fix(call-to-play): explain peer startup state

Treat an unavailable actor ID or an explicit not-ready result as normal peer
startup and tell the user that LAN connection is still in progress. Clear that
message when snapshot registration succeeds.

Map obsolete, missing-history, and active-history-limit store failures to
distinct guidance without marking a healthy transport unavailable. Preserve a
generic message for unexpected publish failures.

Test Plan:
- just frontend-test
- just build
- git diff --cached --check
This commit is contained in:
2026-07-23 18:07:08 +02:00
parent 8d3affe19c
commit 2c204ac258
3 changed files with 59 additions and 4 deletions
@@ -1,8 +1,10 @@
import {
CALL_TO_PLAY_CONNECTING_MESSAGE,
CHECKIN_LEAD_MS,
EXPIRED_RETENTION_MS,
TERMINAL_RETENTION_MS,
activeCallCount,
callToPlayPublishErrorMessage,
extendDeadline,
phaseOf,
bumpTime,
@@ -178,6 +180,34 @@ Deno.test('adding time extends from the current deadline or the current time', (
);
});
Deno.test('publish failures distinguish startup and store outcomes', () => {
assertEquals(
CALL_TO_PLAY_CONNECTING_MESSAGE,
'Call to Play is still connecting to the LAN. Try again in a moment.',
'peer startup message',
);
assertEquals(
callToPlayPublishErrorMessage('Call to Play event is obsolete'),
'This Call to Play has expired or already finished.',
'obsolete call message',
);
assertEquals(
callToPlayPublishErrorMessage('Call to Play history is missing'),
'This Call to Play has expired or already finished.',
'missing expired history message',
);
assertEquals(
callToPlayPublishErrorMessage(new Error('Call to Play event history is full')),
'Call to Play has reached its active update limit. Start or cancel an active call, then try again.',
'active history limit message',
);
assertEquals(
callToPlayPublishErrorMessage('channel closed'),
'Could not send this Call to Play update.',
'unexpected failure message',
);
});
Deno.test('reduction is order-independent and deduplicates events and messages', () => {
const message = event('message-event', 'Bob', {
SendMessage: { message_id: 'message-1', text: 'Ready?' },