fix(call-to-play): expire elapsed calls clearly
Deadline completion previously shared the green Ready presentation with a full roster and remained visible forever. An abandoned call therefore looked ready to launch and required its creator to return and cancel it. Give elapsed calls a distinct Time's up state and a five-minute grace period in which the creator can start or extend them. After that, both the reducer and peer store remove the call as a unit. Filled calls remain ready until their deadline, and active calls continue to retain complete history for late joiners. Test Plan: - `just fmt` -- passed - `just clippy` -- passed - `just test` -- passed, 147 peer tests - `just frontend-test` -- passed, 22 tests - `just build` -- passed - `git diff --cached --check` -- passed
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@@ -56,7 +56,9 @@ or `Cancel` event replaces that terminal call with one small tombstone; this
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lets a peer that missed the live action heal on its next handshake without
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retaining the inactive call's full history. Active calls are never partially
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trimmed. If genuinely active history reaches the bound, local publishes return
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an error to the caller instead of appearing to succeed. A
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an error to the caller instead of appearing to succeed. A call whose deadline
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elapses remains available for five minutes so the creator can start or extend
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it, then its history is evicted as a unit. A
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local action is applied to that history, sent to the UI, and broadcast to every
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currently known peer. An incoming live event is applied once and sent to the UI
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without being rebroadcast, which prevents forwarding loops.
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