fix(peer): refresh settled install state after operations

The follow-up review found a few stale lifecycle edges around local game
transactions. Recovery could sweep active roots, post-operation refreshes
still re-ran full startup recovery, and the UI kept inferring local-only state
from downloaded and installed flags instead of the backend availability.

This updates the peer lifecycle so startup recovery skips active operations,
install/update/uninstall refresh only the affected game after the operation
guard is dropped, and path-changing game-directory updates are rejected while
operations are active. It also removes the dead UpdateGame command, drops the
unused manifest_hash write field while preserving old JSON reads, renames the
internal install-finished event, and carries availability through the DB,
peer summaries, Tauri refreshes, and the React model.

The included follow-up documents record the review source, implementation
decisions, and the remaining FOLLOW_UP_2.md work so later commits can stay
small instead of reopening the completed plan items.

Test Plan:
- git diff --check
- just fmt
- just clippy
- just test

Follow-up-Plan: FOLLOW_UP_PLAN.md
This commit is contained in:
2026-05-16 08:50:51 +02:00
parent fce34c7bd2
commit b5d20c1e72
22 changed files with 1389 additions and 131 deletions
+12 -5
View File
@@ -2,7 +2,12 @@
use std::{collections::HashMap, net::SocketAddr, sync::Arc};
use lanspread_db::db::Game;
use lanspread_db::db::{
AVAILABILITY_DOWNLOADING,
AVAILABILITY_LOCAL_ONLY,
AVAILABILITY_READY,
Game,
};
use lanspread_proto::{Availability, GameSummary};
use tokio::sync::RwLock;
@@ -26,10 +31,12 @@ pub async fn ensure_peer_id_for_addr(
}
pub fn summary_from_game(game: &Game) -> GameSummary {
let availability = if game.downloaded {
Availability::Ready
} else {
Availability::LocalOnly
let availability = match game.availability.as_str() {
AVAILABILITY_READY => Availability::Ready,
AVAILABILITY_DOWNLOADING => Availability::Downloading,
AVAILABILITY_LOCAL_ONLY => Availability::LocalOnly,
_ if game.downloaded => Availability::Ready,
_ => Availability::LocalOnly,
};
GameSummary {