feat(install): write launcher language marker files
Some games include a language.txt marker in the unpacked local tree, similar in spirit to account_name.txt. Installs and updates now carry the launcher language alongside the account name so those game-provided marker files are rewritten before staged files are promoted into local/. The Tauri command boundary keeps the UI setting vocabulary as de/en, then maps it to the file vocabulary expected by games: german or english. Unknown values continue through the existing DEFAULT_LANGUAGE path, so the marker file falls back to english just like script launch arguments fall back to en. The transaction layer deliberately reuses the same first-match traversal helper for both marker files. The searches stay independent, so games may place account_name.txt and language.txt in different directories if their archive layout requires that. Test Plan: - just fmt - just test - just frontend-test - just clippy - deno task build - git diff --check Refs: none
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@@ -241,6 +241,7 @@ async fn handle_command(
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file_descriptions: files,
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install_after_download: *install_after_download,
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account_name: None,
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language: None,
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})?;
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Ok(json!({"queued": true, "game_id": game_id, "install": install_after_download}))
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}
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@@ -250,6 +251,7 @@ async fn handle_command(
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sender.send(PeerCommand::InstallGame {
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id: game_id.clone(),
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account_name: None,
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language: None,
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})?;
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Ok(json!({"queued": true, "game_id": game_id}))
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}
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