feat(peer): prototype streamed installs

Add a streamed-install prototype that can receive archive-derived install bytes
straight into local/ without first storing the peer-owned root archive payload.
This is intended for low-disk clients that want to install a game but opt out of
becoming a downloadable peer source for that game.

The protocol gains a current-version-only StreamInstall request and framed
StreamInstallFrame responses. The peer core owns the generic transport,
transaction, path validation, size checks, CRC32 verification, and lifecycle
state. The archive-specific work is hidden behind StreamInstallProvider so the
prototype can use unrar while the final implementation can swap in a better
provider without rewriting the peer command path.

The receiver writes into .local.installing and only promotes to local/ after the
full stream verifies. It deliberately does not write the root version.ini or
archive files, so the settled local state is installed=true, downloaded=false,
and availability=LocalOnly. That preserves the existing rule that local/ is not
served to peers and makes streamed receivers non-sources by construction.

The CLI is the only caller for now. It exposes stream-install and provides the
prototype unrar implementation with unrar lt for entry metadata and unrar p for
file bytes. This is simple and good enough to prove non-solid archive streaming,
but it is not the production provider shape for solid archives because per-file
unrar p would repeatedly decompress prefixes. The Tauri app explicitly passes
stream_install_provider: None, so the GUI behavior stays unchanged until a real
product path is designed.

Document the production-readiness work in NEXT_STEPS.md. The main follow-up is
to make the provider abstraction final-ish and replace the per-file CLI unrar
provider with a one-pass archive provider, then wire a deliberate GUI low-disk
mode, retry semantics, and broader failure scenarios.

Test Plan:
- just fmt
- RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= just test
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py \
  S39 S40 --build-image
- RUSTC_WRAPPER= CARGO_BUILD_RUSTC_WRAPPER= just clippy
- git diff --check
- git diff --cached --check

Follow-up: NEXT_STEPS.md
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# Streamed Install Next Steps
Id treat the prototype as proof of the hard part: “can we stream
archive-derived install bytes into `local/` without making the receiver a
source?” Yes. Next Id harden the pieces that decide whether this is
product-ready.
1. **Move from CLI-only to real app integration**
Add a GUI command/control path for “stream install / low disk mode”,
probably behind an explicit option. The Tauri crate currently opts out with
`stream_install_provider: None`, so the GUI cannot use it yet.
2. **Replace per-file `unrar p` with a final archive provider**
The prototype provider is intentionally simple: `unrar lt`, then `unrar p`
per file. Good for non-solid archives, bad for solid archives. Final shape
should be a one-pass provider with real entry boundaries, likely via libunrar
or a purpose-built wrapper.
3. **Handle solid archives deliberately**
Add archive inspection that decides:
- non-solid: per-file streaming is fine
- solid: one sequential archive pass only
This is the big architectural fork we discussed, and the prototypes
provider is the thing to swap.
4. **Decide the integrity model**
Current prototype verifies streamed bytes against RAR CRC32 from the
senders archive headers. That catches corruption and provider bugs. It does
not protect against a malicious peer lying. If you care about that, the next
step is catalog-side trusted hashes for archive or extracted files.
5. **Upgrade retry/resume semantics**
Right now, failed stream means failed operation and rollback. Next useful
step:
- retry whole stream from another trusted peer
- later, maybe keep completed files and restart only the interrupted file
- avoid byte-offset resume until theres a strong reason
6. **Expand scenario coverage**
Id add cases for:
- sender disconnect mid-stream
- receiver cancel mid-stream
- corrupted/truncated stream fails and leaves no `local/`
- already-installed game rejects streamed install
- multi-archive `.eti` roots stream in sorted order
7. **Clean product semantics**
Decide how the UI labels this state. It is installed but not downloaded, so
“Local only” is technically correct, but users may need a clear affordance
like “Installed, not shareable”.
My recommended next slice: make the provider abstraction final-ish, then
implement a real one-pass provider. Everything else builds cleanly on that.