feat(ui): add download progress controls
Replace the downloading action button with a dedicated progress component in
both card and detail views. The card now shows percent plus current speed, while
the detail modal shows bytes, speed, ETA, percent, and an inline cancel affordance
using the same backend progress payload.
Expose download cancellation as a peer command that cancels the tracked transfer
token and lets the running operation clear the authoritative active-operation
snapshot. Add a View Files action that resolves the game root safely and opens it
with the platform file viewer through Tauri's shell plugin.
Test Plan:
- just fmt
- just frontend-test
- just test
- just build
- just clippy
- git diff --cached --check
Refs: design reference e308009a08
This commit is contained in:
@@ -1,6 +1,7 @@
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import { CSSProperties, JSX, MouseEvent } from 'react';
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import { JSX, MouseEvent } from 'react';
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import { Icon } from './Icon';
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import { DownloadProgress } from './DownloadProgress';
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import { Game, InstallStatus } from '../lib/types';
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import { actionLabel, primaryActionFor, PrimaryAction } from '../lib/gameState';
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@@ -9,6 +10,7 @@ interface Props {
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size?: 'md' | 'lg';
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full?: boolean;
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onClick: () => void;
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onCancelDownload?: (game: Game) => void;
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}
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const ICON_FOR_ACTION: Partial<Record<PrimaryAction, JSX.Element>> = {
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@@ -18,29 +20,34 @@ const ICON_FOR_ACTION: Partial<Record<PrimaryAction, JSX.Element>> = {
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download: <Icon.download />,
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};
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const downloadProgressPercent = (game: Game): number | undefined => {
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const progress = game.download_progress;
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if (!progress || progress.total_bytes <= 0) return undefined;
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return Math.max(0, Math.min(100, (progress.downloaded_bytes / progress.total_bytes) * 100));
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};
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/** Color-coded primary action: Play / Install / Update / Download / busy. */
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export const ActionButton = ({ game, size = 'md', full = false, onClick }: Props) => {
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export const ActionButton = ({
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game,
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size = 'md',
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full = false,
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onClick,
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onCancelDownload,
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}: Props) => {
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const action = primaryActionFor(game);
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const isDownloading = game.install_status === InstallStatus.Downloading;
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const progressPercent = downloadProgressPercent(game);
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if (isDownloading) {
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return (
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<DownloadProgress
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game={game}
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size={size}
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full={full}
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onCancel={size === 'lg' ? onCancelDownload : undefined}
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/>
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);
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}
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const cls = [
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'act-btn',
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`act-${action}`,
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isDownloading ? 'act-downloading' : '',
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size === 'lg' ? 'act-lg' : '',
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full ? 'act-full' : '',
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].filter(Boolean).join(' ');
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const disabled = action === 'busy' || action === 'disabled';
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const style = progressPercent === undefined
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? undefined
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: ({ '--download-progress': `${progressPercent}%` } as CSSProperties);
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const handle = (e: MouseEvent<HTMLButtonElement>) => {
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e.stopPropagation();
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@@ -49,8 +56,7 @@ export const ActionButton = ({ game, size = 'md', full = false, onClick }: Props
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};
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return (
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<button className={cls} onClick={handle} disabled={disabled} style={style}>
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{isDownloading && <span className="act-progress-fill" aria-hidden />}
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<button className={cls} onClick={handle} disabled={disabled}>
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{ICON_FOR_ACTION[action]}
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<span className="act-label">{actionLabel(game)}</span>
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</button>
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@@ -0,0 +1,122 @@
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import { CSSProperties, MouseEvent } from 'react';
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import { Game } from '../lib/types';
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import {
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downloadProgressPercent,
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formatDownloadBytes,
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formatDownloadEta,
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formatDownloadSpeed,
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formatDownloadSpeedShort,
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} from '../lib/gameState';
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import { Icon } from './Icon';
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interface Props {
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game: Game;
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size?: 'md' | 'lg';
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full?: boolean;
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onCancel?: (game: Game) => void;
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}
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const progressStats = (game: Game) => {
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const progress = game.download_progress;
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const downloaded = progress?.downloaded_bytes ?? 0;
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const total = progress?.total_bytes ?? game.size;
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const speed = progress?.bytes_per_second ?? 0;
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const remaining = Math.max(0, total - downloaded);
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const etaSeconds = speed > 0 ? remaining / speed : Number.POSITIVE_INFINITY;
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return {
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pct: Math.min(99, Math.round(downloadProgressPercent(game))),
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downloaded,
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total,
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speed,
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eta: etaSeconds,
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};
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};
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export const DownloadProgress = ({ game, size = 'md', full = false, onCancel }: Props) => {
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const stats = progressStats(game);
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const progressStyle = {
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'--download-progress': `${stats.pct}%`,
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} as CSSProperties;
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const className = [
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'dl',
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size === 'lg' ? 'dl-lg' : 'dl-md',
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full ? 'dl-full' : '',
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].filter(Boolean).join(' ');
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const handleCancel = (event: MouseEvent<HTMLButtonElement>) => {
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event.stopPropagation();
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onCancel?.(game);
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};
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if (size === 'lg') {
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return (
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<div
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className={className}
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role="progressbar"
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aria-label={`Downloading ${game.name}`}
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aria-valuemin={0}
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aria-valuemax={100}
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aria-valuenow={stats.pct}
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style={progressStyle}
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>
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<div className="dl-fill" aria-hidden />
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<div className="dl-lg-grid">
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<div className="dl-lg-primary">
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<span className="dl-pulse" aria-hidden />
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<span className="dl-label">Downloading</span>
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</div>
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<div className="dl-lg-secondary">
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<span className="dl-bytes">
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<strong>{formatDownloadBytes(stats.downloaded)}</strong>
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<span className="dl-of"> / {formatDownloadBytes(stats.total)}</span>
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</span>
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<span className="dl-sep">·</span>
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<span className="dl-speed">{formatDownloadSpeed(stats.speed)}</span>
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<span className="dl-sep dl-sep-eta">·</span>
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<span className="dl-eta">{formatDownloadEta(stats.eta)} left</span>
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</div>
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<div className="dl-lg-pct">
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{stats.pct}
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<span className="dl-pct-sym">%</span>
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</div>
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{onCancel && (
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<button
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type="button"
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className="dl-cancel"
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onClick={handleCancel}
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aria-label={`Cancel download of ${game.name}`}
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>
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<Icon.close />
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</button>
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)}
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</div>
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</div>
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);
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}
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return (
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<div
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className={className}
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role="progressbar"
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aria-label={`Downloading ${game.name}`}
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aria-valuemin={0}
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aria-valuemax={100}
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aria-valuenow={stats.pct}
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title={`${stats.pct}% · ${formatDownloadSpeed(stats.speed)} · ${formatDownloadEta(stats.eta)} left`}
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style={progressStyle}
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>
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<div className="dl-fill" aria-hidden />
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<div className="dl-md-row">
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<span className="dl-pct">
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<span className="dl-pulse" aria-hidden />
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{stats.pct}
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<span className="dl-pct-sym">%</span>
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</span>
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<span className="dl-speed">{formatDownloadSpeedShort(stats.speed)}</span>
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</div>
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</div>
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);
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};
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@@ -4,6 +4,7 @@ import { deriveState } from '../lib/gameState';
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const LABELS: Record<string, string> = {
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installed: 'Installed',
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local: 'Local',
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downloading: 'Downloading',
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busy: 'Working',
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none: '',
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};
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@@ -15,6 +15,7 @@ interface Props {
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thumbnailUrl: string | null;
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onOpen: (game: Game) => void;
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onPrimary: (game: Game) => void;
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onCancelDownload: (game: Game) => void;
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}
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const metaSeparator = (...parts: Array<string | null | undefined>): JSX.Element[] => {
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@@ -27,7 +28,14 @@ const metaSeparator = (...parts: Array<string | null | undefined>): JSX.Element[
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return out;
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};
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export const GameCard = ({ game, aspect, thumbnailUrl, onOpen, onPrimary }: Props) => {
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export const GameCard = ({
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game,
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aspect,
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thumbnailUrl,
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onOpen,
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onPrimary,
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onCancelDownload,
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}: Props) => {
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const onKey = (e: KeyboardEvent<HTMLButtonElement>) => {
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if (e.key === 'Enter' || e.key === ' ') {
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e.preventDefault();
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@@ -61,7 +69,12 @@ export const GameCard = ({ game, aspect, thumbnailUrl, onOpen, onPrimary }: Prop
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<div className={`card-status${game.status_level === 'error' ? ' is-error' : ''}`}>
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{game.status_message ?? ''}
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</div>
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<ActionButton game={game} full onClick={() => onPrimary(game)} />
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<ActionButton
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game={game}
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full
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onClick={() => onPrimary(game)}
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onCancelDownload={onCancelDownload}
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/>
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</div>
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</button>
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);
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@@ -9,9 +9,17 @@ interface Props {
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getThumbnail: (id: string) => string | null;
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onOpen: (game: Game) => void;
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onPrimary: (game: Game) => void;
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onCancelDownload: (game: Game) => void;
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}
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export const GameGrid = ({ games, aspect, getThumbnail, onOpen, onPrimary }: Props) => (
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export const GameGrid = ({
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games,
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aspect,
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getThumbnail,
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onOpen,
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onPrimary,
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onCancelDownload,
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}: Props) => (
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<div className="grid">
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{games.map(g => (
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<GameCard
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@@ -21,6 +29,7 @@ export const GameGrid = ({ games, aspect, getThumbnail, onOpen, onPrimary }: Pro
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thumbnailUrl={getThumbnail(g.id)}
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onOpen={onOpen}
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onPrimary={onPrimary}
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onCancelDownload={onCancelDownload}
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/>
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))}
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</div>
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@@ -4,7 +4,7 @@ import { GameCover } from '../grid/GameCover';
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import { StateChip } from '../StateChip';
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import { ActionButton } from '../ActionButton';
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import { Game } from '../../lib/types';
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import { Game, InstallStatus } from '../../lib/types';
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import { deriveState, isInProgress } from '../../lib/gameState';
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import { formatBytes, formatEtiVersion, formatPlayers } from '../../lib/format';
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@@ -15,6 +15,8 @@ interface Props {
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onPrimary: (game: Game) => void;
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onUninstall: (game: Game) => void;
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onRemoveDownload: (game: Game) => void;
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onCancelDownload: (game: Game) => void;
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onViewFiles: (game: Game) => void;
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}
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const tagsFromGame = (game: Game): string[] => {
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@@ -29,6 +31,7 @@ const statusLabelFor = (game: Game): string => {
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switch (deriveState(game)) {
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case 'installed': return 'Installed';
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case 'local': return 'Downloaded';
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case 'downloading': return 'Downloading';
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case 'busy': return 'Working…';
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case 'none': return 'Not downloaded';
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}
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@@ -41,11 +44,16 @@ export const GameDetailModal = ({
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onPrimary,
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onUninstall,
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onRemoveDownload,
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onCancelDownload,
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onViewFiles,
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}: Props) => {
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const tags = tagsFromGame(game);
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const canRemoveDownload = game.downloaded
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&& !game.installed
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&& !isInProgress(game.install_status);
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const canViewFiles = game.downloaded
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|| game.installed
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|| game.install_status === InstallStatus.Downloading;
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return (
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<Modal onClose={onClose}>
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<button className="modal-close" type="button" onClick={onClose} aria-label="Close">
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@@ -102,7 +110,12 @@ export const GameDetailModal = ({
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)}
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<div className="modal-actions">
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<ActionButton game={game} size="lg" onClick={() => onPrimary(game)} />
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<ActionButton
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game={game}
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size="lg"
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onClick={() => onPrimary(game)}
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onCancelDownload={onCancelDownload}
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/>
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{game.installed && (
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<button
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type="button"
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@@ -123,6 +136,19 @@ export const GameDetailModal = ({
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<span>Remove files</span>
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</button>
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)}
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{canViewFiles && (
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<>
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<div className="modal-actions-spacer" />
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<button
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type="button"
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className="ghost-btn"
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onClick={() => onViewFiles(game)}
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>
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<Icon.folder />
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<span>View Files</span>
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</button>
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</>
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)}
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</div>
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</div>
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</Modal>
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Block a user