feat: store launcher state outside game dirs

Move launcher-owned metadata from game roots into the configured peer state
area. Peer identity, the local library index, install intent logs, and setup
markers now live under app/CLI state instead of being written beside games.
The Tauri shell passes its app data directory into the peer, and the peer CLI
runs the same path through its explicit --state-dir.

Add a dedicated pre-start migration phase for legacy files. It migrates the
old global library index, per-game install intents, and the old first-start
marker into app state, then deletes legacy files only after the replacement
write succeeds. Normal scan, install, recovery, and transfer paths no longer
read legacy state files.

Rename the old first-start meaning to setup_done and only set it after
launching game_setup.cmd. Start/setup scripts keep the shared argument shape,
while server_start.cmd now uses cmd /k and a visible window so server logs stay
open for inspection.

While validating the Docker scenario matrix, make download terminal events
come from the handler after local state refresh and operation cleanup. This
makes download-finished/download-failed safe points for immediate follow-up CLI
commands. Also update the multi-peer chunking scenario to use a sparse archive
large enough to actually span multiple production chunks.

Test Plan:
- just fmt
- just test
- just frontend-test
- just build
- just clippy
- git diff --check
- python3 crates/lanspread-peer-cli/scripts/run_extended_scenarios.py

Refs: local app-state migration discussion
This commit is contained in:
2026-05-21 17:00:15 +02:00
parent 4f34c4a249
commit 9835e77e8d
23 changed files with 1052 additions and 225 deletions
+10 -2
View File
@@ -22,6 +22,7 @@ mod identity;
mod install;
mod library;
mod local_games;
mod migration;
mod network;
mod path_validation;
mod peer;
@@ -29,6 +30,7 @@ mod peer_db;
mod remote_peer;
mod services;
mod startup;
mod state_paths;
#[cfg(test)]
mod test_support;
@@ -42,6 +44,7 @@ pub use config::{CHUNK_SIZE, MAX_RETRY_COUNT};
pub use error::PeerError;
pub use install::{UnpackFuture, Unpacker};
use lanspread_db::db::{Game, GameFileDescription};
pub use migration::{MigrationReport, migrate_legacy_state};
pub use peer_db::{
MajorityValidationResult,
PeerGameDB,
@@ -56,7 +59,6 @@ use tokio::sync::{
};
use tokio_util::{sync::CancellationToken, task::TaskTracker};
pub use crate::startup::PeerRuntimeHandle;
use crate::{
context::Ctx,
handlers::{
@@ -73,7 +75,9 @@ use crate::{
handle_uninstall_game_command,
load_local_library,
},
state_paths::resolve_state_dir,
};
pub use crate::{startup::PeerRuntimeHandle, state_paths::setup_done_path};
// =============================================================================
// Public API types
@@ -300,12 +304,13 @@ pub fn start_peer_with_options(
options: PeerStartOptions,
) -> eyre::Result<PeerRuntimeHandle> {
let PeerStartOptions { state_dir } = options;
let state_dir = resolve_state_dir(state_dir.as_deref());
let game_dir = game_dir.into();
log::info!(
"Starting peer system with game directory: {}",
game_dir.display()
);
let peer_id = identity::load_or_create_peer_id(state_dir.as_deref())?;
let peer_id = identity::load_or_create_peer_id(&state_dir)?;
let (tx_control, rx_control) = tokio::sync::mpsc::unbounded_channel();
@@ -316,6 +321,7 @@ pub fn start_peer_with_options(
peer_game_db,
peer_id,
game_dir,
state_dir,
unpacker,
catalog,
))
@@ -329,6 +335,7 @@ async fn run_peer(
peer_game_db: Arc<RwLock<PeerGameDB>>,
peer_id: String,
game_dir: PathBuf,
state_dir: PathBuf,
unpacker: Arc<dyn Unpacker>,
shutdown: CancellationToken,
task_tracker: TaskTracker,
@@ -338,6 +345,7 @@ async fn run_peer(
peer_game_db,
peer_id,
game_dir,
state_dir,
unpacker,
shutdown,
task_tracker,