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1802
Cargo.lock
generated
1802
Cargo.lock
generated
File diff suppressed because it is too large
Load Diff
@ -11,8 +11,11 @@ Simple server and GUI for LAN parties.
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```bash
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# install Tauri CLI
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cargo install tauri-cli
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# install Deno with a package manager or from https://deno.land/
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```
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### Build
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#### Frontend
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```bash
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@ -23,7 +26,7 @@ cargo tauri dev # prefix with RUST_LOG=your_module=debug or similary for more
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cargo tauri build --no-bundle
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# Production
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cargo tauri build --profile release-lto # also bundles everything into a nice platform-specific installer
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cargo tauri build -- --profile release-lto # also bundles everything into a nice platform-specific installer
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# on wayland you probably need to set this env var
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WEBKIT_DISABLE_DMABUF_RENDERER=1
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@ -38,5 +41,5 @@ deno outdated --update --latest
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./server.sh [options...] # prefix with RUST_LOG=your_module=debug or similary for more verbose output
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# Production
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cargo build --profile release-lto
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cargo build --profile release-lto -p lanspread-server
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```
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@ -10,7 +10,7 @@ use s2n_quic::{Client as QuicClient, Connection, client::Connect, provider::limi
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use tokio::{
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io::AsyncWriteExt,
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sync::{
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Mutex,
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RwLock,
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mpsc::{UnboundedReceiver, UnboundedSender},
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},
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};
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@ -162,7 +162,7 @@ async fn download_game_files(
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}
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struct Ctx {
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game_dir: Arc<Mutex<Option<String>>>,
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game_dir: Arc<RwLock<Option<String>>>,
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}
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#[allow(clippy::too_many_lines)]
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@ -181,7 +181,7 @@ pub async fn run(
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// client context
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let ctx = Ctx {
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game_dir: Arc::new(Mutex::new(None)),
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game_dir: Arc::new(RwLock::new(None)),
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};
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loop {
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@ -230,7 +230,7 @@ pub async fn run(
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continue;
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}
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ClientCommand::SetGameDir(game_dir) => {
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*ctx.game_dir.lock().await = Some(game_dir.clone());
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*ctx.game_dir.write().await = Some(game_dir.clone());
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continue;
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}
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ClientCommand::DownloadGameFiles {
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@ -239,7 +239,7 @@ pub async fn run(
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} => {
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log::info!("got ClientCommand::DownloadGameFiles");
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let games_folder = { ctx.game_dir.lock().await.clone() };
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let games_folder = { ctx.game_dir.read().await.clone() };
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if let Some(games_folder) = games_folder {
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let tx_notify_ui = tx_notify_ui.clone();
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tokio::task::spawn(async move {
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@ -312,7 +312,7 @@ pub async fn run(
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let (mut rx, mut tx) = stream.split();
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if let Err(e) = tx.send(data).await {
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log::error!("failed to send request to server {:?}", e);
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log::error!("failed to send request to server {e:?}");
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}
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let mut data = BytesMut::new();
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@ -344,7 +344,7 @@ pub async fn run(
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file_descriptions.len()
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);
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let games_folder = { ctx.game_dir.lock().await.clone() };
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let games_folder = { ctx.game_dir.read().await.clone() };
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match games_folder {
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Some(games_folder) => {
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@ -11,10 +11,7 @@ use gethostname::gethostname;
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use lanspread_compat::eti;
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use lanspread_db::db::{Game, GameDB};
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use lanspread_mdns::{
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DaemonEvent,
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LANSPREAD_INSTANCE_NAME,
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LANSPREAD_SERVICE_TYPE,
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MdnsAdvertiser,
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DaemonEvent, LANSPREAD_INSTANCE_NAME, LANSPREAD_SERVICE_TYPE, MdnsAdvertiser,
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};
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use tracing_subscriber::EnvFilter;
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use uuid::Uuid;
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@ -53,11 +50,10 @@ fn spawn_mdns_task(server_addr: SocketAddr) -> eyre::Result<()> {
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tokio::spawn(async move {
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while let Ok(event) = mdns.monitor.recv() {
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tracing::debug!("mDNS: {:?}", &event);
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tracing::trace!("mDNS: {:?}", &event);
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if let DaemonEvent::Error(e) = event {
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tracing::error!("mDNS: {e}");
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tokio::time::sleep(Duration::from_secs(1)).await;
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continue;
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}
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}
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});
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@ -171,10 +171,5 @@ fn get_relative_path(base: &Path, deep_path: &Path) -> std::io::Result<PathBuf>
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full_canonical
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.strip_prefix(&base_canonical)
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.map(std::path::Path::to_path_buf)
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.map_err(|_| {
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std::io::Error::new(
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std::io::ErrorKind::Other,
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"Path is not within base directory",
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)
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})
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.map_err(|_| std::io::Error::other("Path is not within base directory"))
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}
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BIN
crates/lanspread-tauri-deno-ts/src-tauri/binaries/unrar-aarch64-apple-darwin
Executable file
BIN
crates/lanspread-tauri-deno-ts/src-tauri/binaries/unrar-aarch64-apple-darwin
Executable file
Binary file not shown.
@ -11,16 +11,16 @@ use lanspread_db::db::{Game, GameDB};
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use lanspread_mdns::{LANSPREAD_INSTANCE_NAME, LANSPREAD_SERVICE_TYPE, discover_service};
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use tauri::{AppHandle, Emitter as _, Manager};
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use tauri_plugin_shell::{ShellExt, process::Command};
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use tokio::sync::{Mutex, mpsc::UnboundedSender};
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use tokio::sync::{Mutex, RwLock, mpsc::UnboundedSender};
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// Learn more about Tauri commands at https://tauri.app/develop/calling-rust/
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struct LanSpreadState {
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server_addr: Mutex<Option<SocketAddr>>,
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server_addr: RwLock<Option<SocketAddr>>,
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client_ctrl: UnboundedSender<ClientCommand>,
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games: Arc<Mutex<GameDB>>,
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games: Arc<RwLock<GameDB>>,
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games_in_download: Arc<Mutex<HashSet<String>>>,
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games_folder: Arc<Mutex<String>>,
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games_folder: Arc<RwLock<String>>,
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}
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#[tauri::command]
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@ -71,7 +71,7 @@ fn run_as_admin(file: &str, params: &str, dir: &str) -> bool {
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PCWSTR::from_raw(file_wide.as_ptr()),
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PCWSTR::from_raw(params_wide.as_ptr()),
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PCWSTR::from_raw(dir_wide.as_ptr()),
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windows::Win32::UI::WindowsAndMessaging::SW_SHOWNORMAL,
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windows::Win32::UI::WindowsAndMessaging::SW_HIDE,
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)
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};
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@ -85,7 +85,7 @@ fn run_game_windows(id: String, state: tauri::State<LanSpreadState>) {
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const FIRST_START_DONE_FILE: &str = ".softlan_first_start_done";
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let games_folder =
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tauri::async_runtime::block_on(async { state.inner().games_folder.lock().await.clone() });
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tauri::async_runtime::block_on(async { state.inner().games_folder.read().await.clone() });
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let games_folder = PathBuf::from(games_folder);
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if !games_folder.exists() {
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@ -143,7 +143,10 @@ fn run_game(id: String, state: tauri::State<LanSpreadState>) {
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run_game_windows(id, state);
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#[cfg(not(target_os = "windows"))]
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log::error!("run_game not implemented for this platform: id={id}, state={state:?}");
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{
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let _ = state;
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log::error!("run_game not implemented for this platform: id={id}");
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}
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}
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fn set_game_install_state_from_path(game_db: &mut GameDB, path: &Path, installed: bool) {
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@ -177,7 +180,7 @@ fn update_game_directory(app_handle: tauri::AppHandle, path: String) {
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.state::<LanSpreadState>()
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.inner()
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.games_folder
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.lock()
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.write()
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.await;
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*games_folder = path.clone();
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@ -202,7 +205,7 @@ fn update_game_directory(app_handle: tauri::AppHandle, path: String) {
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.state::<LanSpreadState>()
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.inner()
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.games
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.lock()
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.write()
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.await;
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// Reset all games to uninstalled
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@ -236,11 +239,7 @@ async fn find_server(app: AppHandle) {
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Ok(server_addr) => {
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log::info!("Found server at {server_addr}");
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let state: tauri::State<LanSpreadState> = app.state();
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{
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// mutex scope
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let mut addr = state.server_addr.lock().await;
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*addr = Some(server_addr);
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}
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*state.server_addr.write().await = Some(server_addr);
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state
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.client_ctrl
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.send(ClientCommand::ServerAddr(server_addr))
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@ -263,8 +262,7 @@ async fn update_game_db(games: Vec<Game>, app: AppHandle) {
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let state = app.state::<LanSpreadState>();
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// Store games list
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let mut state_games = state.games.lock().await;
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*state_games = GameDB::from(games.clone());
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*state.games.write().await = GameDB::from(games.clone());
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// Tell Frontend about new games list
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if let Err(e) = app.emit("games-list-updated", Some(games)) {
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@ -358,11 +356,11 @@ pub fn run() {
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tokio::sync::mpsc::unbounded_channel::<ClientEvent>();
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let lanspread_state = LanSpreadState {
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server_addr: Mutex::new(None),
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server_addr: RwLock::new(None),
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client_ctrl: tx_client_control,
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games: Arc::new(Mutex::new(GameDB::empty())),
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games: Arc::new(RwLock::new(GameDB::empty())),
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games_in_download: Arc::new(Mutex::new(HashSet::new())),
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games_folder: Arc::new(Mutex::new("".to_string())),
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games_folder: Arc::new(RwLock::new("".to_string())),
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};
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tauri::Builder::default()
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@ -448,7 +446,7 @@ pub fn run() {
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.state::<LanSpreadState>()
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.inner()
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.games_folder
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.lock()
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.read()
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.await
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.clone();
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