fix(peer): preflight launch settings mutations

Bound recursive setting discovery and INI reads, and finish every scan/read before the first write. Budget exhaustion can no longer leave partial setting changes or a misleading completion marker.

Test Plan:
- just test
- just clippy
- focused traversal, oversized INI, and zero-partial-write tests
- git diff --check
This commit is contained in:
2026-09-12 13:00:31 +02:00
parent 43f78a3d01
commit 470e119515
+226 -81
View File
@@ -15,11 +15,13 @@
use std::{
ffi::OsStr,
io::ErrorKind,
io::{ErrorKind, Read as _},
path::{Path, PathBuf},
time::{Duration, Instant},
};
use eyre::WrapErr;
use lanspread_db::content_manifest::{MAX_CATALOG_ENTRIES, MAX_CATALOG_PATH_BYTES};
use crate::{
game_paths::LOCAL_DIR,
@@ -34,6 +36,67 @@ const PERSONA_NAME_KEY: &str = "PersonaName";
const DEFAULT_STREAM_INSTALL_NAME: &str = "Commander";
const DEFAULT_STREAM_INSTALL_LANGUAGE: &str = "english";
const MAX_STREAM_INSTALL_NAME_CHARS: usize = 24;
const MAX_LAUNCH_SETTINGS_FILE_BYTES: u64 = 1024 * 1024;
const MAX_LAUNCH_SETTINGS_ENTRIES: usize = MAX_CATALOG_ENTRIES;
const MAX_LAUNCH_SETTINGS_DEPTH: usize = MAX_CATALOG_PATH_BYTES.div_ceil(2);
const MAX_LAUNCH_SETTINGS_SCAN_DURATION: Duration = Duration::from_mins(10);
#[derive(Clone, Copy)]
struct SearchLimits {
entry_cap: usize,
depth_ceiling: usize,
time_budget: Duration,
}
impl SearchLimits {
const PRODUCTION: Self = Self {
entry_cap: MAX_LAUNCH_SETTINGS_ENTRIES,
depth_ceiling: MAX_LAUNCH_SETTINGS_DEPTH,
time_budget: MAX_LAUNCH_SETTINGS_SCAN_DURATION,
};
}
struct SearchBudget {
limits: SearchLimits,
entries: usize,
started: Instant,
}
impl SearchBudget {
fn new(limits: SearchLimits) -> Self {
Self {
limits,
entries: 0,
started: Instant::now(),
}
}
fn charge(&mut self, depth: usize) -> eyre::Result<()> {
self.entries = self
.entries
.checked_add(1)
.ok_or_else(|| eyre::eyre!("launch-settings entry count overflow"))?;
if self.entries > self.limits.entry_cap {
eyre::bail!(
"launch-settings search exceeds the {}-entry budget",
self.limits.entry_cap
);
}
if depth > self.limits.depth_ceiling {
eyre::bail!(
"launch-settings search exceeds the {}-component depth budget",
self.limits.depth_ceiling
);
}
if self.started.elapsed() >= self.limits.time_budget {
eyre::bail!(
"launch-settings search exceeds the {:?} scan-time budget",
self.limits.time_budget
);
}
Ok(())
}
}
/// Sanitized per-user values applied inside a verified Stream Install staging tree.
#[derive(Clone, Debug, Eq, PartialEq)]
@@ -209,58 +272,74 @@ fn apply_launch_settings_to_tree_blocking(
language: Option<&str>,
persona_name: Option<&str>,
) -> eyre::Result<LaunchSettingsOutcome> {
if account_name.is_none() && language.is_none() && persona_name.is_none() {
return Ok(LaunchSettingsOutcome::default());
}
let mut budget = SearchBudget::new(SearchLimits::PRODUCTION);
let SettingsCandidates {
account_names,
languages,
persona_files,
} = find_settings_candidates(local_root, &mut budget)?;
let account_path = account_name.and(account_names.into_iter().next());
let language_path = language.and(languages.into_iter().next());
let persona_update = if let Some(persona_name) = persona_name {
let mut update = None;
for path in persona_files {
let content = read_bounded_settings_file(&path)?;
if let Some(rewritten) = rewrite_persona_name_content(&content, persona_name) {
update = Some((path, rewritten));
break;
}
}
update
} else {
None
};
// Finish all bounded traversal and input reads before the first write. A
// budget failure therefore cannot leave only a prefix of the settings set
// updated or mark that partial attempt as complete.
if let (Some(path), Some(value)) = (&account_path, account_name) {
std::fs::write(path, value)
.wrap_err_with(|| format!("failed to write {}", path.display()))?;
}
if let (Some(path), Some(value)) = (&language_path, language) {
std::fs::write(path, value)
.wrap_err_with(|| format!("failed to write {}", path.display()))?;
}
if let Some((path, rewritten)) = &persona_update {
std::fs::write(path, rewritten)
.wrap_err_with(|| format!("failed to write {}", path.display()))?;
}
Ok(LaunchSettingsOutcome {
already_applied: false,
account_name_written: overwrite_first_file(local_root, ACCOUNT_NAME_FILE, account_name)?,
language_written: overwrite_first_file(local_root, LANGUAGE_FILE, language)?,
persona_name_written: rewrite_first_persona_name(local_root, persona_name)?,
account_name_written: account_path.is_some(),
language_written: language_path.is_some(),
persona_name_written: persona_update.is_some(),
})
}
/// Overwrite the first file named `file_name` under `root` with `value`.
///
/// Returns `false` without touching anything when `value` is `None` or no such
/// file exists.
fn overwrite_first_file(root: &Path, file_name: &str, value: Option<&str>) -> eyre::Result<bool> {
let Some(value) = value else {
return Ok(false);
};
let Some(path) = find_first_file(root, file_name)? else {
return Ok(false);
};
std::fs::write(&path, value).wrap_err_with(|| format!("failed to write {}", path.display()))?;
Ok(true)
#[derive(Debug, Default)]
struct SettingsCandidates {
account_names: Vec<PathBuf>,
languages: Vec<PathBuf>,
persona_files: Vec<PathBuf>,
}
/// Rewrite the first `PersonaName` line found in any `SmartSteamEmu.ini` under `root`.
fn rewrite_first_persona_name(root: &Path, persona_name: Option<&str>) -> eyre::Result<bool> {
let Some(persona_name) = persona_name else {
return Ok(false);
};
for path in find_files(root, SMART_STEAM_EMU_INI)? {
let content = std::fs::read_to_string(&path)
.wrap_err_with(|| format!("failed to read {}", path.display()))?;
let Some(rewritten) = rewrite_persona_name_content(&content, persona_name) else {
continue;
};
std::fs::write(&path, rewritten)
.wrap_err_with(|| format!("failed to write {}", path.display()))?;
return Ok(true);
}
Ok(false)
}
/// Find the first regular file named `file_name` anywhere under `root`.
/// Find every launcher-setting candidate in one bounded traversal.
///
/// A missing `root` (for example an uninstalled game with no `local/`) yields
/// `None`. Directories are visited in sorted order for deterministic results.
fn find_first_file(root: &Path, file_name: &str) -> eyre::Result<Option<PathBuf>> {
let mut pending_dirs = vec![root.to_path_buf()];
while let Some(dir) = pending_dirs.pop() {
/// A missing `root` yields an empty set. Sorting complete relative paths keeps
/// the former deterministic first-match behavior without walking a large tree
/// three separate times.
fn find_settings_candidates(
root: &Path,
budget: &mut SearchBudget,
) -> eyre::Result<SettingsCandidates> {
let mut candidates = SettingsCandidates::default();
let mut pending_dirs = vec![(root.to_path_buf(), 0_usize)];
while let Some((dir, depth)) = pending_dirs.pop() {
let entries = match std::fs::read_dir(&dir) {
Ok(entries) => entries,
Err(err) if err.kind() == ErrorKind::NotFound => continue,
@@ -272,12 +351,21 @@ fn find_first_file(root: &Path, file_name: &str) -> eyre::Result<Option<PathBuf>
let mut child_dirs = Vec::new();
for entry in entries {
let entry = entry?;
let child_depth = depth.saturating_add(1);
budget.charge(child_depth)?;
let file_type = entry.file_type()?;
let path = entry.path();
if file_type.is_dir() {
child_dirs.push(path);
} else if file_type.is_file() && entry.file_name() == OsStr::new(file_name) {
return Ok(Some(path));
child_dirs.push((path, child_depth));
} else if file_type.is_file() {
let name = entry.file_name();
if name == OsStr::new(ACCOUNT_NAME_FILE) {
candidates.account_names.push(path);
} else if name == OsStr::new(LANGUAGE_FILE) {
candidates.languages.push(path);
} else if name == OsStr::new(SMART_STEAM_EMU_INI) {
candidates.persona_files.push(path);
}
}
}
@@ -286,43 +374,41 @@ fn find_first_file(root: &Path, file_name: &str) -> eyre::Result<Option<PathBuf>
pending_dirs.extend(child_dirs);
}
Ok(None)
candidates.account_names.sort();
candidates.languages.sort();
candidates.persona_files.sort();
Ok(candidates)
}
/// Find every regular file named `file_name` anywhere under `root`.
///
/// A missing `root` yields an empty list. Directories are visited in sorted
/// order for deterministic results.
fn find_files(root: &Path, file_name: &str) -> eyre::Result<Vec<PathBuf>> {
let mut matches = Vec::new();
let mut pending_dirs = vec![root.to_path_buf()];
while let Some(dir) = pending_dirs.pop() {
let entries = match std::fs::read_dir(&dir) {
Ok(entries) => entries,
Err(err) if err.kind() == ErrorKind::NotFound => continue,
Err(err) => {
return Err(err).wrap_err_with(|| format!("failed to read {}", dir.display()));
}
};
let mut child_dirs = Vec::new();
for entry in entries {
let entry = entry?;
let file_type = entry.file_type()?;
let path = entry.path();
if file_type.is_dir() {
child_dirs.push(path);
} else if file_type.is_file() && entry.file_name() == OsStr::new(file_name) {
matches.push(path);
}
}
child_dirs.sort();
child_dirs.reverse();
pending_dirs.extend(child_dirs);
fn read_bounded_settings_file(path: &Path) -> eyre::Result<String> {
let metadata = std::fs::symlink_metadata(path)
.wrap_err_with(|| format!("failed to inspect {}", path.display()))?;
if !metadata.is_file() || metadata.file_type().is_symlink() {
eyre::bail!(
"launch-settings input is not a regular file: {}",
path.display()
);
}
if metadata.len() > MAX_LAUNCH_SETTINGS_FILE_BYTES {
eyre::bail!(
"launch-settings input exceeds the {MAX_LAUNCH_SETTINGS_FILE_BYTES}-byte limit: {}",
path.display()
);
}
Ok(matches)
let file =
std::fs::File::open(path).wrap_err_with(|| format!("failed to read {}", path.display()))?;
let mut content = String::new();
file.take(MAX_LAUNCH_SETTINGS_FILE_BYTES + 1)
.read_to_string(&mut content)
.wrap_err_with(|| format!("failed to read {}", path.display()))?;
if u64::try_from(content.len()).unwrap_or(u64::MAX) > MAX_LAUNCH_SETTINGS_FILE_BYTES {
eyre::bail!(
"launch-settings input exceeds the {MAX_LAUNCH_SETTINGS_FILE_BYTES}-byte limit: {}",
path.display()
);
}
Ok(content)
}
/// Rewrite the first `PersonaName` line in `content`, preserving its line ending.
@@ -698,6 +784,65 @@ mod tests {
assert!(launch_settings_applied_path(state.path(), "game").is_file());
}
#[test]
fn oversized_persona_file_fails_before_rewrite_or_marker() {
let state = TempDir::new("lanspread-launch-state");
let game = TempDir::new("lanspread-launch-game");
let account = game.path().join(LOCAL_DIR).join(ACCOUNT_NAME_FILE);
let ini = game.path().join(LOCAL_DIR).join(SMART_STEAM_EMU_INI);
write_file(&account, b"original-account");
write_file(&ini, b"PersonaName = original\n");
std::fs::OpenOptions::new()
.write(true)
.open(&ini)
.expect("INI should open")
.set_len(MAX_LAUNCH_SETTINGS_FILE_BYTES + 1)
.expect("INI should become oversized");
let error =
apply_launch_settings_once(state.path(), game.path(), "game", Some("realuser"), None)
.expect_err("oversized launch settings must fail closed");
assert!(error.to_string().contains("byte limit"));
assert!(!launch_settings_applied_path(state.path(), "game").exists());
assert_eq!(
std::fs::read_to_string(account).expect("account file should remain readable"),
"original-account",
"a later bounded-read failure must precede every settings write"
);
assert_eq!(
std::fs::metadata(&ini)
.expect("oversized INI should remain")
.len(),
MAX_LAUNCH_SETTINGS_FILE_BYTES + 1
);
}
#[test]
fn launch_settings_search_rejects_entry_and_depth_overflow() {
let tree = TempDir::new("lanspread-launch-budget");
write_file(&tree.path().join("a/one.txt"), b"one");
write_file(&tree.path().join("b/two.txt"), b"two");
let mut entry_budget = SearchBudget::new(SearchLimits {
entry_cap: 1,
depth_ceiling: MAX_LAUNCH_SETTINGS_DEPTH,
time_budget: MAX_LAUNCH_SETTINGS_SCAN_DURATION,
});
let entry_error = find_settings_candidates(tree.path(), &mut entry_budget)
.expect_err("a one-entry search budget must reject the second entry");
assert!(entry_error.to_string().contains("entry budget"));
let mut depth_budget = SearchBudget::new(SearchLimits {
entry_cap: 16,
depth_ceiling: 1,
time_budget: MAX_LAUNCH_SETTINGS_SCAN_DURATION,
});
let depth_error = find_settings_candidates(tree.path(), &mut depth_budget)
.expect_err("a one-component search budget must reject nested entries");
assert!(depth_error.to_string().contains("depth budget"));
}
fn write_file(path: &Path, bytes: &[u8]) {
if let Some(parent) = path.parent() {
std::fs::create_dir_all(parent).expect("parent dir should be created");