Refine peer networking and chunked file transfers

This commit is contained in:
ddidderr
2025-11-11 20:56:03 +01:00
parent 3600b3ba6f
commit 936111e3c6
6 changed files with 748 additions and 188 deletions
+9 -1
View File
@@ -179,6 +179,8 @@ pub struct GameFileDescription {
pub game_id: String,
pub relative_path: String,
pub is_dir: bool,
#[serde(default)]
pub size: Option<u64>,
}
impl GameFileDescription {
@@ -186,6 +188,11 @@ impl GameFileDescription {
pub fn is_version_ini(&self) -> bool {
self.relative_path.ends_with("/version.ini")
}
#[must_use]
pub fn file_size(&self) -> Option<u64> {
if self.is_dir { None } else { self.size }
}
}
impl fmt::Debug for GameFileDescription {
@@ -193,10 +200,11 @@ impl fmt::Debug for GameFileDescription {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(
f,
"{}: [{}] path:{}",
"{}: [{}] path:{} size:{}",
self.game_id,
if self.is_dir { 'D' } else { 'F' },
self.relative_path,
self.size.unwrap_or_default(),
)
}
}
+488 -80
View File
@@ -1,30 +1,28 @@
#![allow(clippy::missing_errors_doc)]
mod peer;
use std::{
collections::HashMap,
fs::File,
io::Write,
net::SocketAddr,
path::PathBuf,
path::{Path, PathBuf},
sync::Arc,
time::{Duration, Instant},
};
use crate::peer::{send_game_file_chunk, send_game_file_data};
use bytes::BytesMut;
use gethostname::gethostname;
use lanspread_db::db::{Game, GameDB, GameFileDescription};
use lanspread_mdns::{LANSPREAD_SERVICE_TYPE, MdnsAdvertiser, discover_service};
use lanspread_proto::{Message, Request, Response};
use s2n_quic::{
Client as QuicClient,
Connection,
Server,
client::Connect,
provider::limits::Limits,
Client as QuicClient, Connection, Server, client::Connect, provider::limits::Limits,
stream::BidirectionalStream,
};
use tokio::{
io::AsyncWriteExt,
fs::OpenOptions,
io::{AsyncSeekExt, AsyncWriteExt},
sync::{
RwLock,
mpsc::{UnboundedReceiver, UnboundedSender},
@@ -61,7 +59,8 @@ pub enum PeerEvent {
pub struct PeerInfo {
pub addr: SocketAddr,
pub last_seen: Instant,
pub games: Vec<Game>,
pub games: HashMap<String, Game>,
pub files: HashMap<String, Vec<GameFileDescription>>,
}
#[derive(Debug)]
@@ -80,7 +79,8 @@ impl PeerGameDB {
let peer_info = PeerInfo {
addr,
last_seen: Instant::now(),
games: Vec::new(),
games: HashMap::new(),
files: HashMap::new(),
};
self.peers.insert(addr, peer_info);
log::info!("Added peer: {addr}");
@@ -92,12 +92,28 @@ impl PeerGameDB {
pub fn update_peer_games(&mut self, addr: SocketAddr, games: Vec<Game>) {
if let Some(peer) = self.peers.get_mut(&addr) {
peer.games = games;
let mut map = HashMap::with_capacity(games.len());
for game in games {
map.insert(game.id.clone(), game);
}
peer.games = map;
peer.last_seen = Instant::now();
log::info!("Updated games for peer: {addr}");
}
}
pub fn update_peer_game_files(
&mut self,
addr: SocketAddr,
game_id: &str,
files: Vec<GameFileDescription>,
) {
if let Some(peer) = self.peers.get_mut(&addr) {
peer.files.insert(game_id.to_string(), files);
peer.last_seen = Instant::now();
}
}
pub fn update_last_seen(&mut self, addr: &SocketAddr) {
if let Some(peer) = self.peers.get_mut(addr) {
peer.last_seen = Instant::now();
@@ -105,23 +121,40 @@ impl PeerGameDB {
}
pub fn get_all_games(&self) -> Vec<Game> {
let mut all_games = Vec::new();
let mut aggregated: HashMap<String, Game> = HashMap::new();
for peer in self.peers.values() {
all_games.extend(peer.games.clone());
for game in peer.games.values() {
aggregated
.entry(game.id.clone())
.and_modify(|existing| {
if let (Some(ref new_version), Some(ref current)) =
(&game.eti_game_version, &existing.eti_game_version)
{
if new_version > current {
existing.eti_game_version = Some(new_version.clone());
}
all_games
} else if existing.eti_game_version.is_none() {
existing.eti_game_version = game.eti_game_version.clone();
}
})
.or_insert_with(|| game.clone());
}
}
let mut games: Vec<Game> = aggregated.into_values().collect();
games.sort_by(|a, b| a.name.cmp(&b.name));
games
}
pub fn get_latest_version_for_game(&self, game_id: &str) -> Option<String> {
let mut latest_version: Option<String> = None;
for peer in self.peers.values() {
if let Some(game) = peer.games.iter().find(|g| g.id == game_id) {
if let Some(game) = peer.games.get(game_id) {
if let Some(ref version) = game.eti_game_version {
match &latest_version {
None => latest_version = Some(version.clone()),
Some(current_latest) => {
// Simple string comparison for now - could use semver
if version > current_latest {
latest_version = Some(version.clone());
}
@@ -138,6 +171,31 @@ impl PeerGameDB {
self.peers.keys().copied().collect()
}
pub fn peers_with_game(&self, game_id: &str) -> Vec<SocketAddr> {
self.peers
.iter()
.filter(|(_, peer)| peer.games.contains_key(game_id))
.map(|(addr, _)| *addr)
.collect()
}
pub fn game_files_for(&self, game_id: &str) -> Vec<(SocketAddr, Vec<GameFileDescription>)> {
self.peers
.iter()
.filter_map(|(addr, peer)| peer.files.get(game_id).cloned().map(|files| (*addr, files)))
.collect()
}
pub fn aggregated_game_files(&self, game_id: &str) -> Vec<GameFileDescription> {
let mut seen: HashMap<String, GameFileDescription> = HashMap::new();
for (_, files) in self.game_files_for(game_id) {
for file in files {
seen.entry(file.relative_path.clone()).or_insert(file);
}
}
seen.into_values().collect()
}
pub fn get_stale_peers(&self, timeout: Duration) -> Vec<SocketAddr> {
self.peers
.iter()
@@ -194,42 +252,187 @@ async fn initial_peer_alive_check(conn: &mut Connection) -> bool {
false
}
async fn receive_game_file(
conn: &mut Connection,
desc: &GameFileDescription,
games_folder: &str,
const CHUNK_SIZE: u64 = 512 * 1024;
#[derive(Debug, Clone)]
struct DownloadChunk {
relative_path: String,
offset: u64,
length: u64,
}
#[derive(Debug, Default)]
struct PeerDownloadPlan {
chunks: Vec<DownloadChunk>,
whole_files: Vec<GameFileDescription>,
}
async fn prepare_game_storage(
games_folder: &Path,
file_descs: &[GameFileDescription],
) -> eyre::Result<()> {
log::info!("downloading: {desc:?}");
let stream = conn.open_bidirectional_stream().await?;
let (mut rx, mut tx) = stream.split();
let request = Request::GetGameFileData(desc.clone());
// request file
tx.write_all(&request.encode()).await?;
// create file
let path = PathBuf::from(&games_folder).join(&desc.relative_path);
let mut file = File::create(&path)?;
// receive file contents
while let Some(data) = rx.receive().await? {
file.write_all(&data)?;
for desc in file_descs {
let path = games_folder.join(&desc.relative_path);
if desc.is_dir {
tokio::fs::create_dir_all(&path).await?;
} else {
if let Some(parent) = path.parent() {
tokio::fs::create_dir_all(parent).await?;
}
let file_size = desc.file_size().unwrap_or(0);
let mut file = OpenOptions::new()
.create(true)
.write(true)
.open(&path)
.await?;
file.set_len(file_size).await?;
}
}
log::debug!("file download complete: {}", path.display());
tx.close().await?;
Ok(())
}
async fn download_game_files(
fn build_peer_plans(
peers: &[SocketAddr],
file_descs: &[GameFileDescription],
) -> HashMap<SocketAddr, PeerDownloadPlan> {
let mut plans: HashMap<SocketAddr, PeerDownloadPlan> = HashMap::new();
if peers.is_empty() {
return plans;
}
let mut peer_index = 0usize;
for desc in file_descs.iter().filter(|d| !d.is_dir) {
if let Some(size) = desc.file_size() {
if size == 0 {
let peer = peers[peer_index % peers.len()];
peer_index += 1;
plans.entry(peer).or_default().chunks.push(DownloadChunk {
relative_path: desc.relative_path.clone(),
offset: 0,
length: 0,
});
continue;
}
let mut offset = 0u64;
while offset < size {
let length = std::cmp::min(CHUNK_SIZE, size - offset);
let peer = peers[peer_index % peers.len()];
peer_index += 1;
plans.entry(peer).or_default().chunks.push(DownloadChunk {
relative_path: desc.relative_path.clone(),
offset,
length,
});
offset += length;
}
} else {
let peer = peers[peer_index % peers.len()];
peer_index += 1;
plans
.entry(peer)
.or_default()
.whole_files
.push(desc.clone());
}
}
plans
}
async fn download_chunk(
conn: &mut Connection,
base_dir: &Path,
game_id: &str,
game_file_descs: Vec<GameFileDescription>,
games_folder: String,
peer_addr: SocketAddr,
tx_notify_ui: UnboundedSender<PeerEvent>,
chunk: &DownloadChunk,
) -> eyre::Result<()> {
let stream = conn.open_bidirectional_stream().await?;
let (mut rx, mut tx) = stream.split();
if chunk.length == 0 {
// fall back to whole file download when size is unknown
let request = Request::GetGameFileData(GameFileDescription {
game_id: game_id.to_string(),
relative_path: chunk.relative_path.clone(),
is_dir: false,
size: None,
});
tx.write_all(&request.encode()).await?;
} else {
let request = Request::GetGameFileChunk {
game_id: game_id.to_string(),
relative_path: chunk.relative_path.clone(),
offset: chunk.offset,
length: chunk.length,
};
tx.write_all(&request.encode()).await?;
}
tx.close().await?;
let path = base_dir.join(&chunk.relative_path);
let mut file = OpenOptions::new()
.create(true)
.write(true)
.open(&path)
.await?;
file.seek(std::io::SeekFrom::Start(chunk.offset)).await?;
let mut remaining = chunk.length;
while let Some(bytes) = rx.receive().await? {
file.write_all(&bytes).await?;
if remaining == 0 {
continue;
}
remaining = remaining.saturating_sub(bytes.len() as u64);
if remaining == 0 {
break;
}
}
file.flush().await?;
Ok(())
}
async fn download_whole_file(
conn: &mut Connection,
base_dir: &Path,
desc: &GameFileDescription,
) -> eyre::Result<()> {
let stream = conn.open_bidirectional_stream().await?;
let (mut rx, mut tx) = stream.split();
tx.write_all(&Request::GetGameFileData(desc.clone()).encode())
.await?;
tx.close().await?;
let path = base_dir.join(&desc.relative_path);
let mut file = OpenOptions::new()
.create(true)
.write(true)
.open(&path)
.await?;
file.seek(std::io::SeekFrom::Start(0)).await?;
while let Some(bytes) = rx.receive().await? {
file.write_all(&bytes).await?;
}
file.flush().await?;
Ok(())
}
async fn download_from_peer(
peer_addr: SocketAddr,
game_id: &str,
plan: PeerDownloadPlan,
games_folder: PathBuf,
) -> eyre::Result<()> {
if plan.chunks.is_empty() && plan.whole_files.is_empty() {
return Ok(());
}
let limits = Limits::default().with_max_handshake_duration(Duration::from_secs(3))?;
let client = QuicClient::builder()
@@ -242,32 +445,60 @@ async fn download_game_files(
let mut conn = client.connect(conn).await?;
conn.keep_alive(true)?;
let game_files = game_file_descs
.iter()
.filter(|desc| !desc.is_dir)
.filter(|desc| !desc.is_version_ini())
.collect::<Vec<_>>();
let base_dir = games_folder;
if game_files.is_empty() {
eyre::bail!("game_file_descs empty: no game files to download");
for chunk in &plan.chunks {
download_chunk(&mut conn, &base_dir, game_id, chunk).await?;
}
for desc in &plan.whole_files {
download_whole_file(&mut conn, &base_dir, desc).await?;
}
Ok(())
}
async fn download_game_files(
game_id: &str,
game_file_descs: Vec<GameFileDescription>,
games_folder: String,
peers: Vec<SocketAddr>,
tx_notify_ui: UnboundedSender<PeerEvent>,
) -> eyre::Result<()> {
if peers.is_empty() {
eyre::bail!("no peers available for game {game_id}");
}
let base_dir = PathBuf::from(&games_folder);
prepare_game_storage(&base_dir, &game_file_descs).await?;
tx_notify_ui.send(PeerEvent::DownloadGameFilesBegin {
id: game_id.to_string(),
})?;
// receive all game files
for file_desc in game_files {
receive_game_file(&mut conn, file_desc, &games_folder).await?;
let plans = build_peer_plans(&peers, &game_file_descs);
let mut tasks = Vec::new();
for (peer_addr, plan) in plans {
let base_dir = base_dir.clone();
let game_id = game_id.to_string();
tasks.push(tokio::spawn(async move {
download_from_peer(peer_addr, &game_id, plan, base_dir).await
}));
}
let version_file_desc = game_file_descs
.iter()
.find(|desc| desc.is_version_ini())
.ok_or_else(|| eyre::eyre!("version.ini not found"))?;
let mut last_err: Option<eyre::Report> = None;
for handle in tasks {
match handle.await {
Ok(Ok(())) => {}
Ok(Err(e)) => last_err = Some(e),
Err(e) => last_err = Some(eyre::eyre!("task join error: {e}")),
}
}
// receive version.ini
receive_game_file(&mut conn, version_file_desc, &games_folder).await?;
if let Some(err) = last_err {
return Err(err);
}
log::info!("all files downloaded for game: {game_id}");
tx_notify_ui.send(PeerEvent::DownloadGameFilesFinished {
@@ -348,20 +579,102 @@ pub async fn run_peer(
}
PeerCommand::GetGame(id) => {
log::info!("Requesting game from peers: {id}");
// TODO: Implement game fetching from peers
let peers = { ctx.peer_game_db.read().await.peers_with_game(&id) };
if peers.is_empty() {
log::warn!("No peers have game {id}");
continue;
}
let peer_game_db = ctx.peer_game_db.clone();
let tx_notify_ui = tx_notify_ui.clone();
tokio::spawn(async move {
let mut fetched_any = false;
for peer_addr in peers {
match request_game_details_from_peer(peer_addr, &id, peer_game_db.clone())
.await
{
Ok(_) => {
log::info!("Fetched game file list for {id} from peer {peer_addr}");
fetched_any = true;
}
Err(e) => {
log::error!(
"Failed to fetch game files for {id} from {peer_addr}: {e}"
);
}
}
}
if fetched_any {
let aggregated_files =
{ peer_game_db.read().await.aggregated_game_files(&id) };
if let Err(e) = tx_notify_ui.send(PeerEvent::GotGameFiles {
id: id.clone(),
file_descriptions: aggregated_files,
}) {
log::error!("Failed to send GotGameFiles event: {e}");
}
} else {
log::warn!("Failed to retrieve game files for {id} from any peer");
}
});
}
PeerCommand::DownloadGameFiles {
id,
file_descriptions: _,
file_descriptions,
} => {
log::info!("Got PeerCommand::DownloadGameFiles");
let games_folder = { ctx.game_dir.read().await.clone() };
if let Some(_games_folder) = games_folder {
// TODO: Implement peer file downloading
log::info!("Would download game files for {id}");
} else {
if games_folder.is_none() {
log::error!("Cannot handle game file descriptions: games_folder is not set");
continue;
}
let games_folder = games_folder.expect("checked above");
let peers = { ctx.peer_game_db.read().await.peers_with_game(&id) };
if peers.is_empty() {
log::error!("No peers available to download game {id}");
continue;
}
let resolved_descriptions = if file_descriptions.is_empty() {
ctx.peer_game_db.read().await.aggregated_game_files(&id)
} else {
file_descriptions
};
if resolved_descriptions.is_empty() {
log::error!(
"No file descriptions available to download game {id}; request metadata first"
);
continue;
}
let tx_notify_ui = tx_notify_ui.clone();
tokio::spawn(async move {
match download_game_files(
&id,
resolved_descriptions,
games_folder,
peers,
tx_notify_ui.clone(),
)
.await
{
Ok(()) => {}
Err(e) => {
log::error!("Download failed for {id}: {e}");
if let Err(send_err) = tx_notify_ui
.send(PeerEvent::DownloadGameFilesFailed { id: id.clone() })
{
log::error!(
"Failed to send DownloadGameFilesFailed event: {send_err}"
);
}
}
}
});
}
PeerCommand::SetGameDir(game_dir) => {
*ctx.game_dir.write().await = Some(game_dir.clone());
@@ -546,18 +859,57 @@ async fn handle_peer_stream(
"Received GetGameFileData request for {} from peer",
desc.relative_path
);
// TODO: Handle file data request
if let Err(e) = tx
let maybe_game_dir = ctx.game_dir.read().await.clone();
if let Some(game_dir) = maybe_game_dir {
let base_dir = PathBuf::from(game_dir);
send_game_file_data(&desc, &mut tx, &base_dir).await;
} else if let Err(e) = tx
.send(
Response::InvalidRequest(
desc.relative_path.as_bytes().to_vec().into(),
"File transfer not implemented yet".to_string(),
"Game directory not set".to_string(),
)
.encode(),
)
.await
{
log::error!("Failed to send GetGameFileData response: {e}");
log::error!("Failed to send GetGameFileData error: {e}");
}
}
Request::GetGameFileChunk {
game_id,
relative_path,
offset,
length,
} => {
log::info!(
"Received GetGameFileChunk request for {relative_path} from peer"
);
let maybe_game_dir = ctx.game_dir.read().await.clone();
if let Some(game_dir) = maybe_game_dir {
let base_dir = PathBuf::from(game_dir);
send_game_file_chunk(
&game_id,
&relative_path,
offset,
length,
&mut tx,
&base_dir,
)
.await;
} else if let Err(e) = tx
.send(
Response::InvalidRequest(
relative_path.as_bytes().to_vec().into(),
"Game directory not set".to_string(),
)
.encode(),
)
.await
{
log::error!("Failed to send GetGameFileChunk error: {e}");
}
}
Request::Invalid(_, _) => {
@@ -669,14 +1021,13 @@ async fn request_games_from_peer(
Response::ListGames(games) => {
log::info!("Received {} games from peer {peer_addr}", games.len());
// Update peer games in database
{
let aggregated_games = {
let mut db = peer_game_db.write().await;
db.update_peer_games(peer_addr, games.clone());
}
db.update_peer_games(peer_addr, games);
db.get_all_games()
};
// Notify UI about updated games
if let Err(e) = tx_notify_ui.send(PeerEvent::ListGames(games)) {
if let Err(e) = tx_notify_ui.send(PeerEvent::ListGames(aggregated_games)) {
log::error!("Failed to send ListGames event: {e}");
}
}
@@ -688,6 +1039,63 @@ async fn request_games_from_peer(
Ok(())
}
async fn request_game_details_from_peer(
peer_addr: SocketAddr,
game_id: &str,
peer_game_db: Arc<RwLock<PeerGameDB>>,
) -> eyre::Result<Vec<GameFileDescription>> {
let limits = Limits::default().with_max_handshake_duration(Duration::from_secs(3))?;
let client = QuicClient::builder()
.with_tls(CERT_PEM)?
.with_io("0.0.0.0:0")?
.with_limits(limits)?
.start()?;
let conn = Connect::new(peer_addr).with_server_name("localhost");
let mut conn = client.connect(conn).await?;
let stream = conn.open_bidirectional_stream().await?;
let (mut rx, mut tx) = stream.split();
tx.send(
Request::GetGame {
id: game_id.to_string(),
}
.encode(),
)
.await?;
tx.close().await?;
let mut data = BytesMut::new();
while let Ok(Some(bytes)) = rx.receive().await {
data.extend_from_slice(&bytes);
}
let response = Response::decode(data.freeze());
match response {
Response::GetGame {
id,
file_descriptions,
} => {
if id != game_id {
eyre::bail!("peer {peer_addr} responded with mismatched game id {id}");
}
{
let mut db = peer_game_db.write().await;
db.update_peer_game_files(peer_addr, game_id, file_descriptions.clone());
}
Ok(file_descriptions)
}
Response::GameNotFound(_) => {
eyre::bail!("peer {peer_addr} does not have game {game_id}")
}
_ => eyre::bail!("unexpected response from {peer_addr}: {response:?}"),
}
}
async fn run_ping_service(
tx_notify_ui: UnboundedSender<PeerEvent>,
peer_game_db: Arc<RwLock<PeerGameDB>>,
@@ -778,6 +1186,6 @@ async fn ping_peer(peer_addr: SocketAddr) -> eyre::Result<bool> {
let conn = Connect::new(peer_addr).with_server_name("localhost");
let mut conn = client.connect(conn).await?;
initial_peer_alive_check(&mut conn).await;
Ok(true)
let is_alive = initial_peer_alive_check(&mut conn).await;
Ok(is_alive)
}
+89 -31
View File
@@ -3,12 +3,16 @@ use std::{
sync::Arc,
};
use bytes::{Bytes, BytesMut};
use bytes::Bytes;
use lanspread_db::db::{GameDB, GameFileDescription};
use lanspread_proto::{Message as _, Request, Response};
use lanspread_utils::maybe_addr;
use s2n_quic::stream::SendStream;
use tokio::{io::AsyncReadExt, sync::RwLock, time::Instant};
use tokio::{
io::{AsyncReadExt, AsyncSeekExt},
sync::RwLock,
time::Instant,
};
use walkdir::WalkDir;
#[derive(Clone, Debug)]
@@ -74,10 +78,26 @@ impl PeerRequestHandler {
match get_relative_path(games_folder, entry.path()) {
Ok(relative_path) => match relative_path.to_str() {
Some(relative_path) => {
let is_dir = entry.file_type().is_dir();
let size = if is_dir {
None
} else {
match entry.metadata() {
Ok(metadata) => Some(metadata.len()),
Err(e) => {
tracing::error!(
"Failed to read metadata for {}: {e}",
relative_path
);
None
}
}
};
let game_file_description = GameFileDescription {
game_id: id.clone(),
relative_path: relative_path.to_string(),
is_dir: entry.file_type().is_dir(),
is_dir,
size,
};
tracing::debug!("Found game file: {:?}", game_file_description);
@@ -114,35 +134,51 @@ impl PeerRequestHandler {
Request::ListGames => self.handle_list_games().await,
Request::GetGame { id } => self.handle_get_game(id, games_folder).await,
Request::GetGameFileData(_) => PeerRequestHandler::handle_get_game_file_data(),
Request::GetGameFileChunk { .. } => PeerRequestHandler::handle_get_game_file_data(),
Request::Invalid(data, err_msg) => PeerRequestHandler::handle_invalid(data, err_msg),
}
}
}
pub async fn send_game_file_data(
game_file_desc: &GameFileDescription,
async fn stream_file_bytes(
tx: &mut SendStream,
game_dir: &Path,
) {
base_dir: &Path,
relative_path: &str,
offset: u64,
length: Option<u64>,
) -> eyre::Result<()> {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
let game_file = base_dir.join(relative_path);
tracing::debug!(
"{remote_addr} streaming file bytes for peer: {:?}, offset: {offset}, length: {:?}",
game_file
);
tracing::debug!("{remote_addr} peer requested game file data: {game_file_desc:?}",);
let mut file = tokio::fs::File::open(&game_file).await?;
if offset > 0 {
file.seek(std::io::SeekFrom::Start(offset)).await?;
}
// deliver file data to client
let game_file = game_dir.join(&game_file_desc.relative_path);
let mut total_bytes = 0;
let mut last_total_bytes = 0;
let mut remaining = length.unwrap_or(u64::MAX);
let mut total_bytes = 0u64;
let mut last_total_bytes = 0u64;
let mut timestamp = Instant::now();
let mut buf = vec![0u8; 64 * 1024];
if let Ok(mut f) = tokio::fs::File::open(&game_file).await {
let mut buf = BytesMut::with_capacity(64 * 1024);
while let Ok(bytes_read) = f.read_buf(&mut buf).await {
while remaining > 0 {
let read_len = std::cmp::min(remaining, buf.len() as u64) as usize;
if read_len == 0 {
break;
}
let bytes_read = file.read(&mut buf[..read_len]).await?;
if bytes_read == 0 {
break;
}
total_bytes += bytes_read;
tx.send(Bytes::copy_from_slice(&buf[..bytes_read])).await?;
remaining = remaining.saturating_sub(bytes_read as u64);
total_bytes += bytes_read as u64;
if last_total_bytes + 10_000_000 < total_bytes {
let elapsed = timestamp.elapsed();
@@ -150,31 +186,53 @@ pub async fn send_game_file_data(
if elapsed.as_secs_f64() >= 1.0 {
#[allow(clippy::cast_precision_loss)]
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1000.0 * 1000.0);
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1_000_000.0);
tracing::debug!(
"{remote_addr} sending file data: {game_file:?}, MB/s: {mb_per_s:.2}",
"{remote_addr} sending file data: {:?}, MB/s: {mb_per_s:.2}",
game_file
);
last_total_bytes = total_bytes;
timestamp = Instant::now();
}
}
if let Err(e) = tx.send(buf.split_to(bytes_read).freeze()).await {
tracing::error!("{remote_addr} failed to send file data: {e}",);
break;
}
}
tracing::debug!(
"{remote_addr} finished sending file data: {game_file:?}, total_bytes: {total_bytes}",
"{remote_addr} finished streaming file bytes: {:?}, total_bytes: {total_bytes}",
game_file
);
} else {
tracing::error!("{remote_addr} failed to open file: {}", game_file.display());
}
if let Err(e) = tx.close().await {
tracing::error!("{remote_addr} failed to close stream: {e}");
tx.close().await?;
Ok(())
}
pub async fn send_game_file_data(
game_file_desc: &GameFileDescription,
tx: &mut SendStream,
game_dir: &Path,
) {
if let Err(e) = stream_file_bytes(tx, game_dir, &game_file_desc.relative_path, 0, None).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
tracing::error!(
"{remote_addr} failed to stream file {}: {e}",
game_file_desc.relative_path
);
}
}
pub async fn send_game_file_chunk(
game_id: &str,
relative_path: &str,
offset: u64,
length: u64,
tx: &mut SendStream,
game_dir: &Path,
) {
if let Err(e) = stream_file_bytes(tx, game_dir, relative_path, offset, Some(length)).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
tracing::error!(
"{remote_addr} failed to stream chunk {game_id}/{relative_path} offset {offset} length {length}: {e}"
);
}
}
+9 -1
View File
@@ -6,8 +6,16 @@ use serde::{Deserialize, Serialize};
pub enum Request {
Ping,
ListGames,
GetGame { id: String },
GetGame {
id: String,
},
GetGameFileData(GameFileDescription),
GetGameFileChunk {
game_id: String,
relative_path: String,
offset: u64,
length: u64,
},
Invalid(Bytes, String),
}
+22 -2
View File
@@ -5,7 +5,7 @@ use lanspread_proto::{Message as _, Request};
use lanspread_utils::maybe_addr;
use s2n_quic::{Connection, Server, provider::limits::Limits, stream::BidirectionalStream};
use crate::req::{RequestHandler, send_game_file_data};
use crate::req::{RequestHandler, send_game_file_chunk, send_game_file_data};
static KEY_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../../key.pem"));
static CERT_PEM: &str = include_str!(concat!(env!("CARGO_MANIFEST_DIR"), "/../../cert.pem"));
@@ -35,10 +35,30 @@ async fn handle_bidi_stream(stream: BidirectionalStream, ctx: Arc<ServerCtx>) ->
tracing::debug!("{remote_addr} msg: {request:?}");
// special case for now (send game file data to client)
if let Request::GetGameFileData(game_file_desc) = &request {
match &request {
Request::GetGameFileData(game_file_desc) => {
send_game_file_data(game_file_desc, &mut tx, &ctx.games_folder).await;
continue;
}
Request::GetGameFileChunk {
game_id,
relative_path,
offset,
length,
} => {
send_game_file_chunk(
game_id,
relative_path,
*offset,
*length,
&mut tx,
&ctx.games_folder,
)
.await;
continue;
}
_ => {}
}
// normal case (handle request)
if let Err(e) = ctx
+89 -31
View File
@@ -3,12 +3,16 @@ use std::{
sync::Arc,
};
use bytes::{Bytes, BytesMut};
use bytes::Bytes;
use lanspread_db::db::{GameDB, GameFileDescription};
use lanspread_proto::{Message as _, Request, Response};
use lanspread_utils::maybe_addr;
use s2n_quic::stream::SendStream;
use tokio::{io::AsyncReadExt, sync::RwLock, time::Instant};
use tokio::{
io::{AsyncReadExt, AsyncSeekExt},
sync::RwLock,
time::Instant,
};
use walkdir::WalkDir;
#[derive(Clone, Debug)]
@@ -74,10 +78,26 @@ impl RequestHandler {
match get_relative_path(games_folder, entry.path()) {
Ok(relative_path) => match relative_path.to_str() {
Some(relative_path) => {
let is_dir = entry.file_type().is_dir();
let size = if is_dir {
None
} else {
match entry.metadata() {
Ok(metadata) => Some(metadata.len()),
Err(e) => {
tracing::error!(
"Failed to read metadata for {}: {e}",
relative_path
);
None
}
}
};
let game_file_description = GameFileDescription {
game_id: id.clone(),
relative_path: relative_path.to_string(),
is_dir: entry.file_type().is_dir(),
is_dir,
size,
};
tracing::debug!("Found game file: {:?}", game_file_description);
@@ -114,35 +134,51 @@ impl RequestHandler {
Request::ListGames => self.handle_list_games().await,
Request::GetGame { id } => self.handle_get_game(id, games_folder).await,
Request::GetGameFileData(_) => RequestHandler::handle_get_game_file_data(),
Request::GetGameFileChunk { .. } => RequestHandler::handle_get_game_file_data(),
Request::Invalid(data, err_msg) => RequestHandler::handle_invalid(data, err_msg),
}
}
}
pub(crate) async fn send_game_file_data(
game_file_desc: &GameFileDescription,
async fn stream_file_bytes(
tx: &mut SendStream,
game_dir: &Path,
) {
base_dir: &Path,
relative_path: &str,
offset: u64,
length: Option<u64>,
) -> eyre::Result<()> {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
let game_file = base_dir.join(relative_path);
tracing::debug!(
"{remote_addr} streaming file bytes: {:?}, offset: {offset}, length: {:?}",
game_file
);
tracing::debug!("{remote_addr} client requested game file data: {game_file_desc:?}",);
let mut file = tokio::fs::File::open(&game_file).await?;
if offset > 0 {
file.seek(std::io::SeekFrom::Start(offset)).await?;
}
// deliver file data to client
let game_file = game_dir.join(&game_file_desc.relative_path);
let mut total_bytes = 0;
let mut last_total_bytes = 0;
let mut remaining = length.unwrap_or(u64::MAX);
let mut total_bytes = 0u64;
let mut last_total_bytes = 0u64;
let mut timestamp = Instant::now();
let mut buf = vec![0u8; 64 * 1024];
if let Ok(mut f) = tokio::fs::File::open(&game_file).await {
let mut buf = BytesMut::with_capacity(64 * 1024);
while let Ok(bytes_read) = f.read_buf(&mut buf).await {
while remaining > 0 {
let read_len = std::cmp::min(remaining, buf.len() as u64) as usize;
if read_len == 0 {
break;
}
let bytes_read = file.read(&mut buf[..read_len]).await?;
if bytes_read == 0 {
break;
}
total_bytes += bytes_read;
tx.send(Bytes::copy_from_slice(&buf[..bytes_read])).await?;
remaining = remaining.saturating_sub(bytes_read as u64);
total_bytes += bytes_read as u64;
if last_total_bytes + 10_000_000 < total_bytes {
let elapsed = timestamp.elapsed();
@@ -150,31 +186,53 @@ pub(crate) async fn send_game_file_data(
if elapsed.as_secs_f64() >= 1.0 {
#[allow(clippy::cast_precision_loss)]
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1000.0 * 1000.0);
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1_000_000.0);
tracing::debug!(
"{remote_addr} sending file data: {game_file:?}, MB/s: {mb_per_s:.2}",
"{remote_addr} sending file data: {:?}, MB/s: {mb_per_s:.2}",
game_file
);
last_total_bytes = total_bytes;
timestamp = Instant::now();
}
}
if let Err(e) = tx.send(buf.split_to(bytes_read).freeze()).await {
tracing::error!("{remote_addr} failed to send file data: {e}",);
break;
}
}
tracing::debug!(
"{remote_addr} finished sending file data: {game_file:?}, total_bytes: {total_bytes}",
"{remote_addr} finished streaming file bytes: {:?}, total_bytes: {total_bytes}",
game_file
);
} else {
tracing::error!("{remote_addr} failed to open file: {}", game_file.display());
}
if let Err(e) = tx.close().await {
tracing::error!("{remote_addr} failed to close stream: {e}");
tx.close().await?;
Ok(())
}
pub(crate) async fn send_game_file_data(
game_file_desc: &GameFileDescription,
tx: &mut SendStream,
game_dir: &Path,
) {
if let Err(e) = stream_file_bytes(tx, game_dir, &game_file_desc.relative_path, 0, None).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
tracing::error!(
"{remote_addr} failed to stream file {}: {e}",
game_file_desc.relative_path
);
}
}
pub(crate) async fn send_game_file_chunk(
game_id: &str,
relative_path: &str,
offset: u64,
length: u64,
tx: &mut SendStream,
game_dir: &Path,
) {
if let Err(e) = stream_file_bytes(tx, game_dir, relative_path, offset, Some(length)).await {
let remote_addr = maybe_addr!(tx.connection().remote_addr());
tracing::error!(
"{remote_addr} failed to stream chunk {game_id}/{relative_path} offset {offset} length {length}: {e}"
);
}
}