perf(catalog): parallelize production manifest hashing
Production catalog generation previously prepared every game serially and computed transfer-chunk hashes for extracted .eti files even though those hashes were discarded. Enable Rayon-backed BLAKE3 hashing, process selected games through the shared available-CPU pool, and hash large read blocks with update_rayon. Extracted outputs now use a whole-file-only hash path. Manifest collection remains deterministic and the independent second verification pass is preserved. Test Plan: - `just clippy` -- passed - `just test` -- passed
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@@ -12,6 +12,7 @@ lanspread-db = { path = "../lanspread-db" }
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blake3 = { workspace = true }
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eyre = { workspace = true }
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rayon = { workspace = true }
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serde = { workspace = true }
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sqlx = { workspace = true }
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tokio = { workspace = true }
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