Refine peer networking and chunked file transfers
This commit is contained in:
@@ -1,30 +1,28 @@
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#![allow(clippy::missing_errors_doc)]
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mod peer;
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use std::{
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collections::HashMap,
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fs::File,
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io::Write,
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net::SocketAddr,
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path::PathBuf,
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path::{Path, PathBuf},
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sync::Arc,
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time::{Duration, Instant},
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};
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use crate::peer::{send_game_file_chunk, send_game_file_data};
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use bytes::BytesMut;
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use gethostname::gethostname;
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use lanspread_db::db::{Game, GameDB, GameFileDescription};
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use lanspread_mdns::{LANSPREAD_SERVICE_TYPE, MdnsAdvertiser, discover_service};
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use lanspread_proto::{Message, Request, Response};
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use s2n_quic::{
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Client as QuicClient,
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Connection,
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Server,
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client::Connect,
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provider::limits::Limits,
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Client as QuicClient, Connection, Server, client::Connect, provider::limits::Limits,
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stream::BidirectionalStream,
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};
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use tokio::{
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io::AsyncWriteExt,
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fs::OpenOptions,
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io::{AsyncSeekExt, AsyncWriteExt},
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sync::{
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RwLock,
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mpsc::{UnboundedReceiver, UnboundedSender},
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@@ -61,7 +59,8 @@ pub enum PeerEvent {
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pub struct PeerInfo {
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pub addr: SocketAddr,
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pub last_seen: Instant,
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pub games: Vec<Game>,
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pub games: HashMap<String, Game>,
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pub files: HashMap<String, Vec<GameFileDescription>>,
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}
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#[derive(Debug)]
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@@ -80,7 +79,8 @@ impl PeerGameDB {
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let peer_info = PeerInfo {
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addr,
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last_seen: Instant::now(),
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games: Vec::new(),
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games: HashMap::new(),
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files: HashMap::new(),
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};
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self.peers.insert(addr, peer_info);
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log::info!("Added peer: {addr}");
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@@ -92,12 +92,28 @@ impl PeerGameDB {
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pub fn update_peer_games(&mut self, addr: SocketAddr, games: Vec<Game>) {
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if let Some(peer) = self.peers.get_mut(&addr) {
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peer.games = games;
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let mut map = HashMap::with_capacity(games.len());
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for game in games {
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map.insert(game.id.clone(), game);
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}
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peer.games = map;
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peer.last_seen = Instant::now();
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log::info!("Updated games for peer: {addr}");
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}
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}
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pub fn update_peer_game_files(
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&mut self,
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addr: SocketAddr,
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game_id: &str,
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files: Vec<GameFileDescription>,
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) {
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if let Some(peer) = self.peers.get_mut(&addr) {
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peer.files.insert(game_id.to_string(), files);
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peer.last_seen = Instant::now();
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}
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}
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pub fn update_last_seen(&mut self, addr: &SocketAddr) {
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if let Some(peer) = self.peers.get_mut(addr) {
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peer.last_seen = Instant::now();
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@@ -105,23 +121,40 @@ impl PeerGameDB {
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}
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pub fn get_all_games(&self) -> Vec<Game> {
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let mut all_games = Vec::new();
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let mut aggregated: HashMap<String, Game> = HashMap::new();
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for peer in self.peers.values() {
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all_games.extend(peer.games.clone());
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for game in peer.games.values() {
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aggregated
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.entry(game.id.clone())
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.and_modify(|existing| {
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if let (Some(ref new_version), Some(ref current)) =
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(&game.eti_game_version, &existing.eti_game_version)
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{
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if new_version > current {
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existing.eti_game_version = Some(new_version.clone());
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}
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} else if existing.eti_game_version.is_none() {
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existing.eti_game_version = game.eti_game_version.clone();
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}
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})
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.or_insert_with(|| game.clone());
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}
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}
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all_games
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let mut games: Vec<Game> = aggregated.into_values().collect();
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games.sort_by(|a, b| a.name.cmp(&b.name));
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games
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}
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pub fn get_latest_version_for_game(&self, game_id: &str) -> Option<String> {
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let mut latest_version: Option<String> = None;
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for peer in self.peers.values() {
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if let Some(game) = peer.games.iter().find(|g| g.id == game_id) {
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if let Some(game) = peer.games.get(game_id) {
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if let Some(ref version) = game.eti_game_version {
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match &latest_version {
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None => latest_version = Some(version.clone()),
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Some(current_latest) => {
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// Simple string comparison for now - could use semver
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if version > current_latest {
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latest_version = Some(version.clone());
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}
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@@ -138,6 +171,31 @@ impl PeerGameDB {
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self.peers.keys().copied().collect()
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}
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pub fn peers_with_game(&self, game_id: &str) -> Vec<SocketAddr> {
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self.peers
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.iter()
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.filter(|(_, peer)| peer.games.contains_key(game_id))
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.map(|(addr, _)| *addr)
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.collect()
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}
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pub fn game_files_for(&self, game_id: &str) -> Vec<(SocketAddr, Vec<GameFileDescription>)> {
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self.peers
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.iter()
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.filter_map(|(addr, peer)| peer.files.get(game_id).cloned().map(|files| (*addr, files)))
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.collect()
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}
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pub fn aggregated_game_files(&self, game_id: &str) -> Vec<GameFileDescription> {
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let mut seen: HashMap<String, GameFileDescription> = HashMap::new();
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for (_, files) in self.game_files_for(game_id) {
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for file in files {
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seen.entry(file.relative_path.clone()).or_insert(file);
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}
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}
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seen.into_values().collect()
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}
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pub fn get_stale_peers(&self, timeout: Duration) -> Vec<SocketAddr> {
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self.peers
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.iter()
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@@ -194,42 +252,187 @@ async fn initial_peer_alive_check(conn: &mut Connection) -> bool {
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false
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}
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async fn receive_game_file(
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conn: &mut Connection,
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desc: &GameFileDescription,
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games_folder: &str,
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const CHUNK_SIZE: u64 = 512 * 1024;
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#[derive(Debug, Clone)]
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struct DownloadChunk {
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relative_path: String,
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offset: u64,
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length: u64,
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}
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#[derive(Debug, Default)]
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struct PeerDownloadPlan {
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chunks: Vec<DownloadChunk>,
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whole_files: Vec<GameFileDescription>,
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}
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async fn prepare_game_storage(
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games_folder: &Path,
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file_descs: &[GameFileDescription],
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) -> eyre::Result<()> {
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log::info!("downloading: {desc:?}");
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let stream = conn.open_bidirectional_stream().await?;
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let (mut rx, mut tx) = stream.split();
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let request = Request::GetGameFileData(desc.clone());
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// request file
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tx.write_all(&request.encode()).await?;
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// create file
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let path = PathBuf::from(&games_folder).join(&desc.relative_path);
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let mut file = File::create(&path)?;
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// receive file contents
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while let Some(data) = rx.receive().await? {
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file.write_all(&data)?;
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for desc in file_descs {
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let path = games_folder.join(&desc.relative_path);
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if desc.is_dir {
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tokio::fs::create_dir_all(&path).await?;
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} else {
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if let Some(parent) = path.parent() {
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tokio::fs::create_dir_all(parent).await?;
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}
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let file_size = desc.file_size().unwrap_or(0);
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let mut file = OpenOptions::new()
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.create(true)
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.write(true)
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.open(&path)
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.await?;
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file.set_len(file_size).await?;
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}
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}
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log::debug!("file download complete: {}", path.display());
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tx.close().await?;
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Ok(())
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}
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async fn download_game_files(
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fn build_peer_plans(
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peers: &[SocketAddr],
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file_descs: &[GameFileDescription],
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) -> HashMap<SocketAddr, PeerDownloadPlan> {
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let mut plans: HashMap<SocketAddr, PeerDownloadPlan> = HashMap::new();
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if peers.is_empty() {
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return plans;
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}
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let mut peer_index = 0usize;
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for desc in file_descs.iter().filter(|d| !d.is_dir) {
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if let Some(size) = desc.file_size() {
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if size == 0 {
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let peer = peers[peer_index % peers.len()];
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peer_index += 1;
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plans.entry(peer).or_default().chunks.push(DownloadChunk {
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relative_path: desc.relative_path.clone(),
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offset: 0,
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length: 0,
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});
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continue;
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}
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let mut offset = 0u64;
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while offset < size {
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let length = std::cmp::min(CHUNK_SIZE, size - offset);
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let peer = peers[peer_index % peers.len()];
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peer_index += 1;
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plans.entry(peer).or_default().chunks.push(DownloadChunk {
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relative_path: desc.relative_path.clone(),
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offset,
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length,
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});
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offset += length;
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}
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} else {
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let peer = peers[peer_index % peers.len()];
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peer_index += 1;
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plans
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.entry(peer)
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.or_default()
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.whole_files
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.push(desc.clone());
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}
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}
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plans
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}
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async fn download_chunk(
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conn: &mut Connection,
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base_dir: &Path,
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game_id: &str,
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game_file_descs: Vec<GameFileDescription>,
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games_folder: String,
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peer_addr: SocketAddr,
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tx_notify_ui: UnboundedSender<PeerEvent>,
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chunk: &DownloadChunk,
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) -> eyre::Result<()> {
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let stream = conn.open_bidirectional_stream().await?;
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let (mut rx, mut tx) = stream.split();
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if chunk.length == 0 {
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// fall back to whole file download when size is unknown
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let request = Request::GetGameFileData(GameFileDescription {
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game_id: game_id.to_string(),
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relative_path: chunk.relative_path.clone(),
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is_dir: false,
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size: None,
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});
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tx.write_all(&request.encode()).await?;
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} else {
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let request = Request::GetGameFileChunk {
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game_id: game_id.to_string(),
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relative_path: chunk.relative_path.clone(),
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offset: chunk.offset,
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length: chunk.length,
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};
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tx.write_all(&request.encode()).await?;
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}
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tx.close().await?;
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let path = base_dir.join(&chunk.relative_path);
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let mut file = OpenOptions::new()
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.create(true)
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.write(true)
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.open(&path)
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.await?;
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file.seek(std::io::SeekFrom::Start(chunk.offset)).await?;
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let mut remaining = chunk.length;
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while let Some(bytes) = rx.receive().await? {
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file.write_all(&bytes).await?;
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if remaining == 0 {
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continue;
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}
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remaining = remaining.saturating_sub(bytes.len() as u64);
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if remaining == 0 {
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break;
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}
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}
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file.flush().await?;
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Ok(())
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}
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async fn download_whole_file(
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conn: &mut Connection,
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base_dir: &Path,
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desc: &GameFileDescription,
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) -> eyre::Result<()> {
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let stream = conn.open_bidirectional_stream().await?;
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let (mut rx, mut tx) = stream.split();
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tx.write_all(&Request::GetGameFileData(desc.clone()).encode())
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.await?;
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tx.close().await?;
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let path = base_dir.join(&desc.relative_path);
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let mut file = OpenOptions::new()
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.create(true)
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.write(true)
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.open(&path)
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.await?;
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file.seek(std::io::SeekFrom::Start(0)).await?;
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while let Some(bytes) = rx.receive().await? {
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file.write_all(&bytes).await?;
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}
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file.flush().await?;
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Ok(())
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}
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async fn download_from_peer(
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peer_addr: SocketAddr,
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game_id: &str,
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plan: PeerDownloadPlan,
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games_folder: PathBuf,
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) -> eyre::Result<()> {
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if plan.chunks.is_empty() && plan.whole_files.is_empty() {
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return Ok(());
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}
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let limits = Limits::default().with_max_handshake_duration(Duration::from_secs(3))?;
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let client = QuicClient::builder()
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@@ -242,32 +445,60 @@ async fn download_game_files(
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let mut conn = client.connect(conn).await?;
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conn.keep_alive(true)?;
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let game_files = game_file_descs
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.iter()
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.filter(|desc| !desc.is_dir)
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.filter(|desc| !desc.is_version_ini())
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.collect::<Vec<_>>();
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let base_dir = games_folder;
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if game_files.is_empty() {
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eyre::bail!("game_file_descs empty: no game files to download");
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for chunk in &plan.chunks {
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download_chunk(&mut conn, &base_dir, game_id, chunk).await?;
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}
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for desc in &plan.whole_files {
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download_whole_file(&mut conn, &base_dir, desc).await?;
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}
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Ok(())
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}
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async fn download_game_files(
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game_id: &str,
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game_file_descs: Vec<GameFileDescription>,
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games_folder: String,
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peers: Vec<SocketAddr>,
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tx_notify_ui: UnboundedSender<PeerEvent>,
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) -> eyre::Result<()> {
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if peers.is_empty() {
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eyre::bail!("no peers available for game {game_id}");
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}
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let base_dir = PathBuf::from(&games_folder);
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prepare_game_storage(&base_dir, &game_file_descs).await?;
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tx_notify_ui.send(PeerEvent::DownloadGameFilesBegin {
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id: game_id.to_string(),
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})?;
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// receive all game files
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for file_desc in game_files {
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receive_game_file(&mut conn, file_desc, &games_folder).await?;
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let plans = build_peer_plans(&peers, &game_file_descs);
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let mut tasks = Vec::new();
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for (peer_addr, plan) in plans {
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let base_dir = base_dir.clone();
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let game_id = game_id.to_string();
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tasks.push(tokio::spawn(async move {
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download_from_peer(peer_addr, &game_id, plan, base_dir).await
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}));
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}
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let version_file_desc = game_file_descs
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.iter()
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.find(|desc| desc.is_version_ini())
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.ok_or_else(|| eyre::eyre!("version.ini not found"))?;
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let mut last_err: Option<eyre::Report> = None;
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for handle in tasks {
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match handle.await {
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Ok(Ok(())) => {}
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Ok(Err(e)) => last_err = Some(e),
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Err(e) => last_err = Some(eyre::eyre!("task join error: {e}")),
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}
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}
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// receive version.ini
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receive_game_file(&mut conn, version_file_desc, &games_folder).await?;
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if let Some(err) = last_err {
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return Err(err);
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}
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log::info!("all files downloaded for game: {game_id}");
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tx_notify_ui.send(PeerEvent::DownloadGameFilesFinished {
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@@ -348,20 +579,102 @@ pub async fn run_peer(
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}
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PeerCommand::GetGame(id) => {
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log::info!("Requesting game from peers: {id}");
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// TODO: Implement game fetching from peers
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let peers = { ctx.peer_game_db.read().await.peers_with_game(&id) };
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if peers.is_empty() {
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log::warn!("No peers have game {id}");
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continue;
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}
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|
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let peer_game_db = ctx.peer_game_db.clone();
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let tx_notify_ui = tx_notify_ui.clone();
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tokio::spawn(async move {
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let mut fetched_any = false;
|
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for peer_addr in peers {
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match request_game_details_from_peer(peer_addr, &id, peer_game_db.clone())
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.await
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{
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Ok(_) => {
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log::info!("Fetched game file list for {id} from peer {peer_addr}");
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fetched_any = true;
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}
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Err(e) => {
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log::error!(
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"Failed to fetch game files for {id} from {peer_addr}: {e}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if fetched_any {
|
||||
let aggregated_files =
|
||||
{ peer_game_db.read().await.aggregated_game_files(&id) };
|
||||
|
||||
if let Err(e) = tx_notify_ui.send(PeerEvent::GotGameFiles {
|
||||
id: id.clone(),
|
||||
file_descriptions: aggregated_files,
|
||||
}) {
|
||||
log::error!("Failed to send GotGameFiles event: {e}");
|
||||
}
|
||||
} else {
|
||||
log::warn!("Failed to retrieve game files for {id} from any peer");
|
||||
}
|
||||
});
|
||||
}
|
||||
PeerCommand::DownloadGameFiles {
|
||||
id,
|
||||
file_descriptions: _,
|
||||
file_descriptions,
|
||||
} => {
|
||||
log::info!("Got PeerCommand::DownloadGameFiles");
|
||||
let games_folder = { ctx.game_dir.read().await.clone() };
|
||||
if let Some(_games_folder) = games_folder {
|
||||
// TODO: Implement peer file downloading
|
||||
log::info!("Would download game files for {id}");
|
||||
} else {
|
||||
if games_folder.is_none() {
|
||||
log::error!("Cannot handle game file descriptions: games_folder is not set");
|
||||
continue;
|
||||
}
|
||||
|
||||
let games_folder = games_folder.expect("checked above");
|
||||
let peers = { ctx.peer_game_db.read().await.peers_with_game(&id) };
|
||||
if peers.is_empty() {
|
||||
log::error!("No peers available to download game {id}");
|
||||
continue;
|
||||
}
|
||||
|
||||
let resolved_descriptions = if file_descriptions.is_empty() {
|
||||
ctx.peer_game_db.read().await.aggregated_game_files(&id)
|
||||
} else {
|
||||
file_descriptions
|
||||
};
|
||||
|
||||
if resolved_descriptions.is_empty() {
|
||||
log::error!(
|
||||
"No file descriptions available to download game {id}; request metadata first"
|
||||
);
|
||||
continue;
|
||||
}
|
||||
|
||||
let tx_notify_ui = tx_notify_ui.clone();
|
||||
tokio::spawn(async move {
|
||||
match download_game_files(
|
||||
&id,
|
||||
resolved_descriptions,
|
||||
games_folder,
|
||||
peers,
|
||||
tx_notify_ui.clone(),
|
||||
)
|
||||
.await
|
||||
{
|
||||
Ok(()) => {}
|
||||
Err(e) => {
|
||||
log::error!("Download failed for {id}: {e}");
|
||||
if let Err(send_err) = tx_notify_ui
|
||||
.send(PeerEvent::DownloadGameFilesFailed { id: id.clone() })
|
||||
{
|
||||
log::error!(
|
||||
"Failed to send DownloadGameFilesFailed event: {send_err}"
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
PeerCommand::SetGameDir(game_dir) => {
|
||||
*ctx.game_dir.write().await = Some(game_dir.clone());
|
||||
@@ -546,18 +859,57 @@ async fn handle_peer_stream(
|
||||
"Received GetGameFileData request for {} from peer",
|
||||
desc.relative_path
|
||||
);
|
||||
// TODO: Handle file data request
|
||||
if let Err(e) = tx
|
||||
|
||||
let maybe_game_dir = ctx.game_dir.read().await.clone();
|
||||
if let Some(game_dir) = maybe_game_dir {
|
||||
let base_dir = PathBuf::from(game_dir);
|
||||
send_game_file_data(&desc, &mut tx, &base_dir).await;
|
||||
} else if let Err(e) = tx
|
||||
.send(
|
||||
Response::InvalidRequest(
|
||||
desc.relative_path.as_bytes().to_vec().into(),
|
||||
"File transfer not implemented yet".to_string(),
|
||||
"Game directory not set".to_string(),
|
||||
)
|
||||
.encode(),
|
||||
)
|
||||
.await
|
||||
{
|
||||
log::error!("Failed to send GetGameFileData response: {e}");
|
||||
log::error!("Failed to send GetGameFileData error: {e}");
|
||||
}
|
||||
}
|
||||
Request::GetGameFileChunk {
|
||||
game_id,
|
||||
relative_path,
|
||||
offset,
|
||||
length,
|
||||
} => {
|
||||
log::info!(
|
||||
"Received GetGameFileChunk request for {relative_path} from peer"
|
||||
);
|
||||
|
||||
let maybe_game_dir = ctx.game_dir.read().await.clone();
|
||||
if let Some(game_dir) = maybe_game_dir {
|
||||
let base_dir = PathBuf::from(game_dir);
|
||||
send_game_file_chunk(
|
||||
&game_id,
|
||||
&relative_path,
|
||||
offset,
|
||||
length,
|
||||
&mut tx,
|
||||
&base_dir,
|
||||
)
|
||||
.await;
|
||||
} else if let Err(e) = tx
|
||||
.send(
|
||||
Response::InvalidRequest(
|
||||
relative_path.as_bytes().to_vec().into(),
|
||||
"Game directory not set".to_string(),
|
||||
)
|
||||
.encode(),
|
||||
)
|
||||
.await
|
||||
{
|
||||
log::error!("Failed to send GetGameFileChunk error: {e}");
|
||||
}
|
||||
}
|
||||
Request::Invalid(_, _) => {
|
||||
@@ -669,14 +1021,13 @@ async fn request_games_from_peer(
|
||||
Response::ListGames(games) => {
|
||||
log::info!("Received {} games from peer {peer_addr}", games.len());
|
||||
|
||||
// Update peer games in database
|
||||
{
|
||||
let aggregated_games = {
|
||||
let mut db = peer_game_db.write().await;
|
||||
db.update_peer_games(peer_addr, games.clone());
|
||||
}
|
||||
db.update_peer_games(peer_addr, games);
|
||||
db.get_all_games()
|
||||
};
|
||||
|
||||
// Notify UI about updated games
|
||||
if let Err(e) = tx_notify_ui.send(PeerEvent::ListGames(games)) {
|
||||
if let Err(e) = tx_notify_ui.send(PeerEvent::ListGames(aggregated_games)) {
|
||||
log::error!("Failed to send ListGames event: {e}");
|
||||
}
|
||||
}
|
||||
@@ -688,6 +1039,63 @@ async fn request_games_from_peer(
|
||||
Ok(())
|
||||
}
|
||||
|
||||
async fn request_game_details_from_peer(
|
||||
peer_addr: SocketAddr,
|
||||
game_id: &str,
|
||||
peer_game_db: Arc<RwLock<PeerGameDB>>,
|
||||
) -> eyre::Result<Vec<GameFileDescription>> {
|
||||
let limits = Limits::default().with_max_handshake_duration(Duration::from_secs(3))?;
|
||||
|
||||
let client = QuicClient::builder()
|
||||
.with_tls(CERT_PEM)?
|
||||
.with_io("0.0.0.0:0")?
|
||||
.with_limits(limits)?
|
||||
.start()?;
|
||||
|
||||
let conn = Connect::new(peer_addr).with_server_name("localhost");
|
||||
let mut conn = client.connect(conn).await?;
|
||||
|
||||
let stream = conn.open_bidirectional_stream().await?;
|
||||
let (mut rx, mut tx) = stream.split();
|
||||
|
||||
tx.send(
|
||||
Request::GetGame {
|
||||
id: game_id.to_string(),
|
||||
}
|
||||
.encode(),
|
||||
)
|
||||
.await?;
|
||||
tx.close().await?;
|
||||
|
||||
let mut data = BytesMut::new();
|
||||
while let Ok(Some(bytes)) = rx.receive().await {
|
||||
data.extend_from_slice(&bytes);
|
||||
}
|
||||
|
||||
let response = Response::decode(data.freeze());
|
||||
match response {
|
||||
Response::GetGame {
|
||||
id,
|
||||
file_descriptions,
|
||||
} => {
|
||||
if id != game_id {
|
||||
eyre::bail!("peer {peer_addr} responded with mismatched game id {id}");
|
||||
}
|
||||
|
||||
{
|
||||
let mut db = peer_game_db.write().await;
|
||||
db.update_peer_game_files(peer_addr, game_id, file_descriptions.clone());
|
||||
}
|
||||
|
||||
Ok(file_descriptions)
|
||||
}
|
||||
Response::GameNotFound(_) => {
|
||||
eyre::bail!("peer {peer_addr} does not have game {game_id}")
|
||||
}
|
||||
_ => eyre::bail!("unexpected response from {peer_addr}: {response:?}"),
|
||||
}
|
||||
}
|
||||
|
||||
async fn run_ping_service(
|
||||
tx_notify_ui: UnboundedSender<PeerEvent>,
|
||||
peer_game_db: Arc<RwLock<PeerGameDB>>,
|
||||
@@ -778,6 +1186,6 @@ async fn ping_peer(peer_addr: SocketAddr) -> eyre::Result<bool> {
|
||||
let conn = Connect::new(peer_addr).with_server_name("localhost");
|
||||
let mut conn = client.connect(conn).await?;
|
||||
|
||||
initial_peer_alive_check(&mut conn).await;
|
||||
Ok(true)
|
||||
let is_alive = initial_peer_alive_check(&mut conn).await;
|
||||
Ok(is_alive)
|
||||
}
|
||||
|
||||
@@ -3,12 +3,16 @@ use std::{
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
use bytes::{Bytes, BytesMut};
|
||||
use bytes::Bytes;
|
||||
use lanspread_db::db::{GameDB, GameFileDescription};
|
||||
use lanspread_proto::{Message as _, Request, Response};
|
||||
use lanspread_utils::maybe_addr;
|
||||
use s2n_quic::stream::SendStream;
|
||||
use tokio::{io::AsyncReadExt, sync::RwLock, time::Instant};
|
||||
use tokio::{
|
||||
io::{AsyncReadExt, AsyncSeekExt},
|
||||
sync::RwLock,
|
||||
time::Instant,
|
||||
};
|
||||
use walkdir::WalkDir;
|
||||
|
||||
#[derive(Clone, Debug)]
|
||||
@@ -74,10 +78,26 @@ impl PeerRequestHandler {
|
||||
match get_relative_path(games_folder, entry.path()) {
|
||||
Ok(relative_path) => match relative_path.to_str() {
|
||||
Some(relative_path) => {
|
||||
let is_dir = entry.file_type().is_dir();
|
||||
let size = if is_dir {
|
||||
None
|
||||
} else {
|
||||
match entry.metadata() {
|
||||
Ok(metadata) => Some(metadata.len()),
|
||||
Err(e) => {
|
||||
tracing::error!(
|
||||
"Failed to read metadata for {}: {e}",
|
||||
relative_path
|
||||
);
|
||||
None
|
||||
}
|
||||
}
|
||||
};
|
||||
let game_file_description = GameFileDescription {
|
||||
game_id: id.clone(),
|
||||
relative_path: relative_path.to_string(),
|
||||
is_dir: entry.file_type().is_dir(),
|
||||
is_dir,
|
||||
size,
|
||||
};
|
||||
|
||||
tracing::debug!("Found game file: {:?}", game_file_description);
|
||||
@@ -114,67 +134,105 @@ impl PeerRequestHandler {
|
||||
Request::ListGames => self.handle_list_games().await,
|
||||
Request::GetGame { id } => self.handle_get_game(id, games_folder).await,
|
||||
Request::GetGameFileData(_) => PeerRequestHandler::handle_get_game_file_data(),
|
||||
Request::GetGameFileChunk { .. } => PeerRequestHandler::handle_get_game_file_data(),
|
||||
Request::Invalid(data, err_msg) => PeerRequestHandler::handle_invalid(data, err_msg),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async fn stream_file_bytes(
|
||||
tx: &mut SendStream,
|
||||
base_dir: &Path,
|
||||
relative_path: &str,
|
||||
offset: u64,
|
||||
length: Option<u64>,
|
||||
) -> eyre::Result<()> {
|
||||
let remote_addr = maybe_addr!(tx.connection().remote_addr());
|
||||
let game_file = base_dir.join(relative_path);
|
||||
tracing::debug!(
|
||||
"{remote_addr} streaming file bytes for peer: {:?}, offset: {offset}, length: {:?}",
|
||||
game_file
|
||||
);
|
||||
|
||||
let mut file = tokio::fs::File::open(&game_file).await?;
|
||||
if offset > 0 {
|
||||
file.seek(std::io::SeekFrom::Start(offset)).await?;
|
||||
}
|
||||
|
||||
let mut remaining = length.unwrap_or(u64::MAX);
|
||||
let mut total_bytes = 0u64;
|
||||
let mut last_total_bytes = 0u64;
|
||||
let mut timestamp = Instant::now();
|
||||
let mut buf = vec![0u8; 64 * 1024];
|
||||
|
||||
while remaining > 0 {
|
||||
let read_len = std::cmp::min(remaining, buf.len() as u64) as usize;
|
||||
if read_len == 0 {
|
||||
break;
|
||||
}
|
||||
|
||||
let bytes_read = file.read(&mut buf[..read_len]).await?;
|
||||
if bytes_read == 0 {
|
||||
break;
|
||||
}
|
||||
|
||||
tx.send(Bytes::copy_from_slice(&buf[..bytes_read])).await?;
|
||||
remaining = remaining.saturating_sub(bytes_read as u64);
|
||||
total_bytes += bytes_read as u64;
|
||||
|
||||
if last_total_bytes + 10_000_000 < total_bytes {
|
||||
let elapsed = timestamp.elapsed();
|
||||
let diff_bytes = total_bytes - last_total_bytes;
|
||||
|
||||
if elapsed.as_secs_f64() >= 1.0 {
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1_000_000.0);
|
||||
tracing::debug!(
|
||||
"{remote_addr} sending file data: {:?}, MB/s: {mb_per_s:.2}",
|
||||
game_file
|
||||
);
|
||||
last_total_bytes = total_bytes;
|
||||
timestamp = Instant::now();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tracing::debug!(
|
||||
"{remote_addr} finished streaming file bytes: {:?}, total_bytes: {total_bytes}",
|
||||
game_file
|
||||
);
|
||||
|
||||
tx.close().await?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub async fn send_game_file_data(
|
||||
game_file_desc: &GameFileDescription,
|
||||
tx: &mut SendStream,
|
||||
game_dir: &Path,
|
||||
) {
|
||||
let remote_addr = maybe_addr!(tx.connection().remote_addr());
|
||||
|
||||
tracing::debug!("{remote_addr} peer requested game file data: {game_file_desc:?}",);
|
||||
|
||||
// deliver file data to client
|
||||
let game_file = game_dir.join(&game_file_desc.relative_path);
|
||||
|
||||
let mut total_bytes = 0;
|
||||
let mut last_total_bytes = 0;
|
||||
let mut timestamp = Instant::now();
|
||||
|
||||
if let Ok(mut f) = tokio::fs::File::open(&game_file).await {
|
||||
let mut buf = BytesMut::with_capacity(64 * 1024);
|
||||
while let Ok(bytes_read) = f.read_buf(&mut buf).await {
|
||||
if bytes_read == 0 {
|
||||
break;
|
||||
}
|
||||
|
||||
total_bytes += bytes_read;
|
||||
|
||||
if last_total_bytes + 10_000_000 < total_bytes {
|
||||
let elapsed = timestamp.elapsed();
|
||||
let diff_bytes = total_bytes - last_total_bytes;
|
||||
|
||||
if elapsed.as_secs_f64() >= 1.0 {
|
||||
#[allow(clippy::cast_precision_loss)]
|
||||
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1000.0 * 1000.0);
|
||||
|
||||
tracing::debug!(
|
||||
"{remote_addr} sending file data: {game_file:?}, MB/s: {mb_per_s:.2}",
|
||||
);
|
||||
last_total_bytes = total_bytes;
|
||||
timestamp = Instant::now();
|
||||
}
|
||||
}
|
||||
|
||||
if let Err(e) = tx.send(buf.split_to(bytes_read).freeze()).await {
|
||||
tracing::error!("{remote_addr} failed to send file data: {e}",);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
tracing::debug!(
|
||||
"{remote_addr} finished sending file data: {game_file:?}, total_bytes: {total_bytes}",
|
||||
if let Err(e) = stream_file_bytes(tx, game_dir, &game_file_desc.relative_path, 0, None).await {
|
||||
let remote_addr = maybe_addr!(tx.connection().remote_addr());
|
||||
tracing::error!(
|
||||
"{remote_addr} failed to stream file {}: {e}",
|
||||
game_file_desc.relative_path
|
||||
);
|
||||
} else {
|
||||
tracing::error!("{remote_addr} failed to open file: {}", game_file.display());
|
||||
}
|
||||
}
|
||||
|
||||
if let Err(e) = tx.close().await {
|
||||
tracing::error!("{remote_addr} failed to close stream: {e}");
|
||||
pub async fn send_game_file_chunk(
|
||||
game_id: &str,
|
||||
relative_path: &str,
|
||||
offset: u64,
|
||||
length: u64,
|
||||
tx: &mut SendStream,
|
||||
game_dir: &Path,
|
||||
) {
|
||||
if let Err(e) = stream_file_bytes(tx, game_dir, relative_path, offset, Some(length)).await {
|
||||
let remote_addr = maybe_addr!(tx.connection().remote_addr());
|
||||
tracing::error!(
|
||||
"{remote_addr} failed to stream chunk {game_id}/{relative_path} offset {offset} length {length}: {e}"
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user