docs(design): specify download progress treatment
Document and mock the redesigned downloading state for the launcher. The reference now replaces the action button slot with a dedicated progress primitive, covers both card and detail-modal layouts, and records the sizing, number formatting, container-query fallback, and sample-data expectations that implementation work should follow. This commit keeps the design package separate from application code so the next UI/backend changes can be reviewed against a stable reference. Test Plan: - git diff --cached --check Refs: local design reference update
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@@ -72,11 +72,16 @@ function App() {
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initialFilter="local" initialSort="az"
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initialOpenGame={GAMES.find(g => g.id === 'cod4mw')}/>
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</DCArtboard>
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<DCArtboard id="detail-modal-downloading" label="E · Detail overlay (downloading)" width={1340} height={840}>
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<Launcher variant="two" tweaks={t} setTweak={setTweak}
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initialFilter="local" initialSort="state"
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initialOpenGame={GAMES.find(g => g.id === 'avp')}/>
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</DCArtboard>
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</DCSection>
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<DCSection id="settings" title="Settings dialog"
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subtitle="Same controls as the dev Tweaks panel, surfaced as an in-app preferences dialog. Open via top-bar menu → Settings.">
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<DCArtboard id="settings-open" label="E · Settings dialog (open)" width={1340} height={840}>
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<DCArtboard id="settings-open" label="F · Settings dialog (open)" width={1340} height={840}>
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<Launcher variant="single" tweaks={t} setTweak={setTweak}
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initialFilter="all" initialSort="recent"
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initialSettingsOpen={true}/>
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