feat: pass profile settings to launch scripts

Add launcher profile settings for username and language, then thread those
values into the Windows script launch path. The game setup, game start, and
server start scripts now share the same argument shape:

- game path: local
- game id
- language: en or de
- player name

Expose a local can_host_server flag in the games payload by checking for
server_start.cmd in an installed game's root directory. The detail modal uses
that flag to show Start Server only for installed games with the script, and
the new start_server command invokes server_start.cmd with the same sanitized
settings used by game_setup.cmd and game_start.cmd.

Test Plan:
- just fmt
- just test
- just frontend-test
- just build
- just clippy
- git diff --check

Refs: design/README.md
This commit is contained in:
2026-05-21 09:40:23 +02:00
parent 91c709960a
commit 4f34c4a249
9 changed files with 418 additions and 27 deletions
@@ -1,10 +1,12 @@
import { useCallback } from 'react';
import { invoke } from '@tauri-apps/api/core';
import { UseGamesResult } from './useGames';
import { type UseGamesResult } from './useGames';
import { type UISettings } from './useSettings';
export interface GameActions {
play: (id: string) => Promise<void>;
startServer: (id: string) => Promise<void>;
install: (id: string) => Promise<void>;
update: (id: string) => Promise<void>;
uninstall: (id: string) => Promise<void>;
@@ -19,14 +21,33 @@ export interface GameActions {
* are marked as "checking peers" until the backend emits an authoritative
* operation snapshot; cancellation waits for the backend to clear that snapshot.
*/
export const useGameActions = (games: UseGamesResult): GameActions => {
export const useGameActions = (
games: UseGamesResult,
settings: Pick<UISettings, 'language' | 'username'>,
): GameActions => {
const play = useCallback(async (id: string) => {
try {
await invoke('run_game', { id });
await invoke('run_game', {
id,
language: settings.language,
username: settings.username,
});
} catch (err) {
console.error('run_game failed:', err);
}
}, []);
}, [settings.language, settings.username]);
const startServer = useCallback(async (id: string) => {
try {
await invoke('start_server', {
id,
language: settings.language,
username: settings.username,
});
} catch (err) {
console.error('start_server failed:', err);
}
}, [settings.language, settings.username]);
const install = useCallback(async (id: string) => {
try {
@@ -83,5 +104,5 @@ export const useGameActions = (games: UseGamesResult): GameActions => {
}
}, []);
return { play, install, update, uninstall, removeDownload, cancelDownload, viewFiles };
return { play, startServer, install, update, uninstall, removeDownload, cancelDownload, viewFiles };
};