This commit is contained in:
2025-11-13 21:43:20 +01:00
parent 157c8ab68d
commit 8fe68f9574
5 changed files with 142 additions and 80 deletions
+1
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@@ -61,6 +61,7 @@ impl From<EtiGame> for Game {
#[allow(clippy::cast_sign_loss, clippy::cast_possible_truncation)] #[allow(clippy::cast_sign_loss, clippy::cast_possible_truncation)]
size: (eti_game.game_size * 1024.0 * 1024.0 * 1024.0) as u64, size: (eti_game.game_size * 1024.0 * 1024.0 * 1024.0) as u64,
thumbnail: None, thumbnail: None,
downloaded: false,
installed: false, installed: false,
eti_game_version: None, eti_game_version: None,
local_version: None, local_version: None,
+5
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@@ -54,6 +54,9 @@ pub struct Game {
pub size: u64, pub size: u64,
/// thumbnail image /// thumbnail image
pub thumbnail: Option<Bytes>, pub thumbnail: Option<Bytes>,
/// indicates that the ETI bundle exists locally
#[serde(default)]
pub downloaded: bool,
/// only relevant for client (yeah... I know) /// only relevant for client (yeah... I know)
pub installed: bool, pub installed: bool,
/// ETI game version from version.ini (YYYYMMDD format) (server) /// ETI game version from version.ini (YYYYMMDD format) (server)
@@ -165,7 +168,9 @@ impl GameDB {
pub fn set_all_uninstalled(&mut self) { pub fn set_all_uninstalled(&mut self) {
for game in self.games.values_mut() { for game in self.games.values_mut() {
game.downloaded = false;
game.installed = false; game.installed = false;
game.local_version = None;
} }
} }
} }
+35 -1
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@@ -1111,7 +1111,16 @@ async fn load_local_game_db(game_dir: &str) -> eyre::Result<GameDB> {
if path.is_dir() if path.is_dir()
&& let Some(game_id) = path.file_name().and_then(|n| n.to_str()) && let Some(game_id) = path.file_name().and_then(|n| n.to_str())
{ {
// Check if this game has a version.ini file let eti_path = path.join(format!("{game_id}.eti"));
let downloaded = tokio::fs::metadata(&eti_path).await.is_ok();
if !downloaded {
continue;
}
if !local_dir_has_content(&path).await {
continue;
}
if let Ok(version) = lanspread_db::db::read_version_from_ini(&path) { if let Ok(version) = lanspread_db::db::read_version_from_ini(&path) {
let size = calculate_directory_size(&path).await?; let size = calculate_directory_size(&path).await?;
let game = Game { let game = Game {
@@ -1125,6 +1134,7 @@ async fn load_local_game_db(game_dir: &str) -> eyre::Result<GameDB> {
genre: String::new(), genre: String::new(),
size, size,
thumbnail: None, thumbnail: None,
downloaded,
installed: true, installed: true,
eti_game_version: version.clone(), eti_game_version: version.clone(),
local_version: version, local_version: version,
@@ -1138,6 +1148,30 @@ async fn load_local_game_db(game_dir: &str) -> eyre::Result<GameDB> {
Ok(GameDB::from(games)) Ok(GameDB::from(games))
} }
async fn local_dir_has_content(path: &Path) -> bool {
let local_dir = path.join("local");
if tokio::fs::metadata(&local_dir).await.is_err() {
return false;
}
let mut entries = match tokio::fs::read_dir(&local_dir).await {
Ok(entries) => entries,
Err(e) => {
log::warn!("Failed to read local dir {}: {e}", local_dir.display());
return false;
}
};
match entries.next_entry().await {
Ok(Some(_)) => true,
Ok(None) => false,
Err(e) => {
log::warn!("Failed to iterate local dir {}: {e}", local_dir.display());
false
}
}
}
async fn calculate_directory_size(dir: &Path) -> eyre::Result<u64> { async fn calculate_directory_size(dir: &Path) -> eyre::Result<u64> {
let mut total_size = 0u64; let mut total_size = 0u64;
let mut entries = tokio::fs::read_dir(dir).await?; let mut entries = tokio::fs::read_dir(dir).await?;
@@ -233,10 +233,6 @@ async fn run_game_windows(
id: String, id: String,
state: tauri::State<'_, LanSpreadState>, state: tauri::State<'_, LanSpreadState>,
) -> tauri::Result<()> { ) -> tauri::Result<()> {
use std::fs::File;
const FIRST_START_DONE_FILE: &str = ".softlan_first_start_done";
let games_folder_lock = state.inner().games_folder.clone(); let games_folder_lock = state.inner().games_folder.clone();
let games_folder = { let games_folder = {
let guard = games_folder_lock.read().await; let guard = games_folder_lock.read().await;
@@ -254,8 +250,8 @@ async fn run_game_windows(
let game_setup_bin = game_path.join("game_setup.cmd"); let game_setup_bin = game_path.join("game_setup.cmd");
let game_start_bin = game_path.join("game_start.cmd"); let game_start_bin = game_path.join("game_start.cmd");
let first_start_done_file = game_path.join(FIRST_START_DONE_FILE); let local_ready = local_install_is_ready(&game_path);
if !first_start_done_file.exists() && game_setup_bin.exists() { if !local_ready && game_setup_bin.exists() {
let result = run_as_admin( let result = run_as_admin(
"cmd.exe", "cmd.exe",
&format!( &format!(
@@ -270,10 +266,6 @@ async fn run_game_windows(
log::error!("failed to run game_setup.cmd"); log::error!("failed to run game_setup.cmd");
return Ok(()); return Ok(());
} }
if let Err(e) = File::create(&first_start_done_file) {
log::error!("failed to create {first_start_done_file:?}: {e}");
}
} }
if game_start_bin.exists() { if game_start_bin.exists() {
@@ -311,31 +303,71 @@ async fn run_game(id: String, state: tauri::State<'_, LanSpreadState>) -> tauri:
Ok(()) Ok(())
} }
fn set_game_install_state_from_path(game_db: &mut GameDB, path: &Path, installed: bool) { fn eti_package_exists(game_path: &Path, game_id: &str) -> bool {
if let Some(file_name) = path.file_name() game_path.is_dir() && game_path.join(format!("{game_id}.eti")).is_file()
&& let Some(file_name) = file_name.to_str() }
&& let Some(game) = game_db.get_mut_game_by_id(file_name)
{
if installed {
log::debug!("Set {game} to installed");
} else {
log::debug!("Set {game} to uninstalled");
}
game.installed = installed;
// Read local version.ini if installed fn local_install_is_ready(game_path: &Path) -> bool {
if installed { let local_dir = game_path.join("local");
if let Ok(version) = lanspread_db::db::read_version_from_ini(path) { if !local_dir.is_dir() {
return false;
}
match std::fs::read_dir(&local_dir) {
Ok(mut entries) => match entries.next() {
Some(Ok(_)) => true,
Some(Err(e)) => {
log::warn!(
"Failed to inspect entry in local dir {}: {e}",
local_dir.display()
);
false
}
None => false,
},
Err(e) => {
log::warn!(
"Failed to enumerate local dir for game {}: {e}",
game_path.display()
);
false
}
}
}
fn update_game_installation_state(game: &mut Game, games_root: &Path) {
let game_path = games_root.join(&game.id);
if !game_path.is_dir() {
return;
}
let downloaded = eti_package_exists(&game_path, &game.id);
game.downloaded = downloaded;
let installed = downloaded && local_install_is_ready(&game_path);
game.installed = installed;
if installed {
log::debug!("Set {game} to installed");
match lanspread_db::db::read_version_from_ini(&game_path) {
Ok(version) => {
game.local_version = version; game.local_version = version;
if let Some(ref version) = game.local_version { if let Some(ref version) = game.local_version {
log::debug!("Read local version for game {}: {}", game.id, version); log::debug!("Read local version for game {}: {}", game.id, version);
} }
} else {
log::warn!("Failed to read local version.ini for game: {}", game.id);
} }
} else { Err(e) => {
// Clear local version when uninstalled log::warn!("Failed to read local version.ini for game {}: {e}", game.id);
game.local_version = None; game.local_version = None;
}
}
} else {
game.local_version = None;
if downloaded {
log::debug!(
"Game {} is downloaded but awaiting local install contents",
game.id
);
} }
} }
} }
@@ -355,41 +387,6 @@ async fn refresh_games_list(app_handle: &AppHandle) {
let path = PathBuf::from(&games_folder); let path = PathBuf::from(&games_folder);
let mut installed_paths: Vec<PathBuf> = Vec::new();
if path.exists() {
match std::fs::read_dir(&path) {
Ok(entries) => {
for entry_result in entries {
match entry_result {
Ok(entry) => match entry.file_type() {
Ok(file_type) if file_type.is_dir() => {
let dir_path = entry.path();
if dir_path.join("version.ini").exists() {
installed_paths.push(dir_path);
}
}
Ok(_) => {}
Err(e) => {
log::warn!(
"Failed to read file type for entry {}: {e}",
entry.path().display()
);
}
},
Err(e) => {
log::warn!("Failed to read directory entry in {}: {e}", path.display());
}
}
}
}
Err(e) => {
log::error!("Failed to read game dir {}: {e}", path.display());
}
}
} else {
log::error!("game dir {} does not exist", path.display());
}
let mut game_db = games_db_lock.write().await; let mut game_db = games_db_lock.write().await;
if game_db.games.is_empty() { if game_db.games.is_empty() {
@@ -399,8 +396,12 @@ async fn refresh_games_list(app_handle: &AppHandle) {
game_db.set_all_uninstalled(); game_db.set_all_uninstalled();
for dir_path in &installed_paths { if path.exists() {
set_game_install_state_from_path(&mut game_db, dir_path, true); for game in game_db.games.values_mut() {
update_game_installation_state(game, &path);
}
} else {
log::error!("game dir {} does not exist", path.display());
} }
let games_to_emit = game_db let games_to_emit = game_db
+34 -13
View File
@@ -29,6 +29,7 @@ interface Game {
description: string; description: string;
size: number; size: number;
thumbnail: Uint8Array | number[]; thumbnail: Uint8Array | number[];
downloaded: boolean;
installed: boolean; installed: boolean;
install_status: InstallStatus; install_status: InstallStatus;
eti_game_version?: string; eti_game_version?: string;
@@ -49,7 +50,7 @@ const App = () => {
switch (filter) { switch (filter) {
case 'available': case 'available':
// Show union of installed games and games with peers // Show union of installed games and games with peers
return games.filter(game => game.installed || game.peer_count > 0); return games.filter(game => game.installed || game.downloaded || game.peer_count > 0);
case 'installed': case 'installed':
return games.filter(game => game.installed); return games.filter(game => game.installed);
case 'all': case 'all':
@@ -381,6 +382,36 @@ const App = () => {
return false; return false;
}; };
const getInProgressLabel = (game: Game): string | undefined => {
switch (game.install_status) {
case InstallStatus.CheckingPeers:
return 'Checking peers...';
case InstallStatus.Downloading:
return 'Downloading...';
case InstallStatus.Unpacking:
return 'Unpacking...';
default:
return undefined;
}
};
const getActionLabel = (game: Game): string => {
const inProgress = getInProgressLabel(game);
if (inProgress) {
return inProgress;
}
if (!game.installed) {
return game.downloaded ? 'Install' : 'Download';
}
if (needsUpdate(game)) {
return 'Update';
}
return 'Play';
};
const dialogGameDir = async () => { const dialogGameDir = async () => {
const file = await open({ const file = await open({
multiple: false, multiple: false,
@@ -484,21 +515,11 @@ const App = () => {
runGame(item.id); runGame(item.id);
} }
}}> }}>
{!item.installed {getActionLabel(item)}
? item.install_status === InstallStatus.CheckingPeers ? 'Checking peers...'
: item.install_status === InstallStatus.Downloading ? 'Downloading...'
: item.install_status === InstallStatus.Unpacking ? 'Unpacking...'
: 'Install'
: needsUpdate(item)
? item.install_status === InstallStatus.CheckingPeers ? 'Checking peers...'
: item.install_status === InstallStatus.Downloading ? 'Downloading...'
: item.install_status === InstallStatus.Unpacking ? 'Unpacking...'
: 'Update'
: 'Play'}
</div> </div>
<div className={`item-info${item.status_level ? ` ${item.status_level}` : ''}`}> <div className={`item-info${item.status_level ? ` ${item.status_level}` : ''}`}>
<div className="status-left"> <div className="status-left">
{item.status_message && item.peer_count === 0 && !item.installed ? item.status_message : ''} {item.status_message && item.peer_count === 0 && !item.installed && !item.downloaded ? item.status_message : ''}
</div> </div>
<div className="status-right"> <div className="status-right">
{item.peer_count > 0 && ( {item.peer_count > 0 && (