Games` = everything available on the network.
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- **Search field** — 36px tall, min-width 320px (flex 0 1 380px). `background var(--bg-2)`, `1px solid var(--bd-1)`, `border-radius: 8px`, padding `0 12px`. Has a leading magnifying-glass icon (14×14, `currentColor`) and a trailing "/" kbd hint (`background rgba(255,255,255,0.06)`, `border-radius: 4px`, font `11px ui-monospace`). On focus: border becomes `color-mix(in srgb, var(--accent) 60%, var(--bd-2))`, background `var(--bg-1)`, ring `box-shadow: 0 0 0 3px color-mix(in srgb, var(--accent) 16%, transparent)`. The "/" key shortcut should focus the search.
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- **Sort menu** — 36px button, same surface style as search. Label `Sort: <bold value>` plus 13px sort-bars icon and 11px chevron. Click reveals dropdown menu below. Options: `Name (A–Z)`, `Size (largest)`, `Recently Played`, `Status`.
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- **Game directory button** — 36px button, max-width 360px. Folder icon, "Game directory" label (600 weight `--t-1`), then the current path in `ui-monospace` 11.5px `--t-3` truncated with leading ellipsis when long (e.g. `…s/Desktop/eti_games_AFTER_LAN_2025`).
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- **Kebab menu** (`⋮`) — 36×36 button with same surface. Menu items: `Settings` (opens Settings dialog — see below), `Refresh library`, separator, `Unpack logs`, `About SoftLAN`.
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2. **Results bar** — 18px top padding inside the scroll wrapper, 24px horizontal. Flex row with space-between:
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- Left: `Showing <strong>N</strong> of M games` in 12.5px `var(--t-2)` (strong is `var(--t-1)`).
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- Right: compact **storage meter** — 200px min-width, 4px-tall horizontal bar with two stacked segments (`installed` and `local`), plus a 11px text row underneath: `<sq> 78 GB installed <sq> 41 GB local 384 GB free`. Squares are 8×8px rounded 2px, colored `var(--accent)` and `color-mix(var(--accent), 55%)`.
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3. **Grid** — CSS grid with `repeat(auto-fill, minmax(188px, 1fr))` at default density, 16px gap, 24px horizontal padding, 32px bottom padding. Scrolls vertically.
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- Density: `compact` → min 148, gap 12. `normal` → min 188, gap 16. `large` → min 244, gap 20.
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**Game card** (see "Game card" below for full anatomy).
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---
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### 2. Game detail overlay
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Opens when the user **clicks anywhere on a game card except the action button**. Modal over a scrim. Closes on scrim click, Esc key, or the close button. Should also work via keyboard nav (Enter on focused card).
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**Scrim:** absolutely positioned over the launcher, `inset: 0`, `z-index: 100`, `background: rgba(4,7,11,0.7)`, `backdrop-filter: blur(8px)`, fade-in 180ms. Padding 32px, content centered.
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**Modal panel:** `min(880px, 100%)` wide, `background: linear-gradient(180deg, var(--bg-2) 0%, var(--bg-1) 100%)`, `1px solid var(--bd-2)`, `border-radius: 14px`, drop shadow `0 30px 80px -10px rgba(0,0,0,0.7)`. Scales in from 0.96 with 250ms `cubic-bezier(.3,1.3,.4,1)`.
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**Modal structure (top-to-bottom):**
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1. **Hero banner** — `aspect-ratio: 16/7`. Full-bleed cover art rendered as a banner (same gradient + accent treatment as the small cards, scaled up). Bottom-fade gradient `linear-gradient(180deg, transparent 40%, var(--bg-2) 100%)` so text reads.
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- **State chip** in the top-left of the hero (same chip style as on cards — see Game Card).
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- **Close button** top-right: 32×32 square, `background rgba(8,12,16,0.7)`, `1px solid var(--bd-2)`, `border-radius: 8px`, `backdrop-filter: blur(8px)`, X icon.
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- **Title overlay** in bottom-left at `left: 28px, right: 28px, bottom: 22px`:
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- Tags row — small uppercase pills (`background rgba(8,12,16,0.6)`, `1px solid var(--bd-2)`, `border-radius: 4px`, `padding: 3px 8px`, `font 11px / 600 / 0.04em letter-spacing`)
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- **Title** as `<h2>` — system sans 32px / 700 / -0.015em, white, text-shadow `0 4px 24px rgba(0,0,0,0.6)`. **Not Bebas Neue** here — this is normal UI typography, not stylized cover art.
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2. **Body** — 22px top, 26px bottom, 28px horizontal:
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- **Meta grid** — 4-column CSS grid, 12px gap. Each cell: `padding 10px 12px`, `background rgba(255,255,255,0.025)`, `1px solid var(--bd-1)`, `border-radius: 8px`. Cells (in order): `Size` (e.g. 8.2 GB), `Players` (icon + range), `Version` (mono, e.g. 2018.04.12), `Status` (Installed / Local / Not downloaded).
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- **Description** — 14px / 1.55 line-height, `var(--t-2)`, `text-wrap: pretty`, `max-width: 64ch`.
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- **Actions row** — flex row, 10px gap, 4px top padding:
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- Primary action button (44px tall, see "Action button" below — Play / Install / Download depending on state)
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- If `state === 'installed'`: ghost-button **Uninstall** — 44px, `background rgba(255,255,255,0.04)`, `1px solid var(--bd-2)`, `border-radius: 8px`, text `#f87171`, trash icon. On hover: bg `rgba(239,68,68,0.10)`, border `rgba(239,68,68,0.40)`, text `#fca5a5`.
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- If `state === 'local'`: ghost-button **Delete from disk** (same danger styling).
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- Spacer (`flex: 1`).
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- Ghost-button **View files** (neutral) — opens system file manager at the game folder.
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---
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### 3. Settings dialog
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Opens when the user clicks **Settings** from the kebab menu. Same modal-scrim treatment as the game-detail modal, but the panel is narrower (`min(640px, 100%)`) and styled as a list of preferences.
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**Structure:**
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```
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┌─────────────────────────────────────────┐
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│ Settings [×] │ ← head: 22 28 18, 1px bottom border
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├─────────────────────────────────────────┤
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│ │
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│ APPEARANCE │ ← section title: 10.5px / 700 / 0.12em / uppercase / --t-3
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│ │
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│ Accent color │ ← row label: 14px / 600 / --t-1
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│ Used for primary actions and highlights │ ← row hint: 12px / --t-3
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│ ⬤⬤⬤⬤⬤⬤ │ ← 6 swatches, right-aligned
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│ │
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│ Background │
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│ Backdrop behind the library │
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│ [Flat │Gradient│Animat]│ ← segmented radio
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│ │
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│ LIBRARY │
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│ │
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│ Grid density │
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│ How tightly cards are packed │
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│ [Compact│Normal│Large]│
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│ │
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│ Cover aspect │
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│ Shape of the cover art on each card │
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│ [Box-art│Square│Banner│
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│ │
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├─────────────────────────────────────────┤
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│ [Done] │ ← foot: 14 22 18, 1px top border
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└─────────────────────────────────────────┘
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```
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**Sections** are separated by 26px gap (column flex). Rows within a section: 14px gap. Each **row** is flex row with space-between (24px gap):
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- Left (`settings-row-info`): label (14px / 600 / `--t-1`) + hint (3px-top, 12px / `--t-3`)
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- Right (`settings-row-control`): the control
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**Color swatch picker:** flex row of 8px-gapped buttons. Each swatch is 32×32, `border-radius: 9px`, no border. Inside, a 100% × 100% rounded-8 colored dot with inset shadow `0 0 0 1px rgba(255,255,255,0.08)`. Hover: dot scales 1.06. **Active**: dot has ring `box-shadow: 0 0 0 2px var(--bg-2), 0 0 0 4px <swatch-color>` and shows a centered white check icon with drop-shadow `0 1px 2px rgba(0,0,0,0.5)`.
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Six accent options: Blue `#3b82f6`, Cyan `#22d3ee`, Violet `#a855f7`, Green `#22c55e`, Amber `#f59e0b`, Red `#ef4444`.
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**Segmented radio:** inline-flex with `background var(--bg-3) #1a2330`, `1px solid var(--bd-1)`, `border-radius: 8px`, `padding: 3px`. Each button: 30px tall, `padding: 0 14px`, `border-radius: 6px`, `font 12.5px / 600`. Inactive: `color var(--t-2)`. Active: `background var(--accent)`, `color white`, inset top shadow `0 1px 0 rgba(255,255,255,0.18)`.
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**Done button:** filled button in `--accent`, 36px tall, 13.5px / 600. Closes the dialog.
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Persisted settings (write through to local storage / Tauri config):
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- `accent`: one of the six hex values above. Default `#3b82f6`.
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- `bg`: `flat` | `gradient` | `animated`. Default `gradient`.
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- `density`: `compact` | `normal` | `large`. Default `normal`.
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- `aspect`: `box` | `square` | `banner`. Default `box`.
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---
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## Game card
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The unit element of the library grid.
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**Container:** flex column. `background: linear-gradient(180deg, var(--bg-2) 0%, var(--bg-1) 100%)`, `1px solid var(--bd-1)`, `border-radius: 10px`, `overflow: hidden`. Cursor pointer.
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**Hover/focus state:**
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- `transform: translateY(-2px)` (180ms `cubic-bezier(.4,1.2,.5,1)`)
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- `border-color: color-mix(in srgb, var(--accent) 45%, var(--bd-2))`
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- Box-shadow `0 14px 30px -16px color-mix(var(--accent), 50%, black), 0 0 0 1px color-mix(var(--accent), 30%, transparent)`
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- Cover inner image scales to 1.03 (350ms cubic-bezier)
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- Focus-visible: same lift + 2px solid accent outline
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### Anatomy (top to bottom)
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1. **Cover wrap** — `width: 100%`, `aspect-ratio: 2/3` (box) / `1/1` (square) / `16/9` (banner). `position: relative`, `overflow: hidden`, fallback bg `var(--bg-3)`.
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2. **Cover** (inside cover-wrap, `position: absolute; inset: 0`):
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- **Base gradient** — diagonal (`linear-gradient(<110-170deg>, c1, c2)` — angle hashed from game id for variety). Per-game color pair from the game's `cover` metadata.
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- **Radial accent blob** — `radial-gradient(ellipse at <x>% <y>%, <accent>38, transparent 55%)`. x/y also hashed from id.
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- **Grain / scanline** — two `repeating-linear-gradient` overlays at 1px intervals, `mix-blend-mode: overlay`, opacity 0.7.
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- **Decorative SVG mark** — preserveAspectRatio bottom-right, draws a triangle and dot in the accent color at 12% opacity. Variation via id hash.
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- **Title** absolutely positioned at bottom-left, padding `14px`. Font `Bebas Neue` (free Google Font, fallback `Oswald, Impact, "Arial Narrow Bold", sans-serif`), 400 weight, uppercase, `letter-spacing: 0.018em`, `line-height: 1.02`, white, text-shadow `0 4px 16px <c2 + alpha>, 0 1px 0 rgba(0,0,0,0.3)`. Size scales by title length: 26px for ≤14 chars, 21px for ≤20, 17px for ≤26, 15px for longer (box aspect; see `components.jsx → GameCover` for square/banner variants).
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- **Vignette** — `linear-gradient(180deg, transparent 30%, rgba(0,0,0,0.62) 100%)` over the whole cover, painted *after* the title (so the dark gradient is behind the title visually — title is z-index 2).
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- **State chip** in top-right: pill with backdrop-blur, `background rgba(8,12,16,0.78)`, `1px solid rgba(255,255,255,0.08)`, `border-radius: 999px`, `padding: 4px 9px`, font `10.5px / 600`. A 6×6 colored dot (green `#22c55e` for installed, amber `#f59e0b` for local; hidden for "not downloaded") + label. Dot has glow `box-shadow: 0 0 8px <color>`.
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- **Multiplayer badge** in top-left: same pill style but slightly lighter background (`rgba(8,12,16,0.65)`). Tiny "users" icon + player range (e.g. `2–32`). Always visible — every LAN game is multiplayer.
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3. **Card body** — `padding: 11px 12px 12px`, flex column, 8px gap:
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- **Title** — game's full (mixed-case) title in 13.5px / 600 / `--t-1`, single line, ellipsis on overflow.
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- **Meta line** — 11.5px tabular-nums, `--t-3`: size · genre. Dot separator at 50% opacity.
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- **Action button** (full width) — primary action depending on state, see below.
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### Action button
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A single button per card with the *primary action for the current state*. Color-coded as the main affordance for state at a glance.
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```
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state label button style
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───────────── ────────── ────────────────────────────────────────────
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not downloaded Download neutral: bg rgba(255,255,255,0.08), 1px var(--bd-2), text var(--t-1)
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local Install bg var(--accent), text white, inset top hl
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installed Play bg linear-gradient(180deg, #2bd07f 0%, #1aa460 100%), text white, inset top hl
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```
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Common sizing: 32px tall (card) or 44px tall (modal). `border-radius: 7px` (card) / 8px (modal). `font 12.5px / 600` (card) / `14px / 600` (modal). 6px gap between icon and label. Icons: filled play triangle, download arrow, install arrow-onto-line (all 12×12).
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Hover: `filter: brightness(1.12)`. Active: `transform: scale(0.98)`.
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**Uninstall / Delete-from-disk** are NOT on the card — only in the detail overlay (as ghost-danger buttons).
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---
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## Filter controls — variant B (not used, kept for reference)
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The two-row chrome has a different filter style — **underlined tabs with counts**, like browser tabs:
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- Buttons: no background, `padding: 10px 14px 12px`, font `13.5px / 600`. Color `--t-2` inactive, `--t-1` active.
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- Count chip after label: 11.5px / 600, `padding 1px 7px`, rounded pill. Inactive bg `rgba(255,255,255,0.06)`, text `--t-3`. Active bg `rgba(255,255,255,0.10)`, text `--t-1`.
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- Active tab has a 2px underline at the bottom (`left: 12px, right: 12px`) in `--accent`, animated in via opacity + scaleX (220ms cubic-bezier).
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|
||||||
|
Implement only if you decide variant A doesn't work after building.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Interactions & behavior
|
||||||
|
|
||||||
|
- **Click game card** (anywhere except the action button) → open detail overlay.
|
||||||
|
- **Click action button on card** → trigger the state-appropriate action without opening the overlay. `e.stopPropagation()` on the button.
|
||||||
|
- **Press / (slash)** → focus the search input.
|
||||||
|
- **Type in search** → live-filter the visible grid by title or tag (case-insensitive substring).
|
||||||
|
- **Click filter tab / segmented pill** → change filter.
|
||||||
|
- **Click sort button** → opens dropdown; click an option → re-sort grid; clicking outside the menu closes it.
|
||||||
|
- **Hover game card** → lift + accent border glow + cover image scale 1.03.
|
||||||
|
- **Click "Game directory" button** → open native folder picker via Tauri; on selection, rescan library.
|
||||||
|
- **Click "Settings"** in kebab → open Settings dialog. Changes apply live and persist immediately (no Apply button — Done just closes).
|
||||||
|
- **Click "Unpack logs"** in kebab → opens a logs viewer (separate window or modal — out of scope for this design).
|
||||||
|
- **Click "Refresh library"** in kebab → re-runs the library scan.
|
||||||
|
- **Esc** → closes any open modal (detail overlay, Settings).
|
||||||
|
|
||||||
|
### Transitions / animations
|
||||||
|
|
||||||
|
- Card hover: `180ms cubic-bezier(.4,1.2,.5,1)` on transform/border, `350ms cubic-bezier(.4,1.2,.5,1)` on cover scale.
|
||||||
|
- Modal fade-in: scrim `opacity 0 → 1` over 180ms ease; modal `transform: scale(.96) translateY(8px) → scale(1) translateY(0)` and opacity over 250ms `cubic-bezier(.3,1.3,.4,1)`.
|
||||||
|
- Segmented filter thumb: `220ms cubic-bezier(.4,1.2,.5,1)` on `left` and `width`.
|
||||||
|
- Underline tab indicator (variant B): `200ms` on opacity, `250ms cubic-bezier(.4,1.2,.5,1)` on `transform: scaleX`.
|
||||||
|
- Animated background option: subtle 18s ease-in-out infinite alternate background-position shift on two accent-tinted radial gradients.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## State management
|
||||||
|
|
||||||
|
Recommend Zustand or a single React context for global launcher state; Tauri commands for filesystem and process operations.
|
||||||
|
|
||||||
|
**Library state** (rebuilt on `refresh`):
|
||||||
|
```ts
|
||||||
|
type Game = {
|
||||||
|
id: string;
|
||||||
|
title: string;
|
||||||
|
size: number; // GB
|
||||||
|
version: string; // "YYYY.MM.DD"
|
||||||
|
desc: string;
|
||||||
|
state: 'installed' | 'local' | 'none';
|
||||||
|
players: string; // e.g. "2–32"
|
||||||
|
tags: string[];
|
||||||
|
cover: { c1: string; c2: string; accent: string; mood?: string };
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
**UI state:**
|
||||||
|
```ts
|
||||||
|
type LauncherUI = {
|
||||||
|
filter: 'all' | 'local' | 'installed';
|
||||||
|
sort: 'az' | 'size' | 'recent' | 'state';
|
||||||
|
query: string;
|
||||||
|
openGameId: string | null;
|
||||||
|
settingsOpen: boolean;
|
||||||
|
};
|
||||||
|
```
|
||||||
|
|
||||||
|
**Persisted settings:** see Settings dialog section. Persist via Tauri's plugin-store or a local JSON file in app data dir.
|
||||||
|
|
||||||
|
**Storage figures:** computed by summing game sizes per state, plus free-space query via Tauri.
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Design tokens
|
||||||
|
|
||||||
|
### Color
|
||||||
|
|
||||||
|
| token | value | usage |
|
||||||
|
|---|---|---|
|
||||||
|
| `--bg-0` | `#0a0e13` | launcher background |
|
||||||
|
| `--bg-1` | `#0f151c` | card bottom gradient stop |
|
||||||
|
| `--bg-2` | `#131b25` | top bar / card top / search bg |
|
||||||
|
| `--bg-3` | `#1a2330` | settings segmented bg / cover fallback |
|
||||||
|
| `--bg-4` | `#232f3e` | (reserved) |
|
||||||
|
| `--bd-1` | `rgba(255,255,255,0.06)` | subtle border |
|
||||||
|
| `--bd-2` | `rgba(255,255,255,0.10)` | stronger border |
|
||||||
|
| `--bd-3` | `rgba(255,255,255,0.16)` | scrollbar thumb |
|
||||||
|
| `--t-1` | `#e6edf3` | primary text |
|
||||||
|
| `--t-2` | `#9aa6b4` | secondary text |
|
||||||
|
| `--t-3` | `#6b7785` | muted text / metadata |
|
||||||
|
| `--t-4` | `#4a5663` | (reserved) |
|
||||||
|
| `--ok` | `#22c55e` | "installed" dot |
|
||||||
|
| `--warn` | `#f59e0b` | "local" dot |
|
||||||
|
| `--danger` | `#ef4444` | destructive actions |
|
||||||
|
| `--accent` | user-selected, default `#3b82f6` | primary actions, focus rings, brand mark |
|
||||||
|
|
||||||
|
### Typography
|
||||||
|
|
||||||
|
- **UI font** — system sans stack: `-apple-system, BlinkMacSystemFont, "Segoe UI Variable", "Segoe UI", system-ui, sans-serif`
|
||||||
|
- **Cover-art display font** — `"Bebas Neue"` (Google Fonts, weight 400) with fallback `"Oswald", Impact, "Arial Narrow Bold", sans-serif`
|
||||||
|
- **Monospace** — `ui-monospace, "SF Mono", Menlo, Consolas, monospace` (used for: directory path, version field in detail overlay)
|
||||||
|
|
||||||
|
Sizing reference:
|
||||||
|
- Brand wordmark: 15 / 700
|
||||||
|
- Modal title: 32 / 700 / -0.015em
|
||||||
|
- Card title: 13.5 / 600
|
||||||
|
- Filter pill label: 12.5 / 600
|
||||||
|
- Settings row label: 14 / 600
|
||||||
|
- Section title (settings): 10.5 / 700 / 0.12em uppercase
|
||||||
|
- Meta (size · genre, etc.): 11.5 / tabular-nums / `--t-3`
|
||||||
|
- Hint text: 12 / `--t-3`
|
||||||
|
|
||||||
|
### Spacing & radii
|
||||||
|
|
||||||
|
- Card radius: 10px
|
||||||
|
- Modal radius: 14px
|
||||||
|
- Pill/control radius: 8px (search, sort, dir button), 999px (filter segmented), 7px (action button)
|
||||||
|
- Common gaps: 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 24, 28
|
||||||
|
- Card body padding: 11 12 12
|
||||||
|
|
||||||
|
### Shadows
|
||||||
|
|
||||||
|
- Card hover: `0 14px 30px -16px color-mix(var(--accent), 50%, black), 0 0 0 1px color-mix(var(--accent), 30%, transparent)`
|
||||||
|
- Modal: `0 30px 80px -10px rgba(0,0,0,0.7), 0 0 0 1px rgba(255,255,255,0.04)`
|
||||||
|
- Brand mark: `0 6px 20px -6px color-mix(var(--accent), 60%, black), inset 0 1px 0 rgba(255,255,255,0.22)`
|
||||||
|
- Action button (filled): `0 6px 16px -8px <color>, inset 0 1px 0 rgba(255,255,255,0.22)`
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Assets
|
||||||
|
|
||||||
|
Cover art in the design files is **stylized placeholder art** — generated entirely from the game's metadata (color pair + accent color + id hash for angle/blob position) plus the title typeset in Bebas Neue. There are no real game cover image assets in this design.
|
||||||
|
|
||||||
|
In the production app, the launcher should ideally use real cover-art when available (fetch from IGDB / Steam / local game folder) and fall back to the placeholder generator for games without art. The placeholder generator is in `design_reference/components.jsx → GameCover`.
|
||||||
|
|
||||||
|
The icon set (search, play, install, download, folder, kebab, sort, users, close, check, chevron, trash) is in `design_reference/components.jsx → Icon`. They are 12-14px inline SVGs using `currentColor`. Reuse as-is or substitute with the codebase's existing icon library at the same visual weight.
|
||||||
|
|
||||||
|
Fonts to load:
|
||||||
|
```html
|
||||||
|
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||||
|
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Bebas+Neue&display=swap">
|
||||||
|
```
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## File reference
|
||||||
|
|
||||||
|
```
|
||||||
|
design_reference/
|
||||||
|
├── SoftLAN Launcher.html ← entry; wires React + Babel, mounts <App>
|
||||||
|
├── styles.css ← all visual styles (CSS custom props + components)
|
||||||
|
├── data.jsx ← mock GAMES array + filter/sort helpers + STORAGE mock
|
||||||
|
├── components.jsx ← Icon, GameCover, StateChip, ActionButton, GameCard,
|
||||||
|
│ SegmentedFilters, UnderlineFilters, SearchField,
|
||||||
|
│ SortMenu, StorageMeter, DirectoryButton, KebabMenu,
|
||||||
|
│ GameDetailModal, SettingsDialog
|
||||||
|
└── launcher.jsx ← <Launcher> component composing chrome + grid + modals
|
||||||
|
```
|
||||||
|
|
||||||
|
To preview the design in a browser:
|
||||||
|
1. Open `SoftLAN Launcher.html` in a static-server (e.g. `python -m http.server` from the folder).
|
||||||
|
2. You'll see a design canvas with all variants (A, B, C, D, E) side-by-side. Click an artboard's expand button to view it full-screen.
|
||||||
|
3. The "Tweaks" floating panel in the bottom-right is dev-only — it lets you live-change accent / density / aspect / background. In the production app these live in the Settings dialog (variant E).
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## Out of scope / open questions for the developer
|
||||||
|
|
||||||
|
- **Unpack logs viewer** — referenced from kebab menu but not designed. Surface it as a separate window or a slide-in panel, dev's choice.
|
||||||
|
- **Empty state** — when filter returns 0 games (e.g. nothing installed yet). Show a centered message with a CTA to install the first game.
|
||||||
|
- **Error state on action** — if a Download / Install fails, show inline error on the affected card (red border + retry button), and a toast.
|
||||||
|
- **Progress state** — when a game is actively downloading or installing, the action button should become a progress bar with a cancel affordance. Not designed; recommend: replace the button with a progress bar of the same dimensions, percentage text on the left, cancel "×" on the right.
|
||||||
|
- **Keyboard arrow nav** — arrow keys should move focus between cards in the grid; not implemented in the mock but mentioned as a goal.
|
||||||
@@ -0,0 +1,110 @@
|
|||||||
|
<!doctype html>
|
||||||
|
<html lang="en">
|
||||||
|
<head>
|
||||||
|
<meta charset="utf-8">
|
||||||
|
<title>SoftLAN Launcher — Redesign</title>
|
||||||
|
<meta name="viewport" content="width=device-width, initial-scale=1">
|
||||||
|
<link rel="preconnect" href="https://fonts.googleapis.com">
|
||||||
|
<link rel="preconnect" href="https://fonts.gstatic.com" crossorigin>
|
||||||
|
<link rel="stylesheet" href="https://fonts.googleapis.com/css2?family=Bebas+Neue&display=swap">
|
||||||
|
<link rel="stylesheet" href="styles.css">
|
||||||
|
<style>
|
||||||
|
html, body { margin: 0; padding: 0; background: #f0eee9; height: 100%; }
|
||||||
|
/* Tighten canvas chrome a hair */
|
||||||
|
body { font-family: -apple-system, BlinkMacSystemFont, "Segoe UI", system-ui, sans-serif; }
|
||||||
|
#root { width: 100%; height: 100%; }
|
||||||
|
</style>
|
||||||
|
|
||||||
|
<script src="https://unpkg.com/react@18.3.1/umd/react.development.js" integrity="sha384-hD6/rw4ppMLGNu3tX5cjIb+uRZ7UkRJ6BPkLpg4hAu/6onKUg4lLsHAs9EBPT82L" crossorigin="anonymous"></script>
|
||||||
|
<script src="https://unpkg.com/react-dom@18.3.1/umd/react-dom.development.js" integrity="sha384-u6aeetuaXnQ38mYT8rp6sbXaQe3NL9t+IBXmnYxwkUI2Hw4bsp2Wvmx4yRQF1uAm" crossorigin="anonymous"></script>
|
||||||
|
<script src="https://unpkg.com/@babel/standalone@7.29.0/babel.min.js" integrity="sha384-m08KidiNqLdpJqLq95G/LEi8Qvjl/xUYll3QILypMoQ65QorJ9Lvtp2RXYGBFj1y" crossorigin="anonymous"></script>
|
||||||
|
|
||||||
|
<script type="text/babel" src="design-canvas.jsx"></script>
|
||||||
|
<script type="text/babel" src="tweaks-panel.jsx"></script>
|
||||||
|
<script type="text/babel" src="data.jsx"></script>
|
||||||
|
<script type="text/babel" src="components.jsx"></script>
|
||||||
|
<script type="text/babel" src="launcher.jsx"></script>
|
||||||
|
</head>
|
||||||
|
<body>
|
||||||
|
<div id="root"></div>
|
||||||
|
|
||||||
|
<script type="text/babel">
|
||||||
|
const { useState } = React;
|
||||||
|
|
||||||
|
const TWEAK_DEFAULTS = /*EDITMODE-BEGIN*/{
|
||||||
|
"accent": "#3b82f6",
|
||||||
|
"density": "normal",
|
||||||
|
"aspect": "square",
|
||||||
|
"bg": "gradient"
|
||||||
|
}/*EDITMODE-END*/;
|
||||||
|
|
||||||
|
const ACCENTS = ['#3b82f6', '#22d3ee', '#a855f7', '#22c55e', '#f59e0b', '#ef4444'];
|
||||||
|
|
||||||
|
function App() {
|
||||||
|
const [t, setTweak] = useTweaks(TWEAK_DEFAULTS);
|
||||||
|
const heroGame = GAMES.find(g => g.id === 'ra3'); // installed → modal shows Play + Uninstall
|
||||||
|
|
||||||
|
return (
|
||||||
|
<React.Fragment>
|
||||||
|
<DesignCanvas>
|
||||||
|
<DCSection id="chrome" title="Chrome variations"
|
||||||
|
subtitle="Two ways to organize the top bar — pick whichever density of controls you prefer. Click any card to open the detail overlay, or the kebab menu to open Settings.">
|
||||||
|
<DCArtboard id="single-row" label="A · Single-row + segmented filters" width={1340} height={840}>
|
||||||
|
<Launcher variant="single" tweaks={t} setTweak={setTweak}
|
||||||
|
initialFilter="all" initialSort="recent"/>
|
||||||
|
</DCArtboard>
|
||||||
|
|
||||||
|
<DCArtboard id="two-row" label="B · Two-row + underlined tabs" width={1340} height={840}>
|
||||||
|
<Launcher variant="two" tweaks={t} setTweak={setTweak}
|
||||||
|
initialFilter="installed" initialSort="az"/>
|
||||||
|
</DCArtboard>
|
||||||
|
</DCSection>
|
||||||
|
|
||||||
|
<DCSection id="detail" title="Game detail overlay"
|
||||||
|
subtitle="Opens when you click a card. Full description, metadata, primary action + secondary actions (incl. uninstall).">
|
||||||
|
<DCArtboard id="detail-modal" label="C · Detail overlay (installed game)" width={1340} height={840}>
|
||||||
|
<Launcher variant="single" tweaks={t} setTweak={setTweak}
|
||||||
|
initialFilter="installed" initialSort="az"
|
||||||
|
initialOpenGame={heroGame}/>
|
||||||
|
</DCArtboard>
|
||||||
|
<DCArtboard id="detail-modal-local" label="D · Detail overlay (downloaded, not installed)" width={1340} height={840}>
|
||||||
|
<Launcher variant="single" tweaks={t} setTweak={setTweak}
|
||||||
|
initialFilter="local" initialSort="az"
|
||||||
|
initialOpenGame={GAMES.find(g => g.id === 'cod4mw')}/>
|
||||||
|
</DCArtboard>
|
||||||
|
</DCSection>
|
||||||
|
|
||||||
|
<DCSection id="settings" title="Settings dialog"
|
||||||
|
subtitle="Same controls as the dev Tweaks panel, surfaced as an in-app preferences dialog. Open via top-bar menu → Settings.">
|
||||||
|
<DCArtboard id="settings-open" label="E · Settings dialog (open)" width={1340} height={840}>
|
||||||
|
<Launcher variant="single" tweaks={t} setTweak={setTweak}
|
||||||
|
initialFilter="all" initialSort="recent"
|
||||||
|
initialSettingsOpen={true}/>
|
||||||
|
</DCArtboard>
|
||||||
|
</DCSection>
|
||||||
|
</DesignCanvas>
|
||||||
|
|
||||||
|
<TweaksPanel>
|
||||||
|
<TweakSection label="Theme"/>
|
||||||
|
<TweakColor label="Accent" value={t.accent} options={ACCENTS}
|
||||||
|
onChange={(v) => setTweak('accent', v)}/>
|
||||||
|
<TweakRadio label="Background" value={t.bg}
|
||||||
|
options={['flat', 'gradient', 'animated']}
|
||||||
|
onChange={(v) => setTweak('bg', v)}/>
|
||||||
|
|
||||||
|
<TweakSection label="Grid"/>
|
||||||
|
<TweakRadio label="Density" value={t.density}
|
||||||
|
options={['compact', 'normal', 'large']}
|
||||||
|
onChange={(v) => setTweak('density', v)}/>
|
||||||
|
<TweakRadio label="Cover aspect" value={t.aspect}
|
||||||
|
options={['box', 'square', 'banner']}
|
||||||
|
onChange={(v) => setTweak('aspect', v)}/>
|
||||||
|
</TweaksPanel>
|
||||||
|
</React.Fragment>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
ReactDOM.createRoot(document.getElementById('root')).render(<App/>);
|
||||||
|
</script>
|
||||||
|
</body>
|
||||||
|
</html>
|
||||||
@@ -0,0 +1,472 @@
|
|||||||
|
// components.jsx — UI building blocks for the SoftLAN launcher
|
||||||
|
// Loaded after data.jsx; relies on GAMES/STATE_META/ACTION_FOR_STATE/etc. on window.
|
||||||
|
|
||||||
|
const { useState, useMemo, useRef, useEffect } = React;
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Iconography (tiny inline SVGs; no emoji)
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
const Icon = {
|
||||||
|
search: (p) => <svg viewBox="0 0 16 16" width="14" height="14" fill="none" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" {...p}><circle cx="7" cy="7" r="5"/><path d="m13.5 13.5-3-3"/></svg>,
|
||||||
|
play: (p) => <svg viewBox="0 0 16 16" width="12" height="12" fill="currentColor" {...p}><path d="M4 2.5v11l10-5.5z"/></svg>,
|
||||||
|
install:(p) => <svg viewBox="0 0 16 16" width="12" height="12" fill="none" stroke="currentColor" strokeWidth="1.7" strokeLinecap="round" strokeLinejoin="round" {...p}><path d="M8 2v8"/><path d="m4.5 7 3.5 3.5L11.5 7"/><path d="M2.5 12.5h11"/></svg>,
|
||||||
|
download:(p)=> <svg viewBox="0 0 16 16" width="12" height="12" fill="none" stroke="currentColor" strokeWidth="1.7" strokeLinecap="round" strokeLinejoin="round" {...p}><path d="M8 2v8"/><path d="m4.5 7 3.5 3.5L11.5 7"/><path d="M2.5 13.5h11"/></svg>,
|
||||||
|
folder: (p) => <svg viewBox="0 0 16 16" width="14" height="14" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinejoin="round" {...p}><path d="M1.75 3.75v8.5a1 1 0 0 0 1 1h10.5a1 1 0 0 0 1-1v-7a1 1 0 0 0-1-1H7.5L6 2.75H2.75a1 1 0 0 0-1 1z"/></svg>,
|
||||||
|
kebab: (p) => <svg viewBox="0 0 16 16" width="14" height="14" fill="currentColor" {...p}><circle cx="8" cy="3.2" r="1.4"/><circle cx="8" cy="8" r="1.4"/><circle cx="8" cy="12.8" r="1.4"/></svg>,
|
||||||
|
sort: (p) => <svg viewBox="0 0 16 16" width="13" height="13" fill="none" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" {...p}><path d="M3 4h10"/><path d="M4.5 8h7"/><path d="M6 12h4"/></svg>,
|
||||||
|
users: (p) => <svg viewBox="0 0 16 16" width="12" height="12" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round" {...p}><circle cx="6" cy="6" r="2.4"/><path d="M2 13c.6-2.2 2.2-3.4 4-3.4S9.4 10.8 10 13"/><circle cx="11.2" cy="5.4" r="1.8"/><path d="M10.4 9.8c1.7 0 3 1 3.6 2.6"/></svg>,
|
||||||
|
close: (p) => <svg viewBox="0 0 16 16" width="14" height="14" fill="none" stroke="currentColor" strokeWidth="1.7" strokeLinecap="round" {...p}><path d="m4 4 8 8M12 4l-8 8"/></svg>,
|
||||||
|
check: (p) => <svg viewBox="0 0 16 16" width="12" height="12" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round" {...p}><path d="m3 8 3.5 3.5L13 5"/></svg>,
|
||||||
|
chevron:(p) => <svg viewBox="0 0 16 16" width="11" height="11" fill="none" stroke="currentColor" strokeWidth="1.6" strokeLinecap="round" strokeLinejoin="round" {...p}><path d="m4 6 4 4 4-4"/></svg>,
|
||||||
|
trash: (p) => <svg viewBox="0 0 16 16" width="13" height="13" fill="none" stroke="currentColor" strokeWidth="1.5" strokeLinecap="round" strokeLinejoin="round" {...p}><path d="M3 4.5h10"/><path d="M5.5 4.5V3a1 1 0 0 1 1-1h3a1 1 0 0 1 1 1v1.5"/><path d="M4.5 4.5 5 13a1 1 0 0 0 1 1h4a1 1 0 0 0 1-1l.5-8.5"/></svg>,
|
||||||
|
};
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Cover art — stylized box-art placeholder
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function GameCover({ game, aspect = 'box', size = 'normal' }) {
|
||||||
|
const { c1, c2, accent } = game.cover;
|
||||||
|
// Pick title sizing — shrink for longer names; line-clamp:2 handles wrap
|
||||||
|
const title = game.title;
|
||||||
|
const len = title.length;
|
||||||
|
const fontPx = aspect === 'banner' ? (len > 22 ? 18 : len > 14 ? 22 : 28)
|
||||||
|
: aspect === 'square' ? (len > 22 ? 18 : len > 14 ? 22 : 28)
|
||||||
|
: (len > 26 ? 15 : len > 20 ? 17 : len > 14 ? 21 : 26);
|
||||||
|
|
||||||
|
// Stable but varied per-game accent shape (id hash → angle / size)
|
||||||
|
const h = [...game.id].reduce((a, c) => a + c.charCodeAt(0), 0);
|
||||||
|
const angle = 110 + (h % 60); // 110-170
|
||||||
|
const blobX = 60 + (h % 30);
|
||||||
|
const blobY = 10 + ((h * 7) % 30);
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className="cover" data-aspect={aspect}>
|
||||||
|
{/* base gradient */}
|
||||||
|
<div className="cover-base" style={{
|
||||||
|
background: `linear-gradient(${angle}deg, ${c1} 0%, ${c2} 100%)`,
|
||||||
|
}}/>
|
||||||
|
{/* radial accent blob */}
|
||||||
|
<div className="cover-blob" style={{
|
||||||
|
background: `radial-gradient(ellipse at ${blobX}% ${blobY}%, ${accent}38, transparent 55%)`,
|
||||||
|
}}/>
|
||||||
|
{/* scanline / grain */}
|
||||||
|
<div className="cover-grain"/>
|
||||||
|
{/* faint geometric mark */}
|
||||||
|
<svg className="cover-mark" viewBox="0 0 100 100" preserveAspectRatio="xMaxYMax slice" aria-hidden="true">
|
||||||
|
<path d={`M ${100 - (h%30)} ${100 - (h%20)} L 100 ${60 + (h%25)} L 100 100 Z`}
|
||||||
|
fill={accent} fillOpacity="0.12"/>
|
||||||
|
<circle cx={(h*3)%100} cy={(h*5)%100} r="0.6" fill={accent} fillOpacity="0.4"/>
|
||||||
|
</svg>
|
||||||
|
{/* title */}
|
||||||
|
<div className="cover-titlewrap">
|
||||||
|
<div className="cover-title" style={{ fontSize: fontPx, textShadow: `0 4px 16px ${c2}aa, 0 1px 0 rgba(0,0,0,.3)` }}>
|
||||||
|
{title}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{/* bottom darkening */}
|
||||||
|
<div className="cover-vignette"/>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// State chip (corner of cover)
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function StateChip({ state }) {
|
||||||
|
const meta = STATE_META[state];
|
||||||
|
if (!meta || !meta.label) return null;
|
||||||
|
return (
|
||||||
|
<div className="state-chip" data-state={state}>
|
||||||
|
<span className="state-dot" style={{ background: meta.dot }}/>
|
||||||
|
{meta.label}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Action button — Play / Install / Download
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function ActionButton({ state, accent, size = 'md', onClick, full = false }) {
|
||||||
|
const action = ACTION_FOR_STATE[state];
|
||||||
|
const cls = `act-btn act-${action.kind} ${size === 'lg' ? 'act-lg' : ''} ${full ? 'act-full' : ''}`;
|
||||||
|
const icon = action.kind === 'play' ? <Icon.play/>
|
||||||
|
: action.kind === 'install' ? <Icon.install/>
|
||||||
|
: <Icon.download/>;
|
||||||
|
return (
|
||||||
|
<button className={cls} onClick={(e) => { e.stopPropagation(); onClick && onClick(); }}
|
||||||
|
style={action.kind === 'install' ? { background: accent } : undefined}>
|
||||||
|
{icon}<span>{action.label}</span>
|
||||||
|
</button>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Game card
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function GameCard({ game, accent, aspect, onOpen }) {
|
||||||
|
return (
|
||||||
|
<article className="card" onClick={() => onOpen && onOpen(game)} tabIndex={0}>
|
||||||
|
<div className="card-cover-wrap" data-aspect={aspect}>
|
||||||
|
<GameCover game={game} aspect={aspect}/>
|
||||||
|
<StateChip state={game.state}/>
|
||||||
|
<div className="card-mp" title={`${game.players} players`}>
|
||||||
|
<Icon.users/><span>{game.players}</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="card-body">
|
||||||
|
<div className="card-title" title={game.title}>{game.title}</div>
|
||||||
|
<div className="card-meta">
|
||||||
|
<span>{fmtSize(game.size)}</span>
|
||||||
|
<span className="card-dot">·</span>
|
||||||
|
<span>{game.tags[0]}</span>
|
||||||
|
</div>
|
||||||
|
<ActionButton state={game.state} accent={accent} full/>
|
||||||
|
</div>
|
||||||
|
</article>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Filter controls
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
const FILTER_TABS = [
|
||||||
|
{ key: 'all', label: 'All Games' },
|
||||||
|
{ key: 'local', label: 'Local' },
|
||||||
|
{ key: 'installed', label: 'Installed' },
|
||||||
|
];
|
||||||
|
|
||||||
|
function SegmentedFilters({ value, onChange, counts, accent }) {
|
||||||
|
const ref = useRef(null);
|
||||||
|
const [thumb, setThumb] = useState({ left: 0, width: 0 });
|
||||||
|
useEffect(() => {
|
||||||
|
if (!ref.current) return;
|
||||||
|
const el = ref.current.querySelector(`[data-key="${value}"]`);
|
||||||
|
if (el) setThumb({ left: el.offsetLeft, width: el.offsetWidth });
|
||||||
|
}, [value]);
|
||||||
|
return (
|
||||||
|
<div className="seg" ref={ref}>
|
||||||
|
<div className="seg-thumb" style={{ left: thumb.left, width: thumb.width, background: accent }}/>
|
||||||
|
{FILTER_TABS.map(t => (
|
||||||
|
<button key={t.key} data-key={t.key} className={`seg-btn ${value === t.key ? 'is-active' : ''}`}
|
||||||
|
onClick={() => onChange(t.key)}>
|
||||||
|
<span>{t.label}</span>
|
||||||
|
<span className="seg-count">{counts[t.key]}</span>
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function UnderlineFilters({ value, onChange, counts, accent }) {
|
||||||
|
return (
|
||||||
|
<div className="utabs">
|
||||||
|
{FILTER_TABS.map(t => (
|
||||||
|
<button key={t.key} className={`utab ${value === t.key ? 'is-active' : ''}`}
|
||||||
|
onClick={() => onChange(t.key)}
|
||||||
|
style={value === t.key ? { '--accent': accent } : undefined}>
|
||||||
|
<span className="utab-label">{t.label}</span>
|
||||||
|
<span className="utab-count">{counts[t.key]}</span>
|
||||||
|
<span className="utab-underline" style={{ background: accent }}/>
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Search input
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function SearchField({ value, onChange, accent, wide = false }) {
|
||||||
|
return (
|
||||||
|
<div className={`search ${wide ? 'search-wide' : ''}`} style={{ '--accent': accent }}>
|
||||||
|
<Icon.search/>
|
||||||
|
<input type="text" placeholder="Search games" value={value}
|
||||||
|
onChange={(e) => onChange(e.target.value)}/>
|
||||||
|
<span className="search-kbd">/</span>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Sort menu (simple dropdown)
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
const SORTS = [
|
||||||
|
{ key: 'az', label: 'Name (A–Z)' },
|
||||||
|
{ key: 'size', label: 'Size (largest)' },
|
||||||
|
{ key: 'recent', label: 'Recently Played' },
|
||||||
|
{ key: 'state', label: 'Status' },
|
||||||
|
];
|
||||||
|
|
||||||
|
function SortMenu({ value, onChange, accent }) {
|
||||||
|
const [open, setOpen] = useState(false);
|
||||||
|
const ref = useRef(null);
|
||||||
|
useEffect(() => {
|
||||||
|
if (!open) return;
|
||||||
|
const close = (e) => { if (ref.current && !ref.current.contains(e.target)) setOpen(false); };
|
||||||
|
document.addEventListener('click', close);
|
||||||
|
return () => document.removeEventListener('click', close);
|
||||||
|
}, [open]);
|
||||||
|
const current = SORTS.find(s => s.key === value) || SORTS[0];
|
||||||
|
return (
|
||||||
|
<div className="sort" ref={ref}>
|
||||||
|
<button className="sort-btn" onClick={() => setOpen(o => !o)}>
|
||||||
|
<Icon.sort/>
|
||||||
|
<span>Sort: <strong>{current.label}</strong></span>
|
||||||
|
<Icon.chevron/>
|
||||||
|
</button>
|
||||||
|
{open && (
|
||||||
|
<div className="sort-menu">
|
||||||
|
{SORTS.map(s => (
|
||||||
|
<button key={s.key} onClick={() => { onChange(s.key); setOpen(false); }}
|
||||||
|
className={s.key === value ? 'is-active' : ''}
|
||||||
|
style={s.key === value ? { color: accent } : undefined}>
|
||||||
|
<span className="sort-check">{s.key === value ? <Icon.check/> : null}</span>
|
||||||
|
{s.label}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Storage meter
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function StorageMeter({ accent, compact = false }) {
|
||||||
|
const { installed, local, total } = STORAGE;
|
||||||
|
const pctI = (installed / total) * 100;
|
||||||
|
const pctL = (local / total) * 100;
|
||||||
|
return (
|
||||||
|
<div className={`storage ${compact ? 'storage-compact' : ''}`}>
|
||||||
|
<div className="storage-bar">
|
||||||
|
<div className="storage-i" style={{ width: `${pctI}%`, background: accent }}/>
|
||||||
|
<div className="storage-l" style={{ width: `${pctL}%`, background: `${accent}55` }}/>
|
||||||
|
</div>
|
||||||
|
<div className="storage-text">
|
||||||
|
<span><span className="storage-sq" style={{ background: accent }}/>{installed.toFixed(0)} GB installed</span>
|
||||||
|
<span><span className="storage-sq" style={{ background: `${accent}55` }}/>{local.toFixed(0)} GB local</span>
|
||||||
|
<span className="storage-free">{STORAGE.free.toFixed(0)} GB free</span>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Directory button (shows path)
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function DirectoryButton({ path }) {
|
||||||
|
const short = path.length > 36 ? '…' + path.slice(-34) : path;
|
||||||
|
return (
|
||||||
|
<button className="dirbtn" title={path}>
|
||||||
|
<Icon.folder/>
|
||||||
|
<span className="dirbtn-label">Game directory</span>
|
||||||
|
<span className="dirbtn-path">{short}</span>
|
||||||
|
</button>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Menu (kebab)
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function KebabMenu({ items }) {
|
||||||
|
const [open, setOpen] = useState(false);
|
||||||
|
const ref = useRef(null);
|
||||||
|
useEffect(() => {
|
||||||
|
if (!open) return;
|
||||||
|
const close = (e) => { if (ref.current && !ref.current.contains(e.target)) setOpen(false); };
|
||||||
|
document.addEventListener('click', close);
|
||||||
|
return () => document.removeEventListener('click', close);
|
||||||
|
}, [open]);
|
||||||
|
return (
|
||||||
|
<div className="kebab" ref={ref}>
|
||||||
|
<button className="kebab-btn" onClick={() => setOpen(o => !o)} aria-label="More"><Icon.kebab/></button>
|
||||||
|
{open && (
|
||||||
|
<div className="kebab-menu">
|
||||||
|
{items.map((it, i) => it === '-' ? <div key={i} className="kebab-sep"/> : (
|
||||||
|
<button key={i} onClick={() => { setOpen(false); it.onClick && it.onClick(); }}>{it.label}</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Detail Modal
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
function GameDetailModal({ game, accent, onClose }) {
|
||||||
|
if (!game) return null;
|
||||||
|
const action = ACTION_FOR_STATE[game.state];
|
||||||
|
return (
|
||||||
|
<div className="modal-scrim" onClick={onClose}>
|
||||||
|
<div className="modal" onClick={(e) => e.stopPropagation()}>
|
||||||
|
<button className="modal-close" onClick={onClose} aria-label="Close"><Icon.close/></button>
|
||||||
|
<div className="modal-hero">
|
||||||
|
<GameCover game={game} aspect="banner"/>
|
||||||
|
<div className="modal-hero-fade"/>
|
||||||
|
<div className="modal-hero-text">
|
||||||
|
<div className="modal-tags">
|
||||||
|
{game.tags.map(t => <span key={t} className="modal-tag">{t}</span>)}
|
||||||
|
</div>
|
||||||
|
<h2 className="modal-title">{game.title}</h2>
|
||||||
|
</div>
|
||||||
|
<div className="modal-state">
|
||||||
|
<StateChip state={game.state}/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="modal-body">
|
||||||
|
<div className="modal-meta">
|
||||||
|
<div className="meta-cell">
|
||||||
|
<div className="meta-label">Size</div>
|
||||||
|
<div className="meta-value">{fmtSize(game.size)}</div>
|
||||||
|
</div>
|
||||||
|
<div className="meta-cell">
|
||||||
|
<div className="meta-label">Players</div>
|
||||||
|
<div className="meta-value"><Icon.users/> {game.players}</div>
|
||||||
|
</div>
|
||||||
|
<div className="meta-cell">
|
||||||
|
<div className="meta-label">Version</div>
|
||||||
|
<div className="meta-value meta-mono">{game.version}</div>
|
||||||
|
</div>
|
||||||
|
<div className="meta-cell">
|
||||||
|
<div className="meta-label">Status</div>
|
||||||
|
<div className="meta-value">{STATE_META[game.state].label || 'Not downloaded'}</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<p className="modal-desc">{game.desc}</p>
|
||||||
|
<div className="modal-actions">
|
||||||
|
<ActionButton state={game.state} accent={accent} size="lg"/>
|
||||||
|
{game.state === 'installed' && (
|
||||||
|
<button className="ghost-btn ghost-danger"><Icon.trash/><span>Uninstall</span></button>
|
||||||
|
)}
|
||||||
|
{game.state === 'local' && (
|
||||||
|
<button className="ghost-btn ghost-danger"><Icon.trash/><span>Delete from disk</span></button>
|
||||||
|
)}
|
||||||
|
{game.state !== 'none' && <div className="modal-actions-spacer"/>}
|
||||||
|
<button className="ghost-btn">View files</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
// Settings Dialog — in-app version of the Tweaks panel
|
||||||
|
// ────────────────────────────────────────────────────────────────────
|
||||||
|
const SETTING_OPTIONS = {
|
||||||
|
accent: [
|
||||||
|
{ value: '#3b82f6', label: 'Blue' },
|
||||||
|
{ value: '#22d3ee', label: 'Cyan' },
|
||||||
|
{ value: '#a855f7', label: 'Violet' },
|
||||||
|
{ value: '#22c55e', label: 'Green' },
|
||||||
|
{ value: '#f59e0b', label: 'Amber' },
|
||||||
|
{ value: '#ef4444', label: 'Red' },
|
||||||
|
],
|
||||||
|
bg: [{ value: 'flat', label: 'Flat' }, { value: 'gradient', label: 'Gradient' }, { value: 'animated', label: 'Animated' }],
|
||||||
|
density: [{ value: 'compact', label: 'Compact' }, { value: 'normal', label: 'Normal' }, { value: 'large', label: 'Large' }],
|
||||||
|
aspect: [{ value: 'box', label: 'Box-art' }, { value: 'square', label: 'Square' }, { value: 'banner', label: 'Banner' }],
|
||||||
|
};
|
||||||
|
|
||||||
|
function SettingsRow({ label, hint, children }) {
|
||||||
|
return (
|
||||||
|
<div className="settings-row">
|
||||||
|
<div className="settings-row-info">
|
||||||
|
<div className="settings-row-label">{label}</div>
|
||||||
|
{hint && <div className="settings-row-hint">{hint}</div>}
|
||||||
|
</div>
|
||||||
|
<div className="settings-row-control">{children}</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function SegmentedRadio({ value, options, onChange, accent }) {
|
||||||
|
return (
|
||||||
|
<div className="srad">
|
||||||
|
{options.map(o => (
|
||||||
|
<button key={o.value}
|
||||||
|
className={`srad-btn ${value === o.value ? 'is-active' : ''}`}
|
||||||
|
onClick={() => onChange(o.value)}
|
||||||
|
style={value === o.value ? { background: accent, borderColor: accent } : undefined}>
|
||||||
|
{o.label}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function ColorSwatchPicker({ value, options, onChange }) {
|
||||||
|
return (
|
||||||
|
<div className="swatch-row">
|
||||||
|
{options.map(o => (
|
||||||
|
<button key={o.value}
|
||||||
|
className={`swatch ${value === o.value ? 'is-active' : ''}`}
|
||||||
|
onClick={() => onChange(o.value)}
|
||||||
|
style={{ color: o.value }}
|
||||||
|
title={o.label}
|
||||||
|
aria-label={o.label}>
|
||||||
|
<span className="swatch-dot" style={{ background: o.value }}/>
|
||||||
|
{value === o.value && <span className="swatch-check"><Icon.check/></span>}
|
||||||
|
</button>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
function SettingsDialog({ settings, onChange, onClose }) {
|
||||||
|
return (
|
||||||
|
<div className="modal-scrim" onClick={onClose}>
|
||||||
|
<div className="modal settings-modal" onClick={(e) => e.stopPropagation()}>
|
||||||
|
<div className="settings-head">
|
||||||
|
<h2>Settings</h2>
|
||||||
|
<button className="modal-close settings-close" onClick={onClose} aria-label="Close"><Icon.close/></button>
|
||||||
|
</div>
|
||||||
|
<div className="settings-body">
|
||||||
|
<div className="settings-section">
|
||||||
|
<div className="settings-section-title">Appearance</div>
|
||||||
|
<SettingsRow label="Accent color" hint="Used for primary actions and highlights">
|
||||||
|
<ColorSwatchPicker value={settings.accent}
|
||||||
|
options={SETTING_OPTIONS.accent}
|
||||||
|
onChange={(v) => onChange('accent', v)}/>
|
||||||
|
</SettingsRow>
|
||||||
|
<SettingsRow label="Background" hint="Backdrop behind the library">
|
||||||
|
<SegmentedRadio value={settings.bg}
|
||||||
|
options={SETTING_OPTIONS.bg}
|
||||||
|
onChange={(v) => onChange('bg', v)}
|
||||||
|
accent={settings.accent}/>
|
||||||
|
</SettingsRow>
|
||||||
|
</div>
|
||||||
|
<div className="settings-section">
|
||||||
|
<div className="settings-section-title">Library</div>
|
||||||
|
<SettingsRow label="Grid density" hint="How tightly cards are packed">
|
||||||
|
<SegmentedRadio value={settings.density}
|
||||||
|
options={SETTING_OPTIONS.density}
|
||||||
|
onChange={(v) => onChange('density', v)}
|
||||||
|
accent={settings.accent}/>
|
||||||
|
</SettingsRow>
|
||||||
|
<SettingsRow label="Cover aspect" hint="Shape of the cover art on each card">
|
||||||
|
<SegmentedRadio value={settings.aspect}
|
||||||
|
options={SETTING_OPTIONS.aspect}
|
||||||
|
onChange={(v) => onChange('aspect', v)}
|
||||||
|
accent={settings.accent}/>
|
||||||
|
</SettingsRow>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="settings-foot">
|
||||||
|
<button className="ghost-btn settings-done" onClick={onClose}
|
||||||
|
style={{ background: settings.accent, borderColor: settings.accent, color: 'white' }}>
|
||||||
|
Done
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
Object.assign(window, {
|
||||||
|
Icon, GameCover, StateChip, ActionButton, GameCard,
|
||||||
|
SegmentedFilters, UnderlineFilters, SearchField, SortMenu,
|
||||||
|
StorageMeter, DirectoryButton, KebabMenu, GameDetailModal,
|
||||||
|
SettingsDialog,
|
||||||
|
});
|
||||||
@@ -0,0 +1,192 @@
|
|||||||
|
// data.jsx — game catalog for the SoftLAN launcher mock
|
||||||
|
// Each game has: id, title, size (GB), version (date), description, state, players (min-max), tags, cover (color pair + optional accent shape)
|
||||||
|
// state: 'installed' | 'local' | 'none' (local = downloaded but not installed yet)
|
||||||
|
|
||||||
|
const GAMES = [
|
||||||
|
{
|
||||||
|
id: '8bitarmies', title: '8-Bit Armies', size: 1.9, version: '2016.10.24',
|
||||||
|
desc: "A fast-paced retro-styled RTS with bright voxel armies, three factions, and zero patience for slow players. Tank-rush, build queues, and a campaign that doesn't waste your time.",
|
||||||
|
state: 'installed', players: '1–8', tags: ['RTS', 'Multiplayer', 'LAN'],
|
||||||
|
cover: { c1: '#f59e0b', c2: '#b91c1c', accent: '#fde047', mood: 'arcade' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'aoe2hd', title: 'Age of Empires II (HD)', size: 8.6, version: '2018.01.31',
|
||||||
|
desc: "The HD remaster of the strategy classic. Lead one of thirteen civilizations from the dark ages through the imperial age, and finally settle who actually deserved that wonder.",
|
||||||
|
state: 'local', players: '1–8', tags: ['RTS', 'Historical', 'LAN'],
|
||||||
|
cover: { c1: '#7c2d12', c2: '#1c1917', accent: '#fbbf24', mood: 'gothic' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'avp', title: 'Aliens vs. Predator', size: 35.0, version: '2019.10.01',
|
||||||
|
desc: "Three campaigns, three nightmares. Be the alien stalking the dark, the predator hunting both, or the marine just trying to make it home with a working flashlight.",
|
||||||
|
state: 'none', players: '2–16', tags: ['FPS', 'Horror', 'Multiplayer'],
|
||||||
|
cover: { c1: '#064e3b', c2: '#020617', accent: '#34d399', mood: 'dark' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'amongus', title: 'Among Us', size: 0.3, version: '2021.11.05',
|
||||||
|
desc: "Crewmates fix the ship. Impostors sabotage it and vent through walls. Friendships are tested. The orange one is always sus.",
|
||||||
|
state: 'installed', players: '4–15', tags: ['Social Deduction', 'Casual'],
|
||||||
|
cover: { c1: '#ef4444', c2: '#1e3a8a', accent: '#fef08a', mood: 'playful' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'bf1942', title: 'Battlefield 1942', size: 7.8, version: '2016.01.30',
|
||||||
|
desc: "The original Battlefield. WWII on land, sea, and air across 16 maps. The mod scene basically reinvented PC gaming on top of this engine.",
|
||||||
|
state: 'installed', players: '2–64', tags: ['FPS', 'Vehicles', 'LAN'],
|
||||||
|
cover: { c1: '#92400e', c2: '#1c1917', accent: '#facc15', mood: 'war' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'bf2', title: 'Battlefield 2 Complete', size: 8.0, version: '2021.12.27',
|
||||||
|
desc: "Modern combat with commander mode, squads, and the kind of jet-vs-jet duels you tell stories about for a decade.",
|
||||||
|
state: 'local', players: '2–64', tags: ['FPS', 'Vehicles', 'Tactical'],
|
||||||
|
cover: { c1: '#3f3f46', c2: '#0a0a0a', accent: '#22d3ee', mood: 'tactical' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'blazerush', title: 'BlazeRush', size: 1.3, version: '2021.12.27',
|
||||||
|
desc: "Top-down arcade racing with no fuel, no health bar, and absolutely no brakes. Ram, boost, win.",
|
||||||
|
state: 'none', players: '1–8', tags: ['Racing', 'Arcade'],
|
||||||
|
cover: { c1: '#f97316', c2: '#7c2d12', accent: '#fde047', mood: 'arcade' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'cod2', title: 'Call of Duty 2', size: 7.0, version: '2016.09.22',
|
||||||
|
desc: "WWII shooter — Russian, British and American campaigns, plus the multiplayer that defined LAN parties for years.",
|
||||||
|
state: 'installed', players: '2–32', tags: ['FPS', 'War'],
|
||||||
|
cover: { c1: '#57534e', c2: '#1c1917', accent: '#fbbf24', mood: 'war' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'cod4mw', title: 'Call of Duty 4: Modern Warfare', size: 13.0, version: '2016.09.21',
|
||||||
|
desc: "The shooter that flipped the genre to modern combat and minted a generation of esports careers. All Ghillied Up still holds up.",
|
||||||
|
state: 'local', players: '2–32', tags: ['FPS', 'Modern'],
|
||||||
|
cover: { c1: '#525252', c2: '#0a0a0a', accent: '#84cc16', mood: 'tactical' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'coduo', title: 'Call of Duty: United Offensive', size: 3.8, version: '2018.09.08',
|
||||||
|
desc: "Expansion to the original CoD. Battle of the Bulge, Sicily, Kursk. Adds tanks, B-17 sequences, and the flamethrower nobody asked for but everybody loved.",
|
||||||
|
state: 'none', players: '2–32', tags: ['FPS', 'Expansion'],
|
||||||
|
cover: { c1: '#78716c', c2: '#292524', accent: '#fb923c', mood: 'war' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'ra3', title: 'C&C: Red Alert 3', size: 8.2, version: '2018.04.12',
|
||||||
|
desc: "Cold War alt-history RTS. Soviets, Allies, and the Empire of the Rising Sun — every cutscene live-action and absolutely deranged.",
|
||||||
|
state: 'installed', players: '1–6', tags: ['RTS', 'Co-op'],
|
||||||
|
cover: { c1: '#991b1b', c2: '#450a0a', accent: '#fde047', mood: 'propaganda' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'cncgen', title: 'C&C Generals: Zero Hour', size: 2.1, version: '2017.11.15',
|
||||||
|
desc: "Modern-warfare RTS expansion with generals challenges. USA, China, GLA — pick your asymmetry and rush something.",
|
||||||
|
state: 'local', players: '1–8', tags: ['RTS', 'Modern'],
|
||||||
|
cover: { c1: '#a16207', c2: '#422006', accent: '#facc15', mood: 'war' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'cs', title: 'Counter-Strike 1.6', size: 0.7, version: '2014.01.21',
|
||||||
|
desc: "The 1.6 build still everyone insists was the peak. Terrorists vs Counter-Terrorists, AWP camping, de_dust2.",
|
||||||
|
state: 'installed', players: '2–32', tags: ['FPS', 'Competitive', 'LAN'],
|
||||||
|
cover: { c1: '#1e40af', c2: '#0c1f3a', accent: '#fbbf24', mood: 'tactical' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'css', title: 'Counter-Strike: Source', size: 4.3, version: '2014.10.23',
|
||||||
|
desc: "CS reborn on the Source engine. Same maps, same rules, with physics that lets the molotovs work properly.",
|
||||||
|
state: 'installed', players: '2–32', tags: ['FPS', 'Competitive'],
|
||||||
|
cover: { c1: '#1d4ed8', c2: '#0c1f3a', accent: '#f59e0b', mood: 'tactical' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'cube2', title: 'Cube 2: Sauerbraten', size: 0.4, version: '2013.09.20',
|
||||||
|
desc: "Open-source arena FPS with in-game level editing. Fast, free, and one of those things every LAN party always had a copy of.",
|
||||||
|
state: 'none', players: '2–16', tags: ['FPS', 'Open Source'],
|
||||||
|
cover: { c1: '#dc2626', c2: '#7f1d1d', accent: '#f1f5f9', mood: 'arcade' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'doom3', title: 'Doom 3', size: 2.2, version: '2012.01.31',
|
||||||
|
desc: "Sci-fi horror reboot of the franchise. Mars Research Facility, demonic incursion, the shotgun that started a flashlight debate.",
|
||||||
|
state: 'local', players: '2–16', tags: ['FPS', 'Horror'],
|
||||||
|
cover: { c1: '#7f1d1d', c2: '#000000', accent: '#f97316', mood: 'dark' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'l4d2', title: 'Left 4 Dead 2', size: 6.5, version: '2020.08.15',
|
||||||
|
desc: "Co-op zombie survival with the AI Director rewriting every campaign run. Bring four friends or four strangers; the chainsaw works the same.",
|
||||||
|
state: 'installed', players: '1–8', tags: ['Co-op', 'FPS', 'Horror'],
|
||||||
|
cover: { c1: '#15803d', c2: '#052e16', accent: '#fef08a', mood: 'horror' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'minecraft', title: 'Minecraft', size: 1.0, version: '2024.03.01',
|
||||||
|
desc: "Infinite voxel sandbox. Build, mine, survive, get blown up by a creeper. The LAN button is right there.",
|
||||||
|
state: 'installed', players: '2–100', tags: ['Sandbox', 'Survival', 'LAN'],
|
||||||
|
cover: { c1: '#15803d', c2: '#7c2d12', accent: '#fde68a', mood: 'sandbox' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'portal2', title: 'Portal 2', size: 11.0, version: '2014.01.01',
|
||||||
|
desc: "Puzzle-shooter sequel with a full co-op campaign — two players, two portals each, infinite ways to get GLaDOS to insult you.",
|
||||||
|
state: 'local', players: '1–2', tags: ['Puzzle', 'Co-op'],
|
||||||
|
cover: { c1: '#ea580c', c2: '#1e293b', accent: '#22d3ee', mood: 'tech' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'quake3', title: 'Quake III Arena', size: 0.5, version: '2010.08.15',
|
||||||
|
desc: "Arena FPS in its most distilled form. Rocket jumps, rail-gun duels, and a netcode that's still the benchmark.",
|
||||||
|
state: 'none', players: '2–16', tags: ['FPS', 'Arena', 'LAN'],
|
||||||
|
cover: { c1: '#7f1d1d', c2: '#0a0a0a', accent: '#fbbf24', mood: 'dark' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'starcraft', title: 'StarCraft: Brood War', size: 1.2, version: '2018.04.16',
|
||||||
|
desc: "Sci-fi RTS — Terran, Zerg, Protoss. Still played at the highest level decades later for a reason.",
|
||||||
|
state: 'installed', players: '1–8', tags: ['RTS', 'Sci-Fi'],
|
||||||
|
cover: { c1: '#1e3a8a', c2: '#172554', accent: '#22d3ee', mood: 'scifi' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'tf2', title: 'Team Fortress 2', size: 22.0, version: '2023.06.18',
|
||||||
|
desc: "Class-based shooter with nine archetypes, absurd hats, and a meta with more history than most actual sports.",
|
||||||
|
state: 'local', players: '2–32', tags: ['FPS', 'Class-based'],
|
||||||
|
cover: { c1: '#b45309', c2: '#7c2d12', accent: '#fbbf24', mood: 'cartoon' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'ut2k4', title: 'Unreal Tournament 2004', size: 5.2, version: '2012.06.01',
|
||||||
|
desc: "Arena shooter at maximum velocity. Onslaught, Assault, Bombing Run — vehicles, jump boots, the announcer screaming HEADSHOT.",
|
||||||
|
state: 'none', players: '2–32', tags: ['FPS', 'Arena'],
|
||||||
|
cover: { c1: '#854d0e', c2: '#422006', accent: '#fde047', mood: 'arena' },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
id: 'warcraft3', title: 'Warcraft III: TFT', size: 1.3, version: '2018.03.25',
|
||||||
|
desc: "Hero-driven RTS whose custom-game scene birthed Dota, tower defense, and at least three other genres that ate the industry.",
|
||||||
|
state: 'installed', players: '1–12', tags: ['RTS', 'Fantasy'],
|
||||||
|
cover: { c1: '#a16207', c2: '#422006', accent: '#fbbf24', mood: 'fantasy' },
|
||||||
|
},
|
||||||
|
];
|
||||||
|
|
||||||
|
// Helpers
|
||||||
|
const fmtSize = (gb) => gb < 1 ? `${Math.round(gb * 1024)} MB` : `${gb.toFixed(1)} GB`;
|
||||||
|
const STATE_META = {
|
||||||
|
installed: { label: 'Installed', dot: '#22c55e' },
|
||||||
|
local: { label: 'Local', dot: '#f59e0b' },
|
||||||
|
none: { label: '', dot: 'transparent' },
|
||||||
|
};
|
||||||
|
const ACTION_FOR_STATE = {
|
||||||
|
installed: { label: 'Play', kind: 'play' },
|
||||||
|
local: { label: 'Install', kind: 'install' },
|
||||||
|
none: { label: 'Download', kind: 'download' },
|
||||||
|
};
|
||||||
|
|
||||||
|
const countByFilter = (games) => ({
|
||||||
|
all: games.length,
|
||||||
|
local: games.filter(g => g.state === 'installed' || g.state === 'local').length,
|
||||||
|
installed: games.filter(g => g.state === 'installed').length,
|
||||||
|
});
|
||||||
|
|
||||||
|
const filterGames = (games, key) => {
|
||||||
|
if (key === 'all') return games;
|
||||||
|
if (key === 'local') return games.filter(g => g.state === 'installed' || g.state === 'local');
|
||||||
|
if (key === 'installed') return games.filter(g => g.state === 'installed');
|
||||||
|
return games;
|
||||||
|
};
|
||||||
|
|
||||||
|
// Storage figures (mock)
|
||||||
|
const STORAGE = {
|
||||||
|
installed: 78.4, // GB
|
||||||
|
local: 41.2,
|
||||||
|
free: 384.1,
|
||||||
|
total: 512,
|
||||||
|
};
|
||||||
|
|
||||||
|
window.GAMES = GAMES;
|
||||||
|
window.STATE_META = STATE_META;
|
||||||
|
window.ACTION_FOR_STATE = ACTION_FOR_STATE;
|
||||||
|
window.countByFilter = countByFilter;
|
||||||
|
window.filterGames = filterGames;
|
||||||
|
window.fmtSize = fmtSize;
|
||||||
|
window.STORAGE = STORAGE;
|
||||||
@@ -0,0 +1,112 @@
|
|||||||
|
// launcher.jsx — composes top bar + grid into a complete launcher screen
|
||||||
|
// Comes in two chrome variants: 'single' (one-row) and 'two' (two-row).
|
||||||
|
|
||||||
|
const DIR_PATH = '/home/pfs/Desktop/eti_games_AFTER_LAN_2025';
|
||||||
|
|
||||||
|
function applyFilterAndSort(games, filter, sort, query) {
|
||||||
|
let g = filterGames(games, filter);
|
||||||
|
if (query.trim()) {
|
||||||
|
const q = query.toLowerCase();
|
||||||
|
g = g.filter(x => x.title.toLowerCase().includes(q) || x.tags.some(t => t.toLowerCase().includes(q)));
|
||||||
|
}
|
||||||
|
if (sort === 'az') g = [...g].sort((a, b) => a.title.localeCompare(b.title));
|
||||||
|
else if (sort === 'size') g = [...g].sort((a, b) => b.size - a.size);
|
||||||
|
else if (sort === 'state') {
|
||||||
|
const order = { installed: 0, local: 1, none: 2 };
|
||||||
|
g = [...g].sort((a, b) => order[a.state] - order[b.state] || a.title.localeCompare(b.title));
|
||||||
|
} else if (sort === 'recent') {
|
||||||
|
const order = { installed: 0, local: 1, none: 2 };
|
||||||
|
g = [...g].sort((a, b) => order[a.state] - order[b.state] || b.version.localeCompare(a.version));
|
||||||
|
}
|
||||||
|
return g;
|
||||||
|
}
|
||||||
|
|
||||||
|
function Launcher({
|
||||||
|
variant,
|
||||||
|
tweaks, setTweak,
|
||||||
|
initialFilter = 'all', initialSort = 'recent', initialQuery = '',
|
||||||
|
initialOpenGame = null,
|
||||||
|
initialSettingsOpen = false,
|
||||||
|
}) {
|
||||||
|
const { density, aspect, accent, bg } = tweaks;
|
||||||
|
const [filter, setFilter] = useState(initialFilter);
|
||||||
|
const [sort, setSort] = useState(initialSort);
|
||||||
|
const [query, setQuery] = useState(initialQuery);
|
||||||
|
const [openGame, setOpenGame] = useState(initialOpenGame);
|
||||||
|
const [settingsOpen, setSettingsOpen] = useState(initialSettingsOpen);
|
||||||
|
|
||||||
|
const counts = useMemo(() => countByFilter(GAMES), []);
|
||||||
|
const list = useMemo(() => applyFilterAndSort(GAMES, filter, sort, query), [filter, sort, query]);
|
||||||
|
|
||||||
|
const menuItems = [
|
||||||
|
{ label: 'Settings', onClick: () => setSettingsOpen(true) },
|
||||||
|
{ label: 'Refresh library', onClick: () => {} },
|
||||||
|
'-',
|
||||||
|
{ label: 'Unpack logs', onClick: () => {} },
|
||||||
|
{ label: 'About SoftLAN', onClick: () => {} },
|
||||||
|
];
|
||||||
|
|
||||||
|
return (
|
||||||
|
<div className={`launcher launcher-${variant} bg-${bg} density-${density}`}
|
||||||
|
style={{ '--accent': accent }}>
|
||||||
|
{variant === 'single' ? (
|
||||||
|
<header className="topbar topbar-single">
|
||||||
|
<div className="brand">
|
||||||
|
<div className="brand-mark" style={{ background: accent }}>S</div>
|
||||||
|
<div className="brand-name">SoftLAN</div>
|
||||||
|
</div>
|
||||||
|
<SegmentedFilters value={filter} onChange={setFilter} counts={counts} accent={accent}/>
|
||||||
|
<SearchField value={query} onChange={setQuery} accent={accent} wide/>
|
||||||
|
<SortMenu value={sort} onChange={setSort} accent={accent}/>
|
||||||
|
<DirectoryButton path={DIR_PATH}/>
|
||||||
|
<KebabMenu items={menuItems}/>
|
||||||
|
</header>
|
||||||
|
) : (
|
||||||
|
<header className="topbar topbar-two">
|
||||||
|
<div className="topbar-row topbar-row1">
|
||||||
|
<div className="brand">
|
||||||
|
<div className="brand-mark" style={{ background: accent }}>S</div>
|
||||||
|
<div className="brand-name">SoftLAN <span className="brand-name-soft">Launcher</span></div>
|
||||||
|
</div>
|
||||||
|
<DirectoryButton path={DIR_PATH}/>
|
||||||
|
<div className="topbar-row1-right">
|
||||||
|
<StorageMeter accent={accent}/>
|
||||||
|
<KebabMenu items={menuItems}/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div className="topbar-row topbar-row2">
|
||||||
|
<UnderlineFilters value={filter} onChange={setFilter} counts={counts} accent={accent}/>
|
||||||
|
<div className="topbar-row2-right">
|
||||||
|
<SearchField value={query} onChange={setQuery} accent={accent} wide/>
|
||||||
|
<SortMenu value={sort} onChange={setSort} accent={accent}/>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</header>
|
||||||
|
)}
|
||||||
|
|
||||||
|
<main className="grid-wrap">
|
||||||
|
{variant === 'single' && (
|
||||||
|
<div className="results-bar">
|
||||||
|
<div className="results-count">
|
||||||
|
Showing <strong>{list.length}</strong> of {counts.all} games
|
||||||
|
</div>
|
||||||
|
<StorageMeter accent={accent} compact/>
|
||||||
|
</div>
|
||||||
|
)}
|
||||||
|
<div className="grid">
|
||||||
|
{list.map(g => (
|
||||||
|
<GameCard key={g.id} game={g} accent={accent} aspect={aspect}
|
||||||
|
onOpen={(game) => setOpenGame(game)}/>
|
||||||
|
))}
|
||||||
|
</div>
|
||||||
|
</main>
|
||||||
|
|
||||||
|
{openGame && <GameDetailModal game={openGame} accent={accent} onClose={() => setOpenGame(null)}/>}
|
||||||
|
{settingsOpen && setTweak && (
|
||||||
|
<SettingsDialog settings={tweaks} onChange={setTweak} onClose={() => setSettingsOpen(false)}/>
|
||||||
|
)}
|
||||||
|
</div>
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
window.Launcher = Launcher;
|
||||||
@@ -0,0 +1,931 @@
|
|||||||
|
/* SoftLAN Launcher — styles
|
||||||
|
Steam-like dark UI, blue accent (configurable). System sans for UI,
|
||||||
|
Bebas Neue for cover-art display type.
|
||||||
|
*/
|
||||||
|
|
||||||
|
@import url('https://fonts.googleapis.com/css2?family=Bebas+Neue&display=swap');
|
||||||
|
|
||||||
|
:root {
|
||||||
|
--accent: #3b82f6;
|
||||||
|
--bg-0: #0a0e13;
|
||||||
|
--bg-1: #0f151c;
|
||||||
|
--bg-2: #131b25;
|
||||||
|
--bg-3: #1a2330;
|
||||||
|
--bg-4: #232f3e;
|
||||||
|
--bd-1: rgba(255,255,255,0.06);
|
||||||
|
--bd-2: rgba(255,255,255,0.10);
|
||||||
|
--bd-3: rgba(255,255,255,0.16);
|
||||||
|
--t-1: #e6edf3;
|
||||||
|
--t-2: #9aa6b4;
|
||||||
|
--t-3: #6b7785;
|
||||||
|
--t-4: #4a5663;
|
||||||
|
--ok: #22c55e;
|
||||||
|
--warn: #f59e0b;
|
||||||
|
--danger: #ef4444;
|
||||||
|
--font-ui: -apple-system, BlinkMacSystemFont, "Segoe UI Variable", "Segoe UI", Inter, system-ui, sans-serif;
|
||||||
|
--font-display: "Bebas Neue", "Oswald", Impact, "Arial Narrow Bold", sans-serif;
|
||||||
|
--radius-sm: 6px;
|
||||||
|
--radius-md: 10px;
|
||||||
|
--radius-lg: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
* { box-sizing: border-box; }
|
||||||
|
|
||||||
|
/* ─── Launcher root ─── */
|
||||||
|
.launcher {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
background: var(--bg-0);
|
||||||
|
color: var(--t-1);
|
||||||
|
font-family: var(--font-ui);
|
||||||
|
font-size: 13px;
|
||||||
|
line-height: 1.4;
|
||||||
|
overflow: hidden;
|
||||||
|
position: relative;
|
||||||
|
isolation: isolate;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Background variants */
|
||||||
|
.bg-flat { background: var(--bg-0); }
|
||||||
|
.bg-gradient {
|
||||||
|
background:
|
||||||
|
radial-gradient(ellipse 80% 50% at 50% -10%, color-mix(in srgb, var(--accent) 22%, transparent) 0%, transparent 60%),
|
||||||
|
linear-gradient(180deg, #0c1218 0%, var(--bg-0) 100%);
|
||||||
|
}
|
||||||
|
.bg-animated {
|
||||||
|
background:
|
||||||
|
radial-gradient(ellipse 60% 40% at 20% 0%, color-mix(in srgb, var(--accent) 24%, transparent) 0%, transparent 55%),
|
||||||
|
radial-gradient(ellipse 55% 40% at 85% 8%, color-mix(in srgb, var(--accent) 16%, transparent) 0%, transparent 55%),
|
||||||
|
linear-gradient(180deg, #0c1218 0%, var(--bg-0) 100%);
|
||||||
|
background-size: 100% 100%;
|
||||||
|
animation: bgshift 18s ease-in-out infinite alternate;
|
||||||
|
}
|
||||||
|
@keyframes bgshift {
|
||||||
|
0% { background-position: 0% 0%, 0% 0%, 0% 0%; }
|
||||||
|
100% { background-position: 10% 4%, -6% 2%, 0% 0%; }
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ─── Top bar — shared ─── */
|
||||||
|
.topbar {
|
||||||
|
position: relative;
|
||||||
|
z-index: 10;
|
||||||
|
background: rgba(10,14,19,0.65);
|
||||||
|
-webkit-backdrop-filter: blur(20px) saturate(140%);
|
||||||
|
backdrop-filter: blur(20px) saturate(140%);
|
||||||
|
border-bottom: 1px solid var(--bd-1);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Variant 1: single row */
|
||||||
|
.topbar-single {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 18px;
|
||||||
|
padding: 14px 24px;
|
||||||
|
flex-wrap: nowrap;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Variant 2: two row */
|
||||||
|
.topbar-two .topbar-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 16px;
|
||||||
|
padding: 12px 24px;
|
||||||
|
}
|
||||||
|
.topbar-two .topbar-row1 {
|
||||||
|
border-bottom: 1px solid var(--bd-1);
|
||||||
|
}
|
||||||
|
.topbar-two .topbar-row1-right { margin-left: auto; display: flex; align-items: center; gap: 16px; }
|
||||||
|
.topbar-two .topbar-row2 { padding-top: 4px; padding-bottom: 4px; }
|
||||||
|
.topbar-two .topbar-row2-right { margin-left: auto; display: flex; align-items: center; gap: 12px; }
|
||||||
|
|
||||||
|
/* ─── Brand ─── */
|
||||||
|
.brand {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 10px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
.brand-mark {
|
||||||
|
width: 28px; height: 28px;
|
||||||
|
border-radius: 7px;
|
||||||
|
display: grid; place-items: center;
|
||||||
|
font-family: var(--font-display);
|
||||||
|
font-size: 20px;
|
||||||
|
letter-spacing: 0.02em;
|
||||||
|
color: white;
|
||||||
|
box-shadow: 0 6px 20px -6px color-mix(in srgb, var(--accent) 60%, black), inset 0 1px 0 rgba(255,255,255,0.22);
|
||||||
|
}
|
||||||
|
.brand-name {
|
||||||
|
font-weight: 700;
|
||||||
|
font-size: 15px;
|
||||||
|
letter-spacing: -0.005em;
|
||||||
|
color: var(--t-1);
|
||||||
|
}
|
||||||
|
.brand-name-soft { color: var(--t-3); font-weight: 500; margin-left: 4px; }
|
||||||
|
|
||||||
|
/* ─── Segmented filters (variant 1) ─── */
|
||||||
|
.seg {
|
||||||
|
position: relative;
|
||||||
|
display: inline-flex;
|
||||||
|
background: var(--bg-2);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: 999px;
|
||||||
|
padding: 4px;
|
||||||
|
flex-shrink: 0;
|
||||||
|
}
|
||||||
|
.seg-thumb {
|
||||||
|
position: absolute;
|
||||||
|
top: 4px; bottom: 4px;
|
||||||
|
border-radius: 999px;
|
||||||
|
transition: left .22s cubic-bezier(.4,1.2,.5,1), width .22s cubic-bezier(.4,1.2,.5,1), background .15s;
|
||||||
|
box-shadow: 0 4px 14px -4px color-mix(in srgb, var(--accent) 60%, black);
|
||||||
|
}
|
||||||
|
.seg-btn {
|
||||||
|
position: relative;
|
||||||
|
z-index: 1;
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 8px 16px;
|
||||||
|
background: transparent;
|
||||||
|
color: var(--t-2);
|
||||||
|
border: 0;
|
||||||
|
border-radius: 999px;
|
||||||
|
font: inherit;
|
||||||
|
font-weight: 600;
|
||||||
|
font-size: 12.5px;
|
||||||
|
cursor: pointer;
|
||||||
|
white-space: nowrap;
|
||||||
|
transition: color .15s;
|
||||||
|
}
|
||||||
|
.seg-btn:hover { color: var(--t-1); }
|
||||||
|
.seg-btn.is-active { color: white; }
|
||||||
|
.seg-count {
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: 700;
|
||||||
|
padding: 1px 6px;
|
||||||
|
border-radius: 999px;
|
||||||
|
background: rgba(255,255,255,0.08);
|
||||||
|
color: inherit;
|
||||||
|
font-variant-numeric: tabular-nums;
|
||||||
|
}
|
||||||
|
.seg-btn.is-active .seg-count { background: rgba(0,0,0,0.25); color: white; }
|
||||||
|
|
||||||
|
/* ─── Underline filters (variant 2) ─── */
|
||||||
|
.utabs {
|
||||||
|
display: flex;
|
||||||
|
align-items: stretch;
|
||||||
|
gap: 4px;
|
||||||
|
}
|
||||||
|
.utab {
|
||||||
|
position: relative;
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 10px 14px 12px;
|
||||||
|
background: transparent;
|
||||||
|
border: 0;
|
||||||
|
color: var(--t-2);
|
||||||
|
font: inherit;
|
||||||
|
font-weight: 600;
|
||||||
|
font-size: 13.5px;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color .15s;
|
||||||
|
}
|
||||||
|
.utab:hover { color: var(--t-1); }
|
||||||
|
.utab.is-active { color: var(--t-1); }
|
||||||
|
.utab-count {
|
||||||
|
font-size: 11.5px;
|
||||||
|
font-weight: 600;
|
||||||
|
padding: 1px 7px;
|
||||||
|
border-radius: 999px;
|
||||||
|
background: rgba(255,255,255,0.06);
|
||||||
|
color: var(--t-3);
|
||||||
|
font-variant-numeric: tabular-nums;
|
||||||
|
}
|
||||||
|
.utab.is-active .utab-count { color: var(--t-1); background: rgba(255,255,255,0.10); }
|
||||||
|
.utab-underline {
|
||||||
|
position: absolute;
|
||||||
|
left: 12px; right: 12px;
|
||||||
|
bottom: 0;
|
||||||
|
height: 2px;
|
||||||
|
border-radius: 2px 2px 0 0;
|
||||||
|
opacity: 0;
|
||||||
|
transform: scaleX(0.4);
|
||||||
|
transform-origin: center;
|
||||||
|
transition: opacity .2s, transform .25s cubic-bezier(.4,1.2,.5,1);
|
||||||
|
}
|
||||||
|
.utab.is-active .utab-underline { opacity: 1; transform: scaleX(1); }
|
||||||
|
|
||||||
|
/* ─── Search ─── */
|
||||||
|
.search {
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 0 12px;
|
||||||
|
background: var(--bg-2);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: 8px;
|
||||||
|
height: 36px;
|
||||||
|
min-width: 220px;
|
||||||
|
color: var(--t-3);
|
||||||
|
transition: border-color .15s, background .15s, box-shadow .15s;
|
||||||
|
}
|
||||||
|
.search-wide { min-width: 320px; flex: 0 1 380px; }
|
||||||
|
.search:focus-within {
|
||||||
|
border-color: color-mix(in srgb, var(--accent) 60%, var(--bd-2));
|
||||||
|
background: var(--bg-1);
|
||||||
|
box-shadow: 0 0 0 3px color-mix(in srgb, var(--accent) 16%, transparent);
|
||||||
|
}
|
||||||
|
.search:focus-within { color: var(--t-1); }
|
||||||
|
.search input {
|
||||||
|
flex: 1; min-width: 0;
|
||||||
|
background: transparent; border: 0; outline: 0;
|
||||||
|
color: var(--t-1);
|
||||||
|
font: inherit;
|
||||||
|
font-size: 13px;
|
||||||
|
}
|
||||||
|
.search input::placeholder { color: var(--t-3); }
|
||||||
|
.search-kbd {
|
||||||
|
display: inline-grid; place-items: center;
|
||||||
|
min-width: 18px;
|
||||||
|
height: 18px;
|
||||||
|
padding: 0 5px;
|
||||||
|
border-radius: 4px;
|
||||||
|
background: rgba(255,255,255,0.06);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
font-size: 11px;
|
||||||
|
color: var(--t-3);
|
||||||
|
font-family: ui-monospace, "SF Mono", Menlo, Consolas, monospace;
|
||||||
|
}
|
||||||
|
.search:focus-within .search-kbd { opacity: 0.4; }
|
||||||
|
|
||||||
|
/* ─── Sort menu ─── */
|
||||||
|
.sort { position: relative; flex-shrink: 0; }
|
||||||
|
.sort-btn {
|
||||||
|
display: inline-flex; align-items: center; gap: 8px;
|
||||||
|
height: 36px; padding: 0 12px;
|
||||||
|
background: var(--bg-2);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: 8px;
|
||||||
|
color: var(--t-2);
|
||||||
|
font: inherit; font-size: 12.5px;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: border-color .15s, color .15s;
|
||||||
|
}
|
||||||
|
.sort-btn:hover { color: var(--t-1); border-color: var(--bd-2); }
|
||||||
|
.sort-btn strong { color: var(--t-1); font-weight: 600; }
|
||||||
|
.sort-menu {
|
||||||
|
position: absolute;
|
||||||
|
top: calc(100% + 6px);
|
||||||
|
right: 0;
|
||||||
|
z-index: 50;
|
||||||
|
min-width: 200px;
|
||||||
|
padding: 4px;
|
||||||
|
background: var(--bg-3);
|
||||||
|
border: 1px solid var(--bd-2);
|
||||||
|
border-radius: 10px;
|
||||||
|
box-shadow: 0 16px 40px -8px rgba(0,0,0,0.5), 0 0 0 1px rgba(255,255,255,0.04);
|
||||||
|
}
|
||||||
|
.sort-menu button {
|
||||||
|
display: flex; align-items: center; gap: 8px;
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px 10px;
|
||||||
|
background: transparent;
|
||||||
|
border: 0;
|
||||||
|
border-radius: 6px;
|
||||||
|
color: var(--t-1);
|
||||||
|
font: inherit; font-size: 12.5px;
|
||||||
|
text-align: left;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
.sort-menu button:hover { background: rgba(255,255,255,0.06); }
|
||||||
|
.sort-check { width: 14px; display: inline-grid; place-items: center; color: var(--accent); }
|
||||||
|
|
||||||
|
/* ─── Directory button ─── */
|
||||||
|
.dirbtn {
|
||||||
|
display: inline-flex; align-items: center; gap: 8px;
|
||||||
|
height: 36px; padding: 0 12px;
|
||||||
|
background: var(--bg-2);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: 8px;
|
||||||
|
color: var(--t-2);
|
||||||
|
font: inherit; font-size: 12.5px;
|
||||||
|
cursor: pointer;
|
||||||
|
max-width: 360px;
|
||||||
|
transition: border-color .15s, color .15s;
|
||||||
|
flex-shrink: 1;
|
||||||
|
min-width: 0;
|
||||||
|
}
|
||||||
|
.dirbtn:hover { border-color: var(--bd-2); color: var(--t-1); }
|
||||||
|
.dirbtn-label { color: var(--t-1); font-weight: 600; flex-shrink: 0; }
|
||||||
|
.dirbtn-path {
|
||||||
|
color: var(--t-3);
|
||||||
|
font-family: ui-monospace, "SF Mono", Menlo, Consolas, monospace;
|
||||||
|
font-size: 11.5px;
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
min-width: 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ─── Kebab menu ─── */
|
||||||
|
.kebab { position: relative; }
|
||||||
|
.kebab-btn {
|
||||||
|
width: 36px; height: 36px;
|
||||||
|
display: grid; place-items: center;
|
||||||
|
background: var(--bg-2);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: 8px;
|
||||||
|
color: var(--t-2);
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color .15s, border-color .15s;
|
||||||
|
}
|
||||||
|
.kebab-btn:hover { color: var(--t-1); border-color: var(--bd-2); }
|
||||||
|
.kebab-menu {
|
||||||
|
position: absolute;
|
||||||
|
top: calc(100% + 6px);
|
||||||
|
right: 0;
|
||||||
|
z-index: 50;
|
||||||
|
min-width: 180px;
|
||||||
|
padding: 4px;
|
||||||
|
background: var(--bg-3);
|
||||||
|
border: 1px solid var(--bd-2);
|
||||||
|
border-radius: 10px;
|
||||||
|
box-shadow: 0 16px 40px -8px rgba(0,0,0,0.5);
|
||||||
|
}
|
||||||
|
.kebab-menu button {
|
||||||
|
display: block;
|
||||||
|
width: 100%;
|
||||||
|
padding: 8px 10px;
|
||||||
|
background: transparent;
|
||||||
|
border: 0;
|
||||||
|
border-radius: 6px;
|
||||||
|
color: var(--t-1);
|
||||||
|
font: inherit; font-size: 12.5px;
|
||||||
|
text-align: left;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
.kebab-menu button:hover { background: rgba(255,255,255,0.06); }
|
||||||
|
.kebab-sep { height: 1px; background: var(--bd-1); margin: 4px 0; }
|
||||||
|
|
||||||
|
/* ─── Storage meter ─── */
|
||||||
|
.storage {
|
||||||
|
display: flex; flex-direction: column;
|
||||||
|
gap: 6px;
|
||||||
|
min-width: 240px;
|
||||||
|
}
|
||||||
|
.storage-compact { min-width: 200px; }
|
||||||
|
.storage-bar {
|
||||||
|
position: relative;
|
||||||
|
height: 6px;
|
||||||
|
background: rgba(255,255,255,0.06);
|
||||||
|
border-radius: 3px;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
.storage-i { position: absolute; top: 0; left: 0; bottom: 0; }
|
||||||
|
.storage-l {
|
||||||
|
position: absolute; top: 0; bottom: 0;
|
||||||
|
left: calc((var(--installed-pct, 15.3)) * 1%);
|
||||||
|
}
|
||||||
|
.storage-compact .storage-bar { height: 4px; }
|
||||||
|
.storage-text {
|
||||||
|
display: flex; align-items: center;
|
||||||
|
gap: 10px;
|
||||||
|
font-size: 11px;
|
||||||
|
color: var(--t-3);
|
||||||
|
font-variant-numeric: tabular-nums;
|
||||||
|
}
|
||||||
|
.storage-text > span { display: inline-flex; align-items: center; gap: 5px; }
|
||||||
|
.storage-sq {
|
||||||
|
width: 8px; height: 8px;
|
||||||
|
border-radius: 2px;
|
||||||
|
}
|
||||||
|
.storage-free { margin-left: auto; color: var(--t-2); }
|
||||||
|
|
||||||
|
/* ─── Grid wrapper / results bar ─── */
|
||||||
|
.grid-wrap {
|
||||||
|
flex: 1;
|
||||||
|
overflow: auto;
|
||||||
|
padding: 18px 24px 32px;
|
||||||
|
scrollbar-width: thin;
|
||||||
|
scrollbar-color: var(--bd-3) transparent;
|
||||||
|
}
|
||||||
|
.grid-wrap::-webkit-scrollbar { width: 10px; }
|
||||||
|
.grid-wrap::-webkit-scrollbar-thumb { background: var(--bd-3); border-radius: 5px; border: 2px solid transparent; background-clip: content-box; }
|
||||||
|
|
||||||
|
.results-bar {
|
||||||
|
display: flex; align-items: center; justify-content: space-between;
|
||||||
|
padding: 4px 4px 16px;
|
||||||
|
gap: 16px;
|
||||||
|
}
|
||||||
|
.results-count { color: var(--t-2); font-size: 12.5px; }
|
||||||
|
.results-count strong { color: var(--t-1); font-weight: 700; }
|
||||||
|
|
||||||
|
/* ─── Grid ─── */
|
||||||
|
.grid {
|
||||||
|
display: grid;
|
||||||
|
gap: var(--card-gap, 16px);
|
||||||
|
grid-template-columns: repeat(auto-fill, minmax(var(--card-min, 188px), 1fr));
|
||||||
|
}
|
||||||
|
.density-compact { --card-min: 148px; --card-gap: 12px; }
|
||||||
|
.density-normal { --card-min: 188px; --card-gap: 16px; }
|
||||||
|
.density-large { --card-min: 244px; --card-gap: 20px; }
|
||||||
|
|
||||||
|
/* ─── Card ─── */
|
||||||
|
.card {
|
||||||
|
position: relative;
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
background: linear-gradient(180deg, var(--bg-2) 0%, var(--bg-1) 100%);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: var(--radius-md);
|
||||||
|
cursor: pointer;
|
||||||
|
overflow: hidden;
|
||||||
|
transition: transform .18s cubic-bezier(.4,1.2,.5,1), border-color .18s, box-shadow .18s;
|
||||||
|
outline: 0;
|
||||||
|
}
|
||||||
|
.card:hover, .card:focus-visible {
|
||||||
|
transform: translateY(-2px);
|
||||||
|
border-color: color-mix(in srgb, var(--accent) 45%, var(--bd-2));
|
||||||
|
box-shadow:
|
||||||
|
0 14px 30px -16px color-mix(in srgb, var(--accent) 50%, black),
|
||||||
|
0 0 0 1px color-mix(in srgb, var(--accent) 30%, transparent);
|
||||||
|
}
|
||||||
|
.card:focus-visible {
|
||||||
|
box-shadow:
|
||||||
|
0 14px 30px -16px color-mix(in srgb, var(--accent) 50%, black),
|
||||||
|
0 0 0 2px var(--accent);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ─── Cover ─── */
|
||||||
|
.card-cover-wrap {
|
||||||
|
position: relative;
|
||||||
|
width: 100%;
|
||||||
|
overflow: hidden;
|
||||||
|
background: var(--bg-3);
|
||||||
|
}
|
||||||
|
.card-cover-wrap[data-aspect="box"] { aspect-ratio: 2 / 3; }
|
||||||
|
.card-cover-wrap[data-aspect="square"] { aspect-ratio: 1 / 1; }
|
||||||
|
.card-cover-wrap[data-aspect="banner"] { aspect-ratio: 16 / 9; }
|
||||||
|
|
||||||
|
.cover {
|
||||||
|
position: absolute; inset: 0;
|
||||||
|
overflow: hidden;
|
||||||
|
transition: transform .35s cubic-bezier(.4,1.2,.5,1);
|
||||||
|
}
|
||||||
|
.card:hover .cover { transform: scale(1.03); }
|
||||||
|
.cover-base, .cover-blob, .cover-grain, .cover-vignette, .cover-mark { position: absolute; inset: 0; pointer-events: none; }
|
||||||
|
.cover-grain {
|
||||||
|
background-image:
|
||||||
|
repeating-linear-gradient(0deg, rgba(255,255,255,0.018) 0 1px, transparent 1px 3px),
|
||||||
|
repeating-linear-gradient(90deg, rgba(0,0,0,0.04) 0 1px, transparent 1px 3px);
|
||||||
|
mix-blend-mode: overlay;
|
||||||
|
opacity: 0.7;
|
||||||
|
}
|
||||||
|
.cover-vignette {
|
||||||
|
background: linear-gradient(180deg, transparent 30%, rgba(0,0,0,0.62) 100%);
|
||||||
|
}
|
||||||
|
.cover-mark { width: 100%; height: 100%; }
|
||||||
|
.cover-titlewrap {
|
||||||
|
position: absolute;
|
||||||
|
left: 0; right: 0; bottom: 0;
|
||||||
|
z-index: 2;
|
||||||
|
padding: 14px 14px 14px;
|
||||||
|
}
|
||||||
|
.cover-title {
|
||||||
|
font-family: var(--font-display);
|
||||||
|
font-weight: 400;
|
||||||
|
letter-spacing: 0.018em;
|
||||||
|
line-height: 1.02;
|
||||||
|
text-transform: uppercase;
|
||||||
|
color: white;
|
||||||
|
overflow-wrap: normal;
|
||||||
|
word-break: normal;
|
||||||
|
}
|
||||||
|
.cover-sub {
|
||||||
|
font-family: var(--font-ui);
|
||||||
|
font-size: 10px;
|
||||||
|
font-weight: 700;
|
||||||
|
letter-spacing: 0.18em;
|
||||||
|
text-transform: uppercase;
|
||||||
|
opacity: 0.85;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* banner mode: title centered + smaller padding */
|
||||||
|
.card-cover-wrap[data-aspect="banner"] .cover-titlewrap {
|
||||||
|
padding: 14px 18px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ─── State chip ─── */
|
||||||
|
.state-chip {
|
||||||
|
position: absolute;
|
||||||
|
top: 10px; right: 10px;
|
||||||
|
z-index: 3;
|
||||||
|
display: inline-flex; align-items: center; gap: 6px;
|
||||||
|
padding: 4px 9px;
|
||||||
|
border-radius: 999px;
|
||||||
|
background: rgba(8,12,16,0.78);
|
||||||
|
-webkit-backdrop-filter: blur(8px);
|
||||||
|
backdrop-filter: blur(8px);
|
||||||
|
border: 1px solid rgba(255,255,255,0.08);
|
||||||
|
font-size: 10.5px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: var(--t-1);
|
||||||
|
letter-spacing: 0.01em;
|
||||||
|
}
|
||||||
|
.state-dot { width: 6px; height: 6px; border-radius: 999px; box-shadow: 0 0 8px currentColor; }
|
||||||
|
.state-chip[data-state="installed"] .state-dot { box-shadow: 0 0 8px var(--ok); }
|
||||||
|
.state-chip[data-state="local"] .state-dot { box-shadow: 0 0 8px var(--warn); }
|
||||||
|
|
||||||
|
/* Multiplayer badge */
|
||||||
|
.card-mp {
|
||||||
|
position: absolute;
|
||||||
|
top: 10px; left: 10px;
|
||||||
|
z-index: 3;
|
||||||
|
display: inline-flex; align-items: center; gap: 4px;
|
||||||
|
padding: 4px 8px;
|
||||||
|
border-radius: 999px;
|
||||||
|
background: rgba(8,12,16,0.65);
|
||||||
|
-webkit-backdrop-filter: blur(8px);
|
||||||
|
backdrop-filter: blur(8px);
|
||||||
|
border: 1px solid rgba(255,255,255,0.06);
|
||||||
|
font-size: 10.5px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: var(--t-1);
|
||||||
|
font-variant-numeric: tabular-nums;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ─── Card body ─── */
|
||||||
|
.card-body {
|
||||||
|
padding: 11px 12px 12px;
|
||||||
|
display: flex; flex-direction: column;
|
||||||
|
gap: 8px;
|
||||||
|
}
|
||||||
|
.card-title {
|
||||||
|
font-weight: 600;
|
||||||
|
font-size: 13.5px;
|
||||||
|
color: var(--t-1);
|
||||||
|
white-space: nowrap;
|
||||||
|
overflow: hidden;
|
||||||
|
text-overflow: ellipsis;
|
||||||
|
letter-spacing: -0.005em;
|
||||||
|
}
|
||||||
|
.card-meta {
|
||||||
|
display: flex; align-items: center; gap: 6px;
|
||||||
|
font-size: 11.5px;
|
||||||
|
color: var(--t-3);
|
||||||
|
font-variant-numeric: tabular-nums;
|
||||||
|
}
|
||||||
|
.card-meta .card-dot { opacity: 0.5; }
|
||||||
|
|
||||||
|
.density-compact .card-body { padding: 9px 10px 10px; gap: 6px; }
|
||||||
|
.density-compact .card-title { font-size: 12.5px; }
|
||||||
|
.density-compact .card-meta { font-size: 11px; }
|
||||||
|
.density-large .card-body { padding: 14px 14px 14px; gap: 10px; }
|
||||||
|
.density-large .card-title { font-size: 15px; }
|
||||||
|
|
||||||
|
/* ─── Action buttons ─── */
|
||||||
|
.act-btn {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 6px;
|
||||||
|
height: 32px;
|
||||||
|
padding: 0 14px;
|
||||||
|
border-radius: 7px;
|
||||||
|
border: 0;
|
||||||
|
font: inherit;
|
||||||
|
font-weight: 600;
|
||||||
|
font-size: 12.5px;
|
||||||
|
letter-spacing: 0.005em;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: transform .12s, filter .12s, background .15s;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
.act-btn:hover { filter: brightness(1.12); }
|
||||||
|
.act-btn:active { transform: scale(0.98); }
|
||||||
|
.act-full { width: 100%; }
|
||||||
|
.act-lg { height: 44px; padding: 0 22px; font-size: 14px; gap: 8px; }
|
||||||
|
.act-lg svg { width: 14px; height: 14px; }
|
||||||
|
|
||||||
|
.act-play {
|
||||||
|
color: white;
|
||||||
|
background: linear-gradient(180deg, #2bd07f 0%, #1aa460 100%);
|
||||||
|
box-shadow: 0 6px 16px -8px #1aa460, inset 0 1px 0 rgba(255,255,255,0.25);
|
||||||
|
}
|
||||||
|
.act-install {
|
||||||
|
color: white;
|
||||||
|
background: var(--accent);
|
||||||
|
box-shadow: 0 6px 16px -8px color-mix(in srgb, var(--accent) 80%, black), inset 0 1px 0 rgba(255,255,255,0.22);
|
||||||
|
}
|
||||||
|
.act-download {
|
||||||
|
color: var(--t-1);
|
||||||
|
background: rgba(255,255,255,0.08);
|
||||||
|
border: 1px solid var(--bd-2);
|
||||||
|
box-shadow: inset 0 1px 0 rgba(255,255,255,0.04);
|
||||||
|
}
|
||||||
|
.act-download:hover { background: rgba(255,255,255,0.12); border-color: var(--bd-3); }
|
||||||
|
|
||||||
|
/* Ghost / secondary */
|
||||||
|
.ghost-btn {
|
||||||
|
display: inline-flex; align-items: center; gap: 7px;
|
||||||
|
height: 44px; padding: 0 18px;
|
||||||
|
background: rgba(255,255,255,0.04);
|
||||||
|
border: 1px solid var(--bd-2);
|
||||||
|
border-radius: 8px;
|
||||||
|
color: var(--t-1);
|
||||||
|
font: inherit; font-size: 13.5px; font-weight: 600;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: background .15s, border-color .15s, color .15s;
|
||||||
|
}
|
||||||
|
.ghost-btn:hover { background: rgba(255,255,255,0.08); border-color: var(--bd-3); }
|
||||||
|
.ghost-danger { color: #f87171; }
|
||||||
|
.ghost-danger:hover { background: rgba(239,68,68,0.10); border-color: rgba(239,68,68,0.40); color: #fca5a5; }
|
||||||
|
|
||||||
|
/* ─── Modal ─── */
|
||||||
|
.modal-scrim {
|
||||||
|
position: absolute;
|
||||||
|
inset: 0;
|
||||||
|
z-index: 100;
|
||||||
|
background: rgba(4,7,11,0.7);
|
||||||
|
-webkit-backdrop-filter: blur(8px);
|
||||||
|
backdrop-filter: blur(8px);
|
||||||
|
display: grid;
|
||||||
|
place-items: center;
|
||||||
|
padding: 32px;
|
||||||
|
animation: fadein .18s ease;
|
||||||
|
}
|
||||||
|
@keyframes fadein { from { opacity: 0 } to { opacity: 1 } }
|
||||||
|
.modal {
|
||||||
|
width: min(880px, 100%);
|
||||||
|
max-height: 100%;
|
||||||
|
background: linear-gradient(180deg, var(--bg-2) 0%, var(--bg-1) 100%);
|
||||||
|
border: 1px solid var(--bd-2);
|
||||||
|
border-radius: 14px;
|
||||||
|
overflow: hidden;
|
||||||
|
position: relative;
|
||||||
|
box-shadow: 0 30px 80px -10px rgba(0,0,0,0.7), 0 0 0 1px rgba(255,255,255,0.04);
|
||||||
|
display: flex; flex-direction: column;
|
||||||
|
animation: modalin .25s cubic-bezier(.3,1.3,.4,1);
|
||||||
|
}
|
||||||
|
@keyframes modalin { from { transform: scale(.96) translateY(8px); opacity: 0 } to { transform: scale(1) translateY(0); opacity: 1 } }
|
||||||
|
.modal-close {
|
||||||
|
position: absolute;
|
||||||
|
top: 14px; right: 14px;
|
||||||
|
z-index: 5;
|
||||||
|
width: 32px; height: 32px;
|
||||||
|
display: grid; place-items: center;
|
||||||
|
background: rgba(8,12,16,0.7);
|
||||||
|
border: 1px solid var(--bd-2);
|
||||||
|
border-radius: 8px;
|
||||||
|
color: var(--t-1);
|
||||||
|
cursor: pointer;
|
||||||
|
-webkit-backdrop-filter: blur(8px);
|
||||||
|
backdrop-filter: blur(8px);
|
||||||
|
transition: background .15s, border-color .15s;
|
||||||
|
}
|
||||||
|
.modal-close:hover { background: rgba(255,255,255,0.10); border-color: var(--bd-3); }
|
||||||
|
.modal-hero {
|
||||||
|
position: relative;
|
||||||
|
aspect-ratio: 16 / 7;
|
||||||
|
overflow: hidden;
|
||||||
|
}
|
||||||
|
.modal-hero .cover { transform: none !important; }
|
||||||
|
.modal-hero-fade {
|
||||||
|
position: absolute; inset: 0;
|
||||||
|
background: linear-gradient(180deg, transparent 40%, var(--bg-2) 100%);
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
.modal-hero-text {
|
||||||
|
position: absolute;
|
||||||
|
left: 28px; right: 28px; bottom: 22px;
|
||||||
|
z-index: 2;
|
||||||
|
}
|
||||||
|
.modal-hero-text .modal-title {
|
||||||
|
font-family: var(--font-ui);
|
||||||
|
font-size: 32px;
|
||||||
|
font-weight: 700;
|
||||||
|
letter-spacing: -0.015em;
|
||||||
|
color: white;
|
||||||
|
margin: 6px 0 0;
|
||||||
|
text-shadow: 0 4px 24px rgba(0,0,0,0.6);
|
||||||
|
}
|
||||||
|
.modal-tags { display: flex; gap: 6px; flex-wrap: wrap; }
|
||||||
|
.modal-tag {
|
||||||
|
display: inline-block;
|
||||||
|
padding: 3px 8px;
|
||||||
|
background: rgba(8,12,16,0.6);
|
||||||
|
-webkit-backdrop-filter: blur(8px);
|
||||||
|
backdrop-filter: blur(8px);
|
||||||
|
border: 1px solid var(--bd-2);
|
||||||
|
border-radius: 4px;
|
||||||
|
font-size: 11px;
|
||||||
|
font-weight: 600;
|
||||||
|
letter-spacing: 0.04em;
|
||||||
|
text-transform: uppercase;
|
||||||
|
color: var(--t-1);
|
||||||
|
}
|
||||||
|
.modal-state {
|
||||||
|
position: absolute;
|
||||||
|
top: 18px;
|
||||||
|
left: 24px;
|
||||||
|
z-index: 3;
|
||||||
|
}
|
||||||
|
.modal-state .state-chip {
|
||||||
|
position: static;
|
||||||
|
font-size: 11.5px;
|
||||||
|
padding: 5px 11px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Banner cover treatment inside modal: hide the cover's own title (we show our own h2) */
|
||||||
|
.modal-hero .cover-titlewrap { opacity: 0.14; }
|
||||||
|
|
||||||
|
.modal-body {
|
||||||
|
padding: 22px 28px 26px;
|
||||||
|
display: flex; flex-direction: column; gap: 18px;
|
||||||
|
}
|
||||||
|
.modal-meta {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: repeat(4, 1fr);
|
||||||
|
gap: 12px;
|
||||||
|
}
|
||||||
|
.meta-cell {
|
||||||
|
padding: 10px 12px;
|
||||||
|
background: rgba(255,255,255,0.025);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: 8px;
|
||||||
|
}
|
||||||
|
.meta-label {
|
||||||
|
font-size: 10.5px;
|
||||||
|
font-weight: 700;
|
||||||
|
letter-spacing: 0.08em;
|
||||||
|
text-transform: uppercase;
|
||||||
|
color: var(--t-3);
|
||||||
|
}
|
||||||
|
.meta-value {
|
||||||
|
margin-top: 4px;
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: var(--t-1);
|
||||||
|
display: flex; align-items: center; gap: 6px;
|
||||||
|
}
|
||||||
|
.meta-mono { font-family: ui-monospace, "SF Mono", Menlo, Consolas, monospace; font-size: 13px; }
|
||||||
|
|
||||||
|
.modal-desc {
|
||||||
|
margin: 0;
|
||||||
|
font-size: 14px;
|
||||||
|
line-height: 1.55;
|
||||||
|
color: var(--t-2);
|
||||||
|
text-wrap: pretty;
|
||||||
|
max-width: 64ch;
|
||||||
|
}
|
||||||
|
.modal-actions {
|
||||||
|
display: flex; align-items: center; gap: 10px;
|
||||||
|
padding-top: 4px;
|
||||||
|
}
|
||||||
|
.modal-actions-spacer { flex: 1; }
|
||||||
|
|
||||||
|
/* ─── Settings dialog ─── */
|
||||||
|
.settings-modal {
|
||||||
|
width: min(640px, 100%);
|
||||||
|
background: var(--bg-2);
|
||||||
|
}
|
||||||
|
.settings-head {
|
||||||
|
position: relative;
|
||||||
|
padding: 22px 28px 18px;
|
||||||
|
border-bottom: 1px solid var(--bd-1);
|
||||||
|
}
|
||||||
|
.settings-head h2 {
|
||||||
|
margin: 0;
|
||||||
|
font-size: 20px;
|
||||||
|
font-weight: 700;
|
||||||
|
letter-spacing: -0.01em;
|
||||||
|
color: var(--t-1);
|
||||||
|
}
|
||||||
|
.settings-close {
|
||||||
|
position: absolute;
|
||||||
|
top: 18px;
|
||||||
|
right: 18px;
|
||||||
|
background: transparent;
|
||||||
|
}
|
||||||
|
.settings-close:hover { background: rgba(255,255,255,0.06); }
|
||||||
|
.settings-body {
|
||||||
|
padding: 22px 28px 26px;
|
||||||
|
display: flex; flex-direction: column;
|
||||||
|
gap: 26px;
|
||||||
|
max-height: 70vh;
|
||||||
|
overflow: auto;
|
||||||
|
}
|
||||||
|
.settings-section {
|
||||||
|
display: flex; flex-direction: column;
|
||||||
|
gap: 14px;
|
||||||
|
}
|
||||||
|
.settings-section-title {
|
||||||
|
font-size: 10.5px;
|
||||||
|
font-weight: 700;
|
||||||
|
letter-spacing: 0.12em;
|
||||||
|
text-transform: uppercase;
|
||||||
|
color: var(--t-3);
|
||||||
|
}
|
||||||
|
.settings-row {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: space-between;
|
||||||
|
gap: 24px;
|
||||||
|
}
|
||||||
|
.settings-row-info { min-width: 0; flex: 1; }
|
||||||
|
.settings-row-label {
|
||||||
|
font-size: 14px;
|
||||||
|
font-weight: 600;
|
||||||
|
color: var(--t-1);
|
||||||
|
}
|
||||||
|
.settings-row-hint {
|
||||||
|
margin-top: 3px;
|
||||||
|
font-size: 12px;
|
||||||
|
color: var(--t-3);
|
||||||
|
}
|
||||||
|
.settings-row-control { flex-shrink: 0; }
|
||||||
|
.settings-foot {
|
||||||
|
display: flex;
|
||||||
|
justify-content: flex-end;
|
||||||
|
padding: 14px 22px 18px;
|
||||||
|
border-top: 1px solid var(--bd-1);
|
||||||
|
gap: 10px;
|
||||||
|
}
|
||||||
|
.settings-done {
|
||||||
|
height: 36px;
|
||||||
|
padding: 0 22px;
|
||||||
|
font-size: 13.5px;
|
||||||
|
}
|
||||||
|
.settings-done:hover {
|
||||||
|
filter: brightness(1.1);
|
||||||
|
border-color: transparent !important;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ─── Settings: color swatches ─── */
|
||||||
|
.swatch-row {
|
||||||
|
display: inline-flex;
|
||||||
|
gap: 8px;
|
||||||
|
}
|
||||||
|
.swatch {
|
||||||
|
position: relative;
|
||||||
|
width: 32px; height: 32px;
|
||||||
|
padding: 0;
|
||||||
|
background: transparent;
|
||||||
|
border: 0;
|
||||||
|
border-radius: 9px;
|
||||||
|
cursor: pointer;
|
||||||
|
}
|
||||||
|
.swatch-dot {
|
||||||
|
display: block;
|
||||||
|
width: 100%; height: 100%;
|
||||||
|
border-radius: 8px;
|
||||||
|
box-shadow: inset 0 0 0 1px rgba(255,255,255,0.08);
|
||||||
|
transition: transform .15s, box-shadow .15s;
|
||||||
|
}
|
||||||
|
.swatch:hover .swatch-dot { transform: scale(1.06); }
|
||||||
|
.swatch.is-active .swatch-dot {
|
||||||
|
box-shadow: 0 0 0 2px var(--bg-2), 0 0 0 4px currentColor;
|
||||||
|
}
|
||||||
|
.swatch-check {
|
||||||
|
position: absolute;
|
||||||
|
inset: 0;
|
||||||
|
display: grid;
|
||||||
|
place-items: center;
|
||||||
|
color: white;
|
||||||
|
filter: drop-shadow(0 1px 2px rgba(0,0,0,0.5));
|
||||||
|
pointer-events: none;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* ─── Settings: segmented radio ─── */
|
||||||
|
.srad {
|
||||||
|
display: inline-flex;
|
||||||
|
background: var(--bg-3);
|
||||||
|
border: 1px solid var(--bd-1);
|
||||||
|
border-radius: 8px;
|
||||||
|
padding: 3px;
|
||||||
|
}
|
||||||
|
.srad-btn {
|
||||||
|
display: inline-flex; align-items: center;
|
||||||
|
height: 30px;
|
||||||
|
padding: 0 14px;
|
||||||
|
background: transparent;
|
||||||
|
border: 1px solid transparent;
|
||||||
|
border-radius: 6px;
|
||||||
|
color: var(--t-2);
|
||||||
|
font: inherit;
|
||||||
|
font-weight: 600;
|
||||||
|
font-size: 12.5px;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color .15s, background .15s;
|
||||||
|
white-space: nowrap;
|
||||||
|
}
|
||||||
|
.srad-btn:hover { color: var(--t-1); }
|
||||||
|
.srad-btn.is-active {
|
||||||
|
color: white;
|
||||||
|
box-shadow: 0 2px 8px -2px rgba(0,0,0,0.4), inset 0 1px 0 rgba(255,255,255,0.18);
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user