[client] unpack game works!
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@ -1,6 +1,6 @@
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import {useEffect, useState} from 'react';
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import {invoke} from '@tauri-apps/api/core';
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import {listen} from '@tauri-apps/api/event';
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import { useEffect, useState } from 'react';
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import { invoke } from '@tauri-apps/api/core';
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import { listen } from '@tauri-apps/api/event';
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import { open } from '@tauri-apps/plugin-dialog';
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import { load } from '@tauri-apps/plugin-store';
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@ -48,6 +48,32 @@ const App = () => {
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}
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};
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useEffect(() => {
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// Listen for game-unpack-finished events specifically
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const setupUnpackListener = async () => {
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const unlisten = await listen('game-unpack-finished', (event) => {
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const game_id = event.payload as string;
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console.log(`🗲 game-unpack-finished ${game_id} event received`);
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console.log('Current gameDir in listener:', gameDir); // Add this log
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setGameItems(prev => prev.map(item => item.id === game_id
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? {...item, install_status: InstallStatus.Installed}
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: item));
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// Convert to string explicitly and verify it's not empty
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const pathString = String(gameDir);
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if (!pathString) {
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console.error('gameDir is empty before invoke!');
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return;
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}
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invoke('update_game_directory', { path: pathString })
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.catch(error => console.error('❌ Error updating game directory:', error));
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});
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return unlisten;
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};
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setupUnpackListener();
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}, [gameDir]);
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useEffect(() => {
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if (gameDir) {
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// store game directory in persistent storage
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@ -88,7 +114,7 @@ const App = () => {
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const game_id = event.payload as string;
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console.log(`🗲 game-download-begin ${game_id} event received`);
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setGameItems(prev => prev.map(item => item.id === game_id
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? {...item, install_status: InstallStatus.Downloading}
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? { ...item, install_status: InstallStatus.Downloading }
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: item));
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});
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@ -97,7 +123,7 @@ const App = () => {
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const game_id = event.payload as string;
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console.log(`🗲 game-download-finished ${game_id} event received`);
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setGameItems(prev => prev.map(item => item.id === game_id
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? {...item, install_status: InstallStatus.Unpacking}
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? { ...item, install_status: InstallStatus.Unpacking }
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: item));
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});
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@ -128,7 +154,7 @@ const App = () => {
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const runGame = async (id: string) => {
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console.log(`🎯 Running game with id=${id}`);
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try {
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const result = await invoke('run_game', {id});
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const result = await invoke('run_game', { id });
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console.log(`✅ Game started, result=${result}`);
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} catch (error) {
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console.error('❌ Error running game:', error);
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@ -138,12 +164,12 @@ const App = () => {
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const installGame = async (id: string) => {
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console.log(`🎯 Installing game with id=${id}`);
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try {
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const success = await invoke('install_game', {id});
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const success = await invoke('install_game', { id });
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if (success) {
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console.log(`✅ Game install for id=${id} started...`);
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// update install status in gameItems for this game
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setGameItems(prev => prev.map(item => item.id === id
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? {...item, install_status: InstallStatus.CheckingServer}
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? { ...item, install_status: InstallStatus.CheckingServer }
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: item));
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} else {
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// game is already being installed
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@ -203,14 +229,14 @@ const App = () => {
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<span className="size-text">{item.size.toString()}</span>
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</div>
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<div className="play-button"
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onClick={() => item.installed
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? runGame(item.id)
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: installGame(item.id)}>
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onClick={() => item.installed
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? runGame(item.id)
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: installGame(item.id)}>
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{item.installed ? 'Play'
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: item.install_status === InstallStatus.CheckingServer ? 'Checking server...'
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: item.install_status === InstallStatus.Downloading ? 'Downloading...'
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: item.install_status === InstallStatus.Unpacking ? 'Unpacking...'
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: 'Install'}
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: item.install_status === InstallStatus.Downloading ? 'Downloading...'
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: item.install_status === InstallStatus.Unpacking ? 'Unpacking...'
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: 'Install'}
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</div>
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</div>
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);
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