wip
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@@ -0,0 +1,189 @@
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use std::{
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path::{Path, PathBuf},
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sync::Arc,
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};
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use bytes::{Bytes, BytesMut};
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use lanspread_db::db::{GameDB, GameFileDescription};
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use lanspread_proto::{Message as _, Request, Response};
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use lanspread_utils::maybe_addr;
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use s2n_quic::stream::SendStream;
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use tokio::{io::AsyncReadExt, sync::RwLock, time::Instant};
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use walkdir::WalkDir;
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#[derive(Clone, Debug)]
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pub struct PeerRequestHandler {
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db: Arc<RwLock<GameDB>>,
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}
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impl PeerRequestHandler {
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pub fn new(games: GameDB) -> PeerRequestHandler {
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PeerRequestHandler {
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db: Arc::new(RwLock::new(games)),
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}
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}
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pub async fn handle_request(
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&self,
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request: Request,
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games_folder: &Path,
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tx: &mut SendStream,
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) -> eyre::Result<()> {
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let remote_addr = maybe_addr!(tx.connection().remote_addr());
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// process request and generate response
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let response = self.process_request(request, games_folder).await;
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tracing::trace!("{remote_addr} peer response: {response:?}");
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// write response back to client
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tx.send(response.encode()).await?;
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// close the stream
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tx.close().await?;
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Ok(())
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}
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fn handle_ping() -> Response {
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Response::Pong
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}
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async fn handle_list_games(&self) -> Response {
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let db = self.db.read().await;
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Response::ListGames(db.all_games().into_iter().cloned().collect())
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}
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async fn handle_get_game(&self, id: String, games_folder: &Path) -> Response {
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if self.db.read().await.get_game_by_id(&id).is_none() {
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tracing::error!("Game not found in DB: {id}");
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return Response::GameNotFound(id);
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}
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let game_dir = games_folder.join(&id);
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if !game_dir.exists() {
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tracing::error!("Game folder does not exist: {}", game_dir.display());
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return Response::GameNotFound(id);
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}
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let mut game_files_descs: Vec<GameFileDescription> = vec![];
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for entry in WalkDir::new(&game_dir)
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.into_iter()
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.filter_map(std::result::Result::ok)
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{
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match get_relative_path(games_folder, entry.path()) {
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Ok(relative_path) => match relative_path.to_str() {
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Some(relative_path) => {
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let game_file_description = GameFileDescription {
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game_id: id.clone(),
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relative_path: relative_path.to_string(),
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is_dir: entry.file_type().is_dir(),
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};
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tracing::debug!("Found game file: {:?}", game_file_description);
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game_files_descs.push(game_file_description);
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}
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None => {
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tracing::error!("Failed to get relative path: {relative_path:?}",);
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}
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},
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Err(e) => {
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tracing::error!("Failed to get relative path: {e}");
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}
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}
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}
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Response::GetGame {
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id,
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file_descriptions: game_files_descs,
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}
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}
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fn handle_get_game_file_data() -> Response {
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Response::InvalidRequest(Bytes::new(), "Not implemented".to_string())
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}
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fn handle_invalid(data: Bytes, err_msg: String) -> Response {
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Response::InvalidRequest(data, err_msg)
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}
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pub async fn process_request(&self, request: Request, games_folder: &Path) -> Response {
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match request {
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Request::Ping => PeerRequestHandler::handle_ping(),
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Request::ListGames => self.handle_list_games().await,
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Request::GetGame { id } => self.handle_get_game(id, games_folder).await,
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Request::GetGameFileData(_) => PeerRequestHandler::handle_get_game_file_data(),
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Request::Invalid(data, err_msg) => PeerRequestHandler::handle_invalid(data, err_msg),
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}
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}
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}
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pub async fn send_game_file_data(
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game_file_desc: &GameFileDescription,
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tx: &mut SendStream,
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game_dir: &Path,
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) {
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let remote_addr = maybe_addr!(tx.connection().remote_addr());
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tracing::debug!("{remote_addr} peer requested game file data: {game_file_desc:?}",);
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// deliver file data to client
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let game_file = game_dir.join(&game_file_desc.relative_path);
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let mut total_bytes = 0;
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let mut last_total_bytes = 0;
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let mut timestamp = Instant::now();
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if let Ok(mut f) = tokio::fs::File::open(&game_file).await {
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let mut buf = BytesMut::with_capacity(64 * 1024);
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while let Ok(bytes_read) = f.read_buf(&mut buf).await {
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if bytes_read == 0 {
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break;
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}
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total_bytes += bytes_read;
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if last_total_bytes + 10_000_000 < total_bytes {
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let elapsed = timestamp.elapsed();
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let diff_bytes = total_bytes - last_total_bytes;
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if elapsed.as_secs_f64() >= 1.0 {
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#[allow(clippy::cast_precision_loss)]
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let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1000.0 * 1000.0);
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tracing::debug!(
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"{remote_addr} sending file data: {game_file:?}, MB/s: {mb_per_s:.2}",
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);
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last_total_bytes = total_bytes;
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timestamp = Instant::now();
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}
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}
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if let Err(e) = tx.send(buf.split_to(bytes_read).freeze()).await {
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tracing::error!("{remote_addr} failed to send file data: {e}",);
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break;
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}
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}
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tracing::debug!(
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"{remote_addr} finished sending file data: {game_file:?}, total_bytes: {total_bytes}",
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);
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} else {
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tracing::error!("{remote_addr} failed to open file: {}", game_file.display());
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}
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if let Err(e) = tx.close().await {
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tracing::error!("{remote_addr} failed to close stream: {e}");
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}
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}
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fn get_relative_path(base: &Path, deep_path: &Path) -> std::io::Result<PathBuf> {
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let base_canonical = base.canonicalize()?;
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let full_canonical = deep_path.canonicalize()?;
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full_canonical
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.strip_prefix(&base_canonical)
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.map(std::path::Path::to_path_buf)
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.map_err(|_| std::io::Error::other("Path is not within base directory"))
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}
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