fix(peer): refresh settled install state after operations
The follow-up review found a few stale lifecycle edges around local game transactions. Recovery could sweep active roots, post-operation refreshes still re-ran full startup recovery, and the UI kept inferring local-only state from downloaded and installed flags instead of the backend availability. This updates the peer lifecycle so startup recovery skips active operations, install/update/uninstall refresh only the affected game after the operation guard is dropped, and path-changing game-directory updates are rejected while operations are active. It also removes the dead UpdateGame command, drops the unused manifest_hash write field while preserving old JSON reads, renames the internal install-finished event, and carries availability through the DB, peer summaries, Tauri refreshes, and the React model. The included follow-up documents record the review source, implementation decisions, and the remaining FOLLOW_UP_2.md work so later commits can stay small instead of reopening the completed plan items. Test Plan: - git diff --check - just fmt - just clippy - just test Follow-up-Plan: FOLLOW_UP_PLAN.md
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@@ -58,7 +58,6 @@ use crate::{
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handle_list_games_command,
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handle_set_game_dir_command,
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handle_uninstall_game_command,
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handle_update_game_command,
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load_local_library,
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},
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};
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@@ -159,8 +158,6 @@ pub enum PeerCommand {
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},
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/// Install already-downloaded archives into `local/`.
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InstallGame { id: String },
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/// Update an installed game from already-downloaded archives.
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UpdateGame { id: String },
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/// Remove only the `local/` install for a game.
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UninstallGame { id: String },
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/// Set the local game directory.
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@@ -291,9 +288,6 @@ async fn handle_peer_commands(
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PeerCommand::InstallGame { id } => {
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handle_install_game_command(ctx, tx_notify_ui, id).await;
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}
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PeerCommand::UpdateGame { id } => {
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handle_update_game_command(ctx, tx_notify_ui, id).await;
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}
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PeerCommand::UninstallGame { id } => {
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handle_uninstall_game_command(ctx, tx_notify_ui, id).await;
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}
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