feat(app): expose local sharing and verified transfers

Add a durable, acknowledged Local network sharing switch with fail-closed
hydration, serialized mutation, and redacted ephemeral-identity diagnostics.
Keep local Call-to-Play state available while gating every network action on the
effective sharing generation.

Render revisioned verification, invalid-source retry, and sticky source
exhaustion states. Preserve opaque attempt IDs through progress delivery so
out-of-order webview events cannot attach stale bytes to a successor transfer,
and keep terminal exhaustion visible after the last source departs.

Own listeners, native invokes, persistence, dialogs, and companion-window
creation through webview close. Late creation is settled and cleaned before the
parent realm is destroyed.

Test Plan:
- `just frontend-test` -- passed (91/91)
- `just build` -- passed with TypeScript, Vite, and release Tauri compilation
- `just test` -- passed on the completed stack (708 workspace tests)
- `just clippy` -- passed on the completed stack
- `git diff --cached --check` -- passed
This commit is contained in:
ddidderr committed 2026-08-10 13:59:40 +02:00
1 parent 60fd7ba0c2
commit 71dbf27d8b
42 files changed
+7457 -2101

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@@ -1,137 +1,160 @@
import { CSSProperties, MouseEvent } from 'react';
import { CSSProperties, MouseEvent } from "react";
import { Game } from '../lib/types';
import { Game } from "../lib/types";
import {
downloadProgressPercent,
formatDownloadBytes,
formatDownloadEta,
formatDownloadSpeed,
formatDownloadSpeedShort,
} from '../lib/gameState';
downloadProgressAriaLabel,
downloadProgressPercent,
downloadProgressTransferLabel,
formatDownloadBytes,
formatDownloadEta,
formatDownloadSpeed,
formatDownloadSpeedShort,
} from "../lib/gameState";
import { Icon } from './Icon';
import { Icon } from "./Icon";
interface Props {
game: Game;
size?: 'md' | 'lg';
full?: boolean;
onCancel?: (game: Game) => void;
game: Game;
size?: "md" | "lg";
full?: boolean;
onCancel?: (game: Game) => void;
}
const progressStats = (game: Game) => {
const progress = game.download_progress;
const downloaded = progress?.downloaded_bytes ?? 0;
const total = progress?.total_bytes ?? game.size;
const speed = progress?.bytes_per_second ?? 0;
const remaining = Math.max(0, total - downloaded);
const etaSeconds = speed > 0 ? remaining / speed : Number.POSITIVE_INFINITY;
const progress = game.download_progress;
const downloaded = progress?.downloaded_bytes ?? 0;
const total = progress?.total_bytes ?? game.size;
const speed = progress?.bytes_per_second ?? 0;
const remaining = Math.max(0, total - downloaded);
const etaSeconds = speed > 0 ? remaining / speed : Number.POSITIVE_INFINITY;
return {
pct: Math.min(99, Math.round(downloadProgressPercent(game))),
downloaded,
total,
speed,
eta: etaSeconds,
activePeerCount: progress?.active_peer_count ?? 0,
};
return {
pct: Math.min(99, Math.round(downloadProgressPercent(game))),
downloaded,
total,
speed,
eta: etaSeconds,
activePeerCount: progress?.active_peer_count ?? 0,
};
};
export const DownloadProgress = ({ game, size = 'md', full = false, onCancel }: Props) => {
const stats = progressStats(game);
const progressStyle = {
'--download-progress': `${stats.pct}%`,
} as CSSProperties;
const className = [
'dl',
size === 'lg' ? 'dl-lg' : 'dl-md',
full ? 'dl-full' : '',
].filter(Boolean).join(' ');
export const DownloadProgress = (
{ game, size = "md", full = false, onCancel }: Props,
) => {
const stats = progressStats(game);
const transferLabel = downloadProgressTransferLabel(game);
const ariaLabel = downloadProgressAriaLabel(game);
const progressStyle = {
"--download-progress": `${stats.pct}%`,
} as CSSProperties;
const className = [
"dl",
size === "lg" ? "dl-lg" : "dl-md",
full ? "dl-full" : "",
].filter(Boolean).join(" ");
const handleCancel = (event: MouseEvent<HTMLButtonElement>) => {
event.stopPropagation();
onCancel?.(game);
};
const handleCancel = (event: MouseEvent<HTMLButtonElement>) => {
event.stopPropagation();
onCancel?.(game);
};
if (size === 'lg') {
const peerUnit = stats.activePeerCount === 1 ? 'peer' : 'peers';
return (
<div
className={className}
role="progressbar"
aria-label={`Downloading ${game.name}`}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={stats.pct}
style={progressStyle}
>
<div className="dl-fill" aria-hidden />
<div className="dl-lg-grid">
<div className="dl-lg-primary">
<span className="dl-pulse" aria-hidden />
<span className="dl-label">Downloading</span>
</div>
<div className="dl-lg-secondary">
<span className="dl-bytes">
<strong>{formatDownloadBytes(stats.downloaded)}</strong>
<span className="dl-of"> / {formatDownloadBytes(stats.total)}</span>
</span>
<span className="dl-sep">·</span>
<span className="dl-speed">{formatDownloadSpeed(stats.speed)}</span>
{stats.activePeerCount > 0 && (
<>
<span className="dl-sep dl-sep-peers">·</span>
<span
className="dl-peers"
title={`Downloading from ${stats.activePeerCount} ${peerUnit} on the LAN`}
>
<Icon.users />
<span>{stats.activePeerCount}</span>
</span>
</>
)}
<span className="dl-sep dl-sep-eta">·</span>
<span className="dl-eta">{formatDownloadEta(stats.eta)} left</span>
</div>
<div className="dl-lg-pct">
{stats.pct}
<span className="dl-pct-sym">%</span>
</div>
{onCancel && (
<button
type="button"
className="dl-cancel"
onClick={handleCancel}
aria-label={`Cancel download of ${game.name}`}
>
<Icon.close />
</button>
)}
</div>
</div>
);
}
if (size === "lg") {
const peerUnit = stats.activePeerCount === 1 ? "peer" : "peers";
return (
<div
className={className}
role="progressbar"
aria-label={`Downloading ${game.name}`}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={stats.pct}
title={`${stats.pct}% · ${formatDownloadSpeed(stats.speed)} · ${formatDownloadEta(stats.eta)} left`}
style={progressStyle}
>
<div className="dl-fill" aria-hidden />
<div className="dl-md-row">
<span className="dl-pct">
<span className="dl-pulse" aria-hidden />
{stats.pct}
<span className="dl-pct-sym">%</span>
<div
className={className}
role="progressbar"
aria-label={ariaLabel}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={stats.pct}
style={progressStyle}
>
<div className="dl-fill" aria-hidden />
<div className="dl-lg-grid">
<div className="dl-lg-primary">
<span className="dl-pulse" aria-hidden />
<span className="dl-label">{transferLabel ?? "Downloading"}</span>
</div>
<div className="dl-lg-secondary">
<span className="dl-bytes">
<strong>{formatDownloadBytes(stats.downloaded)}</strong>
<span className="dl-of">
/ {formatDownloadBytes(stats.total)}
</span>
</span>
<span className="dl-sep">·</span>
<span className="dl-speed">{formatDownloadSpeed(stats.speed)}</span>
{stats.activePeerCount > 0 && (
<>
<span className="dl-sep dl-sep-peers">·</span>
<span
className="dl-peers"
title={`Downloading from ${stats.activePeerCount} ${peerUnit} on the LAN`}
>
<Icon.users />
<span>{stats.activePeerCount}</span>
</span>
<span className="dl-speed">{formatDownloadSpeedShort(stats.speed)}</span>
</div>
</>
)}
<span className="dl-sep dl-sep-eta">·</span>
<span className="dl-eta">{formatDownloadEta(stats.eta)} left</span>
</div>
<div className="dl-lg-pct">
{stats.pct}
<span className="dl-pct-sym">%</span>
</div>
{onCancel && (
<button
type="button"
className="dl-cancel"
onClick={handleCancel}
aria-label={`Cancel download of ${game.name}`}
>
<Icon.close />
</button>
)}
</div>
</div>
);
}
return (
<div
className={className}
role="progressbar"
aria-label={ariaLabel}
aria-valuemin={0}
aria-valuemax={100}
aria-valuenow={stats.pct}
title={`${transferLabel ? `${transferLabel} · ` : ""}${stats.pct}% · ${
formatDownloadSpeed(stats.speed)
} · ${formatDownloadEta(stats.eta)} left`}
style={progressStyle}
>
<div className="dl-fill" aria-hidden />
<div className="dl-md-row">
{transferLabel
? (
<span className="dl-md-status">
<span className="dl-pulse" aria-hidden />
<span>{transferLabel}</span>
</span>
)
: (
<>
<span className="dl-pct">
<span className="dl-pulse" aria-hidden />
{stats.pct}
<span className="dl-pct-sym">%</span>
</span>
<span className="dl-speed">
{formatDownloadSpeedShort(stats.speed)}
</span>
</>
)}
</div>
</div>
);
};
@@ -1,90 +1,109 @@
import { JSX, KeyboardEvent } from 'react';
import { JSX, KeyboardEvent } from "react";
import { Game } from '../../lib/types';
import { CoverAspect } from '../../hooks/useSettings';
import { formatBytes } from '../../lib/format';
import { hasNewerLocalVersion } from '../../lib/gameState';
import { Game } from "../../lib/types";
import { CoverAspect } from "../../hooks/useSettings";
import { formatBytes } from "../../lib/format";
import {
gameTransferStatusPresentation,
hasNewerLocalVersion,
} from "../../lib/gameState";
import { GameCover } from './GameCover';
import { StateChip } from '../StateChip';
import { ActionButton } from '../ActionButton';
import { Icon } from '../Icon';
import { GameCover } from "./GameCover";
import { StateChip } from "../StateChip";
import { ActionButton } from "../ActionButton";
import { Icon } from "../Icon";
interface Props {
game: Game;
aspect: CoverAspect;
thumbnailUrl: string | null;
onOpen: (game: Game) => void;
onPrimary: (game: Game) => void;
onCancelDownload: (game: Game) => void;
game: Game;
aspect: CoverAspect;
thumbnailUrl: string | null;
onOpen: (game: Game) => void;
onPrimary: (game: Game) => void;
onCancelDownload: (game: Game) => void;
}
const metaSeparator = (...parts: Array<string | null | undefined>): JSX.Element[] => {
const filtered = parts.filter(Boolean) as string[];
const out: JSX.Element[] = [];
filtered.forEach((p, i) => {
if (i > 0) out.push(<span key={`d${i}`} className="card-dot">·</span>);
out.push(<span key={`p${i}`}>{p}</span>);
});
return out;
const metaSeparator = (
...parts: Array<string | null | undefined>
): JSX.Element[] => {
const filtered = parts.filter(Boolean) as string[];
const out: JSX.Element[] = [];
filtered.forEach((p, i) => {
if (i > 0) out.push(<span key={`d${i}`} className="card-dot">·</span>);
out.push(<span key={`p${i}`}>{p}</span>);
});
return out;
};
export const GameCard = ({
game,
aspect,
thumbnailUrl,
onOpen,
onPrimary,
onCancelDownload,
game,
aspect,
thumbnailUrl,
onOpen,
onPrimary,
onCancelDownload,
}: Props) => {
const onKey = (e: KeyboardEvent<HTMLButtonElement>) => {
if (e.key === 'Enter' || e.key === ' ') {
e.preventDefault();
onOpen(game);
}
};
const newerThanExpected = hasNewerLocalVersion(game);
const hasOutbound = game.active_outbound_transfers !== undefined && game.active_outbound_transfers > 0;
const statusMessage = hasOutbound
? `Sharing to ${game.active_outbound_transfers} peer${game.active_outbound_transfers === 1 ? '' : 's'}`
: (game.status_message ?? (newerThanExpected ? 'Newer than expected' : ''));
const statusLevel = hasOutbound
? 'info'
: (game.status_level ?? (newerThanExpected ? 'warning' : undefined));
const onKey = (e: KeyboardEvent<HTMLButtonElement>) => {
if (e.key === "Enter" || e.key === " ") {
e.preventDefault();
onOpen(game);
}
};
const newerThanExpected = hasNewerLocalVersion(game);
const transferStatus = gameTransferStatusPresentation(game.transfer_status);
const hasOutbound = game.active_outbound_transfers !== undefined &&
game.active_outbound_transfers > 0;
const statusMessage = transferStatus?.message ??
(hasOutbound
? `Sharing to ${game.active_outbound_transfers} peer${
game.active_outbound_transfers === 1 ? "" : "s"
}`
: (game.status_message ??
(newerThanExpected ? "Newer than expected" : "")));
const statusLevel = transferStatus?.level ??
(hasOutbound
? "info"
: (game.status_level ?? (newerThanExpected ? "warning" : undefined)));
return (
<button
type="button"
className="card"
onClick={() => onOpen(game)}
onKeyDown={onKey}
aria-label={game.name}
return (
<button
type="button"
className="card"
onClick={() => onOpen(game)}
onKeyDown={onKey}
aria-label={game.name}
>
<div className="card-cover-wrap" data-aspect={aspect}>
<GameCover game={game} aspect={aspect} thumbnailUrl={thumbnailUrl} />
<StateChip game={game} />
{game.peer_count > 0 && (
<div
className="card-mp"
title={`${game.peer_count} peer${
game.peer_count === 1 ? "" : "s"
} have this`}
>
<Icon.users />
<span>{game.peer_count}</span>
</div>
)}
</div>
<div className="card-body">
<div className="card-title" title={game.name}>{game.name}</div>
<div className="card-meta">
{metaSeparator(formatBytes(game.size), game.genre || null)}
</div>
<div
className={`card-status${statusLevel ? ` is-${statusLevel}` : ""}`}
>
<div className="card-cover-wrap" data-aspect={aspect}>
<GameCover game={game} aspect={aspect} thumbnailUrl={thumbnailUrl} />
<StateChip game={game} />
{game.peer_count > 0 && (
<div className="card-mp" title={`${game.peer_count} peer${game.peer_count === 1 ? '' : 's'} have this`}>
<Icon.users />
<span>{game.peer_count}</span>
</div>
)}
</div>
<div className="card-body">
<div className="card-title" title={game.name}>{game.name}</div>
<div className="card-meta">
{metaSeparator(formatBytes(game.size), game.genre || null)}
</div>
<div className={`card-status${statusLevel ? ` is-${statusLevel}` : ''}`}>
{statusMessage}
</div>
<ActionButton
game={game}
full
onClick={() => onPrimary(game)}
onCancelDownload={onCancelDownload}
/>
</div>
</button>
);
{statusMessage}
</div>
<ActionButton
game={game}
full
onClick={() => onPrimary(game)}
onCancelDownload={onCancelDownload}
/>
</div>
</button>
);
};
@@ -1,187 +1,213 @@
import { Modal } from '../Modal';
import { Icon } from '../Icon';
import { GameCover } from '../grid/GameCover';
import { StateChip } from '../StateChip';
import { ActionButton } from '../ActionButton';
import { Modal } from "../Modal";
import { Icon } from "../Icon";
import { GameCover } from "../grid/GameCover";
import { StateChip } from "../StateChip";
import { ActionButton } from "../ActionButton";
import { Game, InstallStatus } from '../../lib/types';
import { canStreamInstall, gameStatusLabel, hasNewerLocalVersion, isInProgress } from '../../lib/gameState';
import { formatBytes, formatEtiVersion, formatPlayers } from '../../lib/format';
import { Game, InstallStatus } from "../../lib/types";
import {
canStreamInstall,
gameStatusLabel,
gameTransferStatusPresentation,
hasNewerLocalVersion,
isInProgress,
} from "../../lib/gameState";
import { formatBytes, formatEtiVersion, formatPlayers } from "../../lib/format";
interface Props {
game: Game;
thumbnailUrl: string | null;
onClose: () => void;
onPrimary: (game: Game) => void;
onStreamInstall: (game: Game) => void;
onUninstall: (game: Game) => void;
onRemoveDownload: (game: Game) => void;
onCancelDownload: (game: Game) => void;
onStartServer: (game: Game) => void;
onViewFiles: (game: Game) => void;
game: Game;
thumbnailUrl: string | null;
supportsStreamedInstall: boolean;
onClose: () => void;
onPrimary: (game: Game) => void;
onStreamInstall: (game: Game) => void;
onUninstall: (game: Game) => void;
onRemoveDownload: (game: Game) => void;
onCancelDownload: (game: Game) => void;
onStartServer: (game: Game) => void;
onViewFiles: (game: Game) => void;
}
const tagsFromGame = (game: Game): string[] => {
const tags: string[] = [];
if (game.genre) tags.push(game.genre);
if (game.publisher) tags.push(game.publisher);
if (game.release_year) tags.push(game.release_year);
return tags;
const tags: string[] = [];
if (game.genre) tags.push(game.genre);
if (game.publisher) tags.push(game.publisher);
if (game.release_year) tags.push(game.release_year);
return tags;
};
export const GameDetailModal = ({
game,
thumbnailUrl,
onClose,
onPrimary,
onStreamInstall,
onUninstall,
onRemoveDownload,
onCancelDownload,
onStartServer,
onViewFiles,
game,
thumbnailUrl,
supportsStreamedInstall,
onClose,
onPrimary,
onStreamInstall,
onUninstall,
onRemoveDownload,
onCancelDownload,
onStartServer,
onViewFiles,
}: Props) => {
const tags = tagsFromGame(game);
// Some game metadata contains a literal <br>; keep sanitization exact.
const description = game.description.split('<br>').join('');
const canRemoveDownload = game.downloaded
&& !game.installed
&& !isInProgress(game.install_status);
const showStreamInstall = canStreamInstall(game);
const canViewFiles = game.downloaded
|| game.installed
|| game.install_status === InstallStatus.Downloading
|| game.install_status === InstallStatus.Installing;
const newerThanExpected = hasNewerLocalVersion(game);
const newerStatus = newerThanExpected
? `Local version ${formatEtiVersion(game.local_version)} is newer than expected ${formatEtiVersion(game.eti_game_version)}.`
: undefined;
const hasOutbound = game.active_outbound_transfers !== undefined && game.active_outbound_transfers > 0;
const outboundStatus = hasOutbound
? `Sharing to ${game.active_outbound_transfers} peer${game.active_outbound_transfers === 1 ? '' : 's'}.`
: undefined;
const statusMessage = outboundStatus ?? game.status_message ?? newerStatus;
const statusLevel = hasOutbound
? 'info'
: (game.status_level ?? (newerStatus ? 'warning' : undefined));
return (
<Modal onClose={onClose}>
<button className="modal-close" type="button" onClick={onClose} aria-label="Close">
<Icon.close />
const tags = tagsFromGame(game);
// Some game metadata contains a literal <br>; keep sanitization exact.
const description = game.description.split("<br>").join("");
const canRemoveDownload = game.downloaded &&
!game.installed &&
!isInProgress(game.install_status);
const showStreamInstall = canStreamInstall(game, supportsStreamedInstall);
const canViewFiles = game.downloaded ||
game.installed ||
game.install_status === InstallStatus.Downloading ||
game.install_status === InstallStatus.Installing;
const newerThanExpected = hasNewerLocalVersion(game);
const newerStatus = newerThanExpected
? `Local version ${
formatEtiVersion(game.local_version)
} is newer than expected ${formatEtiVersion(game.eti_game_version)}.`
: undefined;
const hasOutbound = game.active_outbound_transfers !== undefined &&
game.active_outbound_transfers > 0;
const outboundStatus = hasOutbound
? `Sharing to ${game.active_outbound_transfers} peer${
game.active_outbound_transfers === 1 ? "" : "s"
}.`
: undefined;
const transferStatus = gameTransferStatusPresentation(game.transfer_status);
const statusMessage = transferStatus?.message ?? outboundStatus ??
game.status_message ?? newerStatus;
const statusLevel = transferStatus?.level ??
(hasOutbound
? "info"
: (game.status_level ?? (newerStatus ? "warning" : undefined)));
return (
<Modal onClose={onClose}>
<button
className="modal-close"
type="button"
onClick={onClose}
aria-label="Close"
>
<Icon.close />
</button>
<div className="modal-hero">
<GameCover
game={game}
aspect="banner"
thumbnailUrl={thumbnailUrl}
hideTitle
/>
<div className="modal-hero-fade" />
<div className="modal-hero-text">
{tags.length > 0 && (
<div className="modal-tags">
{tags.map((t) => <span key={t} className="modal-tag">{t}</span>)}
</div>
)}
<h2 className="modal-title">{game.name}</h2>
</div>
<div className="modal-state">
<StateChip game={game} showNone />
</div>
</div>
<div className="modal-body">
<div className="modal-meta">
<div className="meta-cell">
<div className="meta-label">Size</div>
<div className="meta-value">{formatBytes(game.size)}</div>
</div>
<div className="meta-cell">
<div className="meta-label">Players</div>
<div className="meta-value">
<Icon.users /> {formatPlayers(game.max_players)}
</div>
</div>
<div className="meta-cell">
<div className="meta-label">Version</div>
<div className="meta-value meta-mono">
{formatEtiVersion(game.eti_game_version ?? game.local_version)}
</div>
</div>
<div className="meta-cell">
<div className="meta-label">Status</div>
<div className="meta-value">{gameStatusLabel(game)}</div>
</div>
</div>
{description && <p className="modal-desc">{description}</p>}
{statusMessage && (
<p
className={`modal-status${statusLevel ? ` is-${statusLevel}` : ""}`}
>
{statusMessage}
</p>
)}
<div className="modal-actions">
<ActionButton
game={game}
size="lg"
onClick={() => onPrimary(game)}
onCancelDownload={onCancelDownload}
/>
{showStreamInstall && (
<button
type="button"
className="ghost-btn"
title="Install without keeping archive files"
onClick={() => onStreamInstall(game)}
>
<Icon.install />
<span>Low disk install</span>
</button>
<div className="modal-hero">
<GameCover game={game} aspect="banner" thumbnailUrl={thumbnailUrl} hideTitle />
<div className="modal-hero-fade" />
<div className="modal-hero-text">
{tags.length > 0 && (
<div className="modal-tags">
{tags.map(t => <span key={t} className="modal-tag">{t}</span>)}
</div>
)}
<h2 className="modal-title">{game.name}</h2>
</div>
<div className="modal-state">
<StateChip game={game} showNone />
</div>
</div>
<div className="modal-body">
<div className="modal-meta">
<div className="meta-cell">
<div className="meta-label">Size</div>
<div className="meta-value">{formatBytes(game.size)}</div>
</div>
<div className="meta-cell">
<div className="meta-label">Players</div>
<div className="meta-value">
<Icon.users /> {formatPlayers(game.max_players)}
</div>
</div>
<div className="meta-cell">
<div className="meta-label">Version</div>
<div className="meta-value meta-mono">
{formatEtiVersion(game.eti_game_version ?? game.local_version)}
</div>
</div>
<div className="meta-cell">
<div className="meta-label">Status</div>
<div className="meta-value">{gameStatusLabel(game)}</div>
</div>
</div>
{description && (
<p className="modal-desc">{description}</p>
)}
{statusMessage && (
<p className={`modal-status${statusLevel ? ` is-${statusLevel}` : ''}`}>
{statusMessage}
</p>
)}
<div className="modal-actions">
<ActionButton
game={game}
size="lg"
onClick={() => onPrimary(game)}
onCancelDownload={onCancelDownload}
/>
{showStreamInstall && (
<button
type="button"
className="ghost-btn"
title="Install without keeping archive files"
onClick={() => onStreamInstall(game)}
>
<Icon.install />
<span>Low disk install</span>
</button>
)}
{game.installed && game.can_host_server === true && (
<button
type="button"
className="act-btn act-lg act-server"
onClick={() => onStartServer(game)}
>
<Icon.server />
<span className="act-label">Start Server</span>
</button>
)}
{game.installed && (
<button
type="button"
className="ghost-btn ghost-danger"
onClick={() => onUninstall(game)}
>
<Icon.trash />
<span>Uninstall</span>
</button>
)}
{canRemoveDownload && (
<button
type="button"
className="ghost-btn ghost-danger"
onClick={() => onRemoveDownload(game)}
>
<Icon.trash />
<span>Remove files</span>
</button>
)}
{canViewFiles && (
<>
<div className="modal-actions-spacer" />
<button
type="button"
className="ghost-btn"
onClick={() => onViewFiles(game)}
>
<Icon.folder />
<span>View Files</span>
</button>
</>
)}
</div>
</div>
</Modal>
);
)}
{game.installed && game.can_host_server === true && (
<button
type="button"
className="act-btn act-lg act-server"
onClick={() => onStartServer(game)}
>
<Icon.server />
<span className="act-label">Start Server</span>
</button>
)}
{game.installed && (
<button
type="button"
className="ghost-btn ghost-danger"
onClick={() => onUninstall(game)}
>
<Icon.trash />
<span>Uninstall</span>
</button>
)}
{canRemoveDownload && (
<button
type="button"
className="ghost-btn ghost-danger"
onClick={() => onRemoveDownload(game)}
>
<Icon.trash />
<span>Remove files</span>
</button>
)}
{canViewFiles && (
<>
<div className="modal-actions-spacer" />
<button
type="button"
className="ghost-btn"
onClick={() => onViewFiles(game)}
>
<Icon.folder />
<span>View Files</span>
</button>
</>
)}
</div>
</div>
</Modal>
);
};
@@ -11,6 +11,10 @@ import {
LANGUAGE_OPTIONS,
type UISettings,
} from '../../hooks/useSettings';
import {
type LocalNetworkSharingSnapshot,
displayedSharingTarget,
} from '../../lib/localNetworkSharing';
interface Props {
settings: UISettings;
@@ -18,6 +22,11 @@ interface Props {
hasGameDirectory: boolean;
onPickDirectory: () => void;
onChange: <K extends keyof UISettings>(key: K, value: UISettings[K]) => void;
localNetworkSharing: LocalNetworkSharingSnapshot;
localNetworkSharingReady: boolean;
localNetworkSharingBusy: boolean;
localNetworkSharingError: string | null;
onLocalNetworkSharingChange: (enabled: boolean) => void;
onClose: () => void;
}
@@ -59,6 +68,28 @@ const SettingsTextInput = ({ value, placeholder, maxLength, onChange }: TextInpu
</div>
);
interface SettingsSwitchProps {
checked: boolean;
disabled: boolean;
onChange: (checked: boolean) => void;
}
const SettingsSwitch = ({ checked, disabled, onChange }: SettingsSwitchProps) => (
<label className={`settings-switch ${checked ? 'is-checked' : ''}`}>
<input
type="checkbox"
role="switch"
aria-label="Local network sharing"
checked={checked}
disabled={disabled}
onChange={event => onChange(event.target.checked)}
/>
<span className="settings-switch-track" aria-hidden="true">
<span className="settings-switch-thumb" />
</span>
</label>
);
interface GameFolderFieldProps {
path: string;
isValid: boolean;
@@ -88,6 +119,11 @@ export const SettingsDialog = ({
hasGameDirectory,
onPickDirectory,
onChange,
localNetworkSharing,
localNetworkSharingReady,
localNetworkSharingBusy,
localNetworkSharingError,
onLocalNetworkSharingChange,
onClose,
}: Props) => (
<Modal onClose={onClose} className="settings-modal">
@@ -123,6 +159,25 @@ export const SettingsDialog = ({
</Row>
</section>
<section className="settings-section">
<div className="settings-section-title">Network</div>
<Row
label="Local network sharing"
hint="Allow nearby Lanspread devices to browse and request games from this library."
>
<SettingsSwitch
checked={displayedSharingTarget(localNetworkSharing)}
disabled={!localNetworkSharingReady || localNetworkSharingBusy}
onChange={onLocalNetworkSharingChange}
/>
</Row>
{localNetworkSharingError && (
<div className="settings-inline-error" role="status">
{localNetworkSharingError}
</div>
)}
</section>
<section className="settings-section">
<div className="settings-section-title">Appearance</div>
<Row label="Accent color" hint="Used for primary actions and highlights">