path validation

This commit is contained in:
2025-11-12 20:42:15 +01:00
parent a8235fe52a
commit d9f8a342e6
3 changed files with 208 additions and 15 deletions
+18 -10
View File
@@ -1,5 +1,6 @@
#![allow(clippy::missing_errors_doc)] #![allow(clippy::missing_errors_doc)]
mod path_validation;
mod peer; mod peer;
use std::{ use std::{
@@ -32,7 +33,10 @@ use tokio::{
}; };
use uuid::Uuid; use uuid::Uuid;
use crate::peer::{send_game_file_chunk, send_game_file_data}; use crate::{
path_validation::validate_game_file_path,
peer::{send_game_file_chunk, send_game_file_data},
};
/// Initialize and start the peer system /// Initialize and start the peer system
/// This function replaces the main.rs entry point and allows the peer to be started from other crates /// This function replaces the main.rs entry point and allows the peer to be started from other crates
@@ -348,11 +352,13 @@ async fn prepare_game_storage(
file_descs: &[GameFileDescription], file_descs: &[GameFileDescription],
) -> eyre::Result<()> { ) -> eyre::Result<()> {
for desc in file_descs { for desc in file_descs {
let path = games_folder.join(&desc.relative_path); // Validate the path to prevent directory traversal
let validated_path = validate_game_file_path(games_folder, &desc.relative_path)?;
if desc.is_dir { if desc.is_dir {
tokio::fs::create_dir_all(&path).await?; tokio::fs::create_dir_all(&validated_path).await?;
} else { } else {
if let Some(parent) = path.parent() { if let Some(parent) = validated_path.parent() {
tokio::fs::create_dir_all(parent).await?; tokio::fs::create_dir_all(parent).await?;
} }
let file_size = desc.file_size().unwrap_or(0); let file_size = desc.file_size().unwrap_or(0);
@@ -360,7 +366,7 @@ async fn prepare_game_storage(
.create(true) .create(true)
.truncate(true) .truncate(true)
.write(true) .write(true)
.open(&path) .open(&validated_path)
.await?; .await?;
file.set_len(file_size).await?; file.set_len(file_size).await?;
} }
@@ -450,12 +456,13 @@ async fn download_chunk(
tx.close().await?; tx.close().await?;
let path = base_dir.join(&chunk.relative_path); // Validate the path to prevent directory traversal
let validated_path = validate_game_file_path(base_dir, &chunk.relative_path)?;
let mut file = OpenOptions::new() let mut file = OpenOptions::new()
.create(true) .create(true)
.write(true) .write(true)
.truncate(false) .truncate(false)
.open(&path) .open(&validated_path)
.await?; .await?;
if chunk.length == 0 && chunk.offset == 0 { if chunk.length == 0 && chunk.offset == 0 {
// fallback-to-whole-file path replaces any existing partial data // fallback-to-whole-file path replaces any existing partial data
@@ -493,7 +500,7 @@ async fn download_chunk(
file.flush().await?; file.flush().await?;
// Verify file integrity by checking the file size // Verify file integrity by checking the file size
verify_chunk_integrity(&path, chunk.offset, chunk.length).await?; verify_chunk_integrity(&validated_path, chunk.offset, chunk.length).await?;
Ok(()) Ok(())
} }
@@ -534,12 +541,13 @@ async fn download_whole_file(
.await?; .await?;
tx.close().await?; tx.close().await?;
let path = base_dir.join(&desc.relative_path); // Validate the path to prevent directory traversal
let validated_path = validate_game_file_path(base_dir, &desc.relative_path)?;
let mut file = OpenOptions::new() let mut file = OpenOptions::new()
.create(true) .create(true)
.truncate(true) .truncate(true)
.write(true) .write(true)
.open(&path) .open(&validated_path)
.await?; .await?;
file.seek(std::io::SeekFrom::Start(0)).await?; file.seek(std::io::SeekFrom::Start(0)).await?;
@@ -0,0 +1,181 @@
use std::path::{Path, PathBuf};
/// Validates and sanitizes a relative path to prevent directory traversal attacks.
///
/// # Errors
/// Returns an error if the path attempts to escape the base directory or contains invalid components.
pub fn validate_relative_path(base_dir: &Path, relative_path: &str) -> eyre::Result<PathBuf> {
// Create the full path by joining base directory with relative path
let full_path = base_dir.join(relative_path);
// Normalize the path to resolve any ".." or "." components
let canonical_path = match std::fs::canonicalize(&full_path) {
Ok(path) => path,
Err(_) => {
// If the file doesn't exist, we can't canonicalize it.
// Instead, we'll manually validate the path components.
validate_path_components(&full_path, base_dir)?
}
};
// Get the canonical base directory
let canonical_base = match std::fs::canonicalize(base_dir) {
Ok(path) => path,
Err(_) => {
// If base directory doesn't exist, use its absolute form
match std::fs::canonicalize(base_dir) {
Ok(path) => path,
Err(_) => base_dir.to_path_buf(),
}
}
};
// Ensure the canonical path starts with the canonical base directory
if !canonical_path.starts_with(&canonical_base) {
eyre::bail!(
"Path validation failed: {} attempts to escape base directory",
relative_path
);
}
Ok(canonical_path)
}
/// Validates path components without requiring the file to exist
fn validate_path_components(full_path: &Path, base_dir: &Path) -> eyre::Result<PathBuf> {
let mut result = base_dir.to_path_buf();
for component in full_path.components() {
match component {
std::path::Component::Prefix(_) => {
eyre::bail!("Path contains Windows prefix: {:?}", full_path);
}
std::path::Component::RootDir | std::path::Component::CurDir => {
// Skip root directory and current directory components
}
std::path::Component::ParentDir => {
// Check if we can go up one level without escaping base_dir
if !result.pop() {
eyre::bail!(
"Path attempts to escape base directory with '..': {:?}",
full_path
);
}
}
std::path::Component::Normal(name) => {
// Validate the component name
let name_str = name.to_string_lossy();
if name_str.contains('\0') || name_str.contains('/') || name_str.contains('\\') {
eyre::bail!("Path component contains invalid characters: {}", name_str);
}
result.push(name);
}
}
}
Ok(result)
}
/// Validates a relative path that will be used for accessing files within a game directory.
/// This is a stricter validation that ensures the path is relative and doesn't escape.
///
/// # Errors
/// Returns an error if the path is absolute or attempts directory traversal.
pub fn validate_game_file_path(game_dir: &Path, relative_path: &str) -> eyre::Result<PathBuf> {
// First check if the relative path is actually relative
if Path::new(relative_path).is_absolute() {
eyre::bail!("Path must be relative, not absolute: {}", relative_path);
}
// Check for obvious traversal attempts
if relative_path.contains("..") {
eyre::bail!("Path contains directory traversal: {}", relative_path);
}
// For Windows paths
if relative_path.contains(':')
&& (relative_path.contains(":\\") || relative_path.contains(":/"))
{
eyre::bail!("Path contains drive letter: {}", relative_path);
}
// Use the general validation function
validate_relative_path(game_dir, relative_path)
}
#[cfg(test)]
mod tests {
use super::*;
fn create_temp_dir() -> std::io::Result<std::path::PathBuf> {
let mut dir = std::env::temp_dir();
dir.push(format!("lanspread_test_{}", std::process::id()));
std::fs::create_dir_all(&dir)?;
Ok(dir)
}
struct TempDir(std::path::PathBuf);
impl TempDir {
fn new() -> std::io::Result<Self> {
let path = create_temp_dir()?;
Ok(TempDir(path))
}
fn path(&self) -> &std::path::Path {
&self.0
}
}
impl Drop for TempDir {
fn drop(&mut self) {
let _ = std::fs::remove_dir_all(&self.0);
}
}
#[test]
fn test_valid_paths() {
let temp_dir = TempDir::new().expect("Failed to create temp dir for test");
let base = temp_dir.path();
// Valid relative paths
assert!(validate_game_file_path(base, "file.txt").is_ok());
assert!(validate_game_file_path(base, "subdir/file.txt").is_ok());
assert!(validate_game_file_path(base, "subdir/deep/nested/file.txt").is_ok());
assert!(validate_game_file_path(base, "file with spaces.txt").is_ok());
}
#[test]
fn test_traversal_attempts() {
let temp_dir = TempDir::new().expect("Failed to create temp dir for test");
let base = temp_dir.path();
// These should all fail
assert!(validate_game_file_path(base, "../outside.txt").is_err());
assert!(validate_game_file_path(base, "subdir/../../outside.txt").is_err());
assert!(validate_game_file_path(base, "../../etc/passwd").is_err());
}
#[test]
fn test_absolute_paths() {
let temp_dir = TempDir::new().expect("Failed to create temp dir for test");
let base = temp_dir.path();
// Absolute paths should fail
assert!(validate_game_file_path(base, "/etc/passwd").is_err());
if cfg!(windows) {
assert!(validate_game_file_path(base, "C:\\Windows\\System32\\cmd.exe").is_err());
}
}
#[test]
fn test_windows_specific() {
let temp_dir = TempDir::new().expect("Failed to create temp dir for test");
let base = temp_dir.path();
// Windows-specific paths that should fail
assert!(validate_game_file_path(base, "C:\\evil.txt").is_err());
assert!(validate_game_file_path(base, "D:/evil.txt").is_err());
assert!(validate_game_file_path(base, "\\\\server\\share\\file.txt").is_err());
}
}
+9 -5
View File
@@ -9,6 +9,8 @@ use tokio::{
time::Instant, time::Instant,
}; };
use crate::path_validation::validate_game_file_path;
async fn stream_file_bytes( async fn stream_file_bytes(
tx: &mut SendStream, tx: &mut SendStream,
base_dir: &Path, base_dir: &Path,
@@ -17,13 +19,15 @@ async fn stream_file_bytes(
length: Option<u64>, length: Option<u64>,
) -> eyre::Result<()> { ) -> eyre::Result<()> {
let remote_addr = maybe_addr!(tx.connection().remote_addr()); let remote_addr = maybe_addr!(tx.connection().remote_addr());
let game_file = base_dir.join(relative_path);
// Validate the path to prevent directory traversal
let validated_path = validate_game_file_path(base_dir, relative_path)?;
log::debug!( log::debug!(
"{remote_addr} streaming file bytes for peer: {}, offset: {offset}, length: {length:?}", "{remote_addr} streaming file bytes for peer: {}, offset: {offset}, length: {length:?}",
game_file.display() validated_path.display()
); );
let mut file = tokio::fs::File::open(&game_file).await?; let mut file = tokio::fs::File::open(&validated_path).await?;
if offset > 0 { if offset > 0 {
file.seek(std::io::SeekFrom::Start(offset)).await?; file.seek(std::io::SeekFrom::Start(offset)).await?;
} }
@@ -59,7 +63,7 @@ async fn stream_file_bytes(
let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1_000_000.0); let mb_per_s = (diff_bytes as f64) / (elapsed.as_secs_f64() * 1_000_000.0);
log::debug!( log::debug!(
"{remote_addr} sending file data: {}, MB/s: {mb_per_s:.2}", "{remote_addr} sending file data: {}, MB/s: {mb_per_s:.2}",
game_file.display() validated_path.display()
); );
last_total_bytes = total_bytes; last_total_bytes = total_bytes;
timestamp = Instant::now(); timestamp = Instant::now();
@@ -69,7 +73,7 @@ async fn stream_file_bytes(
log::debug!( log::debug!(
"{remote_addr} finished streaming file bytes: {}, total_bytes: {total_bytes}", "{remote_addr} finished streaming file bytes: {}, total_bytes: {total_bytes}",
game_file.display() validated_path.display()
); );
tx.close().await?; tx.close().await?;