fix(ui): treat missing game folders as unset
Validate the persisted game directory before sending it to the backend or showing library content for it. When the saved path no longer exists, the launcher keeps the top bar visible but shows the folder picker empty state and labels the Game Folder button as an unset folder. This keeps stale local data from being presented as the active library when an old path is deleted or disconnected. Test Plan: - git diff --check - just frontend-test - just build
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@@ -11,6 +11,7 @@ import { GAME_DIR_KEY, SETTINGS_FILE, SETTINGS_FILE_OPTIONS } from '../lib/store
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*/
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export const useGameDirectory = () => {
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const [gameDir, setGameDir] = useState('');
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const [gameDirExists, setGameDirExists] = useState(false);
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useEffect(() => {
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let cancelled = false;
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@@ -30,7 +31,11 @@ export const useGameDirectory = () => {
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}, []);
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useEffect(() => {
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if (!gameDir) return;
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if (!gameDir.trim()) {
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setGameDirExists(false);
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return;
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}
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let cancelled = false;
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const sync = async () => {
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try {
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const store = await load(SETTINGS_FILE, SETTINGS_FILE_OPTIONS);
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@@ -38,19 +43,48 @@ export const useGameDirectory = () => {
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} catch (err) {
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console.error('Failed to persist game directory:', err);
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}
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let exists = false;
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try {
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exists = await invoke<boolean>('game_directory_exists', { path: gameDir });
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} catch (err) {
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console.error('Failed to validate game directory:', err);
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}
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if (cancelled) return;
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setGameDirExists(exists);
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if (!exists) return;
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invoke('update_game_directory', { path: gameDir }).catch(err =>
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console.error('Failed to push game directory to backend:', err),
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);
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};
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void sync();
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invoke('update_game_directory', { path: gameDir }).catch(err =>
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console.error('Failed to push game directory to backend:', err),
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);
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return () => {
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cancelled = true;
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};
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}, [gameDir]);
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const rescan = useCallback(() => {
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if (!gameDir) return;
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invoke('update_game_directory', { path: gameDir }).catch(err =>
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console.error('Failed to rescan game directory:', err),
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);
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if (!gameDir.trim()) {
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setGameDirExists(false);
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return;
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}
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const sync = async () => {
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let exists = false;
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try {
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exists = await invoke<boolean>('game_directory_exists', { path: gameDir });
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} catch (err) {
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console.error('Failed to validate game directory:', err);
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}
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setGameDirExists(exists);
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if (!exists) return;
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invoke('update_game_directory', { path: gameDir }).catch(err =>
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console.error('Failed to rescan game directory:', err),
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);
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};
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void sync();
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}, [gameDir]);
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return { gameDir, setGameDir, rescan };
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return { gameDir, gameDirExists, setGameDir, rescan };
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};
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