test(peer-cli): measure single-source download throughput

Add peer-cli accounting for download sessions so terminal download events
report bytes, chunks, elapsed time, MiB/s, and Mbit/s. The extended scenario
runner now has S37, a focused single-source download benchmark that creates a
2 GiB sparse bf1942 archive, downloads it from one peer with install disabled,
and checks the destination archive size and reported byte count.

This gives the QUIC performance work a repeatable measurement below the 5 GiB
limit from the original request. The source file is sparse, so S37 is aimed at
the app, QUIC, and destination-write path rather than raw source-disk reads;
the existing correctness scenarios still cover normal game downloads.

Baseline S37 before QUIC tuning:
- 733.22 MiB/s
- 6150.72 Mbit/s
- 2.793s for 2.00 GiB plus version.ini
- 65 reported chunks

Test Plan:
- just fmt
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py S37 --build-image

Refs: local LAN download performance investigation on 2026-05-20.
This commit is contained in:
2026-05-20 08:27:28 +02:00
parent 6a90ca951d
commit 8a9f420a06
3 changed files with 128 additions and 14 deletions
@@ -26,6 +26,8 @@ CONTAINER_PREFIX = "lanspread-peer-cli-ext"
CATALOG_DB = "/app/game.db"
FIXTURES = REPO / "crates" / "lanspread-peer-cli" / "fixtures"
CHUNK_SIZE = 32 * 1024 * 1024
PERF_GAME_ID = "bf1942"
PERF_GAME_SIZE = 2 * 1024 * 1024 * 1024
IGNORED_DIFF_NAMES = {".lanspread", ".lanspread.json", "local"}
@@ -322,6 +324,7 @@ class Runner:
("S34", self.s34_many_small_files),
("S35", self.s35_unknown_game_filtered),
("S36", self.s36_latest_singleton),
("S37", self.s37_single_source_download_throughput),
]
for scenario_id, scenario in scenarios:
@@ -1015,6 +1018,45 @@ class Runner:
raise ScenarioError("got-game-files had no descriptors")
return "client reported latest 20260501 with peer_count=5; only singleton latest peer sent chunks; diff matched"
def s37_single_source_download_throughput(self) -> str:
source_dir = self.fixture_root / "s37-source"
create_large_sparse_game(source_dir / PERF_GAME_ID, size=PERF_GAME_SIZE)
source = self.peer("s37-source", games_dir=source_dir)
client = self.peer("s37-client")
connect_many(client, [source])
wait_remote_game(client, PERF_GAME_ID, peer_count=1, version="20260520")
waiter = LineWaiter(len(client.output))
client.send({"cmd": "download", "game_id": PERF_GAME_ID, "install": False})
finished = client.wait_for(
event_is("download-finished", PERF_GAME_ID),
timeout=300,
description=f"{PERF_GAME_ID} throughput download",
waiter=waiter,
)
destination_archive = client.host_games_dir / PERF_GAME_ID / f"{PERF_GAME_ID}.eti"
if destination_archive.stat().st_size != PERF_GAME_SIZE:
raise ScenarioError(
f"downloaded archive size mismatch: {destination_archive.stat().st_size} != {PERF_GAME_SIZE}"
)
throughput = finished.get("data", {}).get("throughput")
if not throughput:
raise ScenarioError(f"download-finished did not include throughput: {finished}")
expected_bytes = PERF_GAME_SIZE + len("20260520")
if int(throughput["bytes"]) != expected_bytes:
raise ScenarioError(
f"throughput byte count mismatch: {throughput['bytes']} != {expected_bytes}"
)
return (
f"{PERF_GAME_ID} {format_bytes(PERF_GAME_SIZE)} single-source download: "
f"{throughput['mib_per_s']:.2f} MiB/s, "
f"{throughput['mbit_per_s']:.2f} Mbit/s, "
f"{throughput['duration_ms'] / 1000.0:.3f}s, "
f"{throughput['chunks']} chunks"
)
def run(command: list[str], description: str) -> subprocess.CompletedProcess[str]:
result = subprocess.run(
@@ -1122,6 +1164,20 @@ def create_many_small_game(root: Path) -> None:
(root / "version.ini").write_text("20250101", encoding="utf-8")
def create_large_sparse_game(root: Path, *, size: int) -> None:
if root.exists():
shutil.rmtree(root)
root.mkdir(parents=True)
(root / "version.ini").write_text("20260520", encoding="utf-8")
archive = root / f"{root.name}.eti"
with archive.open("wb") as handle:
handle.truncate(size)
def format_bytes(size: int) -> str:
return f"{size / 1024 / 1024 / 1024:.2f} GiB"
def connect_many(client: Peer, peers: list[Peer]) -> None:
for peer in peers:
client.connect_to(peer)