Refine peer networking and chunked file transfers

This commit is contained in:
ddidderr
2025-11-11 20:56:03 +01:00
parent 3600b3ba6f
commit 936111e3c6
6 changed files with 748 additions and 188 deletions
+109 -51
View File
@@ -3,12 +3,16 @@ use std::{
sync::Arc,
};
use bytes::{Bytes, BytesMut};
use bytes::Bytes;
use lanspread_db::db::{GameDB, GameFileDescription};
use lanspread_proto::{Message as _, Request, Response};
use lanspread_utils::maybe_addr;
use s2n_quic::stream::SendStream;
use tokio::{io::AsyncReadExt, sync::RwLock, time::Instant};
use tokio::{
io::{AsyncReadExt, AsyncSeekExt},
sync::RwLock,
time::Instant,
};
use walkdir::WalkDir;
#[derive(Clone, Debug)]
@@ -74,10 +78,26 @@ impl RequestHandler {
match get_relative_path(games_folder, entry.path()) {
Ok(relative_path) => match relative_path.to_str() {
Some(relative_path) => {
let is_dir = entry.file_type().is_dir();
let size = if is_dir {
None
} else {
match entry.metadata() {
Ok(metadata) => Some(metadata.len()),
Err(e) => {
tracing::error!(
"Failed to read metadata for {}: {e}",
relative_path
);
None
}
}
};
let game_file_description = GameFileDescription {
game_id: id.clone(),
relative_path: relative_path.to_string(),
is_dir: entry.file_type().is_dir(),
is_dir,
size,
};
tracing::debug!("Found game file: {:?}", game_file_description);
@@ -114,67 +134,105 @@ impl RequestHandler {
Request::ListGames => self.handle_list_games().await,
Request::GetGame { id } => self.handle_get_game(id, games_folder).await,
Request::GetGameFileData(_) => RequestHandler::handle_get_game_file_data(),
Request::GetGameFileChunk { .. } => RequestHandler::handle_get_game_file_data(),
Request::Invalid(data, err_msg) => RequestHandler::handle_invalid(data, err_msg),
}
}
}
async fn stream_file_bytes(
tx: &mut SendStream,
base_dir: &Path,
relative_path: &str,
offset: u64,
length: Option<u64>,
) -> eyre::Result<()> {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
let game_file = base_dir.join(relative_path);
tracing::debug!(
"{remote_addr} streaming file bytes: {:?}, offset: {offset}, length: {:?}",
game_file
);
let mut file = tokio::fs::File::open(&game_file).await?;
if offset > 0 {
file.seek(std::io::SeekFrom::Start(offset)).await?;
}
let mut remaining = length.unwrap_or(u64::MAX);
let mut total_bytes = 0u64;
let mut last_total_bytes = 0u64;
let mut timestamp = Instant::now();
let mut buf = vec![0u8; 64 * 1024];
while remaining > 0 {
let read_len = std::cmp::min(remaining, buf.len() as u64) as usize;
if read_len == 0 {
break;
}
let bytes_read = file.read(&mut buf[..read_len]).await?;
if bytes_read == 0 {
break;
}
tx.send(Bytes::copy_from_slice(&buf[..bytes_read])).await?;
remaining = remaining.saturating_sub(bytes_read as u64);
total_bytes += bytes_read as u64;
if last_total_bytes + 10_000_000 < total_bytes {
let elapsed = timestamp.elapsed();
let diff_bytes = total_bytes - last_total_bytes;
if elapsed.as_secs_f64() >= 1.0 {
#[allow(clippy::cast_precision_loss)]
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1_000_000.0);
tracing::debug!(
"{remote_addr} sending file data: {:?}, MB/s: {mb_per_s:.2}",
game_file
);
last_total_bytes = total_bytes;
timestamp = Instant::now();
}
}
}
tracing::debug!(
"{remote_addr} finished streaming file bytes: {:?}, total_bytes: {total_bytes}",
game_file
);
tx.close().await?;
Ok(())
}
pub(crate) async fn send_game_file_data(
game_file_desc: &GameFileDescription,
tx: &mut SendStream,
game_dir: &Path,
) {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
tracing::debug!("{remote_addr} client requested game file data: {game_file_desc:?}",);
// deliver file data to client
let game_file = game_dir.join(&game_file_desc.relative_path);
let mut total_bytes = 0;
let mut last_total_bytes = 0;
let mut timestamp = Instant::now();
if let Ok(mut f) = tokio::fs::File::open(&game_file).await {
let mut buf = BytesMut::with_capacity(64 * 1024);
while let Ok(bytes_read) = f.read_buf(&mut buf).await {
if bytes_read == 0 {
break;
}
total_bytes += bytes_read;
if last_total_bytes + 10_000_000 < total_bytes {
let elapsed = timestamp.elapsed();
let diff_bytes = total_bytes - last_total_bytes;
if elapsed.as_secs_f64() >= 1.0 {
#[allow(clippy::cast_precision_loss)]
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1000.0 * 1000.0);
tracing::debug!(
"{remote_addr} sending file data: {game_file:?}, MB/s: {mb_per_s:.2}",
);
last_total_bytes = total_bytes;
timestamp = Instant::now();
}
}
if let Err(e) = tx.send(buf.split_to(bytes_read).freeze()).await {
tracing::error!("{remote_addr} failed to send file data: {e}",);
break;
}
}
tracing::debug!(
"{remote_addr} finished sending file data: {game_file:?}, total_bytes: {total_bytes}",
if let Err(e) = stream_file_bytes(tx, game_dir, &game_file_desc.relative_path, 0, None).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
tracing::error!(
"{remote_addr} failed to stream file {}: {e}",
game_file_desc.relative_path
);
} else {
tracing::error!("{remote_addr} failed to open file: {}", game_file.display());
}
}
if let Err(e) = tx.close().await {
tracing::error!("{remote_addr} failed to close stream: {e}");
pub(crate) async fn send_game_file_chunk(
game_id: &str,
relative_path: &str,
offset: u64,
length: u64,
tx: &mut SendStream,
game_dir: &Path,
) {
if let Err(e) = stream_file_bytes(tx, game_dir, relative_path, offset, Some(length)).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
tracing::error!(
"{remote_addr} failed to stream chunk {game_id}/{relative_path} offset {offset} length {length}: {e}"
);
}
}