This commit is contained in:
2025-11-11 21:36:12 +01:00
parent 9c1b94fa6a
commit 2cf060bcc2
2 changed files with 141 additions and 120 deletions
+135 -114
View File
@@ -454,6 +454,7 @@ async fn download_chunk(
let path = base_dir.join(&chunk.relative_path);
let mut file = OpenOptions::new()
.create(true)
.truncate(true)
.write(true)
.open(&path)
.await?;
@@ -533,6 +534,7 @@ async fn download_whole_file(
let path = base_dir.join(&desc.relative_path);
let mut file = OpenOptions::new()
.create(true)
.truncate(true)
.write(true)
.open(&path)
.await?;
@@ -795,6 +797,12 @@ struct PeerCtx {
local_game_db: Arc<RwLock<Option<GameDB>>>,
}
/// Main peer execution loop that handles peer commands and manages the peer system.
///
/// # Panics
///
/// This function will panic if the games folder is None after being checked for None.
/// The panic occurs at line 908 where `games_folder.expect("checked above")` is called.
pub async fn run_peer(
mut rx_control: UnboundedReceiver<PeerCommand>,
tx_notify_ui: UnboundedSender<PeerEvent>,
@@ -845,129 +853,20 @@ pub async fn run_peer(
match cmd {
PeerCommand::ListGames => {
log::info!("ListGames command received");
let all_games = { ctx.peer_game_db.read().await.get_all_games() };
if let Err(e) = tx_notify_ui.send(PeerEvent::ListGames(all_games)) {
log::error!("Failed to send ListGames event: {e}");
}
handle_list_games_command(&ctx, &tx_notify_ui).await;
}
PeerCommand::GetGame(id) => {
log::info!("Requesting game from peers: {id}");
let peers = { ctx.peer_game_db.read().await.peers_with_game(&id) };
if peers.is_empty() {
log::warn!("No peers have game {id}");
continue;
}
let peer_game_db = ctx.peer_game_db.clone();
let tx_notify_ui = tx_notify_ui.clone();
tokio::spawn(async move {
let mut fetched_any = false;
for peer_addr in peers {
match request_game_details_from_peer(peer_addr, &id, peer_game_db.clone())
.await
{
Ok(_) => {
log::info!("Fetched game file list for {id} from peer {peer_addr}");
fetched_any = true;
}
Err(e) => {
log::error!(
"Failed to fetch game files for {id} from {peer_addr}: {e}"
);
}
}
}
if fetched_any {
let aggregated_files =
{ peer_game_db.read().await.aggregated_game_files(&id) };
if let Err(e) = tx_notify_ui.send(PeerEvent::GotGameFiles {
id: id.clone(),
file_descriptions: aggregated_files,
}) {
log::error!("Failed to send GotGameFiles event: {e}");
}
} else {
log::warn!("Failed to retrieve game files for {id} from any peer");
}
});
handle_get_game_command(&ctx, &tx_notify_ui, id).await;
}
PeerCommand::DownloadGameFiles {
id,
file_descriptions,
} => {
log::info!("Got PeerCommand::DownloadGameFiles");
let games_folder = { ctx.game_dir.read().await.clone() };
if games_folder.is_none() {
log::error!("Cannot handle game file descriptions: games_folder is not set");
continue;
}
let games_folder = games_folder.expect("checked above");
let peers = { ctx.peer_game_db.read().await.peers_with_latest_version(&id) };
if peers.is_empty() {
log::error!("No peers with latest version available to download game {id}");
continue;
}
let resolved_descriptions = if file_descriptions.is_empty() {
ctx.peer_game_db.read().await.aggregated_game_files(&id)
} else {
file_descriptions
};
if resolved_descriptions.is_empty() {
log::error!(
"No file descriptions available to download game {id}; request metadata first"
);
continue;
}
let tx_notify_ui = tx_notify_ui.clone();
tokio::spawn(async move {
match download_game_files(
&id,
resolved_descriptions,
games_folder,
peers,
tx_notify_ui.clone(),
)
.await
{
Ok(()) => {}
Err(e) => {
log::error!("Download failed for {id}: {e}");
if let Err(send_err) = tx_notify_ui
.send(PeerEvent::DownloadGameFilesFailed { id: id.clone() })
{
log::error!(
"Failed to send DownloadGameFilesFailed event: {send_err}"
);
}
}
}
});
handle_download_game_files_command(&ctx, &tx_notify_ui, id, file_descriptions)
.await;
}
PeerCommand::SetGameDir(game_dir) => {
*ctx.game_dir.write().await = Some(game_dir.clone());
log::info!("Game directory set to: {game_dir}");
// Load local game database when game directory is set
let game_dir = game_dir.clone();
let local_game_db = ctx.local_game_db.clone();
tokio::spawn(async move {
match load_local_game_db(&game_dir).await {
Ok(db) => {
*local_game_db.write().await = Some(db);
log::info!("Local game database loaded successfully");
}
Err(e) => {
log::error!("Failed to load local game database: {e}");
}
}
});
handle_set_game_dir_command(&ctx, game_dir).await;
}
PeerCommand::ConnectToPeer(peer_addr) => {
log::info!("Connecting to peer: {peer_addr}");
@@ -1047,6 +946,127 @@ async fn run_server_component(
Ok(())
}
async fn handle_list_games_command(ctx: &Ctx, tx_notify_ui: &UnboundedSender<PeerEvent>) {
log::info!("ListGames command received");
let all_games = { ctx.peer_game_db.read().await.get_all_games() };
if let Err(e) = tx_notify_ui.send(PeerEvent::ListGames(all_games)) {
log::error!("Failed to send ListGames event: {e}");
}
}
async fn handle_get_game_command(ctx: &Ctx, tx_notify_ui: &UnboundedSender<PeerEvent>, id: String) {
log::info!("Requesting game from peers: {id}");
let peers = { ctx.peer_game_db.read().await.peers_with_game(&id) };
if peers.is_empty() {
log::warn!("No peers have game {id}");
return;
}
let peer_game_db = ctx.peer_game_db.clone();
let tx_notify_ui = tx_notify_ui.clone();
tokio::spawn(async move {
let mut fetched_any = false;
for peer_addr in peers {
match request_game_details_from_peer(peer_addr, &id, peer_game_db.clone()).await {
Ok(_) => {
log::info!("Fetched game file list for {id} from peer {peer_addr}");
fetched_any = true;
}
Err(e) => {
log::error!("Failed to fetch game files for {id} from {peer_addr}: {e}");
}
}
}
if fetched_any {
let aggregated_files = { peer_game_db.read().await.aggregated_game_files(&id) };
if let Err(e) = tx_notify_ui.send(PeerEvent::GotGameFiles {
id: id.clone(),
file_descriptions: aggregated_files,
}) {
log::error!("Failed to send GotGameFiles event: {e}");
}
} else {
log::warn!("Failed to retrieve game files for {id} from any peer");
}
});
}
async fn handle_download_game_files_command(
ctx: &Ctx,
tx_notify_ui: &UnboundedSender<PeerEvent>,
id: String,
file_descriptions: Vec<GameFileDescription>,
) {
log::info!("Got PeerCommand::DownloadGameFiles");
let games_folder = { ctx.game_dir.read().await.clone() };
if games_folder.is_none() {
log::error!("Cannot handle game file descriptions: games_folder is not set");
return;
}
let games_folder = games_folder.expect("checked above");
let peers = { ctx.peer_game_db.read().await.peers_with_latest_version(&id) };
if peers.is_empty() {
log::error!("No peers with latest version available to download game {id}");
return;
}
let resolved_descriptions = if file_descriptions.is_empty() {
ctx.peer_game_db.read().await.aggregated_game_files(&id)
} else {
file_descriptions
};
if resolved_descriptions.is_empty() {
log::error!("No file descriptions available to download game {id}; request metadata first");
return;
}
let tx_notify_ui = tx_notify_ui.clone();
tokio::spawn(async move {
match download_game_files(
&id,
resolved_descriptions,
games_folder,
peers,
tx_notify_ui.clone(),
)
.await
{
Ok(()) => {}
Err(e) => {
log::error!("Download failed for {id}: {e}");
if let Err(send_err) =
tx_notify_ui.send(PeerEvent::DownloadGameFilesFailed { id: id.clone() })
{
log::error!("Failed to send DownloadGameFilesFailed event: {send_err}");
}
}
}
});
}
async fn handle_set_game_dir_command(ctx: &Ctx, game_dir: String) {
*ctx.game_dir.write().await = Some(game_dir.clone());
log::info!("Game directory set to: {game_dir}");
// Load local game database when game directory is set
let game_dir = game_dir.clone();
let local_game_db = ctx.local_game_db.clone();
tokio::spawn(async move {
match load_local_game_db(&game_dir).await {
Ok(db) => {
*local_game_db.write().await = Some(db);
log::info!("Local game database loaded successfully");
}
Err(e) => {
log::error!("Failed to load local game database: {e}");
}
}
});
}
async fn handle_peer_connection(
mut connection: Connection,
@@ -1079,6 +1099,7 @@ async fn handle_peer_connection(
Ok(())
}
#[allow(clippy::too_many_lines)]
async fn handle_peer_stream(
stream: BidirectionalStream,
ctx: PeerCtx,