codec review
This commit is contained in:
@@ -4,7 +4,7 @@ mod path_validation;
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mod peer;
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use std::{
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collections::HashMap,
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collections::{HashMap, VecDeque},
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net::SocketAddr,
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path::{Path, PathBuf},
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sync::Arc,
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@@ -332,6 +332,7 @@ struct DownloadChunk {
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offset: u64,
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length: u64,
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retry_count: usize,
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last_peer: Option<SocketAddr>,
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}
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#[derive(Debug, Default)]
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@@ -361,14 +362,12 @@ async fn prepare_game_storage(
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if let Some(parent) = validated_path.parent() {
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tokio::fs::create_dir_all(parent).await?;
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}
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let file_size = desc.file_size().unwrap_or(0);
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let file = OpenOptions::new()
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OpenOptions::new()
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.create(true)
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.truncate(true)
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.write(true)
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.open(&validated_path)
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.await?;
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file.set_len(file_size).await?;
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}
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}
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Ok(())
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@@ -395,6 +394,7 @@ fn build_peer_plans(
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offset: 0,
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length: 0,
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retry_count: 0,
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last_peer: Some(peer),
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});
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continue;
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}
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@@ -409,6 +409,7 @@ fn build_peer_plans(
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offset,
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length,
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retry_count: 0,
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last_peer: Some(peer),
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});
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offset += length;
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}
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@@ -601,6 +602,7 @@ async fn download_from_peer(
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offset: 0,
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length: 0, // Indicates whole file
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retry_count: 0,
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last_peer: Some(peer_addr),
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};
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let result = download_whole_file(&mut conn, &base_dir, desc).await;
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@@ -658,6 +660,7 @@ async fn download_game_files(
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if chunk_result.chunk.retry_count < MAX_RETRY_COUNT {
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let mut retry_chunk = chunk_result.chunk;
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retry_chunk.retry_count += 1;
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retry_chunk.last_peer = Some(chunk_result.peer_addr);
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failed_chunks.push(retry_chunk);
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} else {
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last_err = Some(eyre::eyre!(
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@@ -701,43 +704,123 @@ async fn download_game_files(
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Ok(())
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}
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fn select_retry_peer(
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peers: &[SocketAddr],
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last_peer: Option<SocketAddr>,
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attempt_offset: usize,
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) -> Option<SocketAddr> {
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if peers.is_empty() {
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return None;
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}
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if peers.len() > 1
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&& let Some(last) = last_peer
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&& let Some(pos) = peers.iter().position(|addr| *addr == last)
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{
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let next_index = (pos + 1 + attempt_offset) % peers.len();
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return Some(peers[next_index]);
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}
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Some(peers[attempt_offset % peers.len()])
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}
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fn fallback_peer_addr(peers: &[SocketAddr], last_peer: Option<SocketAddr>) -> SocketAddr {
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last_peer
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.or_else(|| peers.first().copied())
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.unwrap_or_else(|| SocketAddr::from(([0, 0, 0, 0], 0)))
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}
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async fn retry_failed_chunks(
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failed_chunks: Vec<DownloadChunk>,
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peers: &[SocketAddr],
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base_dir: &Path,
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game_id: &str,
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) -> Vec<ChunkDownloadResult> {
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let mut results = Vec::new();
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let mut exhausted = Vec::new();
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let mut queue: VecDeque<DownloadChunk> = failed_chunks.into_iter().collect();
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while let Some(mut chunk) = queue.pop_front() {
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if chunk.retry_count >= MAX_RETRY_COUNT {
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exhausted.push(ChunkDownloadResult {
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chunk: chunk.clone(),
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result: Err(eyre::eyre!(
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"Retry budget exhausted for chunk: {}",
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chunk.relative_path
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)),
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peer_addr: fallback_peer_addr(peers, chunk.last_peer),
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});
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continue;
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}
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let retry_offset = chunk.retry_count.saturating_sub(1);
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let Some(peer_addr) = select_retry_peer(peers, chunk.last_peer, retry_offset) else {
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exhausted.push(ChunkDownloadResult {
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chunk: chunk.clone(),
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result: Err(eyre::eyre!(
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"No peers available to retry chunk: {}",
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chunk.relative_path
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)),
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peer_addr: fallback_peer_addr(peers, chunk.last_peer),
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});
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continue;
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};
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let mut attempt_chunk = chunk.clone();
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attempt_chunk.last_peer = Some(peer_addr);
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// Redistribute failed chunks among available peers
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let _retry_plans = build_peer_plans(peers, &[]);
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for (i, chunk) in failed_chunks.into_iter().enumerate() {
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let peer_addr = peers[i % peers.len()];
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let plan = PeerDownloadPlan {
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chunks: vec![chunk],
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chunks: vec![attempt_chunk.clone()],
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whole_files: Vec::new(),
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};
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match download_from_peer(peer_addr, game_id, plan, base_dir.to_path_buf()).await {
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Ok(chunk_results) => results.extend(chunk_results),
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Ok(results) => {
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for result in results {
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match result.result {
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Ok(()) => {}
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Err(e) => {
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log::error!("Failed to retry chunk: {e}");
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// Add empty failure result
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results.push(ChunkDownloadResult {
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chunk: DownloadChunk {
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relative_path: "unknown".to_string(),
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offset: 0,
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length: 0,
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retry_count: MAX_RETRY_COUNT,
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},
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result: Err(e),
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peer_addr,
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let mut retry_chunk = result.chunk.clone();
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retry_chunk.retry_count = chunk.retry_count + 1;
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retry_chunk.last_peer = Some(result.peer_addr);
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if retry_chunk.retry_count >= MAX_RETRY_COUNT {
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let context = format!(
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"Retry budget exhausted for chunk: {}",
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result.chunk.relative_path
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);
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exhausted.push(ChunkDownloadResult {
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chunk: retry_chunk,
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result: Err(e.wrap_err(context)),
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peer_addr: result.peer_addr,
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});
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} else {
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queue.push_back(retry_chunk);
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}
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}
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}
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}
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}
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Err(e) => {
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chunk.retry_count += 1;
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chunk.last_peer = Some(peer_addr);
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if chunk.retry_count >= MAX_RETRY_COUNT {
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exhausted.push(ChunkDownloadResult {
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chunk: chunk.clone(),
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result: Err(e.wrap_err(format!(
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"Retry budget exhausted for chunk after connection failure: {}",
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chunk.relative_path
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))),
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peer_addr: fallback_peer_addr(peers, chunk.last_peer),
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});
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} else {
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queue.push_back(chunk);
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}
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}
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}
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}
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results
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exhausted
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}
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async fn load_local_game_db(game_dir: &str) -> eyre::Result<GameDB> {
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@@ -1,79 +1,90 @@
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use std::path::{Path, PathBuf};
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use std::path::{Component, Path, PathBuf};
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use eyre::WrapErr;
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fn canonicalize_base_dir(base_dir: &Path) -> eyre::Result<PathBuf> {
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if !base_dir.is_absolute() {
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eyre::bail!("Base directory must be absolute: {}", base_dir.display());
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}
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let canonical = std::fs::canonicalize(base_dir).unwrap_or_else(|_| base_dir.to_path_buf());
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Ok(canonical)
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}
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fn sanitize_relative_path(relative_path: &str) -> eyre::Result<PathBuf> {
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if relative_path.is_empty() {
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eyre::bail!("Relative path cannot be empty");
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}
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if relative_path.contains('\0') {
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eyre::bail!("Path contains null byte");
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}
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// Normalise Windows separators so that component checks work uniformly.
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let normalised = relative_path.replace('\\', "/");
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if normalised.starts_with("//") {
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eyre::bail!("UNC paths are not allowed: {relative_path}");
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}
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if normalised.contains(":/") {
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eyre::bail!("Path contains drive letter: {relative_path}");
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}
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let path = PathBuf::from(&normalised);
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if path.is_absolute() {
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eyre::bail!("Path must be relative, not absolute: {relative_path}");
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}
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Ok(path)
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}
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/// Validates and sanitizes a relative path to prevent directory traversal attacks.
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///
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/// # Errors
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/// Returns an error if the path attempts to escape the base directory or contains invalid components.
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pub fn validate_relative_path(base_dir: &Path, relative_path: &str) -> eyre::Result<PathBuf> {
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// Create the full path by joining base directory with relative path
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let full_path = base_dir.join(relative_path);
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let canonical_base = canonicalize_base_dir(base_dir)?;
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let relative = sanitize_relative_path(relative_path)?;
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// Normalize the path to resolve any ".." or "." components
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let canonical_path = match std::fs::canonicalize(&full_path) {
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Ok(path) => path,
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Err(_) => {
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// If the file doesn't exist, we can't canonicalize it.
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// Instead, we'll manually validate the path components.
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validate_path_components(&full_path, base_dir)?
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}
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};
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let mut resolved = canonical_base.clone();
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// Get the canonical base directory
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let canonical_base = match std::fs::canonicalize(base_dir) {
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Ok(path) => path,
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Err(_) => {
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// If base directory doesn't exist, use its absolute form
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match std::fs::canonicalize(base_dir) {
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Ok(path) => path,
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Err(_) => base_dir.to_path_buf(),
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}
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}
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};
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// Ensure the canonical path starts with the canonical base directory
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if !canonical_path.starts_with(&canonical_base) {
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eyre::bail!(
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"Path validation failed: {} attempts to escape base directory",
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relative_path
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);
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}
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Ok(canonical_path)
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}
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/// Validates path components without requiring the file to exist
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fn validate_path_components(full_path: &Path, base_dir: &Path) -> eyre::Result<PathBuf> {
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let mut result = base_dir.to_path_buf();
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for component in full_path.components() {
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for component in relative.components() {
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match component {
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std::path::Component::Prefix(_) => {
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eyre::bail!("Path contains Windows prefix: {:?}", full_path);
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Component::Prefix(_) | Component::RootDir => {
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eyre::bail!("Path is not relative: {relative_path}");
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}
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std::path::Component::RootDir | std::path::Component::CurDir => {
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// Skip root directory and current directory components
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Component::ParentDir => {
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eyre::bail!("Path attempts to escape base directory: {relative_path}");
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}
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std::path::Component::ParentDir => {
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// Check if we can go up one level without escaping base_dir
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if !result.pop() {
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Component::CurDir => {}
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Component::Normal(part) => {
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resolved.push(part);
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if let Ok(metadata) = std::fs::symlink_metadata(&resolved)
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&& metadata.file_type().is_symlink()
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{
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let target = std::fs::canonicalize(&resolved).wrap_err_with(|| {
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format!("Failed to canonicalize symlink {}", resolved.display())
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})?;
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if !target.starts_with(&canonical_base) {
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eyre::bail!(
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"Path attempts to escape base directory with '..': {:?}",
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full_path
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"Path validation failed: {relative_path} escapes the base directory"
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);
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}
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resolved = target;
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}
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std::path::Component::Normal(name) => {
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// Validate the component name
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let name_str = name.to_string_lossy();
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if name_str.contains('\0') || name_str.contains('/') || name_str.contains('\\') {
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eyre::bail!("Path component contains invalid characters: {}", name_str);
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}
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result.push(name);
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}
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}
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}
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Ok(result)
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if !resolved.starts_with(&canonical_base) {
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eyre::bail!("Path validation failed: {relative_path} escapes the base directory");
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}
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Ok(resolved)
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}
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/// Validates a relative path that will be used for accessing files within a game directory.
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@@ -82,24 +93,6 @@ fn validate_path_components(full_path: &Path, base_dir: &Path) -> eyre::Result<P
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/// # Errors
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/// Returns an error if the path is absolute or attempts directory traversal.
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pub fn validate_game_file_path(game_dir: &Path, relative_path: &str) -> eyre::Result<PathBuf> {
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// First check if the relative path is actually relative
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if Path::new(relative_path).is_absolute() {
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eyre::bail!("Path must be relative, not absolute: {}", relative_path);
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}
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// Check for obvious traversal attempts
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if relative_path.contains("..") {
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eyre::bail!("Path contains directory traversal: {}", relative_path);
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}
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// For Windows paths
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if relative_path.contains(':')
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&& (relative_path.contains(":\\") || relative_path.contains(":/"))
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{
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eyre::bail!("Path contains drive letter: {}", relative_path);
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}
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// Use the general validation function
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validate_relative_path(game_dir, relative_path)
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}
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@@ -109,7 +102,15 @@ mod tests {
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fn create_temp_dir() -> std::io::Result<std::path::PathBuf> {
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let mut dir = std::env::temp_dir();
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dir.push(format!("lanspread_test_{}", std::process::id()));
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let unique = format!(
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"lanspread_test_{}_{}",
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std::process::id(),
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std::time::SystemTime::now()
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.duration_since(std::time::UNIX_EPOCH)
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.unwrap_or_default()
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.as_nanos()
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);
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dir.push(unique);
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std::fs::create_dir_all(&dir)?;
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Ok(dir)
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}
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@@ -143,6 +144,13 @@ mod tests {
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assert!(validate_game_file_path(base, "subdir/file.txt").is_ok());
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assert!(validate_game_file_path(base, "subdir/deep/nested/file.txt").is_ok());
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assert!(validate_game_file_path(base, "file with spaces.txt").is_ok());
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assert!(validate_game_file_path(base, "./dot/./path.txt").is_ok());
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let windows_style = validate_game_file_path(base, "mix\\windows\\path.txt").unwrap();
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assert_eq!(
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windows_style,
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base.join("mix").join("windows").join("path.txt")
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);
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}
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#[test]
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@@ -156,6 +164,29 @@ mod tests {
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assert!(validate_game_file_path(base, "../../etc/passwd").is_err());
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}
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#[test]
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fn test_double_dot_in_filename_allowed() {
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let temp_dir = TempDir::new().expect("Failed to create temp dir for test");
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let base = temp_dir.path();
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assert!(validate_game_file_path(base, "data/file..txt").is_ok());
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}
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#[test]
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fn test_missing_file_stays_within_base() {
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let temp_dir = TempDir::new().expect("Failed to create temp dir for test");
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let base = temp_dir.path();
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let resolved = validate_game_file_path(base, "new_dir/new_file.bin").unwrap();
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assert_eq!(resolved, base.join("new_dir").join("new_file.bin"));
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}
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#[test]
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fn test_relative_base_dir_rejected() {
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let relative_base = std::path::Path::new("relative/base");
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assert!(validate_game_file_path(relative_base, "file.bin").is_err());
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}
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#[test]
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fn test_absolute_paths() {
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let temp_dir = TempDir::new().expect("Failed to create temp dir for test");
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@@ -178,4 +209,20 @@ mod tests {
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assert!(validate_game_file_path(base, "D:/evil.txt").is_err());
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assert!(validate_game_file_path(base, "\\\\server\\share\\file.txt").is_err());
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}
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#[cfg(unix)]
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#[test]
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fn test_symlink_escape_rejected() {
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use std::os::unix::fs::symlink;
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let base_dir = TempDir::new().expect("Failed to create base temp dir");
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let outside_dir = TempDir::new().expect("Failed to create outside temp dir");
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let base = base_dir.path();
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let outside = outside_dir.path();
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symlink(outside, base.join("link")).expect("Failed to create symlink");
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assert!(validate_game_file_path(base, "link/escape.txt").is_err());
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}
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}
|
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