windows paths
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@@ -2,7 +2,7 @@ use std::path::Path;
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use lanspread_db::db::Game;
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use serde::{Deserialize, Serialize};
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use sqlx::sqlite::SqlitePool;
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use sqlx::sqlite::{SqliteConnectOptions, SqlitePoolOptions};
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#[derive(Clone, Debug, Serialize, Deserialize, sqlx::FromRow)]
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pub struct EtiGame {
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@@ -23,7 +23,8 @@ pub struct EtiGame {
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/// # Errors
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pub async fn get_games(db: &Path) -> eyre::Result<Vec<EtiGame>> {
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let pool = SqlitePool::connect(format!("sqlite:{}", db.to_string_lossy()).as_str()).await?;
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let options = SqliteConnectOptions::new().filename(db).read_only(true);
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let pool = SqlitePoolOptions::new().connect_with(options).await?;
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let mut games = sqlx::query_as::<_, EtiGame>(
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"SELECT
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@@ -871,13 +871,17 @@ pub fn run() {
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if !games_folder.is_empty() {
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// Load ETI games from the game.db resource - this MUST succeed
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let game_db_path = match app_handle_clone.path().resolve("game.db", tauri::path::BaseDirectory::Resource) {
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Ok(path) => path,
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Err(e) => {
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log::error!("Failed to resolve game.db resource: {e}");
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panic!("game.db resource is mandatory - cannot continue");
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}
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};
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let game_db_path =
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match app_handle_clone
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.path()
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.resolve("game.db", tauri::path::BaseDirectory::Resource)
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{
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Ok(path) => path,
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Err(e) => {
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log::error!("Failed to resolve game.db resource: {e}");
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panic!("game.db resource is mandatory - cannot continue");
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}
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};
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let eti_games = match get_games(&game_db_path).await {
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Ok(games) => {
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