docs(peer): document transactional install model
Update the peer README and architecture notes to match the landed runtime: version.ini is the download sentinel, local/ is the install predicate, install state is recovered through .lanspread.json intents, and watcher rescans are operation-gated rather than time-debounced. Add IMPL_DECISIONS.md with the implementation-time choices that were not already prescribed by PLAN.md, including the just test recipe, the UI event compatibility bridge, reuse of the existing library index for per-ID rescans, and the split between active operation state and download cancellation tokens. Test Plan: - just fmt - just clippy - just test - just build Refs: PLAN.md
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@@ -7,16 +7,17 @@ It is designed to run headless – other crates (most notably
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## Runtime Overview
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- `start_peer(game_dir, tx_events, peer_game_db)` boots the asynchronous runtime in the
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background and returns an `UnboundedSender<PeerCommand>` that the caller uses
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for control. The initial game directory is installed directly into the peer
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context, the local library scan is attempted before discovery starts, and the
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provided `PeerGameDB` remains shared so the UI layer can observe live peer
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metadata.
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- `start_peer(game_dir, tx_events, peer_game_db, unpacker, catalog)` boots the
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asynchronous runtime in the background and returns a `PeerRuntimeHandle` whose
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sender controls the peer. The injected `Unpacker` keeps archive extraction out
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of the peer crate's platform layer, and the catalog set gates which local game
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roots are announced or served.
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- `PeerCommand` represents the small control surface exposed to the UI layer:
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`ListGames`, `GetGame`, `DownloadGameFiles`, and `SetGameDir`.
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`ListGames`, `GetGame`, `DownloadGameFiles`, `InstallGame`, `UpdateGame`,
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`UninstallGame`, and `SetGameDir`.
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- `PeerEvent` enumerates everything the peer runtime reports back to the UI:
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library snapshots, download lifecycle updates, and peer membership changes.
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library snapshots, download/install/uninstall lifecycle updates, runtime
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failures, and peer membership changes.
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- `PeerGameDB` collects remote peer metadata. It aggregates discovered peers’
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`Game` definitions, tracks the latest ETI version per title, and keeps the
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last seen list of `GameFileDescription` entries for each peer.
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@@ -34,12 +35,13 @@ lifetime of the process:
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remains responsive.
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3. **Ping service** (`run_ping_service`) – periodically issues QUIC ping requests
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to keep peer liveness up to date and prunes stale entries from `PeerGameDB`.
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4. **Local game monitor** (`run_local_game_monitor`) – periodically rescans the
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configured game directory and announces local library deltas to known peers.
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4. **Local game monitor** (`run_local_game_monitor`) – watches the configured
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game directory and each game root non-recursively, gates per-ID rescans while
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operations are active, and runs a 300-second fallback scan for missed events.
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`scan_local_library` maintains a lightweight on-disk index and produces both a
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`GameDB` and protocol summaries. The resulting database is used to respond to
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incoming metadata requests (`Request::ListGames` / `Request::GetGame`).
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`GameDB` and protocol summaries. A game is downloaded only when its root-level
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`version.ini` sentinel exists; `local/` being a directory is the install signal.
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## Networking and File Transfer
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@@ -60,19 +62,32 @@ When the UI asks to download a game:
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manifests are merged inside `PeerGameDB`.
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2. Once the UI receives `PeerEvent::GotGameFiles`, it forwards the selected file
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list back with `PeerCommand::DownloadGameFiles`.
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3. `download_game_files` prepares the filesystem (creating directories and
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pre-sizing files where possible), emits `PeerEvent::DownloadGameFilesBegin`,
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and builds a per-peer plan (`build_peer_plans`) that round-robins file chunks
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across the available peers that advertise the latest version.
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3. `download_game_files` starts a version-sentinel transaction, parks any old
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`version.ini` as `.version.ini.discarded`, prepares non-sentinel files, emits
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`PeerEvent::DownloadGameFilesBegin`, and builds a per-peer plan
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(`build_peer_plans`) that round-robins file chunks across the available peers
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that advertise the latest version.
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4. Each plan is executed in its own task (`download_from_peer`). Chunk requests
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use per-chunk QUIC streams and write into pre-created files. The chunk writer
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keeps existing data intact and only truncates when we intentionally fall back
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to a full file transfer, which prevents corruption when multiple peers fill
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different regions of the same file.
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5. Failures are accumulated and retried (up to `MAX_RETRY_COUNT`) via
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`retry_failed_chunks`. If everything succeeds,
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`PeerEvent::DownloadGameFilesFinished` is emitted; otherwise the UI receives
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`PeerEvent::DownloadGameFilesFailed`.
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5. `version.ini` chunks are buffered in memory and committed last via
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`.version.ini.tmp` followed by an atomic rename. Failures are accumulated and
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retried (up to `MAX_RETRY_COUNT`) via `retry_failed_chunks`; failed or
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cancelled downloads sweep `.version.ini.tmp` and `.version.ini.discarded`
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without restoring the previous sentinel.
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6. After a successful sentinel commit, `PeerEvent::DownloadGameFilesFinished`
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is emitted and the peer auto-runs the install transaction.
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### Install Transactions
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Install, update, uninstall, and startup recovery live under `src/install/`.
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Each game root has an atomic `.lanspread.json` intent log for install-side
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operations and uses Lanspread-owned `.local.installing/` and `.local.backup/`
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directories marked by `.lanspread_owned`. Startup recovery combines the recorded
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intent with the observed filesystem state and only deletes reserved directories
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when intent or marker ownership proves they belong to Lanspread.
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## Integration with `lanspread-tauri-deno-ts`
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@@ -80,7 +95,8 @@ The Tauri application embeds this crate in
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`crates/lanspread-tauri-deno-ts/src-tauri/src/lib.rs`:
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- `LanSpreadState` holds onto the peer control channel, the latest aggregated
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`GameDB`, per-game download state, and the user-selected game directory.
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`GameDB`, per-game operation state, the catalog set, and the user-selected
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game directory.
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- The Tauri commands (`request_games`, `install_game`, `update_game`, and
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`update_game_directory`) translate UI actions into `PeerCommand`s. In
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particular, `update_game_directory` validates the filesystem path before
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@@ -89,11 +105,9 @@ The Tauri application embeds this crate in
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database.
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- A background task consumes `PeerEvent`s and fans them out to the front-end via
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Tauri publish/subscribe events (`games-list-updated`, `game-download-*`,
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`peer-*`). Successful downloads trigger an `unrar` sidecar to unpack ETI
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archives and clean up the temporary backup folders that are created when
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updates begin.
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- When downloads fail the Tauri layer restores the on-disk backup, keeping the
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previous installation consistent even after partial transfers.
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`game-install-*`, `game-uninstall-*`, `peer-*`). The Tauri crate now only
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provides the unrar sidecar through the injected `Unpacker`; rollback and
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cleanup live in the peer transaction code.
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## Security & Operational Notes
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@@ -102,9 +116,9 @@ The Tauri application embeds this crate in
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- Peer discovery is restricted to the local link via mDNS.
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- Long-running blocking mDNS calls are isolated on dedicated threads which keeps
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the async runtime responsive even when discovery takes a long time.
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- File writes are chunk-safe: partial chunk downloads now open files without
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truncating existing data, avoiding the corruption that occurred previously
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when multiple peers collectively filled a file.
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- File writes are chunk-safe: partial chunk downloads open files without
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truncating existing data, and root-level `version.ini` is written only after
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the rest of the download has succeeded.
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## Known Limitations
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