test(peer-cli): measure single-source download throughput
Add peer-cli accounting for download sessions so terminal download events report bytes, chunks, elapsed time, MiB/s, and Mbit/s. The extended scenario runner now has S37, a focused single-source download benchmark that creates a 2 GiB sparse bf1942 archive, downloads it from one peer with install disabled, and checks the destination archive size and reported byte count. This gives the QUIC performance work a repeatable measurement below the 5 GiB limit from the original request. The source file is sparse, so S37 is aimed at the app, QUIC, and destination-write path rather than raw source-disk reads; the existing correctness scenarios still cover normal game downloads. Baseline S37 before QUIC tuning: - 733.22 MiB/s - 6150.72 Mbit/s - 2.793s for 2.00 GiB plus version.ini - 65 reported chunks Test Plan: - just fmt - python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S37 --build-image Refs: local LAN download performance investigation on 2026-05-20.
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@@ -26,6 +26,8 @@ CONTAINER_PREFIX = "lanspread-peer-cli-ext"
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CATALOG_DB = "/app/game.db"
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FIXTURES = REPO / "crates" / "lanspread-peer-cli" / "fixtures"
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CHUNK_SIZE = 32 * 1024 * 1024
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PERF_GAME_ID = "bf1942"
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PERF_GAME_SIZE = 2 * 1024 * 1024 * 1024
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IGNORED_DIFF_NAMES = {".lanspread", ".lanspread.json", "local"}
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@@ -322,6 +324,7 @@ class Runner:
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("S34", self.s34_many_small_files),
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("S35", self.s35_unknown_game_filtered),
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("S36", self.s36_latest_singleton),
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("S37", self.s37_single_source_download_throughput),
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]
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for scenario_id, scenario in scenarios:
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@@ -1015,6 +1018,45 @@ class Runner:
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raise ScenarioError("got-game-files had no descriptors")
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return "client reported latest 20260501 with peer_count=5; only singleton latest peer sent chunks; diff matched"
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def s37_single_source_download_throughput(self) -> str:
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source_dir = self.fixture_root / "s37-source"
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create_large_sparse_game(source_dir / PERF_GAME_ID, size=PERF_GAME_SIZE)
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source = self.peer("s37-source", games_dir=source_dir)
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client = self.peer("s37-client")
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connect_many(client, [source])
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wait_remote_game(client, PERF_GAME_ID, peer_count=1, version="20260520")
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waiter = LineWaiter(len(client.output))
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client.send({"cmd": "download", "game_id": PERF_GAME_ID, "install": False})
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finished = client.wait_for(
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event_is("download-finished", PERF_GAME_ID),
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timeout=300,
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description=f"{PERF_GAME_ID} throughput download",
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waiter=waiter,
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)
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destination_archive = client.host_games_dir / PERF_GAME_ID / f"{PERF_GAME_ID}.eti"
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if destination_archive.stat().st_size != PERF_GAME_SIZE:
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raise ScenarioError(
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f"downloaded archive size mismatch: {destination_archive.stat().st_size} != {PERF_GAME_SIZE}"
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)
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throughput = finished.get("data", {}).get("throughput")
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if not throughput:
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raise ScenarioError(f"download-finished did not include throughput: {finished}")
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expected_bytes = PERF_GAME_SIZE + len("20260520")
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if int(throughput["bytes"]) != expected_bytes:
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raise ScenarioError(
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f"throughput byte count mismatch: {throughput['bytes']} != {expected_bytes}"
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)
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return (
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f"{PERF_GAME_ID} {format_bytes(PERF_GAME_SIZE)} single-source download: "
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f"{throughput['mib_per_s']:.2f} MiB/s, "
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f"{throughput['mbit_per_s']:.2f} Mbit/s, "
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f"{throughput['duration_ms'] / 1000.0:.3f}s, "
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f"{throughput['chunks']} chunks"
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)
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def run(command: list[str], description: str) -> subprocess.CompletedProcess[str]:
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result = subprocess.run(
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@@ -1122,6 +1164,20 @@ def create_many_small_game(root: Path) -> None:
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(root / "version.ini").write_text("20250101", encoding="utf-8")
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def create_large_sparse_game(root: Path, *, size: int) -> None:
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if root.exists():
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shutil.rmtree(root)
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root.mkdir(parents=True)
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(root / "version.ini").write_text("20260520", encoding="utf-8")
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archive = root / f"{root.name}.eti"
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with archive.open("wb") as handle:
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handle.truncate(size)
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def format_bytes(size: int) -> str:
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return f"{size / 1024 / 1024 / 1024:.2f} GiB"
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def connect_many(client: Peer, peers: list[Peer]) -> None:
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for peer in peers:
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client.connect_to(peer)
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@@ -7,7 +7,7 @@ use std::{
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net::SocketAddr,
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path::{Path, PathBuf},
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sync::{Arc, Mutex},
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time::Duration,
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time::{Duration, Instant},
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};
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use eyre::Context;
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@@ -95,6 +95,7 @@ struct CliState {
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active_operations: Vec<ActiveOperation>,
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game_files: HashMap<String, Vec<GameFileDescription>>,
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unavailable_games: HashSet<String>,
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downloads: HashMap<String, DownloadMeasurement>,
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}
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#[derive(Clone, serde::Serialize)]
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@@ -103,6 +104,12 @@ struct LocalPeer {
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addr: String,
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}
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struct DownloadMeasurement {
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started_at: Instant,
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bytes: u64,
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chunks: u64,
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}
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struct SharedState {
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state: RwLock<CliState>,
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peer_game_db: Arc<RwLock<PeerGameDB>>,
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@@ -443,25 +450,45 @@ async fn update_state_from_event(shared: &SharedState, event: PeerEvent) -> (&'s
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json!({"game_id": id, "file_descriptions": file_descriptions}),
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)
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}
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PeerEvent::DownloadGameFilesBegin { id } => ("download-begin", json!({"game_id": id})),
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PeerEvent::DownloadGameFilesBegin { id } => {
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shared.state.write().await.downloads.insert(
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id.clone(),
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DownloadMeasurement {
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started_at: Instant::now(),
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bytes: 0,
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chunks: 0,
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},
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);
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("download-begin", json!({"game_id": id}))
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}
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PeerEvent::DownloadGameFileChunkFinished {
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id,
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peer_addr,
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relative_path,
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offset,
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length,
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} => (
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"download-chunk-finished",
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json!({
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"game_id": id,
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"peer_addr": peer_addr.to_string(),
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"relative_path": relative_path,
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"offset": offset,
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"length": length,
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}),
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),
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PeerEvent::DownloadGameFilesFinished { id } => game_id_event("download-finished", id),
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PeerEvent::DownloadGameFilesFailed { id } => game_id_event("download-failed", id),
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} => {
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if let Some(measurement) = shared.state.write().await.downloads.get_mut(&id) {
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measurement.bytes = measurement.bytes.saturating_add(length);
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measurement.chunks = measurement.chunks.saturating_add(1);
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}
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(
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"download-chunk-finished",
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json!({
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"game_id": id,
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"peer_addr": peer_addr.to_string(),
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"relative_path": relative_path,
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"offset": offset,
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"length": length,
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}),
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)
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}
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PeerEvent::DownloadGameFilesFinished { id } => {
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download_terminal_event(shared, "download-finished", id).await
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}
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PeerEvent::DownloadGameFilesFailed { id } => {
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download_terminal_event(shared, "download-failed", id).await
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}
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PeerEvent::DownloadGameFilesAllPeersGone { id } => game_id_event("download-peers-gone", id),
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PeerEvent::InstallGameBegin { id, operation } => (
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"install-begin",
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@@ -494,6 +521,36 @@ fn game_id_event(kind: &'static str, id: String) -> (&'static str, Value) {
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(kind, json!({"game_id": id}))
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}
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async fn download_terminal_event(
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shared: &SharedState,
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kind: &'static str,
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id: String,
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) -> (&'static str, Value) {
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let measurement = shared.state.write().await.downloads.remove(&id);
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let Some(measurement) = measurement else {
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return game_id_event(kind, id);
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};
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let duration = measurement.started_at.elapsed();
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let seconds = duration.as_secs_f64().max(f64::EPSILON);
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#[allow(clippy::cast_precision_loss)]
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let bytes = measurement.bytes as f64;
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(
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kind,
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json!({
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"game_id": id,
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"throughput": {
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"bytes": measurement.bytes,
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"chunks": measurement.chunks,
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"duration_ms": duration.as_secs_f64() * 1000.0,
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"mib_per_s": bytes / seconds / 1_048_576.0,
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"mbit_per_s": bytes * 8.0 / seconds / 1_000_000.0,
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},
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}),
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)
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}
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async fn no_peers_event(shared: &SharedState, id: String) -> (&'static str, Value) {
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shared
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.state
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