[improve] set game dir on client -> updates Play/Install button based on games existing

This commit is contained in:
2024-11-14 19:41:55 +01:00
parent c00b7dbe9c
commit 942eb8003e
12 changed files with 873 additions and 53 deletions

View File

@ -102,13 +102,6 @@ h1.align-center {
box-shadow: 0 8px 15px rgba(0, 191, 255, 0.2);
}
/* .play-button:hover {
background: linear-gradient(45deg, #09305a, #4866b9);
/* box-shadow: 0 15px 20px rgba(0, 191, 255, 0.4); */
/* box-shadow: 0 20px 25px rgba(0, 191, 255, 0.6), 0 0 15px rgba(0, 191, 255, 0.5);
transform: translateY(-5px);
} */
.play-button:hover {
background: linear-gradient(45deg, #09305a, #4866b9);
box-shadow: 0 20px 25px rgba(0, 191, 255, 0.6);
@ -124,7 +117,6 @@ h1.align-center {
}
.search-container {
padding: 20px;
display: flex;
justify-content: center;
}
@ -150,3 +142,45 @@ h1.align-center {
.search-input::placeholder {
color: #8892b0;
}
.search-settings-wrapper {
display: grid;
grid-template-columns: 1fr auto 1fr;
align-items: center;
padding: 20px;
}
.settings-container {
display: flex;
justify-content: flex-end;
align-items: center;
gap: 15px;
}
.settings-button {
padding: 8px 16px;
background: linear-gradient(45deg, #09305a, #37529c);
color: #D5DBFE;
border: 1px solid transparent;
border-radius: 20px;
font-size: 14px;
cursor: pointer;
transition: all 0.3s ease;
box-shadow: 0 4px 8px rgba(0, 191, 255, 0.2);
}
.settings-button:hover {
background: linear-gradient(45deg, #09305a, #4866b9);
box-shadow: 0 8px 12px rgba(0, 191, 255, 0.4);
border: 1px solid rgba(0, 191, 255, 0.6);
transform: translateY(-2px);
}
.settings-text {
color: #8892b0;
font-size: 14px;
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
max-width: 300px;
}

View File

@ -1,40 +1,78 @@
import {useEffect, useState} from 'react';
import {invoke} from '@tauri-apps/api/core';
import {listen} from '@tauri-apps/api/event';
import { open } from '@tauri-apps/plugin-dialog';
import { load } from '@tauri-apps/plugin-store';
import "./App.css";
const FILE_STORAGE = 'launcher-settings.json';
const GAME_DIR_KEY = 'game-directory';
interface Game {
id: string;
name: string;
description: string;
size: number;
thumbnail: Uint8Array;
installed: boolean;
}
const App = () => {
const [gameItems, setGameItems] = useState<Game[]>([]);
const [searchTerm, setSearchTerm] = useState('');
const [gameDir, setGameDir] = useState('');
const filteredGames = gameItems.filter(item =>
item.name.toLowerCase().includes(searchTerm.toLowerCase())
);
const getInitialGameDir = async () => {
// update game directory from storage (if exists)
// only if it's not already set
await new Promise(resolve => setTimeout(resolve, 1000));
const store = await load(FILE_STORAGE, { autoSave: true });
const savedGameDir = await store.get<string>(GAME_DIR_KEY);
if (savedGameDir) {
setGameDir(savedGameDir);
}
};
useEffect(() => {
if (gameDir) {
// store game directory in persistent storage
const updateStorage = async (game_dir: string) => {
try {
const store = await load(FILE_STORAGE, { autoSave: true });
await store.set(GAME_DIR_KEY, game_dir);
console.info(`📦 Storage updated with game directory: ${game_dir}`);
} catch (error) {
console.error('❌ Error updating storage:', error);
}
};
updateStorage(gameDir);
console.log(`📂 Game directory changed to: ${gameDir}`);
invoke('update_game_directory', { path: gameDir })
.catch(error => console.error('❌ Error updating game directory:', error));
}
}, [gameDir]);
useEffect(() => {
console.log('🔵 Effect starting - setting up listener and requesting games');
let isSubscribed = true; // For tracking if component is still mounted
const setupEventListener = async () => {
try {
const unlisten = await listen('games-list-updated', (event) => {
if (!isSubscribed) return; // Don't update state if unmounted
console.log('📥 Received games-list-updated event');
// Listen for events that update the game list
const unlisten_games = await listen('games-list-updated', (event) => {
console.log('🗲 Received games-list-updated event');
const games = event.payload as Game[];
games.forEach(game => {
console.log(`🎮 game: ${JSON.stringify(game.id)}`);
});
console.log(`🎮 ${games.length} Games received`);
setGameItems(games);
getInitialGameDir();
});
// Initial request for games
@ -44,8 +82,7 @@ const App = () => {
// Cleanup function
return () => {
console.log('🧹 Cleaning up - removing listener');
isSubscribed = false;
unlisten();
unlisten_games();
};
} catch (error) {
console.error('❌ Error in setup:', error);
@ -57,7 +94,6 @@ const App = () => {
// Cleanup
return () => {
console.log('🚫 Effect cleanup - component unmounting');
isSubscribed = false;
};
}, []); // Empty dependency array means this runs once on mount
@ -71,20 +107,38 @@ const App = () => {
}
};
const dialogGameDir = async () => {
const file = await open({
multiple: false,
directory: true,
});
if (file) {
setGameDir(file);
}
};
// Rest of your component remains the same
return (
<main className="container">
<div className="fixed-header">
<h1 className="align-center">SoftLAN Launcher</h1>
<div className="main-header">
<div className="search-container">
<input
type="text"
placeholder="Search games..."
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
className="search-input"
/>
<div className="search-settings-wrapper">
<div></div>
<div className="search-container">
<input
type="text"
placeholder="Search games..."
value={searchTerm}
onChange={(e) => setSearchTerm(e.target.value)}
className="search-input"
/>
</div>
<div className="settings-container">
<button onClick={dialogGameDir} className="settings-button">Set Game Directory</button>
<span className="settings-text">{gameDir}</span>
</div>
</div>
</div>
</div>
@ -101,7 +155,7 @@ const App = () => {
<span className="desc-text">{item.description.slice(0, 10)}</span>
<span className="size-text">{item.size.toString()}</span>
</div>
<div className="play-button">Play</div>
<div className="play-button">{item.installed ? 'Play' : 'Install'}</div>
</div>
);
})}