game sizes?

This commit is contained in:
2025-11-14 08:12:09 +01:00
parent 6eec74f0f6
commit 567d293455
5 changed files with 152 additions and 6 deletions
+3 -2
View File
@@ -7,10 +7,11 @@ It is designed to run headless other crates (most notably
## Runtime Overview
- `start_peer(game_dir, tx_events)` boots the asynchronous runtime in the
- `start_peer(game_dir, tx_events, peer_game_db)` boots the asynchronous runtime in the
background and returns an `UnboundedSender<PeerCommand>` that the caller uses
for control. The function immediately forwards the supplied game directory via
`PeerCommand::SetGameDir`.
`PeerCommand::SetGameDir` and keeps using the provided `PeerGameDB` so the UI
layer can observe live peer metadata.
- `PeerCommand` represents the small control surface exposed to the UI layer:
`ListGames`, `GetGame`, `DownloadGameFiles`, and `SetGameDir`.
- `PeerEvent` enumerates everything the peer runtime reports back to the UI:
+25 -2
View File
@@ -89,6 +89,7 @@ impl From<eyre::Report> for PeerError {
pub fn start_peer(
game_dir: String,
tx_notify_ui: UnboundedSender<PeerEvent>,
peer_game_db: Arc<RwLock<PeerGameDB>>,
) -> eyre::Result<UnboundedSender<PeerCommand>> {
log::info!("Starting peer system with game directory: {game_dir}");
@@ -97,7 +98,7 @@ pub fn start_peer(
// Start the peer in a background task
let tx_control_clone = tx_control.clone();
tokio::spawn(async move {
if let Err(e) = run_peer(rx_control, tx_notify_ui).await {
if let Err(e) = run_peer(rx_control, tx_notify_ui, peer_game_db).await {
log::error!("Peer system failed: {e}");
}
});
@@ -342,6 +343,27 @@ impl PeerGameDB {
seen.into_values().collect()
}
#[must_use]
pub fn majority_game_size(&self, game_id: &str) -> Option<u64> {
let mut size_counts: HashMap<u64, usize> = HashMap::new();
for peer in self.peers.values() {
if let Some(game) = peer.games.get(game_id) {
if game.size == 0 {
continue;
}
*size_counts.entry(game.size).or_insert(0) += 1;
}
}
size_counts
.into_iter()
.max_by(|(size_a, count_a), (size_b, count_b)| {
count_a.cmp(count_b).then_with(|| size_a.cmp(size_b))
})
.map(|(size, _)| size)
}
/// Validates file sizes across all peers and returns only the files with majority consensus
/// Returns a tuple of (`validated_files`, `peer_whitelist`, `file_peer_map`) where
/// `peer_whitelist` contains peers that have at least one majority-approved file and
@@ -1344,12 +1366,13 @@ impl std::fmt::Debug for PeerCtx {
pub async fn run_peer(
mut rx_control: UnboundedReceiver<PeerCommand>,
tx_notify_ui: UnboundedSender<PeerEvent>,
peer_game_db: Arc<RwLock<PeerGameDB>>,
) -> eyre::Result<()> {
// peer context
let ctx = Ctx {
game_dir: Arc::new(RwLock::new(None)),
local_game_db: Arc::new(RwLock::new(None)),
peer_game_db: Arc::new(RwLock::new(PeerGameDB::new())),
peer_game_db: peer_game_db.clone(),
local_peer_addr: Arc::new(RwLock::new(None)),
downloading_games: Arc::new(RwLock::new(HashSet::new())),
active_downloads: Arc::new(RwLock::new(HashMap::new())),
@@ -45,6 +45,7 @@ tauri-plugin-shell = { workspace = true }
tauri-plugin-dialog = { workspace = true }
tauri-plugin-store = { workspace = true }
tokio = { workspace = true }
walkdir = { workspace = true }
[target.'cfg(windows)'.dependencies]
windows = { workspace = true }
@@ -9,7 +9,7 @@ use std::{
use eyre::bail;
use lanspread_compat::eti::get_games;
use lanspread_db::db::{Game, GameDB};
use lanspread_peer::{PeerCommand, PeerEvent, start_peer};
use lanspread_peer::{PeerCommand, PeerEvent, PeerGameDB, start_peer};
use tauri::{AppHandle, Emitter as _, Manager};
use tauri_plugin_shell::{ShellExt, process::Command};
use tokio::sync::{RwLock, mpsc::UnboundedSender};
@@ -21,6 +21,8 @@ struct LanSpreadState {
games: Arc<RwLock<GameDB>>,
games_in_download: Arc<RwLock<HashSet<String>>>,
games_folder: Arc<RwLock<String>>,
// Add access to peer game database for size calculations
peer_game_db: Arc<RwLock<PeerGameDB>>,
}
#[cfg(target_os = "windows")]
@@ -425,6 +427,24 @@ fn update_game_installation_state(game: &mut Game, games_root: &Path) {
let installed = downloaded && local_install_is_ready(&game_path);
game.installed = installed;
// Calculate size from local files if available (highest priority)
if downloaded || installed {
match calculate_directory_size_sync(&game_path) {
Ok(local_size) => {
game.size = local_size;
log::debug!(
"Updated size for game {} from local files: {} bytes",
game.id,
local_size
);
}
Err(e) => {
log::warn!("Failed to calculate local size for game {}: {e}", game.id);
// Keep the existing size (will fallback to peer/game.db later)
}
}
}
if installed {
log::debug!("Set {game} to installed");
match lanspread_db::db::read_version_from_ini(&game_path) {
@@ -450,6 +470,92 @@ fn update_game_installation_state(game: &mut Game, games_root: &Path) {
}
}
/// Synchronous version of `calculate_directory_size` for use in non-async contexts
fn calculate_directory_size_sync(dir: &Path) -> eyre::Result<u64> {
let mut total_size = 0u64;
for entry in walkdir::WalkDir::new(dir) {
let entry = entry?;
let path = entry.path();
if path.is_file() {
let metadata = std::fs::metadata(path)?;
total_size += metadata.len();
}
}
Ok(total_size)
}
/// Calculate total size from a list of file descriptions (used for peer majority calculation)
fn calculate_size_from_file_descriptions(
file_descriptions: &[lanspread_db::db::GameFileDescription],
) -> u64 {
file_descriptions
.iter()
.filter(|desc| !desc.is_dir) // Only count files, not directories
.map(|desc| desc.size)
.sum()
}
/// Update game sizes from peer majority files when local files are not available
/// This implements the second priority: "we don't have the game but 1-n peers have. Use the majority files for that game, calculate a total size"
async fn update_game_sizes_from_peers(
games: &mut std::collections::HashMap<String, Game>,
peer_game_db: &Arc<RwLock<PeerGameDB>>,
) {
log::debug!("Updating game sizes from peer data where local files are not available");
let peer_db = peer_game_db.read().await;
for game in games.values_mut() {
// Only update sizes for games that don't have local files
if !game.downloaded && !game.installed {
// Check if any peers have this game
let peer_files_for_game = peer_db.aggregated_game_files(&game.id);
if peer_files_for_game.is_empty() {
if let Some(peer_size) = peer_db.majority_game_size(&game.id) {
if peer_size > 0 {
game.size = peer_size;
log::debug!(
"Updated size for game {} from peer-reported totals: {} bytes",
game.id,
peer_size
);
} else {
log::debug!(
"Peer-reported size for game {} is 0; keeping previous value",
game.id
);
}
} else {
log::debug!("No peer size data available for game {}", game.id);
// Keep existing size (will fallback to game.db sizes)
}
} else {
// Calculate size from peer majority files
let peer_size = calculate_size_from_file_descriptions(&peer_files_for_game);
if peer_size > 0 {
game.size = peer_size;
log::debug!(
"Updated size for game {} from peer majority files: {} bytes (from {} files)",
game.id,
peer_size,
peer_files_for_game.len()
);
} else {
log::debug!(
"Peer files for game {} exist but calculated size is 0",
game.id
);
}
}
}
}
}
async fn refresh_games_list(app_handle: &AppHandle) {
let state = app_handle.state::<LanSpreadState>();
@@ -565,6 +671,10 @@ async fn update_game_db(games: Vec<Game>, app: AppHandle) {
);
}
}
// Update game sizes from peer data (second priority)
// This will update sizes for games that don't have local files but are available from peers
update_game_sizes_from_peers(&mut game_db.games, &state.peer_game_db).await;
}
refresh_games_list(&app).await;
@@ -686,11 +796,14 @@ pub fn run() {
// channel to receive events from the peer
let (tx_peer_event, mut rx_peer_event) = tokio::sync::mpsc::unbounded_channel::<PeerEvent>();
let peer_game_db = Arc::new(RwLock::new(PeerGameDB::new()));
let lanspread_state = LanSpreadState {
peer_ctrl: Arc::new(RwLock::new(None)),
games: Arc::new(RwLock::new(GameDB::empty())),
games_in_download: Arc::new(RwLock::new(HashSet::new())),
games_folder: Arc::new(RwLock::new(String::new())),
peer_game_db: peer_game_db.clone(),
};
tauri::Builder::default()
@@ -709,10 +822,13 @@ pub fn run() {
.manage(lanspread_state)
.setup({
let tx_peer_event_clone = tx_peer_event.clone();
let peer_game_db_clone = peer_game_db.clone();
move |app| {
// Initialize peer system ONLY when games directory is set (games directory is mandatory)
// But the UI is responsive immediately - no blocking server discovery
let app_handle_clone = app.handle().clone();
let tx_peer_event_for_spawn = tx_peer_event_clone.clone();
let peer_game_db_for_spawn = peer_game_db_clone.clone();
tauri::async_runtime::spawn(async move {
// Wait for games directory to be set by user (this is mandatory)
loop {
@@ -752,7 +868,11 @@ pub fn run() {
refresh_games_list(&app_handle_clone).await;
// Only start peer system when we have a valid games directory
match start_peer(games_folder, tx_peer_event_clone) {
match start_peer(
games_folder,
tx_peer_event_for_spawn.clone(),
peer_game_db_for_spawn.clone(),
) {
Ok(peer_ctrl) => {
let state = app_handle_clone.state::<LanSpreadState>();
*state.peer_ctrl.write().await = Some(peer_ctrl);