fix(ui): derive operation status from snapshots
The launcher was mixing lifecycle event handlers with the games-list snapshot when deciding the card status. That left multiple writers for the same install_status field and made event ordering visible in React. Make games-list-updated active_operations the authoritative source for busy status. Lifecycle events no longer mutate the card status; they only keep their non-status side effects such as rescans and error messages. The only remaining optimistic status is CheckingPeers before the backend emits its next snapshot. Add a frontend reducer test that proves an install stays in Installing while an active install snapshot exists, then settles to Installed only after the active operation clears with installed local state. Test Plan: - git diff --check - just fmt - just frontend-test - just build Refs: local install/download status snapshot cleanup
This commit is contained in:
@@ -13,9 +13,9 @@ export interface GameActions {
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/**
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* Thin wrappers over the backend `run_game` / `install_game` / `update_game`
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* / `uninstall_game` / `remove_downloaded_game` commands. We mark peer-backed
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* downloads as "checking peers" and already-downloaded installs as "installing"
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* up-front so the UI doesn't have to wait for the first backend event.
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* / `uninstall_game` / `remove_downloaded_game` commands. Peer-backed downloads
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* are marked as "checking peers" until the backend emits an authoritative
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* operation snapshot.
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*/
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export const useGameActions = (games: UseGamesResult): GameActions => {
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const play = useCallback(async (id: string) => {
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@@ -32,9 +32,7 @@ export const useGameActions = (games: UseGamesResult): GameActions => {
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if (!success) return;
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const game = games.games.find(item => item.id === id);
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if (game?.downloaded && !game.installed) {
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games.markInstalling(id);
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} else {
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if (!game?.downloaded) {
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games.markChecking(id);
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}
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} catch (err) {
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@@ -6,7 +6,6 @@ import {
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Game,
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GamesListPayload,
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InstallStatus,
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StatusLevel,
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} from '../lib/types';
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import {
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activeStatusById,
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@@ -17,36 +16,23 @@ import {
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interface PendingPatch {
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install_status?: InstallStatus;
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downloaded?: boolean;
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installed?: boolean;
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local_version?: string | null;
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status_message?: string;
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status_level?: StatusLevel | undefined;
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clearStatus?: boolean;
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}
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const applyPatch = (game: Game, patch: PendingPatch): Game => {
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let next: Game = { ...game };
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if (patch.install_status !== undefined) next.install_status = patch.install_status;
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if (patch.downloaded !== undefined) next.downloaded = patch.downloaded;
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if (patch.installed !== undefined) next.installed = patch.installed;
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if (patch.local_version !== undefined) next.local_version = patch.local_version ?? undefined;
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if (patch.clearStatus) {
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next.status_message = undefined;
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next.status_level = undefined;
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}
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if (patch.status_message !== undefined) {
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next.status_message = patch.status_message;
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next.status_level = patch.status_level;
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}
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return next;
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};
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/**
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* Owns the games list and reflects every backend event (download/install/
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* uninstall/remove lifecycle, peer count) into local React state. Returns a
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* fire-and-forget `markChecking` helper so action calls can immediately show a
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* "Checking peers…" state until the backend emits the authoritative outcome.
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* Owns the games list and derives card status from backend snapshots. Returns
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* a fire-and-forget `markChecking` helper so action calls can immediately show
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* a "Checking peers…" state until the next backend snapshot arrives.
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*/
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export interface UseGamesResult {
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games: Game[];
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@@ -54,7 +40,6 @@ export interface UseGamesResult {
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totalPeerCount: number;
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requestGames: () => Promise<void>;
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markChecking: (id: string) => void;
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markInstalling: (id: string) => void;
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}
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export const useGames = (rescanGameDir: () => void): UseGamesResult => {
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@@ -71,14 +56,6 @@ export const useGames = (rescanGameDir: () => void): UseGamesResult => {
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));
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}, []);
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const markInstalling = useCallback((id: string) => {
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setGames(prev => prev.map(item =>
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item.id === id
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? applyPatch(item, { install_status: InstallStatus.Installing, clearStatus: true })
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: item,
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));
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}, []);
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const requestGames = useCallback(async () => {
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try {
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await invoke('request_games');
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@@ -91,10 +68,6 @@ export const useGames = (rescanGameDir: () => void): UseGamesResult => {
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const unlisteners: UnlistenFn[] = [];
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let cancelled = false;
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const updateById = (id: string, patch: PendingPatch) => {
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setGames(prev => prev.map(item => item.id === id ? applyPatch(item, patch) : item));
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};
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const handleErrorEvent = (
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id: string,
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message: string,
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@@ -120,37 +93,16 @@ export const useGames = (rescanGameDir: () => void): UseGamesResult => {
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event.payload as GamesListPayload | Game[],
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);
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const activeStatuses = activeStatusById(payload.active_operations);
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const hasAuthoritative = payload.active_operations !== undefined;
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setGames(prev => {
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const previousById = new Map(prev.map(item => [item.id, item]));
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return payload.games.map(game => mergeGameUpdate(
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game,
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previousById.get(game.id),
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activeStatuses.get(game.id),
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hasAuthoritative,
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));
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});
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}));
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// 'game-download-pre' confirms peer metadata was found. The backend may still
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// reject the download during majority validation (which now emits a terminal fail event),
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// so keep showing CheckingPeers until 'game-download-begin' reports that transfer started.
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unlisteners.push(await listen('game-download-pre', (e) => {
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const id = e.payload as string;
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updateById(id, { install_status: InstallStatus.CheckingPeers, clearStatus: true });
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}));
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// 'game-download-begin' signals consensus size validation has completed and file transfer has started.
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unlisteners.push(await listen('game-download-begin', (e) => {
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const id = e.payload as string;
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updateById(id, { install_status: InstallStatus.Downloading, clearStatus: true });
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}));
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unlisteners.push(await listen('game-download-finished', (e) => {
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const id = e.payload as string;
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updateById(id, { install_status: InstallStatus.Installing, clearStatus: true });
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}));
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unlisteners.push(await listen('game-download-failed', (e) => {
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handleErrorEvent(e.payload as string, 'Download failed. Please try again.', {
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triggerRescan: true,
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@@ -167,18 +119,7 @@ export const useGames = (rescanGameDir: () => void): UseGamesResult => {
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handleErrorEvent(e.payload as string, 'No peers currently have this game.');
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}));
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unlisteners.push(await listen('game-install-begin', (e) => {
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const id = e.payload as string;
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updateById(id, { install_status: InstallStatus.Installing, clearStatus: true });
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}));
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unlisteners.push(await listen('game-install-finished', (e) => {
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const id = e.payload as string;
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updateById(id, {
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install_status: InstallStatus.Installed,
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installed: true,
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clearStatus: true,
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});
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unlisteners.push(await listen('game-install-finished', () => {
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rescanRef.current();
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}));
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@@ -186,40 +127,11 @@ export const useGames = (rescanGameDir: () => void): UseGamesResult => {
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handleErrorEvent(e.payload as string, 'Install failed. Please try again.');
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}));
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unlisteners.push(await listen('game-uninstall-begin', (e) => {
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updateById(e.payload as string, {
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install_status: InstallStatus.Uninstalling,
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clearStatus: true,
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});
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}));
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unlisteners.push(await listen('game-uninstall-finished', (e) => {
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updateById(e.payload as string, {
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install_status: InstallStatus.NotInstalled,
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installed: false,
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clearStatus: true,
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});
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}));
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unlisteners.push(await listen('game-uninstall-failed', (e) => {
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handleErrorEvent(e.payload as string, 'Uninstall failed. Please try again.');
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}));
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unlisteners.push(await listen('game-remove-download-begin', (e) => {
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updateById(e.payload as string, {
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install_status: InstallStatus.Removing,
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clearStatus: true,
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});
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}));
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unlisteners.push(await listen('game-remove-download-finished', (e) => {
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updateById(e.payload as string, {
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install_status: InstallStatus.NotInstalled,
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downloaded: false,
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installed: false,
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local_version: null,
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clearStatus: true,
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});
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unlisteners.push(await listen('game-remove-download-finished', () => {
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rescanRef.current();
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}));
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@@ -257,6 +169,5 @@ export const useGames = (rescanGameDir: () => void): UseGamesResult => {
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totalPeerCount,
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requestGames,
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markChecking,
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markInstalling,
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};
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};
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@@ -17,19 +17,9 @@ const IN_PROGRESS_INSTALL_STATUSES = new Set<InstallStatus>([
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InstallStatus.Removing,
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]);
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const RECONCILED_OPERATION_STATUSES = new Set<InstallStatus>([
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InstallStatus.Downloading,
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InstallStatus.Installing,
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InstallStatus.Uninstalling,
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InstallStatus.Removing,
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]);
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export const isInProgress = (status: InstallStatus): boolean =>
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IN_PROGRESS_INSTALL_STATUSES.has(status);
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const isReconciledOperationStatus = (status: InstallStatus): boolean =>
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RECONCILED_OPERATION_STATUSES.has(status);
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export const installStatusFromActiveOperation = (op: ActiveOperationKind): InstallStatus => {
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switch (op) {
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case ActiveOperationKind.Downloading:
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@@ -52,35 +42,23 @@ export const normalizeGamesListPayload = (
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): GamesListPayload => Array.isArray(payload) ? { games: payload } : payload;
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/**
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* Reconcile a freshly received backend snapshot of a game with our prior
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* locally-tracked install status. Keeps in-progress operations visible across
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* snapshots that don't yet reflect the running operation.
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* Reconcile a freshly received backend snapshot. Core operation status is
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* derived only from the backend active-operation snapshot plus installed state.
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*/
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export const mergeGameUpdate = (
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incoming: Game,
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previous?: Game,
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activeStatus?: InstallStatus,
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hasAuthoritativeSnapshot = false,
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): Game => {
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let installStatus = InstallStatus.NotInstalled;
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if (activeStatus !== undefined) {
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installStatus = activeStatus;
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} else if (incoming.installed) {
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installStatus = InstallStatus.Installed;
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} else if (
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previous
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&& isInProgress(previous.install_status)
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&& (!hasAuthoritativeSnapshot || previous.install_status === InstallStatus.CheckingPeers)
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) {
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installStatus = previous.install_status;
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}
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const installStatus = activeStatus
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?? (incoming.installed ? InstallStatus.Installed : InstallStatus.NotInstalled);
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const localStateChanged = previous !== undefined
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&& (previous.installed !== incoming.installed || previous.downloaded !== incoming.downloaded);
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const activeStateReconciled = hasAuthoritativeSnapshot
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&& (activeStatus !== undefined
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|| (previous !== undefined && isReconciledOperationStatus(previous.install_status)));
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const clearStatus = localStateChanged || activeStateReconciled;
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const statusChanged = previous !== undefined
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&& previous.install_status !== installStatus;
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const clearStatus = localStateChanged
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|| (statusChanged && (activeStatus !== undefined || isInProgress(previous.install_status)));
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return {
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...incoming,
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