This commit is contained in:
2025-11-13 21:43:20 +01:00
parent 157c8ab68d
commit 8fe68f9574
5 changed files with 142 additions and 80 deletions
@@ -233,10 +233,6 @@ async fn run_game_windows(
id: String,
state: tauri::State<'_, LanSpreadState>,
) -> tauri::Result<()> {
use std::fs::File;
const FIRST_START_DONE_FILE: &str = ".softlan_first_start_done";
let games_folder_lock = state.inner().games_folder.clone();
let games_folder = {
let guard = games_folder_lock.read().await;
@@ -254,8 +250,8 @@ async fn run_game_windows(
let game_setup_bin = game_path.join("game_setup.cmd");
let game_start_bin = game_path.join("game_start.cmd");
let first_start_done_file = game_path.join(FIRST_START_DONE_FILE);
if !first_start_done_file.exists() && game_setup_bin.exists() {
let local_ready = local_install_is_ready(&game_path);
if !local_ready && game_setup_bin.exists() {
let result = run_as_admin(
"cmd.exe",
&format!(
@@ -270,10 +266,6 @@ async fn run_game_windows(
log::error!("failed to run game_setup.cmd");
return Ok(());
}
if let Err(e) = File::create(&first_start_done_file) {
log::error!("failed to create {first_start_done_file:?}: {e}");
}
}
if game_start_bin.exists() {
@@ -311,31 +303,71 @@ async fn run_game(id: String, state: tauri::State<'_, LanSpreadState>) -> tauri:
Ok(())
}
fn set_game_install_state_from_path(game_db: &mut GameDB, path: &Path, installed: bool) {
if let Some(file_name) = path.file_name()
&& let Some(file_name) = file_name.to_str()
&& let Some(game) = game_db.get_mut_game_by_id(file_name)
{
if installed {
log::debug!("Set {game} to installed");
} else {
log::debug!("Set {game} to uninstalled");
}
game.installed = installed;
fn eti_package_exists(game_path: &Path, game_id: &str) -> bool {
game_path.is_dir() && game_path.join(format!("{game_id}.eti")).is_file()
}
// Read local version.ini if installed
if installed {
if let Ok(version) = lanspread_db::db::read_version_from_ini(path) {
fn local_install_is_ready(game_path: &Path) -> bool {
let local_dir = game_path.join("local");
if !local_dir.is_dir() {
return false;
}
match std::fs::read_dir(&local_dir) {
Ok(mut entries) => match entries.next() {
Some(Ok(_)) => true,
Some(Err(e)) => {
log::warn!(
"Failed to inspect entry in local dir {}: {e}",
local_dir.display()
);
false
}
None => false,
},
Err(e) => {
log::warn!(
"Failed to enumerate local dir for game {}: {e}",
game_path.display()
);
false
}
}
}
fn update_game_installation_state(game: &mut Game, games_root: &Path) {
let game_path = games_root.join(&game.id);
if !game_path.is_dir() {
return;
}
let downloaded = eti_package_exists(&game_path, &game.id);
game.downloaded = downloaded;
let installed = downloaded && local_install_is_ready(&game_path);
game.installed = installed;
if installed {
log::debug!("Set {game} to installed");
match lanspread_db::db::read_version_from_ini(&game_path) {
Ok(version) => {
game.local_version = version;
if let Some(ref version) = game.local_version {
log::debug!("Read local version for game {}: {}", game.id, version);
}
} else {
log::warn!("Failed to read local version.ini for game: {}", game.id);
}
} else {
// Clear local version when uninstalled
game.local_version = None;
Err(e) => {
log::warn!("Failed to read local version.ini for game {}: {e}", game.id);
game.local_version = None;
}
}
} else {
game.local_version = None;
if downloaded {
log::debug!(
"Game {} is downloaded but awaiting local install contents",
game.id
);
}
}
}
@@ -355,41 +387,6 @@ async fn refresh_games_list(app_handle: &AppHandle) {
let path = PathBuf::from(&games_folder);
let mut installed_paths: Vec<PathBuf> = Vec::new();
if path.exists() {
match std::fs::read_dir(&path) {
Ok(entries) => {
for entry_result in entries {
match entry_result {
Ok(entry) => match entry.file_type() {
Ok(file_type) if file_type.is_dir() => {
let dir_path = entry.path();
if dir_path.join("version.ini").exists() {
installed_paths.push(dir_path);
}
}
Ok(_) => {}
Err(e) => {
log::warn!(
"Failed to read file type for entry {}: {e}",
entry.path().display()
);
}
},
Err(e) => {
log::warn!("Failed to read directory entry in {}: {e}", path.display());
}
}
}
}
Err(e) => {
log::error!("Failed to read game dir {}: {e}", path.display());
}
}
} else {
log::error!("game dir {} does not exist", path.display());
}
let mut game_db = games_db_lock.write().await;
if game_db.games.is_empty() {
@@ -399,8 +396,12 @@ async fn refresh_games_list(app_handle: &AppHandle) {
game_db.set_all_uninstalled();
for dir_path in &installed_paths {
set_game_install_state_from_path(&mut game_db, dir_path, true);
if path.exists() {
for game in game_db.games.values_mut() {
update_game_installation_state(game, &path);
}
} else {
log::error!("game dir {} does not exist", path.display());
}
let games_to_emit = game_db