fix(ui): treat missing game folders as unset
Validate the persisted game directory before sending it to the backend or showing library content for it. When the saved path no longer exists, the launcher keeps the top bar visible but shows the folder picker empty state and labels the Game Folder button as an unset folder. This keeps stale local data from being presented as the active library when an old path is deleted or disconnected. Test Plan: - git diff --check - just frontend-test - just build
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@@ -2,19 +2,21 @@ import { Icon } from '../Icon';
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interface Props {
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path: string | null;
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exists: boolean;
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onClick: () => void;
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}
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export const DirectoryButton = ({ path, onClick }: Props) => {
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export const DirectoryButton = ({ path, exists, onClick }: Props) => {
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const isSet = !!(path && path.trim());
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const label = isSet ? 'Game folder' : 'Set game folder';
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const tooltip = isSet ? (path as string) : 'Please select a game folder';
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const ariaLabel = isSet ? `Game folder: ${path}` : 'Set game folder';
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const isValid = isSet && exists;
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const label = isValid ? 'Game folder' : 'Set game folder';
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const tooltip = isValid ? (path as string) : 'Please select a game folder';
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const ariaLabel = isValid ? `Game folder: ${path}` : 'Set game folder';
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return (
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<button
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type="button"
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className={`dirbtn ${isSet ? 'dirbtn-set' : 'dirbtn-unset'}`}
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className={`dirbtn ${isValid ? 'dirbtn-set' : 'dirbtn-unset'}`}
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title={tooltip}
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aria-label={ariaLabel}
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onClick={onClick}
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