An emit-vs-listen audit of the event surface showed the GUI is state-as-source-of-truth: useGames renders the complete `games-list` snapshot (full library + active_operations) and reconstructs status from it, not from a stream of granular events. Several PeerEvents were emitted but had no consumer at all -- no frontend `listen()` and no peer-cli scenario assertion -- so they were pure dead weight that made the backend look event-driven when it no longer is. This prunes that dead surface in two parts. 1. Remove three PeerEvent variants with no consumer: InstallGameBegin, UninstallGameBegin, and RemoveDownloadedGameBegin. The operation-start transition is still observable via ActiveOperationsChanged (the snapshot already carries the Installing/Updating/Uninstalling/ RemovingDownload kind), so nothing is lost. This drops their emit sites in handlers.rs, the begin-event assertions in the peer's lifecycle unit tests (the asserted sequence is now ActiveOperationsChanged(kind) -> LocalLibraryChanged -> ActiveOperationsChanged([]) -> *Finished), the peer-cli JSONL mappings (install-begin/uninstall-begin/remove-download-begin) plus the now-orphaned install_operation_name helper and InstallOperation import, and the matching Tauri handler arms. 2. Drop Tauri webview emits that no frontend listener consumed: peer-local-ready, game-download-begin, game-download-pre, game-download-finished, game-uninstall-finished, and peer-connected/-disconnected/-discovered/-lost. The log lines and all real side effects are kept (handle_got_game_files still forwards PeerCommand::DownloadGameFiles). The orphaned emit_peer_addr_event and handle_download_finished helpers and the now-unused SocketAddr import are removed. peer-runtime-failed is kept pending a decision on surfacing runtime failures in the GUI. Why not re-wire instead: under state-as-source-of-truth, per-event UI state is exactly the pattern this project abandoned. Live progress already flows via game-download-progress, and the peer-cli's chunk, timing-trigger, and transition assertions read events that are retained (download-begin, download-chunk-finished, the *-finished/*-failed terminals), so test coverage is unchanged. Behavior change: none functional. The Tauri backend no longer emits events nothing listened to; the GUI is unchanged. The peer-cli no longer emits the three *-begin JSONL events. PeerEvent is a workspace-internal UI-reporting type, not a wire-protocol type, so there is no protocol or version impact and all consumers are updated in this commit. Docs: PEER_CLI_SCENARIOS.md S39 no longer lists install-begin (with a note that the start transition is visible via active-operations-changed), and a dated Run Log entry records the removal. The historical 2026-05-18 run-log note is left intact as a dated observation. Test Plan: - just test: pass (incl. peer lifecycle event-sequence tests). - just clippy: pass (-D warnings, all targets). - just frontend-test: pass (11/11, incl. streamed-install gating/labels). - just build: pass (release, no bundle). - Not run: the Docker S39-S47 matrix (run_extended_scenarios.py); those scenarios never asserted the removed *-begin events, so coverage is unaffected. just fmt's tombi step needs network and was skipped; no TOML changed. Refs: peer event-surface emit-vs-listen audit; no external consumers of the removed events.
lanspread-peer-cli
Scriptable peer harness for automated LAN-spread tests. The binary starts the core peer runtime without the Tauri GUI, reads one JSON command per stdin line, and writes JSONL events, results, and errors to stdout.
Running
just peer-cli-build
just peer-cli-image
just peer-cli-run alpha
Useful flags:
--games-dir PATHstores local archives and installs.--state-dir PATHstores the generated peer identity.--fixture GAME_IDseeds a tiny archive that the fixture unpacker can install.
Fixture Game Directories
fixtures/fixture-alpha, fixtures/fixture-bravo, and
fixtures/fixture-charlie are ready-to-use game directories for local CLI
smoke tests. Point --games-dir at one of them to start a peer with several
catalog-backed fake games. Each game includes version.ini and a real RAR
archive renamed to .eti; fixture-alpha and fixture-bravo share ggoo,
while fixture-bravo and fixture-charlie share cnc4.
Commands
Every command is a JSON object with cmd or command; id is optional and is
echoed back on the result or error line.
{"id":"s1","cmd":"status"}
{"id":"p1","cmd":"wait-peers","count":1,"timeout_ms":5000}
{"id":"c1","cmd":"connect","addr":"127.0.0.1:34567"}
{"id":"g1","cmd":"list-games"}
{"id":"d1","cmd":"download","game_id":"fixture-one","install":true}
{"id":"i1","cmd":"install","game_id":"fixture-one"}
{"id":"u1","cmd":"uninstall","game_id":"fixture-one"}
{"id":"q1","cmd":"shutdown"}
The status result includes receiver-side active_operations and
sender-side active_outbound_transfers counts by game ID, which the scenario
runner uses to verify transfer lifecycle cleanup.