game thumbnails
@@ -34,6 +34,7 @@ lanspread-mdns = { path = "../../lanspread-mdns" }
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lanspread-compat = { path = "../../lanspread-compat" }
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# external
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base64 = { workspace = true }
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eyre = { workspace = true }
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log = { workspace = true }
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mimalloc = { workspace = true }
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@@ -268,6 +268,23 @@ async fn get_peer_count(state: tauri::State<'_, LanSpreadState>) -> tauri::Resul
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Ok(0)
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}
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#[tauri::command]
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async fn get_game_thumbnail(
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game_id: String,
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app_handle: tauri::AppHandle,
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) -> tauri::Result<String> {
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use base64::Engine;
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let resource_path = app_handle.path().resolve(
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format!("assets/{game_id}.jpg"),
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tauri::path::BaseDirectory::Resource,
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)?;
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let image_data = std::fs::read(&resource_path)?;
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let base64_data = base64::engine::general_purpose::STANDARD.encode(&image_data);
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Ok(format!("data:image/jpeg;base64,{base64_data}"))
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}
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#[cfg(target_os = "windows")]
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fn run_as_admin(file: &str, params: &str, dir: &str) -> bool {
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use std::{ffi::OsStr, os::windows::ffi::OsStrExt};
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@@ -817,7 +834,8 @@ pub fn run() {
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run_game,
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update_game_directory,
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update_game,
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get_peer_count
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get_peer_count,
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get_game_thumbnail
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])
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.manage(lanspread_state)
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.setup({
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@@ -35,7 +35,8 @@
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"binaries/unrar"
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],
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"resources": [
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"game.db"
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"game.db",
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"assets/*"
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]
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}
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}
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@@ -1,4 +1,4 @@
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import { useEffect, useRef, useState } from 'react';
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import { useCallback, useEffect, useRef, useState } from 'react';
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import { invoke } from '@tauri-apps/api/core';
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import { listen } from '@tauri-apps/api/event';
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import { open } from '@tauri-apps/plugin-dialog';
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@@ -9,6 +9,8 @@ import "./App.css";
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const FILE_STORAGE = 'launcher-settings.json';
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const GAME_DIR_KEY = 'game-directory';
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const CHECKING_PEERS_TIMEOUT_MS = 5000;
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const FALLBACK_THUMBNAIL =
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'data:image/jpeg;base64,/9j/4AAQSkZJRgABAQEAYABgAAD/2wBDAAEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQH/2wBDAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQEBAQH/wAARCAABAAEDASIAAhEBAxEB/8QAFQABAQAAAAAAAAAAAAAAAAAAAAv/xAAUEAEAAAAAAAAAAAAAAAAAAAAA/8QAFQEBAQAAAAAAAAAAAAAAAAAAAAX/xAAUEQEAAAAAAAAAAAAAAAAAAAAA/9oADAMBAAIRAxEAPwA/8A8A';
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// enum with install status
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enum InstallStatus {
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@@ -39,6 +41,39 @@ interface Game {
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peer_count: number;
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}
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interface GameThumbnailProps {
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gameId: string;
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alt: string;
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getThumbnailUrl: (gameId: string) => Promise<string>;
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}
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const GameThumbnail = ({ gameId, alt, getThumbnailUrl }: GameThumbnailProps) => {
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const [thumbnailUrl, setThumbnailUrl] = useState('');
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useEffect(() => {
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let isMounted = true;
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const loadThumbnail = async () => {
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const url = await getThumbnailUrl(gameId);
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if (isMounted) {
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setThumbnailUrl(url);
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}
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};
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void loadThumbnail();
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return () => {
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isMounted = false;
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};
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}, [gameId, getThumbnailUrl]);
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if (!thumbnailUrl) {
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return null;
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}
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return <img src={thumbnailUrl} alt={alt} />;
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};
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const App = () => {
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const [gameItems, setGameItems] = useState<Game[]>([]);
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const [searchTerm, setSearchTerm] = useState('');
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@@ -46,6 +81,24 @@ const App = () => {
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const [currentFilter, setCurrentFilter] = useState<GameFilter>('available');
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const [totalPeerCount, setTotalPeerCount] = useState(0);
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const checkingPeersTimeouts = useRef<Record<string, ReturnType<typeof setTimeout>>>({});
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const [thumbnails, setThumbnails] = useState<Map<string, string>>(new Map());
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const getThumbnailUrl = useCallback(async (gameId: string): Promise<string> => {
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// Check cache first
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if (thumbnails.has(gameId)) {
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return thumbnails.get(gameId)!;
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}
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try {
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const thumbnailUrl = await invoke<string>('get_game_thumbnail', { gameId });
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setThumbnails(prev => new Map(prev).set(gameId, thumbnailUrl));
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return thumbnailUrl;
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} catch {
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// Return a small placeholder for missing images
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setThumbnails(prev => new Map(prev).set(gameId, FALLBACK_THUMBNAIL));
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return FALLBACK_THUMBNAIL;
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}
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}, [thumbnails]);
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const getFilteredGames = (games: Game[], filter: GameFilter): Game[] => {
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switch (filter) {
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@@ -549,50 +602,49 @@ const App = () => {
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No games found matching your search and filters.
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</div>
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) : null}
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{filteredAndSearchedGames.map((item) => {
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const uint8Array = new Uint8Array(item.thumbnail);
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const binaryString = uint8Array.reduce((acc, byte) => acc + String.fromCharCode(byte), '');
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const thumbnailUrl = `data:image/jpeg;base64,${btoa(binaryString)}`;
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return (
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<div key={item.id} className="item">
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<img src={thumbnailUrl} alt={`${item.name} thumbnail`} />
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<div className="item-name">{item.name}</div>
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<div className="description">
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<span className="desc-text">{item.description.slice(0, 10)}</span>
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<span className="size-text">{(item.size / 1024 / 1024 / 1024).toFixed(1)} GB</span>
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</div>
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<div
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className={`play-button${isUnavailable(item) ? ' unavailable' : ''}`}
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onClick={() => {
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if (isUnavailable(item)) {
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return;
|
||||
}
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||||
{filteredAndSearchedGames.map((item) => (
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||||
<div key={item.id} className="item">
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||||
<GameThumbnail
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gameId={item.id}
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||||
alt={`${item.name} thumbnail`}
|
||||
getThumbnailUrl={getThumbnailUrl}
|
||||
/>
|
||||
<div className="item-name">{item.name}</div>
|
||||
<div className="description">
|
||||
<span className="desc-text">{item.description.slice(0, 10)}</span>
|
||||
<span className="size-text">{(item.size / 1024 / 1024 / 1024).toFixed(1)} GB</span>
|
||||
</div>
|
||||
<div
|
||||
className={`play-button${isUnavailable(item) ? ' unavailable' : ''}`}
|
||||
onClick={() => {
|
||||
if (isUnavailable(item)) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!item.installed) {
|
||||
installGame(item.id);
|
||||
} else if (needsUpdate(item)) {
|
||||
updateGame(item.id);
|
||||
} else {
|
||||
runGame(item.id);
|
||||
}
|
||||
}}>
|
||||
{getActionLabel(item)}
|
||||
if (!item.installed) {
|
||||
installGame(item.id);
|
||||
} else if (needsUpdate(item)) {
|
||||
updateGame(item.id);
|
||||
} else {
|
||||
runGame(item.id);
|
||||
}
|
||||
}}>
|
||||
{getActionLabel(item)}
|
||||
</div>
|
||||
<div className={`item-info${item.status_level ? ` ${item.status_level}` : ''}`}>
|
||||
<div className="status-left">
|
||||
{item.status_message && item.peer_count === 0 && !item.installed && !item.downloaded ? item.status_message : ''}
|
||||
</div>
|
||||
<div className={`item-info${item.status_level ? ` ${item.status_level}` : ''}`}>
|
||||
<div className="status-left">
|
||||
{item.status_message && item.peer_count === 0 && !item.installed && !item.downloaded ? item.status_message : ''}
|
||||
</div>
|
||||
<div className="status-right">
|
||||
{item.peer_count > 0 && (
|
||||
<span className="peer-count">
|
||||
👥 {item.peer_count}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
<div className="status-right">
|
||||
{item.peer_count > 0 && (
|
||||
<span className="peer-count">
|
||||
👥 {item.peer_count}
|
||||
</span>
|
||||
)}
|
||||
</div>
|
||||
</div>
|
||||
);
|
||||
})}
|
||||
</div>
|
||||
))}
|
||||
</div>
|
||||
</main>
|
||||
);
|
||||
|
||||