Files
lanspread/crates/lanspread-peer-cli
ddidderr 0f53bc4b78 feat(call-to-play)!: coordinate game sessions across peers
Implement the launcher design as a production peer-to-peer feature. Call to
Play actions are immutable, validated events broadcast over the existing QUIC
control channel, deduplicated in a bounded in-memory history, and exchanged in
Hello/HelloAck so late joiners reconstruct current calls.

Add the Tauri bridge and modular launcher surfaces for play-now and scheduled
calls, check-in, readiness buffers, role-aware controls, chat, tickers, and
actual caller launch. A deterministic frontend reducer derives presentation
state from replicated history. Extend the JSONL peer harness with publish/list
commands and a three-peer live-delivery and late-join scenario.

This intentionally raises the only supported wire protocol from version 5 to
version 6; older builds are not supported. Document the transport architecture
and exclude generated peer-test state from Docker build contexts.

Test Plan:
- `just fmt` -- passed
- `just clippy` -- passed
- `just test` -- passed
- `just frontend-test` -- passed, 20 tests
- `just build` -- passed
- `just peer-cli-tests S2 S48` -- passed
- `git diff --cached --check` -- passed
2026-07-21 22:30:11 +02:00
..

lanspread-peer-cli

Scriptable peer harness for automated LAN-spread tests. The binary starts the core peer runtime without the Tauri GUI, reads one JSON command per stdin line, and writes JSONL events, results, and errors to stdout.

Running

just peer-cli-build
just peer-cli-image
just peer-cli-tests
just peer-cli-run alpha

Useful flags:

  • --games-dir PATH stores local archives and installs.
  • --state-dir PATH stores the generated peer identity.
  • --fixture GAME_ID seeds a tiny archive that the fixture unpacker can install.

Fixture Game Directories

fixtures/fixture-alpha, fixtures/fixture-bravo, and fixtures/fixture-charlie are ready-to-use game directories for local CLI smoke tests. Point --games-dir at one of them to start a peer with several catalog-backed fake games. Each game includes version.ini and a real RAR archive renamed to .eti; fixture-alpha and fixture-bravo share ggoo, while fixture-bravo and fixture-charlie share cnc4.

Commands

Every command is a JSON object with cmd or command; id is optional and is echoed back on the result or error line.

{"id":"s1","cmd":"status"}
{"id":"p1","cmd":"wait-peers","count":1,"timeout_ms":5000}
{"id":"c1","cmd":"connect","addr":"127.0.0.1:34567"}
{"id":"g1","cmd":"list-games"}
{"id":"d1","cmd":"download","game_id":"fixture-one","install":true}
{"id":"i1","cmd":"install","game_id":"fixture-one"}
{"id":"u1","cmd":"uninstall","game_id":"fixture-one"}
{"id":"q1","cmd":"shutdown"}

The status result includes receiver-side active_operations and sender-side active_outbound_transfers counts by game ID, which the scenario runner uses to verify transfer lifecycle cleanup.