[code][fix] improvements for LAN 202503
- more robust client <-> server connection - new client event: DownloadGameFilesFailed - 3 seconds to reconnect - retry forever if server is gone and never lose a UI request - code cleanup here and there (mostly server)
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@ -20,16 +20,29 @@ static CERT_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../..
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#[derive(Debug)]
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pub enum ClientEvent {
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ListGames(Vec<Game>),
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GotGameFiles(Vec<GameFileDescription>),
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DownloadGameFilesBegin { id: String },
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DownloadGameFilesFinished { id: String },
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GotGameFiles {
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id: String,
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file_descriptions: Vec<GameFileDescription>,
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},
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DownloadGameFilesBegin {
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id: String,
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},
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DownloadGameFilesFinished {
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id: String,
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},
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DownloadGameFilesFailed {
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id: String,
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},
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}
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#[derive(Debug)]
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pub enum ClientCommand {
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ListGames,
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GetGame(String),
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DownloadGameFiles(Vec<GameFileDescription>),
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DownloadGameFiles {
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id: String,
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file_descriptions: Vec<GameFileDescription>,
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},
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ServerAddr(SocketAddr),
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SetGameDir(String),
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}
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@ -66,9 +79,39 @@ async fn initial_server_alive_check(conn: &mut Connection) -> bool {
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false
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}
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async fn receive_game_file(
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conn: &mut Connection,
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desc: &GameFileDescription,
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games_folder: &str,
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) -> eyre::Result<()> {
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log::info!("downloading: {desc:?}");
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let stream = conn.open_bidirectional_stream().await?;
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let (mut rx, mut tx) = stream.split();
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let request = Request::GetGameFileData(desc.clone());
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// request file
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tx.write_all(&request.encode()).await?;
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// create file
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let path = PathBuf::from(&games_folder).join(&desc.relative_path);
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let mut file = File::create(&path)?;
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// receive file contents
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while let Some(data) = rx.receive().await? {
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file.write_all(&data)?;
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}
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log::debug!("file download complete: {}", path.display());
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tx.close().await?;
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Ok(())
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}
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async fn download_game_files(
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game_id: &str,
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game_file_descs: Vec<GameFileDescription>,
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games_dir: String,
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games_folder: String,
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server_addr: SocketAddr,
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tx_notify_ui: UnboundedSender<ClientEvent>,
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) -> eyre::Result<()> {
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@ -84,64 +127,37 @@ async fn download_game_files(
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let mut conn = client.connect(conn).await?;
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conn.keep_alive(true)?;
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let game_file_descs = game_file_descs
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.into_iter()
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let game_files = game_file_descs
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.iter()
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.filter(|desc| !desc.is_dir)
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.filter(|desc| !desc.is_version_ini())
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.collect::<Vec<_>>();
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if game_file_descs.is_empty() {
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log::error!("game_file_descs empty: no game files to download");
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return Ok(());
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if game_files.is_empty() {
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eyre::bail!("game_file_descs empty: no game files to download");
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}
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let game_id = game_file_descs
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.first()
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.expect("game_file_descs empty: 2nd case CANNOT HAPPEN")
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.game_id
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.clone();
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tx_notify_ui.send(ClientEvent::DownloadGameFilesBegin {
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id: game_id.clone(),
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id: game_id.to_string(),
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})?;
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for file_desc in game_file_descs {
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log::info!("downloading file: {}", file_desc.relative_path);
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let stream = conn.open_bidirectional_stream().await?;
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let (mut rx, mut tx) = stream.split();
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let request = Request::GetGameFileData(file_desc.clone());
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if let Ok(()) = tx.write_all(&request.encode()).await {
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let path = PathBuf::from(&games_dir).join(&file_desc.relative_path);
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let mut file = match File::create(&path) {
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Ok(file) => file,
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Err(e) => {
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log::error!("failed to create file: {e}");
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continue;
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}
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};
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// if let Err(e) = tokio::io::copy(&mut rx, &mut file).await {
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// log::error!("failed to download file: {e}");
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// continue;
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// }
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while let Ok(Some(data)) = rx.receive().await {
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if let Err(e) = file.write_all(&data) {
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log::error!("failed to write to file: {e}");
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break;
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}
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}
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log::error!("file download complete: {}", path.display());
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}
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if let Err(e) = tx.close().await {
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log::error!("failed to close stream: {e}");
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}
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// receive all game files
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for file_desc in game_files {
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receive_game_file(&mut conn, file_desc, &games_folder).await?;
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}
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let version_file_desc = game_file_descs
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.iter()
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.find(|desc| desc.is_version_ini())
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.ok_or_else(|| eyre::eyre!("version.ini not found"))?;
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// receive version.ini
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receive_game_file(&mut conn, version_file_desc, &games_folder).await?;
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log::info!("all files downloaded for game: {game_id}");
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tx_notify_ui.send(ClientEvent::DownloadGameFilesFinished { id: game_id })?;
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tx_notify_ui.send(ClientEvent::DownloadGameFilesFinished {
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id: game_id.to_string(),
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})?;
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Ok(())
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}
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@ -171,7 +187,7 @@ pub async fn run(
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loop {
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let limits = Limits::default()
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.with_max_handshake_duration(Duration::from_secs(3))?
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.with_max_idle_timeout(Duration::ZERO)?;
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.with_max_idle_timeout(Duration::from_secs(3))?;
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let client = QuicClient::builder()
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.with_tls(CERT_PEM)?
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@ -179,8 +195,8 @@ pub async fn run(
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.with_limits(limits)?
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.start()?;
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let conn = Connect::new(server_addr).with_server_name("localhost");
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let mut conn = match client.connect(conn).await {
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let connection = Connect::new(server_addr).with_server_name("localhost");
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let mut conn = match client.connect(connection.clone()).await {
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Ok(conn) => conn,
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Err(e) => {
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log::error!("failed to connect to server: {e}");
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@ -206,7 +222,7 @@ pub async fn run(
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let request = match cmd {
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ClientCommand::ListGames => Request::ListGames,
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ClientCommand::GetGame(id) => {
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log::debug!("requesting game from server: {id}");
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log::info!("requesting game from server: {id}");
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Request::GetGame { id }
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}
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ClientCommand::ServerAddr(_) => {
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@ -217,34 +233,73 @@ pub async fn run(
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*ctx.game_dir.lock().await = Some(game_dir.clone());
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continue;
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}
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ClientCommand::DownloadGameFiles(game_file_descs) => {
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ClientCommand::DownloadGameFiles {
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id,
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file_descriptions,
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} => {
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log::info!("got ClientCommand::DownloadGameFiles");
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let games_dir = { ctx.game_dir.lock().await.clone() };
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if let Some(games_dir) = games_dir {
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let games_folder = { ctx.game_dir.lock().await.clone() };
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if let Some(games_folder) = games_folder {
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let tx_notify_ui = tx_notify_ui.clone();
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tokio::task::spawn(async move {
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if let Err(e) = download_game_files(
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game_file_descs,
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games_dir,
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&id,
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file_descriptions,
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games_folder,
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server_addr,
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tx_notify_ui,
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tx_notify_ui.clone(),
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)
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.await
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{
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log::error!("failed to download game files: {e}");
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if let Err(e) =
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tx_notify_ui.send(ClientEvent::DownloadGameFilesFailed { id })
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{
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log::error!(
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"failed to send DownloadGameFilesFailed event: {e}"
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);
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}
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}
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});
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} else {
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log::error!("Cannot handle game file descriptions: game_dir is not set");
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log::error!(
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"Cannot handle game file descriptions: games_folder is not set"
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);
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}
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continue;
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}
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};
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// we got a command from the UI client
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// but it is possible that we lost the connection to the server
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// so we check and reconnect if needed
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let mut retries = 0;
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loop {
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if initial_server_alive_check(&mut conn).await {
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log::info!("server is back alive! 😊");
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break;
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}
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if retries == 0 {
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log::warn!("server connection lost, reconnecting...");
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}
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retries += 1;
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conn = match client.connect(connection.clone()).await {
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Ok(conn) => conn,
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Err(e) => {
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log::warn!("failed to connect to server: {e}");
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log::warn!("retrying in 3 seconds...");
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tokio::time::sleep(Duration::from_secs(3)).await;
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continue;
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}
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};
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}
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let data = request.encode();
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log::debug!("encoded data: {}", String::from_utf8_lossy(&data));
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log::trace!("encoded data: {}", String::from_utf8_lossy(&data));
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let stream = match conn.open_bidirectional_stream().await {
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Ok(stream) => stream,
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@ -271,36 +326,43 @@ pub async fn run(
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log::trace!("msg: {response:?}");
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match response {
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Response::Games(games) => {
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Response::ListGames(games) => {
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for game in &games {
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log::trace!("{game}");
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}
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if let Err(e) = tx_notify_ui.send(ClientEvent::ListGames(games)) {
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log::debug!("failed to send ClientEvent::ListGames to client {e:?}");
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} else {
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log::info!("sent ClientEvent::ListGames to Tauri client");
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log::error!("failed to send ClientEvent::ListGames to client {e:?}");
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}
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}
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Response::GetGame(game_file_descs) => {
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Response::GetGame {
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id,
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file_descriptions,
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} => {
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log::info!(
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"got {} game file descriptions from server",
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game_file_descs.len()
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file_descriptions.len()
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);
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let games_dir = { ctx.game_dir.lock().await.clone() };
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let games_folder = { ctx.game_dir.lock().await.clone() };
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match games_dir {
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Some(games_dir) => {
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game_file_descs.iter().filter(|f| f.is_dir).for_each(|dir| {
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let path = PathBuf::from(&games_dir).join(&dir.relative_path);
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if let Err(e) = std::fs::create_dir_all(path) {
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log::error!("failed to create directory: {e}");
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}
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});
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if let Err(e) =
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tx_notify_ui.send(ClientEvent::GotGameFiles(game_file_descs))
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{
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match games_folder {
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Some(games_folder) => {
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// create all directories before receiving the actual files
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file_descriptions
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.iter()
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.filter(|f| f.is_dir)
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.for_each(|dir| {
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let path =
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PathBuf::from(&games_folder).join(&dir.relative_path);
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if let Err(e) = std::fs::create_dir_all(path) {
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log::error!("failed to create directory: {e}");
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}
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});
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if let Err(e) = tx_notify_ui.send(ClientEvent::GotGameFiles {
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id,
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file_descriptions,
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}) {
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log::error!(
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"failed to send ClientEvent::GotGameFiles to client: {e}"
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);
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