fix(call-to-play): compact expired snapshots
Expired call histories were removed on the next store insertion, so an otherwise idle peer could continue carrying stale payload through handshakes after the five-minute UI retention ended. Run the same inactive-call compaction before local and handshake snapshots. This makes the expiry boundary exact without trimming any event from an active call. Test Plan: - `just fmt` -- passed - `just clippy` -- passed - `just test` -- passed, 147 peer tests - `git diff --cached --check` -- passed
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@@ -30,7 +30,12 @@ pub(crate) struct CallToPlayStore {
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}
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impl CallToPlayStore {
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pub(crate) fn snapshot(&self) -> Vec<CallToPlayEvent> {
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pub(crate) fn snapshot(&mut self) -> Vec<CallToPlayEvent> {
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self.snapshot_at(now_ms())
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}
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fn snapshot_at(&mut self, now: i64) -> Vec<CallToPlayEvent> {
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self.compact_inactive_calls(now);
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self.events.clone()
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}
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@@ -434,8 +439,6 @@ mod tests {
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.insert(create_event("create"))
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.expect("active call should fit");
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store.compact_inactive_calls(TEST_NOW + 5 * 60_000 + 60_001);
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assert!(store.snapshot().is_empty());
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assert!(store.snapshot_at(TEST_NOW + 5 * 60_000 + 60_001).is_empty());
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}
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}
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@@ -510,7 +510,7 @@ async fn handle_peer_commands(
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let _ = reply.send(result);
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}
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PeerCommand::GetCallToPlayEvents { reply } => {
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let events = ctx.call_to_play.read().await.snapshot();
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let events = ctx.call_to_play.write().await.snapshot();
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events::send(tx_notify_ui, PeerEvent::CallToPlayEvents(events.clone()));
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if let Some(reply) = reply {
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let _ = reply.send(events);
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@@ -67,7 +67,7 @@ pub(super) async fn build_hello_ack(ctx: &PeerCtx) -> eyre::Result<HelloAck> {
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let library_guard = ctx.local_library.read().await;
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build_library_snapshot(&library_guard)
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};
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let call_to_play_events = ctx.call_to_play.read().await.snapshot();
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let call_to_play_events = ctx.call_to_play.write().await.snapshot();
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Ok(HelloAck {
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peer_id: ctx.peer_id.as_ref().clone(),
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proto_ver: PROTOCOL_VERSION,
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@@ -84,7 +84,7 @@ async fn build_hello_from_state(ctx: &HandshakeCtx) -> eyre::Result<Hello> {
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let library_guard = ctx.local_library.read().await;
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build_library_snapshot(&library_guard)
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};
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let call_to_play_events = ctx.call_to_play.read().await.snapshot();
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let call_to_play_events = ctx.call_to_play.write().await.snapshot();
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Ok(Hello {
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peer_id: ctx.peer_id.as_ref().clone(),
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proto_ver: PROTOCOL_VERSION,
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@@ -538,7 +538,7 @@ mod tests {
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.expect("current protocol hello should be accepted");
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assert_eq!(
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ctx.call_to_play.read().await.snapshot(),
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ctx.call_to_play.write().await.snapshot(),
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[call_to_play_event()]
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);
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assert!(matches!(
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