game thumbnails

This commit is contained in:
2025-11-14 09:03:05 +01:00
parent 567d293455
commit 833c8afedf
198 changed files with 129 additions and 71 deletions
-1
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@@ -60,7 +60,6 @@ impl From<EtiGame> for Game {
genre: eti_game.genre_de,
#[allow(clippy::cast_sign_loss, clippy::cast_possible_truncation)]
size: (eti_game.game_size * 1024.0 * 1024.0 * 1024.0) as u64,
thumbnail: None,
downloaded: false,
installed: false,
eti_game_version: None,
-14
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@@ -3,7 +3,6 @@
use std::{collections::HashMap, fmt, path::Path};
use bytes::Bytes;
use serde::{Deserialize, Serialize};
/// Read version from version.ini file
@@ -52,8 +51,6 @@ pub struct Game {
pub genre: String,
/// size in bytes: example: 3455063152
pub size: u64,
/// thumbnail image
pub thumbnail: Option<Bytes>,
/// indicates that the ETI bundle exists locally
#[serde(default)]
pub downloaded: bool,
@@ -128,17 +125,6 @@ impl GameDB {
db
}
pub fn add_thumbnails(&mut self, thumbs_dir: &Path) {
for game in self.games.values_mut() {
let asset = thumbs_dir.join(format!("{}.jpg", game.id));
if let Ok(data) = std::fs::read(&asset) {
game.thumbnail = Some(Bytes::from(data));
} else {
tracing::warn!("Thumbnail missing: {}", game.id);
}
}
}
#[must_use]
pub fn get_game_by_id<S>(&self, id: S) -> Option<&Game>
where
-1
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@@ -1251,7 +1251,6 @@ async fn load_local_game_db(game_dir: &str) -> eyre::Result<GameDB> {
version: "1.0".to_string(),
genre: String::new(),
size,
thumbnail: None,
downloaded,
installed,
eti_game_version: local_version.clone(),
@@ -34,6 +34,7 @@ lanspread-mdns = { path = "../../lanspread-mdns" }
lanspread-compat = { path = "../../lanspread-compat" }
# external
base64 = { workspace = true }
eyre = { workspace = true }
log = { workspace = true }
mimalloc = { workspace = true }
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@@ -268,6 +268,23 @@ async fn get_peer_count(state: tauri::State<'_, LanSpreadState>) -> tauri::Resul
Ok(0)
}
#[tauri::command]
async fn get_game_thumbnail(
game_id: String,
app_handle: tauri::AppHandle,
) -> tauri::Result<String> {
use base64::Engine;
let resource_path = app_handle.path().resolve(
format!("assets/{game_id}.jpg"),
tauri::path::BaseDirectory::Resource,
)?;
let image_data = std::fs::read(&resource_path)?;
let base64_data = base64::engine::general_purpose::STANDARD.encode(&image_data);
Ok(format!("data:image/jpeg;base64,{base64_data}"))
}
#[cfg(target_os = "windows")]
fn run_as_admin(file: &str, params: &str, dir: &str) -> bool {
use std::{ffi::OsStr, os::windows::ffi::OsStrExt};
@@ -817,7 +834,8 @@ pub fn run() {
run_game,
update_game_directory,
update_game,
get_peer_count
get_peer_count,
get_game_thumbnail
])
.manage(lanspread_state)
.setup({
@@ -35,7 +35,8 @@
"binaries/unrar"
],
"resources": [
"game.db"
"game.db",
"assets/*"
]
}
}
+93 -41
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@@ -1,4 +1,4 @@
import { useEffect, useRef, useState } from 'react';
import { useCallback, useEffect, useRef, useState } from 'react';
import { invoke } from '@tauri-apps/api/core';
import { listen } from '@tauri-apps/api/event';
import { open } from '@tauri-apps/plugin-dialog';
@@ -9,6 +9,8 @@ import "./App.css";
const FILE_STORAGE = 'launcher-settings.json';
const GAME_DIR_KEY = 'game-directory';
const CHECKING_PEERS_TIMEOUT_MS = 5000;
const FALLBACK_THUMBNAIL =
'data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/2wBDAAEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQH/2wBDAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQH/wAARCAABAAEDASIAAhEBAxEB/8QAFQABAQAAAAAAAAAAAAAAAAAAAAv/xAAUEAEAAAAAAAAAAAAAAAAAAAAA/8QAFQEBAQAAAAAAAAAAAAAAAAAAAAX/xAAUEQEAAAAAAAAAAAAAAAAAAAAA/9oADAMBAAIRAxEAPwA/8A8A';
// enum with install status
enum InstallStatus {
@@ -39,6 +41,39 @@ interface Game {
peer_count: number;
}
interface GameThumbnailProps {
gameId: string;
alt: string;
getThumbnailUrl: (gameId: string) => Promise<string>;
}
const GameThumbnail = ({ gameId, alt, getThumbnailUrl }: GameThumbnailProps) => {
const [thumbnailUrl, setThumbnailUrl] = useState('');
useEffect(() => {
let isMounted = true;
const loadThumbnail = async () => {
const url = await getThumbnailUrl(gameId);
if (isMounted) {
setThumbnailUrl(url);
}
};
void loadThumbnail();
return () => {
isMounted = false;
};
}, [gameId, getThumbnailUrl]);
if (!thumbnailUrl) {
return null;
}
return <img src={thumbnailUrl} alt={alt} />;
};
const App = () => {
const [gameItems, setGameItems] = useState<Game[]>([]);
const [searchTerm, setSearchTerm] = useState('');
@@ -46,6 +81,24 @@ const App = () => {
const [currentFilter, setCurrentFilter] = useState<GameFilter>('available');
const [totalPeerCount, setTotalPeerCount] = useState(0);
const checkingPeersTimeouts = useRef<Record<string, ReturnType<typeof setTimeout>>>({});
const [thumbnails, setThumbnails] = useState<Map<string, string>>(new Map());
const getThumbnailUrl = useCallback(async (gameId: string): Promise<string> => {
// Check cache first
if (thumbnails.has(gameId)) {
return thumbnails.get(gameId)!;
}
try {
const thumbnailUrl = await invoke<string>('get_game_thumbnail', { gameId });
setThumbnails(prev => new Map(prev).set(gameId, thumbnailUrl));
return thumbnailUrl;
} catch {
// Return a small placeholder for missing images
setThumbnails(prev => new Map(prev).set(gameId, FALLBACK_THUMBNAIL));
return FALLBACK_THUMBNAIL;
}
}, [thumbnails]);
const getFilteredGames = (games: Game[], filter: GameFilter): Game[] => {
switch (filter) {
@@ -549,50 +602,49 @@ const App = () => {
No games found matching your search and filters.
</div>
) : null}
{filteredAndSearchedGames.map((item) => {
const uint8Array = new Uint8Array(item.thumbnail);
const binaryString = uint8Array.reduce((acc, byte) => acc + String.fromCharCode(byte), '');
const thumbnailUrl = `data:image/jpeg;base64,${btoa(binaryString)}`;
return (
<div key={item.id} className="item">
<img src={thumbnailUrl} alt={`${item.name} thumbnail`} />
<div className="item-name">{item.name}</div>
<div className="description">
<span className="desc-text">{item.description.slice(0, 10)}</span>
<span className="size-text">{(item.size / 1024 / 1024 / 1024).toFixed(1)} GB</span>
</div>
<div
className={`play-button${isUnavailable(item) ? ' unavailable' : ''}`}
onClick={() => {
if (isUnavailable(item)) {
return;
}
{filteredAndSearchedGames.map((item) => (
<div key={item.id} className="item">
<GameThumbnail
gameId={item.id}
alt={`${item.name} thumbnail`}
getThumbnailUrl={getThumbnailUrl}
/>
<div className="item-name">{item.name}</div>
<div className="description">
<span className="desc-text">{item.description.slice(0, 10)}</span>
<span className="size-text">{(item.size / 1024 / 1024 / 1024).toFixed(1)} GB</span>
</div>
<div
className={`play-button${isUnavailable(item) ? ' unavailable' : ''}`}
onClick={() => {
if (isUnavailable(item)) {
return;
}
if (!item.installed) {
installGame(item.id);
} else if (needsUpdate(item)) {
updateGame(item.id);
} else {
runGame(item.id);
}
}}>
{getActionLabel(item)}
if (!item.installed) {
installGame(item.id);
} else if (needsUpdate(item)) {
updateGame(item.id);
} else {
runGame(item.id);
}
}}>
{getActionLabel(item)}
</div>
<div className={`item-info${item.status_level ? ` ${item.status_level}` : ''}`}>
<div className="status-left">
{item.status_message && item.peer_count === 0 && !item.installed && !item.downloaded ? item.status_message : ''}
</div>
<div className={`item-info${item.status_level ? ` ${item.status_level}` : ''}`}>
<div className="status-left">
{item.status_message && item.peer_count === 0 && !item.installed && !item.downloaded ? item.status_message : ''}
</div>
<div className="status-right">
{item.peer_count > 0 && (
<span className="peer-count">
👥 {item.peer_count}
</span>
)}
</div>
<div className="status-right">
{item.peer_count > 0 && (
<span className="peer-count">
👥 {item.peer_count}
</span>
)}
</div>
</div>
);
})}
</div>
))}
</div>
</main>
);