[client][server] file transfer working, ui not ready for it

This commit is contained in:
2024-11-14 23:26:31 +01:00
parent 942eb8003e
commit 2b64d1e4ba
9 changed files with 334 additions and 39 deletions

View File

@ -30,3 +30,4 @@ semver = { workspace = true }
tokio = { workspace = true }
tracing = { workspace = true }
tracing-subscriber = { workspace = true }
walkdir = { workspace = true }

View File

@ -1,15 +1,18 @@
#![allow(clippy::doc_markdown)]
use std::{
fs::File,
io::Read as _,
net::{IpAddr, SocketAddr},
path::PathBuf,
path::{Path, PathBuf},
sync::Arc,
};
use assets::Thumbnails;
use bytes::Bytes;
use clap::Parser;
use lanspread_compat::eti::{self, EtiGame};
use lanspread_db::db::{Game, GameDB};
use lanspread_db::db::{Game, GameDB, GameFileDescription};
use lanspread_mdns::{
DaemonEvent,
MdnsAdvertiser,
@ -21,6 +24,7 @@ use lanspread_utils::maybe_addr;
use s2n_quic::Server as QuicServer;
use tokio::{io::AsyncWriteExt, sync::Mutex};
use tracing_subscriber::EnvFilter;
use walkdir::WalkDir;
mod assets;
@ -30,6 +34,7 @@ static CERT_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../..
#[derive(Clone, Debug)]
struct ServerCtx {
handler: RequestHandler,
games_folder: PathBuf,
}
#[derive(Clone, Debug)]
@ -38,7 +43,7 @@ struct ConnectionCtx {
remote_addr: String,
}
async fn run(addr: SocketAddr, db: GameDB) -> eyre::Result<()> {
async fn run(addr: SocketAddr, db: GameDB, games_folder: PathBuf) -> eyre::Result<()> {
let mut server = QuicServer::builder()
.with_tls((CERT_PEM, KEY_PEM))?
.with_io(addr)?
@ -46,6 +51,7 @@ async fn run(addr: SocketAddr, db: GameDB) -> eyre::Result<()> {
let server_ctx = Arc::new(ServerCtx {
handler: RequestHandler::new(db),
games_folder,
});
while let Some(mut connection) = server.accept().await {
@ -75,7 +81,69 @@ async fn run(addr: SocketAddr, db: GameDB) -> eyre::Result<()> {
let request = Request::decode(data);
tracing::debug!("{} msg: {:?}", conn_ctx.remote_addr, request);
let response = conn_ctx.server_ctx.handler.handle_request(request).await;
if let Request::GetGameFileData(game_file_desc) = &request {
tracing::debug!(
"{} client requested game file data: {:?}",
conn_ctx.remote_addr,
game_file_desc
);
// deliver file data to client
let path = conn_ctx
.server_ctx
.games_folder
.join(&game_file_desc.relative_path);
if let Ok(mut file) = File::open(&path) {
let mut buf = vec![0; 64 * 1024];
while let Ok(n) = file.read(&mut buf) {
if n == 0 {
break;
}
if let Err(e) = tx.write_all(&buf[..n]).await {
tracing::error!(
"{} failed to send file data: {}",
conn_ctx.remote_addr,
e
);
}
}
// if let Err(e) = tokio::io::copy(&mut file, &mut tx).await {
// tracing::error!(
// "{} failed to send file data: {}",
// conn_ctx.remote_addr,
// e
// );
// }
} else {
tracing::error!(
"{} failed to open file: {}",
conn_ctx.remote_addr,
path.display()
);
}
if let Err(e) = tx.close().await {
tracing::error!(
"{} failed to close stream: {}",
conn_ctx.remote_addr,
e
);
}
continue;
}
let response = conn_ctx
.server_ctx
.handler
.handle_request(request, &conn_ctx)
.await;
tracing::trace!("{} server response: {:?}", conn_ctx.remote_addr, response);
let raw_response = response.encode();
tracing::trace!(
@ -102,6 +170,21 @@ async fn run(addr: SocketAddr, db: GameDB) -> eyre::Result<()> {
Ok(())
}
fn get_relative_path(base: &Path, deep_path: &Path) -> std::io::Result<PathBuf> {
let base_canonical = base.canonicalize()?;
let full_canonical = deep_path.canonicalize()?;
full_canonical
.strip_prefix(&base_canonical)
.map(std::path::Path::to_path_buf)
.map_err(|_| {
std::io::Error::new(
std::io::ErrorKind::Other,
"Path is not within base directory",
)
})
}
#[derive(Clone, Debug)]
struct RequestHandler {
db: Arc<Mutex<GameDB>>,
@ -114,7 +197,7 @@ impl RequestHandler {
}
}
async fn handle_request(&self, request: Request) -> Response {
async fn handle_request(&self, request: Request, conn_ctx: &ConnectionCtx) -> Response {
match request {
Request::Ping => Response::Pong,
Request::ListGames => {
@ -122,11 +205,52 @@ impl RequestHandler {
Response::Games(db.all_games().into_iter().cloned().collect())
}
Request::GetGame { id } => {
let db = self.db.lock().await;
match db.get_game_by_id(&id) {
Some(game) => Response::Game(game.clone()),
None => Response::GameNotFound(id),
if self.db.lock().await.get_game_by_id(&id).is_none() {
tracing::error!("Game not found in DB: {id}");
return Response::GameNotFound(id);
}
let games_folder = &conn_ctx.server_ctx.games_folder;
let game_dir = games_folder.join(&id);
if !game_dir.exists() {
tracing::error!("Game folder does not exist: {}", game_dir.display());
return Response::GameNotFound(id);
}
let mut game_files_descs: Vec<GameFileDescription> = vec![];
for entry in WalkDir::new(&game_dir)
.into_iter()
.filter_map(std::result::Result::ok)
{
match get_relative_path(games_folder, entry.path()) {
Ok(relative_path) => match relative_path.to_str() {
Some(relative_path) => {
let game_file_description = GameFileDescription {
game_id: id.clone(),
relative_path: relative_path.to_string(),
is_dir: entry.file_type().is_dir(),
};
tracing::debug!("Found game file: {:?}", game_file_description);
game_files_descs.push(game_file_description);
}
None => {
tracing::error!("Failed to get relative path: {relative_path:?}",);
}
},
Err(e) => {
tracing::error!("Failed to get relative path: {e}");
}
}
}
Response::GetGame(game_files_descs)
}
Request::GetGameFileData(_) => {
Response::InvalidRequest(Bytes::new(), "Not implemented".to_string())
}
Request::Invalid(data, err_msg) => {
tracing::error!(
@ -185,6 +309,14 @@ async fn main() -> eyre::Result<()> {
let cli = Cli::parse();
#[allow(clippy::manual_assert)]
if !cli.folder.exists() {
panic!(
"Games folder does not exist: {}",
cli.folder.to_str().expect("Invalid path")
);
}
let eti_games = eti::get_games(&cli.db).await?;
let mut games: Vec<Game> = eti_games.into_iter().map(eti_game_to_game).collect();
let thumbnails = Thumbnails::new(cli.thumbnails);
@ -218,5 +350,5 @@ async fn main() -> eyre::Result<()> {
tracing::info!("Server listening on {}:{}", cli.ip, cli.port);
run(SocketAddr::from((cli.ip, cli.port)), game_db).await
run(SocketAddr::from((cli.ip, cli.port)), game_db, cli.folder).await
}